using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using TMPro;
using UnboundLib;
using UnboundLib.Utils.UI;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.UI;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("StatusHUD")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("StatusHUD")]
[assembly: AssemblyCopyright("Copyright © 2026")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("8c5560eb-18d6-4df5-8a09-91960103a612")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace TooMuchHUD;
public class HealthBarText : MonoBehaviour
{
private Player player;
private TextMeshProUGUI tm;
private GameObject textObj;
private HealthBar nativeBar;
private Transform playerNameTransform;
private Transform healthBarTransform;
private bool hasCapturedElements = false;
private float lastHealth = -999f;
private float lastMaxHealth = -999f;
private bool lastDeadState = false;
private void Start()
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Expected O, but got Unknown
//IL_0164: Unknown result type (might be due to invalid IL or missing references)
//IL_017a: Unknown result type (might be due to invalid IL or missing references)
//IL_0190: Unknown result type (might be due to invalid IL or missing references)
player = ((Component)this).GetComponent<Player>();
nativeBar = ((Component)player).GetComponentInChildren<HealthBar>();
textObj = new GameObject("StatusHealthText");
if ((Object)(object)nativeBar != (Object)null)
{
Canvas componentInChildren = ((Component)nativeBar).GetComponentInChildren<Canvas>();
if ((Object)(object)componentInChildren != (Object)null)
{
textObj.transform.SetParent(((Component)componentInChildren).transform);
healthBarTransform = ((Component)componentInChildren).transform.Find("Image");
}
}
else
{
textObj.transform.SetParent(((Component)this).transform);
}
Transform[] componentsInChildren = ((Component)player).GetComponentsInChildren<Transform>(true);
foreach (Transform val in componentsInChildren)
{
if (((Object)val).name == "PlayerName")
{
playerNameTransform = val;
break;
}
}
hasCapturedElements = true;
tm = textObj.AddComponent<TextMeshProUGUI>();
((TMP_Text)tm).enableWordWrapping = false;
((TMP_Text)tm).overflowMode = (TextOverflowModes)0;
((TMP_Text)tm).alignment = (TextAlignmentOptions)1026;
((TMP_Text)tm).fontStyle = (FontStyles)1;
((Graphic)tm).raycastTarget = false;
RectTransform component = textObj.GetComponent<RectTransform>();
component.pivot = new Vector2(0.5f, 0f);
component.sizeDelta = new Vector2(1000f, 100f);
textObj.transform.localScale = Vector3.one;
Canvas componentInParent = textObj.GetComponentInParent<Canvas>();
if ((Object)(object)componentInParent != (Object)null)
{
componentInParent.sortingOrder = 999;
componentInParent.overrideSorting = true;
}
}
private void Update()
{
//IL_018a: Unknown result type (might be due to invalid IL or missing references)
//IL_009c: Unknown result type (might be due to invalid IL or missing references)
//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
//IL_013a: Unknown result type (might be due to invalid IL or missing references)
//IL_0154: Unknown result type (might be due to invalid IL or missing references)
//IL_015e: Unknown result type (might be due to invalid IL or missing references)
//IL_030e: Unknown result type (might be due to invalid IL or missing references)
if (!hasCapturedElements || !Object.op_Implicit((Object)(object)player) || !Object.op_Implicit((Object)(object)textObj) || !Object.op_Implicit((Object)(object)tm))
{
return;
}
if ((Object)(object)playerNameTransform != (Object)null)
{
bool value = StatusHUDMod.ShowPlayerName.Value;
if (((Component)playerNameTransform).gameObject.activeSelf != value)
{
((Component)playerNameTransform).gameObject.SetActive(value);
}
if (value)
{
playerNameTransform.localPosition = new Vector3(playerNameTransform.localPosition.x, 35f + StatusHUDMod.PlayerNameHeight.Value, playerNameTransform.localPosition.z);
}
}
if ((Object)(object)healthBarTransform != (Object)null)
{
bool value2 = StatusHUDMod.ShowHealthBar.Value;
if (((Component)healthBarTransform).gameObject.activeSelf != value2)
{
((Component)healthBarTransform).gameObject.SetActive(value2);
}
if (value2)
{
healthBarTransform.localPosition = new Vector3(healthBarTransform.localPosition.x, StatusHUDMod.HealthBarHeight.Value, healthBarTransform.localPosition.z);
}
}
textObj.transform.localPosition = new Vector3(0f, StatusHUDMod.HealthTextHeight.Value, 0f);
((TMP_Text)tm).fontSize = StatusHUDMod.HealthTextSize.Value * 10f;
if (player.data.dead || !StatusHUDMod.ShowHealthNumbers.Value)
{
if (((TMP_Text)tm).text != "")
{
((TMP_Text)tm).text = "";
}
lastDeadState = true;
}
else if (lastDeadState || Mathf.Abs(player.data.health - lastHealth) > 0.5f || Mathf.Abs(player.data.maxHealth - lastMaxHealth) > 0.5f)
{
int num = Mathf.CeilToInt(player.data.health);
int num2 = Mathf.CeilToInt(player.data.maxHealth);
((TMP_Text)tm).text = $"{Mathf.Max(0, num)}/{num2}";
float num3 = Mathf.Clamp01(player.data.health / player.data.maxHealth);
((Graphic)tm).color = Color.HSVToRGB(Mathf.Lerp(0f, 0.3f, num3), 1f, 1f);
lastHealth = player.data.health;
lastMaxHealth = player.data.maxHealth;
lastDeadState = false;
}
}
private void OnDestroy()
{
if (Object.op_Implicit((Object)(object)textObj))
{
Object.Destroy((Object)(object)textObj);
}
}
}
public class HUDText : MonoBehaviour
{
private TextMeshProUGUI tm;
private float lifeTime = 0.8f;
private Vector3 motionVector;
public static void Create(Vector3 position, float amount, Color c, bool isHealing)
{
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Expected O, but got Unknown
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
if (!((Object)(object)StatusHUDMod.GlobalCanvasTransform == (Object)null))
{
GameObject val = new GameObject("DamageNumber");
val.transform.SetParent(StatusHUDMod.GlobalCanvasTransform, false);
val.transform.position = position + new Vector3(Random.Range(-0.5f, 0.5f), 0f, 0f);
HUDText hUDText = val.AddComponent<HUDText>();
hUDText.Setup(amount, c, isHealing);
}
}
private void Awake()
{
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
//IL_009f: Expected O, but got Unknown
tm = ((Component)this).gameObject.AddComponent<TextMeshProUGUI>();
((TMP_Text)tm).alignment = (TextAlignmentOptions)514;
((TMP_Text)tm).enableWordWrapping = false;
((TMP_Text)tm).overflowMode = (TextOverflowModes)0;
((Graphic)tm).raycastTarget = false;
((TMP_Text)tm).fontSize = 4f;
RectTransform component = ((Component)this).GetComponent<RectTransform>();
component.pivot = new Vector2(0.5f, 0.5f);
component.sizeDelta = new Vector2(5f, 5f);
Material val = new Material(((TMP_Text)tm).fontMaterial);
val.SetInt("unity_GUIZTestMode", 8);
val.renderQueue = 4000;
((TMP_Text)tm).fontMaterial = val;
}
public void Setup(float amount, Color c, bool isHealing)
{
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_0086: Unknown result type (might be due to invalid IL or missing references)
//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
//IL_00f7: Unknown result type (might be due to invalid IL or missing references)
//IL_0130: Unknown result type (might be due to invalid IL or missing references)
//IL_0135: Unknown result type (might be due to invalid IL or missing references)
((TMP_Text)tm).text = Mathf.RoundToInt(amount).ToString();
((Graphic)tm).color = c;
lifeTime = 0.8f + Mathf.Clamp(amount / 200f, 0f, 1.2f);
if (isHealing)
{
((TMP_Text)tm).text = "+" + ((TMP_Text)tm).text;
((Component)this).transform.localScale = new Vector3(0.15f, 0.15f, 0.15f);
motionVector = new Vector3(0f, 3f, 0f);
}
else
{
float num = ((amount > 150f) ? 0.3f : ((amount > 30f) ? 0.2f : 0.12f));
((TMP_Text)tm).fontStyle = (FontStyles)(amount > 30f);
((Component)this).transform.localScale = new Vector3(num, num, num);
motionVector = new Vector3(0f, (amount > 150f) ? 8f : ((amount > 30f) ? 5f : 3f), 0f);
}
}
private void Update()
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_0049: Unknown result type (might be due to invalid IL or missing references)
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
//IL_0082: Unknown result type (might be due to invalid IL or missing references)
//IL_009f: Unknown result type (might be due to invalid IL or missing references)
//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
Transform transform = ((Component)this).transform;
transform.position += motionVector * Time.deltaTime;
motionVector -= motionVector * 6f * Time.deltaTime;
lifeTime -= Time.deltaTime;
if (lifeTime < 0.4f)
{
Color color = ((Graphic)tm).color;
color.a -= 4f * Time.deltaTime;
((Graphic)tm).color = color;
if (color.a <= 0f)
{
Object.Destroy((Object)(object)((Component)this).gameObject);
}
}
}
private void OnDestroy()
{
if ((Object)(object)tm != (Object)null && (Object)(object)((TMP_Text)tm).fontMaterial != (Object)null)
{
Object.Destroy((Object)(object)((TMP_Text)tm).fontMaterial);
}
}
}
public class PlayerData
{
public float lastHealth;
public Vector3 lastPos;
public Color lastColor = Color.white;
public float damageBuffer = 0f;
public float healingBuffer = 0f;
public float printTimer = 0f;
public bool wasDead = false;
}
public static class StatSpy
{
public static void TakeDamagePostfix(HealthHandler __instance, Vector2 damage, Color dmgColor, Player damagingPlayer)
{
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
if (!((Object)(object)__instance == (Object)null))
{
Player component = ((Component)__instance).GetComponent<Player>();
if ((Object)(object)StatusHUDMod.Instance != (Object)null)
{
StatusHUDMod.Instance.RegisterHitColor(component, dmgColor);
}
}
}
public static void HealPostfix(HealthHandler __instance, float healAmount)
{
if ((Object)(object)__instance == (Object)null)
{
return;
}
Player component = ((Component)__instance).GetComponent<Player>();
if ((Object)(object)component != (Object)null)
{
StatTracker component2 = ((Component)component).GetComponent<StatTracker>();
if ((Object)(object)component2 != (Object)null)
{
component2.AddHeal(healAmount);
}
}
}
}
public class StatTracker : MonoBehaviour
{
private float healingAccumulator = 0f;
private float timeElapsed = 0f;
private float displayHPS = 0f;
public void AddHeal(float amount)
{
healingAccumulator += amount;
}
public float GetHPS()
{
return displayHPS;
}
private void Update()
{
timeElapsed += Time.deltaTime;
if (timeElapsed >= 1f)
{
displayHPS = healingAccumulator / timeElapsed;
healingAccumulator = 0f;
timeElapsed = 0f;
}
}
}
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInPlugin("com.Xomik.TooMuchHUD", "TooMuchHUD", "1.2.1")]
[BepInProcess("Rounds.exe")]
public class StatusHUDMod : BaseUnityPlugin
{
[Serializable]
[CompilerGenerated]
private sealed class <>c
{
public static readonly <>c <>9 = new <>c();
public static UnityAction <>9__17_0;
public static Func<Type, bool> <>9__19_0;
public static Func<MethodInfo, bool> <>9__19_1;
public static Func<Player, bool> <>9__19_2;
public static Func<Player, string> <>9__19_3;
public static Func<Player, bool> <>9__19_4;
public static Func<Player, string> <>9__19_5;
public static Func<Player, bool> <>9__19_6;
public static Func<Player, string> <>9__19_7;
public static Func<Player, bool> <>9__19_8;
public static Func<Player, string> <>9__19_9;
public static Func<Player, bool> <>9__19_10;
public static Func<Player, string> <>9__19_11;
public static Func<Player, bool> <>9__19_12;
public static Func<Player, string> <>9__19_13;
public static Func<Player, bool> <>9__19_14;
public static Func<Player, string> <>9__19_15;
internal void <Start>b__17_0()
{
}
internal bool <RegisterTabInfoStats>b__19_0(Type t)
{
return t.Name == "TabInfoManager";
}
internal bool <RegisterTabInfoStats>b__19_1(MethodInfo m)
{
return m.Name == "RegisterStat" && m.GetParameters().Length == 4;
}
internal bool <RegisterTabInfoStats>b__19_2(Player p)
{
return p.data.weaponHandler.gun.numberOfProjectiles > 1;
}
internal string <RegisterTabInfoStats>b__19_3(Player p)
{
return p.data.weaponHandler.gun.numberOfProjectiles.ToString();
}
internal bool <RegisterTabInfoStats>b__19_4(Player p)
{
return p.data.weaponHandler.gun.reflects > 0;
}
internal string <RegisterTabInfoStats>b__19_5(Player p)
{
return p.data.weaponHandler.gun.reflects.ToString();
}
internal bool <RegisterTabInfoStats>b__19_6(Player p)
{
return Mathf.Abs(p.data.weaponHandler.gun.knockback - 1f) > 0.01f;
}
internal string <RegisterTabInfoStats>b__19_7(Player p)
{
return Mathf.RoundToInt(p.data.weaponHandler.gun.knockback * 100f) + "%";
}
internal bool <RegisterTabInfoStats>b__19_8(Player p)
{
return p.data.stats.lifeSteal > 0f;
}
internal string <RegisterTabInfoStats>b__19_9(Player p)
{
return Mathf.RoundToInt(p.data.stats.lifeSteal * 100f) + "%";
}
internal bool <RegisterTabInfoStats>b__19_10(Player p)
{
StatTracker component = ((Component)p).GetComponent<StatTracker>();
return Object.op_Implicit((Object)(object)component) && component.GetHPS() > 0.5f;
}
internal string <RegisterTabInfoStats>b__19_11(Player p)
{
StatTracker component = ((Component)p).GetComponent<StatTracker>();
return Object.op_Implicit((Object)(object)component) ? component.GetHPS().ToString("F0") : "0";
}
internal bool <RegisterTabInfoStats>b__19_12(Player p)
{
return p.data.jumps > 1;
}
internal string <RegisterTabInfoStats>b__19_13(Player p)
{
return p.data.jumps.ToString();
}
internal bool <RegisterTabInfoStats>b__19_14(Player p)
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
return Mathf.Abs(((Component)p).transform.localScale.x / 1.2f - 1f) > 0.05f;
}
internal string <RegisterTabInfoStats>b__19_15(Player p)
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
float num = ((Component)p).transform.localScale.x / 1.2f;
return (num * num).ToString("F2") + "x";
}
}
[CompilerGenerated]
private sealed class <RegisterTabInfoStats>d__19 : IEnumerator<object>, IDisposable, IEnumerator
{
private int <>1__state;
private object <>2__current;
public StatusHUDMod <>4__this;
private Type <managerType>5__1;
private Assembly[] <>s__2;
private int <>s__3;
private Assembly <asm>5__4;
private MethodInfo <regCat>5__5;
private object <categoryObj>5__6;
private MethodInfo <regStat>5__7;
private Func<Player, bool> <projCond>5__8;
private Func<Player, string> <projVal>5__9;
private Func<Player, bool> <bounceCond>5__10;
private Func<Player, string> <bounceVal>5__11;
private Func<Player, bool> <knockCond>5__12;
private Func<Player, string> <knockVal>5__13;
private Func<Player, bool> <lsCond>5__14;
private Func<Player, string> <lsVal>5__15;
private Func<Player, bool> <hpsCond>5__16;
private Func<Player, string> <hpsVal>5__17;
private Func<Player, bool> <jumpCond>5__18;
private Func<Player, string> <jumpVal>5__19;
private Func<Player, bool> <sizeCond>5__20;
private Func<Player, string> <sizeVal>5__21;
private Exception <e>5__22;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <RegisterTabInfoStats>d__19(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<managerType>5__1 = null;
<>s__2 = null;
<asm>5__4 = null;
<regCat>5__5 = null;
<categoryObj>5__6 = null;
<regStat>5__7 = null;
<projCond>5__8 = null;
<projVal>5__9 = null;
<bounceCond>5__10 = null;
<bounceVal>5__11 = null;
<knockCond>5__12 = null;
<knockVal>5__13 = null;
<lsCond>5__14 = null;
<lsVal>5__15 = null;
<hpsCond>5__16 = null;
<hpsVal>5__17 = null;
<jumpCond>5__18 = null;
<jumpVal>5__19 = null;
<sizeCond>5__20 = null;
<sizeVal>5__21 = null;
<e>5__22 = null;
<>1__state = -2;
}
private bool MoveNext()
{
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Expected O, but got Unknown
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<>2__current = (object)new WaitForSeconds(1.5f);
<>1__state = 1;
return true;
case 1:
<>1__state = -1;
<managerType>5__1 = null;
<>s__2 = AppDomain.CurrentDomain.GetAssemblies();
for (<>s__3 = 0; <>s__3 < <>s__2.Length; <>s__3++)
{
<asm>5__4 = <>s__2[<>s__3];
try
{
<managerType>5__1 = <asm>5__4.GetTypes().FirstOrDefault((Type t) => t.Name == "TabInfoManager");
if (<managerType>5__1 != null)
{
break;
}
}
catch
{
}
<asm>5__4 = null;
}
<>s__2 = null;
if (<managerType>5__1 != null)
{
try
{
<regCat>5__5 = <managerType>5__1.GetMethod("RegisterCategory", new Type[2]
{
typeof(string),
typeof(int)
});
<categoryObj>5__6 = <regCat>5__5.Invoke(null, new object[2] { "TooMuchHUD", 10 });
<regStat>5__7 = <managerType>5__1.GetMethods().FirstOrDefault((MethodInfo m) => m.Name == "RegisterStat" && m.GetParameters().Length == 4);
if (<regStat>5__7 != null)
{
<projCond>5__8 = (Player p) => p.data.weaponHandler.gun.numberOfProjectiles > 1;
<projVal>5__9 = (Player p) => p.data.weaponHandler.gun.numberOfProjectiles.ToString();
<regStat>5__7.Invoke(null, new object[4] { <categoryObj>5__6, "Projectiles", <projCond>5__8, <projVal>5__9 });
<bounceCond>5__10 = (Player p) => p.data.weaponHandler.gun.reflects > 0;
<bounceVal>5__11 = (Player p) => p.data.weaponHandler.gun.reflects.ToString();
<regStat>5__7.Invoke(null, new object[4] { <categoryObj>5__6, "Bounces", <bounceCond>5__10, <bounceVal>5__11 });
<knockCond>5__12 = (Player p) => Mathf.Abs(p.data.weaponHandler.gun.knockback - 1f) > 0.01f;
<knockVal>5__13 = (Player p) => Mathf.RoundToInt(p.data.weaponHandler.gun.knockback * 100f) + "%";
<regStat>5__7.Invoke(null, new object[4] { <categoryObj>5__6, "Knockback", <knockCond>5__12, <knockVal>5__13 });
<lsCond>5__14 = (Player p) => p.data.stats.lifeSteal > 0f;
<lsVal>5__15 = (Player p) => Mathf.RoundToInt(p.data.stats.lifeSteal * 100f) + "%";
<regStat>5__7.Invoke(null, new object[4] { <categoryObj>5__6, "Lifesteal", <lsCond>5__14, <lsVal>5__15 });
<hpsCond>5__16 = delegate(Player p)
{
StatTracker component2 = ((Component)p).GetComponent<StatTracker>();
return Object.op_Implicit((Object)(object)component2) && component2.GetHPS() > 0.5f;
};
<hpsVal>5__17 = delegate(Player p)
{
StatTracker component = ((Component)p).GetComponent<StatTracker>();
return Object.op_Implicit((Object)(object)component) ? component.GetHPS().ToString("F0") : "0";
};
<regStat>5__7.Invoke(null, new object[4] { <categoryObj>5__6, "HPS", <hpsCond>5__16, <hpsVal>5__17 });
<jumpCond>5__18 = (Player p) => p.data.jumps > 1;
<jumpVal>5__19 = (Player p) => p.data.jumps.ToString();
<regStat>5__7.Invoke(null, new object[4] { <categoryObj>5__6, "Jumps", <jumpCond>5__18, <jumpVal>5__19 });
<sizeCond>5__20 = (Player p) => Mathf.Abs(((Component)p).transform.localScale.x / 1.2f - 1f) > 0.05f;
<sizeVal>5__21 = delegate(Player p)
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
float num = ((Component)p).transform.localScale.x / 1.2f;
return (num * num).ToString("F2") + "x";
};
<regStat>5__7.Invoke(null, new object[4] { <categoryObj>5__6, "Size", <sizeCond>5__20, <sizeVal>5__21 });
<projCond>5__8 = null;
<projVal>5__9 = null;
<bounceCond>5__10 = null;
<bounceVal>5__11 = null;
<knockCond>5__12 = null;
<knockVal>5__13 = null;
<lsCond>5__14 = null;
<lsVal>5__15 = null;
<hpsCond>5__16 = null;
<hpsVal>5__17 = null;
<jumpCond>5__18 = null;
<jumpVal>5__19 = null;
<sizeCond>5__20 = null;
<sizeVal>5__21 = null;
}
<regCat>5__5 = null;
<categoryObj>5__6 = null;
<regStat>5__7 = null;
}
catch (Exception ex)
{
<e>5__22 = ex;
Debug.LogError((object)$"[TooMuchHUD] Error registering TabInfo: {<e>5__22}");
}
}
return false;
}
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
public static ConfigEntry<bool> ShowDamageNumbers;
public static ConfigEntry<bool> ShowHealthNumbers;
public static ConfigEntry<bool> ShowPlayerName;
public static ConfigEntry<bool> ShowHealthBar;
public static ConfigEntry<float> HealthTextSize;
public static ConfigEntry<float> HealthTextHeight;
public static ConfigEntry<float> PlayerNameHeight;
public static ConfigEntry<float> HealthBarHeight;
public static GameObject GlobalCanvasObj;
public static Transform GlobalCanvasTransform;
private Dictionary<Player, PlayerData> playerStates = new Dictionary<Player, PlayerData>();
private Dictionary<int, GameObject> processedPlayerObjects = new Dictionary<int, GameObject>();
public static StatusHUDMod Instance { get; private set; }
private void Awake()
{
//IL_0124: Unknown result type (might be due to invalid IL or missing references)
//IL_012a: Expected O, but got Unknown
//IL_01b6: Unknown result type (might be due to invalid IL or missing references)
//IL_01c3: Expected O, but got Unknown
//IL_01ff: Unknown result type (might be due to invalid IL or missing references)
//IL_020c: Expected O, but got Unknown
Instance = this;
ShowDamageNumbers = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Show Damage Numbers", true, "Show floating damage text.");
ShowHealthNumbers = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Show Health Numbers", true, "Show the numeric health.");
ShowPlayerName = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Show Player Name", true, "Show the player's name.");
ShowHealthBar = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Show Health Bar", true, "Show the vanilla health bar.");
HealthTextSize = ((BaseUnityPlugin)this).Config.Bind<float>("Visuals", "Health Text Size", 17f, "Size of the health text.");
HealthTextHeight = ((BaseUnityPlugin)this).Config.Bind<float>("Visuals", "Health Text Y-Offset", 55f, "Vertical position of the health numbers.");
HealthBarHeight = ((BaseUnityPlugin)this).Config.Bind<float>("Visuals", "Health Bar Y-Offset", 50f, "Vertical position of the vanilla health bar.");
PlayerNameHeight = ((BaseUnityPlugin)this).Config.Bind<float>("Visuals", "Player Name Y-Offset", -40f, "Vertical position of the player name.");
SetupGlobalCanvas();
Harmony val = new Harmony("com.Xomik.TooMuchHUD");
MethodInfo methodInfo = AccessTools.Method(typeof(HealthHandler), "TakeDamage", new Type[6]
{
typeof(Vector2),
typeof(Vector2),
typeof(Color),
typeof(Player),
typeof(Player),
typeof(bool)
}, (Type[])null);
if (methodInfo != null)
{
val.Patch((MethodBase)methodInfo, (HarmonyMethod)null, new HarmonyMethod(typeof(StatSpy).GetMethod("TakeDamagePostfix")), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
}
MethodInfo methodInfo2 = AccessTools.Method(typeof(HealthHandler), "Heal", (Type[])null, (Type[])null);
if (methodInfo2 != null)
{
val.Patch((MethodBase)methodInfo2, (HarmonyMethod)null, new HarmonyMethod(typeof(StatSpy).GetMethod("HealPostfix")), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
}
}
private void Start()
{
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0025: Expected O, but got Unknown
object obj = <>c.<>9__17_0;
if (obj == null)
{
UnityAction val = delegate
{
};
<>c.<>9__17_0 = val;
obj = (object)val;
}
Unbound.RegisterMenu("TooMuchHUD", (UnityAction)obj, (Action<GameObject>)CreateSettingsMenu, (GameObject)null, true);
((MonoBehaviour)this).StartCoroutine(RegisterTabInfoStats());
}
private void SetupGlobalCanvas()
{
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Expected O, but got Unknown
if (!((Object)(object)GlobalCanvasObj != (Object)null))
{
GlobalCanvasObj = new GameObject("TooMuchHUD_GlobalCanvas");
Object.DontDestroyOnLoad((Object)(object)GlobalCanvasObj);
Canvas val = GlobalCanvasObj.AddComponent<Canvas>();
val.renderMode = (RenderMode)2;
val.sortingLayerName = "MostFront";
val.overrideSorting = true;
val.sortingOrder = 30000;
GlobalCanvasTransform = GlobalCanvasObj.transform;
}
}
[IteratorStateMachine(typeof(<RegisterTabInfoStats>d__19))]
private IEnumerator RegisterTabInfoStats()
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <RegisterTabInfoStats>d__19(0)
{
<>4__this = this
};
}
private void CreateSettingsMenu(GameObject menu)
{
TextMeshProUGUI val = default(TextMeshProUGUI);
MenuHandler.CreateText("TooMuchHUD Settings", menu, ref val, 60, true, (Color?)null, (TMP_FontAsset)null, (Material)null, (TextAlignmentOptions?)null);
MenuHandler.CreateToggle(ShowHealthNumbers.Value, "Show Health Numbers", menu, (UnityAction<bool>)delegate(bool v)
{
ShowHealthNumbers.Value = v;
((BaseUnityPlugin)this).Config.Save();
}, 60, true, (Color?)null, (TMP_FontAsset)null, (Material)null, (TextAlignmentOptions?)null);
MenuHandler.CreateToggle(ShowHealthBar.Value, "Show Health Bar", menu, (UnityAction<bool>)delegate(bool v)
{
ShowHealthBar.Value = v;
((BaseUnityPlugin)this).Config.Save();
}, 60, true, (Color?)null, (TMP_FontAsset)null, (Material)null, (TextAlignmentOptions?)null);
MenuHandler.CreateToggle(ShowPlayerName.Value, "Show Player Name", menu, (UnityAction<bool>)delegate(bool v)
{
ShowPlayerName.Value = v;
((BaseUnityPlugin)this).Config.Save();
}, 60, true, (Color?)null, (TMP_FontAsset)null, (Material)null, (TextAlignmentOptions?)null);
MenuHandler.CreateToggle(ShowDamageNumbers.Value, "Show Floating Damage", menu, (UnityAction<bool>)delegate(bool v)
{
ShowDamageNumbers.Value = v;
((BaseUnityPlugin)this).Config.Save();
}, 60, true, (Color?)null, (TMP_FontAsset)null, (Material)null, (TextAlignmentOptions?)null);
MenuHandler.CreateText(" ", menu, ref val, 30, true, (Color?)null, (TMP_FontAsset)null, (Material)null, (TextAlignmentOptions?)null);
Slider val2 = default(Slider);
MenuHandler.CreateSlider("Health Text Size", menu, 30, 5f, 60f, HealthTextSize.Value, (UnityAction<float>)delegate(float v)
{
HealthTextSize.Value = v;
((BaseUnityPlugin)this).Config.Save();
}, ref val2, false, (Color?)null, (Direction)0, true, (Color?)null, (TMP_FontAsset)null, (Material)null, (TextAlignmentOptions?)null);
MenuHandler.CreateSlider("Health Text Y-Offset", menu, 30, -100f, 150f, HealthTextHeight.Value, (UnityAction<float>)delegate(float v)
{
HealthTextHeight.Value = v;
((BaseUnityPlugin)this).Config.Save();
}, ref val2, false, (Color?)null, (Direction)0, true, (Color?)null, (TMP_FontAsset)null, (Material)null, (TextAlignmentOptions?)null);
MenuHandler.CreateSlider("Health Bar Y-Offset", menu, 30, -100f, 150f, HealthBarHeight.Value, (UnityAction<float>)delegate(float v)
{
HealthBarHeight.Value = v;
((BaseUnityPlugin)this).Config.Save();
}, ref val2, false, (Color?)null, (Direction)0, true, (Color?)null, (TMP_FontAsset)null, (Material)null, (TextAlignmentOptions?)null);
MenuHandler.CreateSlider("Player Name Y-Offset", menu, 30, -100f, 300f, PlayerNameHeight.Value, (UnityAction<float>)delegate(float v)
{
PlayerNameHeight.Value = v;
((BaseUnityPlugin)this).Config.Save();
}, ref val2, false, (Color?)null, (Direction)0, true, (Color?)null, (TMP_FontAsset)null, (Material)null, (TextAlignmentOptions?)null);
}
public void RegisterHitColor(Player p, Color c)
{
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
if (!((Object)(object)p == (Object)null))
{
if (!playerStates.ContainsKey(p))
{
playerStates[p] = new PlayerData();
}
if (c.a > 0.1f)
{
playerStates[p].lastColor = c;
}
}
}
private void Update()
{
//IL_017d: Unknown result type (might be due to invalid IL or missing references)
//IL_0182: Unknown result type (might be due to invalid IL or missing references)
//IL_01e0: Unknown result type (might be due to invalid IL or missing references)
//IL_01e5: Unknown result type (might be due to invalid IL or missing references)
//IL_0274: Unknown result type (might be due to invalid IL or missing references)
//IL_0282: Unknown result type (might be due to invalid IL or missing references)
//IL_0359: Unknown result type (might be due to invalid IL or missing references)
//IL_0367: Unknown result type (might be due to invalid IL or missing references)
//IL_03a0: Unknown result type (might be due to invalid IL or missing references)
//IL_03ac: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)PlayerManager.instance == (Object)null)
{
return;
}
for (int i = 0; i < PlayerManager.instance.players.Count; i++)
{
Player val = PlayerManager.instance.players[i];
bool flag = false;
if (!processedPlayerObjects.ContainsKey(val.playerID) || (Object)(object)processedPlayerObjects[val.playerID] != (Object)(object)((Component)val).gameObject)
{
flag = true;
}
if (flag)
{
if ((Object)(object)((Component)val).gameObject.GetComponent<HealthBarText>() == (Object)null)
{
((Component)val).gameObject.AddComponent<HealthBarText>();
}
if ((Object)(object)((Component)val).gameObject.GetComponent<StatTracker>() == (Object)null)
{
((Component)val).gameObject.AddComponent<StatTracker>();
}
processedPlayerObjects[val.playerID] = ((Component)val).gameObject;
}
}
if (!ShowDamageNumbers.Value)
{
return;
}
foreach (Player player in PlayerManager.instance.players)
{
if ((Object)(object)player == (Object)null)
{
continue;
}
if (!playerStates.ContainsKey(player))
{
playerStates[player] = new PlayerData
{
lastHealth = player.data.health,
lastPos = ((Component)player).transform.position
};
}
PlayerData playerData = playerStates[player];
playerData.printTimer -= Time.deltaTime;
if (((Component)player).gameObject.activeInHierarchy && !player.data.dead)
{
playerData.lastPos = ((Component)player).transform.position;
}
float health = player.data.health;
if (player.data.dead || health <= 0f)
{
if (!playerData.wasDead)
{
if (health < playerData.lastHealth)
{
playerData.damageBuffer += playerData.lastHealth - health;
}
if (playerData.damageBuffer > 0f)
{
SpawnText(playerData.lastPos, playerData.damageBuffer, playerData.lastColor, isHealing: false);
}
playerData.damageBuffer = 0f;
playerData.wasDead = true;
playerData.lastHealth = player.data.maxHealth;
}
continue;
}
playerData.wasDead = false;
if (health < playerData.lastHealth)
{
playerData.damageBuffer += playerData.lastHealth - health;
}
else if (health > playerData.lastHealth)
{
playerData.healingBuffer += health - playerData.lastHealth;
}
playerData.lastHealth = health;
if (playerData.printTimer <= 0f)
{
bool flag2 = false;
if (playerData.damageBuffer >= 1f)
{
SpawnText(playerData.lastPos, playerData.damageBuffer, playerData.lastColor, isHealing: false);
playerData.damageBuffer = 0f;
flag2 = true;
}
else if (playerData.healingBuffer >= 1f)
{
SpawnText(playerData.lastPos, playerData.healingBuffer, Color.green, isHealing: true);
playerData.healingBuffer = 0f;
flag2 = true;
}
if (flag2)
{
playerData.printTimer = 0.2f;
}
}
}
}
private void SpawnText(Vector3 pos, float amount, Color c, bool isHealing)
{
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
if (!isHealing && c == Color.white)
{
((Color)(ref c))..ctor(0.6f, 1f, 0f);
}
HUDText.Create(pos + new Vector3(0f, 2f, 0f), amount, c, isHealing);
}
}