using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using ISM.CustomEffects;
using ISM.MonoBehaviors;
using ISMode.Cards;
using Jotunn.Utils;
using Microsoft.CodeAnalysis;
using ModdingUtils.MonoBehaviours;
using ModdingUtils.Utils;
using UnboundLib;
using UnboundLib.Cards;
using UnboundLib.GameModes;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("ISM")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("ISM")]
[assembly: AssemblyTitle("ISM")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace ISM.MonoBehaviors
{
public class ItBecomesAllMono : MonoBehaviour
{
private CharacterData data;
private Block block;
public Player player;
private Gun gun;
public bool able;
private readonly float updateDelay = 0.3f;
private float timeOfLastEffect;
private float startTime;
public int numcheck;
public void Start()
{
data = ((Component)this).GetComponentInParent<CharacterData>();
player = ((Component)this).GetComponent<Player>();
block = ((Component)this).GetComponent<Block>();
gun = ((Component)this).GetComponent<Gun>();
able = false;
ResetTimer();
ResetEffectTimer();
}
public void Update()
{
if ((double)Time.time < (double)startTime + (double)updateDelay)
{
return;
}
for (int i = 0; i <= player.data.currentCards.Count - 1; i++)
{
if (player.data.currentCards[i].cardName == "It Becomes ALL")
{
numcheck++;
}
}
if (numcheck < 1)
{
Object.Destroy((Object)(object)this);
}
else
{
foreach (CardInfo item in player.data.currentCards.ToList())
{
if (item.cardName == "Nothing")
{
((MonoBehaviour)Unbound.Instance).StartCoroutine(Cards.instance.ReplaceCard(player, item, Cards.instance.GetCardWithName("All"), "", 0f, 0f, (SelectionType)1, true));
}
}
}
ResetTimer();
}
private void ResetTimer()
{
startTime = Time.time;
numcheck = 0;
}
private void ResetEffectTimer()
{
timeOfLastEffect = Time.time;
}
public void Destroy()
{
Object.Destroy((Object)(object)this);
}
}
public class NothingMono : MonoBehaviour
{
private CharacterData data;
private Block block;
public Player player;
private Gun gun;
public bool able;
private readonly float updateDelay = 6f;
private float timeOfLastEffect;
private float startTime;
private int counter;
public void Start()
{
data = ((Component)this).GetComponentInParent<CharacterData>();
player = ((Component)this).GetComponent<Player>();
block = ((Component)this).GetComponent<Block>();
gun = ((Component)this).GetComponent<Gun>();
able = false;
ResetTimer();
ResetEffectTimer();
}
public void Update()
{
if ((double)Time.time < (double)startTime + (double)updateDelay)
{
return;
}
if (counter < 100)
{
counter++;
Debug.Log((object)string.Format("[{0}][Card] Nothing | {1}", "IS", counter));
}
else
{
foreach (CardInfo item in player.data.currentCards.ToList())
{
if (item.cardName == "It Becomes All")
{
break;
}
if (item.cardName == "Nothing")
{
((MonoBehaviour)Unbound.Instance).StartCoroutine(Cards.instance.ReplaceCard(player, item, Cards.instance.GetCardWithName("Something"), "", 0f, 0f, (SelectionType)1, true));
break;
}
}
Destroy();
}
ResetTimer();
}
private void ResetTimer()
{
startTime = Time.time;
}
private void ResetEffectTimer()
{
timeOfLastEffect = Time.time;
}
public void Destroy()
{
Object.Destroy((Object)(object)this);
}
}
}
namespace ISM.CustomEffects
{
public class MaxHealthEffect : ReversibleEffect
{
private bool active;
private ColorEffect colorEffect;
private Color color = Color.clear;
public override void OnAwake()
{
((ReversibleEffect)this).SetLivesToEffect(int.MaxValue);
}
public override void OnStart()
{
base.applyImmediately = false;
active = false;
}
public override void OnUpdate()
{
if (HealthInRange())
{
((ReversibleEffect)this).ApplyModifiers();
}
else if (((ReversibleEffect)this).modifiersActive && !HealthInRange())
{
((ReversibleEffect)this).ClearModifiers(false);
}
if (!active && HealthInRange())
{
ApplyColorEffect();
active = true;
}
else if (active && !HealthInRange())
{
if ((Object)(object)colorEffect != (Object)null)
{
Object.Destroy((Object)(object)colorEffect);
}
active = false;
}
}
private void ApplyColorEffect()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
if (color != Color.clear)
{
colorEffect = ((Component)base.player).gameObject.AddComponent<ColorEffect>();
colorEffect.SetColor(color);
Debug.Log((object)"color is set!");
}
}
private bool HealthInRange()
{
return base.data.health == base.data.maxHealth;
}
public override void OnOnDisable()
{
((ReversibleEffect)this).ClearModifiers(false);
active = false;
}
public override void OnOnDestroy()
{
}
public void SetColor(Color color)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0003: Unknown result type (might be due to invalid IL or missing references)
this.color = color;
}
}
}
namespace ISMode
{
internal class Assets
{
private static readonly AssetBundle Bundle = AssetUtils.LoadAssetBundleFromResources("isbundle", typeof(ISMode).Assembly);
private static readonly AssetBundle Bundle2 = AssetUtils.LoadAssetBundleFromResources("isbundlev2", typeof(ISMode).Assembly);
public static GameObject StepBackArt = Bundle.LoadAsset<GameObject>("C_StepBack");
public static GameObject BlackPillArt = Bundle.LoadAsset<GameObject>("C_BlackPill");
public static GameObject GymBossArt = Bundle.LoadAsset<GameObject>("C_GymBoss");
public static GameObject TakeAimArt = Bundle2.LoadAsset<GameObject>("C_TakeAim");
public static GameObject AllCardArt = Bundle2.LoadAsset<GameObject>("C_AllCard");
public static GameObject NothingArt = Bundle2.LoadAsset<GameObject>("C_Nothing");
public static GameObject SomethingArt = Bundle2.LoadAsset<GameObject>("C_Something");
public static GameObject ItBecomesAllArt = Bundle2.LoadAsset<GameObject>("C_ItBecomesAll");
public static GameObject FragileStrengthArt = Bundle2.LoadAsset<GameObject>("C_FragileStrength");
}
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInPlugin("com.IvanSmitt.Rounds.ISMode", "ISMode", "1.0.0")]
[BepInProcess("Rounds.exe")]
public class ISMode : BaseUnityPlugin
{
internal static List<CardInfo> hiddenCards = new List<CardInfo>();
private const string ModId = "com.IvanSmitt.Rounds.ISMode";
private const string ModName = "ISMode";
public const string Version = "1.0.0";
public const string ModInitials = "IS";
public static ISMode instance { get; private set; }
private void Awake()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Expected O, but got Unknown
Harmony val = new Harmony("com.IvanSmitt.Rounds.ISMode");
val.PatchAll();
}
private IEnumerator ResetEffects(IGameModeHandler gm)
{
DestroyAll<ItBecomesAllMono>();
DestroyAll<NothingMono>();
yield break;
}
private void DestroyAll<T>() where T : Object
{
T[] array = Object.FindObjectsOfType<T>();
for (int num = array.Length - 1; num >= 0; num--)
{
Object.Destroy((Object)(object)array[num]);
}
}
private void Start()
{
instance = this;
GameModeManager.AddHook("GameEnd", (Func<IGameModeHandler, IEnumerator>)ResetEffects);
GameModeManager.AddHook("GameStart", (Func<IGameModeHandler, IEnumerator>)ResetEffects);
GameModeManager.AddHook("GameEnd", (Func<IGameModeHandler, IEnumerator>)ResetEffects);
GameModeManager.AddHook("GameStart", (Func<IGameModeHandler, IEnumerator>)ResetEffects);
CustomCard.BuildCard<StepBack>();
CustomCard.BuildCard<BlackPill>();
CustomCard.BuildCard<GymBoss>();
CustomCard.BuildCard<TakeAim>();
CustomCard.BuildCard<NothingCard>();
CustomCard.BuildCard<ItBecomesAll>();
CustomCard.BuildCard<FragileStrength>();
CustomCard.BuildCard<AllCard>((Action<CardInfo>)delegate(CardInfo cardInfo)
{
Cards.instance.AddHiddenCard(cardInfo);
hiddenCards.Add(cardInfo);
});
CustomCard.BuildCard<Something>((Action<CardInfo>)delegate(CardInfo cardInfo)
{
Cards.instance.AddHiddenCard(cardInfo);
hiddenCards.Add(cardInfo);
});
}
}
}
namespace ISMode.Cards
{
internal class AllCard : CustomCard
{
public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
{
Debug.Log((object)("[IS][Card] " + ((CustomCard)this).GetTitle() + " has been setup."));
statModifiers.health = 2f;
statModifiers.movementSpeed = 1.3f;
statModifiers.regen = 10f;
gun.damage = 1.5f;
gun.ammo = 3;
gun.attackSpeed = 0.5f;
gun.reloadTime = 0.5f;
block.additionalBlocks = 1;
block.cdMultiplier = 0.7f;
}
public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
Debug.Log((object)string.Format("[{0}][Card] {1} has been added to player {2}.", "IS", ((CustomCard)this).GetTitle(), player.playerID));
}
public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
Debug.Log((object)string.Format("[{0}][Card] {1} has been removed from player {2}.", "IS", ((CustomCard)this).GetTitle(), player.playerID));
}
public override bool GetEnabled()
{
return false;
}
protected override string GetTitle()
{
return "All";
}
protected override string GetDescription()
{
return "Worth It";
}
protected override GameObject GetCardArt()
{
return Assets.AllCardArt;
}
protected override Rarity GetRarity()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (Rarity)2;
}
protected override CardInfoStat[] GetStats()
{
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_0034: Expected O, but got Unknown
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Expected O, but got Unknown
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
//IL_0079: Unknown result type (might be due to invalid IL or missing references)
//IL_0084: Unknown result type (might be due to invalid IL or missing references)
//IL_0086: Unknown result type (might be due to invalid IL or missing references)
//IL_008c: Expected O, but got Unknown
//IL_008e: Unknown result type (might be due to invalid IL or missing references)
//IL_0093: Unknown result type (might be due to invalid IL or missing references)
//IL_009a: Unknown result type (might be due to invalid IL or missing references)
//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
//IL_00b8: Expected O, but got Unknown
//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
//IL_00de: Unknown result type (might be due to invalid IL or missing references)
//IL_00e4: Expected O, but got Unknown
//IL_00e6: Unknown result type (might be due to invalid IL or missing references)
//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
//IL_00f2: Unknown result type (might be due to invalid IL or missing references)
//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
//IL_0108: Unknown result type (might be due to invalid IL or missing references)
//IL_010a: Unknown result type (might be due to invalid IL or missing references)
//IL_0110: Expected O, but got Unknown
//IL_0112: Unknown result type (might be due to invalid IL or missing references)
//IL_0117: Unknown result type (might be due to invalid IL or missing references)
//IL_011e: Unknown result type (might be due to invalid IL or missing references)
//IL_0129: Unknown result type (might be due to invalid IL or missing references)
//IL_0134: Unknown result type (might be due to invalid IL or missing references)
//IL_0136: Unknown result type (might be due to invalid IL or missing references)
//IL_013c: Expected O, but got Unknown
//IL_013e: Unknown result type (might be due to invalid IL or missing references)
//IL_0143: Unknown result type (might be due to invalid IL or missing references)
//IL_014a: Unknown result type (might be due to invalid IL or missing references)
//IL_0155: Unknown result type (might be due to invalid IL or missing references)
//IL_0160: Unknown result type (might be due to invalid IL or missing references)
//IL_0162: Unknown result type (might be due to invalid IL or missing references)
//IL_0168: Expected O, but got Unknown
//IL_016a: Unknown result type (might be due to invalid IL or missing references)
//IL_016f: Unknown result type (might be due to invalid IL or missing references)
//IL_0176: Unknown result type (might be due to invalid IL or missing references)
//IL_0181: Unknown result type (might be due to invalid IL or missing references)
//IL_018c: Unknown result type (might be due to invalid IL or missing references)
//IL_018e: Unknown result type (might be due to invalid IL or missing references)
//IL_0194: Expected O, but got Unknown
return (CardInfoStat[])(object)new CardInfoStat[9]
{
new CardInfoStat
{
positive = true,
stat = "HP",
amount = "+100%",
simepleAmount = (SimpleAmount)0
},
new CardInfoStat
{
positive = true,
stat = "Regen",
amount = "+10",
simepleAmount = (SimpleAmount)0
},
new CardInfoStat
{
positive = true,
stat = "Move Speed",
amount = "+30%",
simepleAmount = (SimpleAmount)0
},
new CardInfoStat
{
positive = true,
stat = "DMG",
amount = "+50%",
simepleAmount = (SimpleAmount)0
},
new CardInfoStat
{
positive = true,
stat = "ATK SPD",
amount = "+50%",
simepleAmount = (SimpleAmount)0
},
new CardInfoStat
{
positive = true,
stat = "Reload Time",
amount = "-50%",
simepleAmount = (SimpleAmount)0
},
new CardInfoStat
{
positive = true,
stat = "AMMO",
amount = "+3",
simepleAmount = (SimpleAmount)0
},
new CardInfoStat
{
positive = true,
stat = "Blocks",
amount = "+1",
simepleAmount = (SimpleAmount)0
},
new CardInfoStat
{
positive = true,
stat = "Block cooldown",
amount = "-30%",
simepleAmount = (SimpleAmount)0
}
};
}
protected override CardThemeColorType GetTheme()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (CardThemeColorType)7;
}
public override string GetModName()
{
return "IS";
}
}
internal class BlackPill : CustomCard
{
private Random rand;
private int chance;
private int truechance;
public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
{
Debug.Log((object)("[IS][Card] " + ((CustomCard)this).GetTitle() + " has been setup."));
}
public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
rand = new Random();
if (player.data.view.IsMine)
{
chance = rand.Next(1, 101);
}
Debug.Log((object)string.Format("[{0}][Card] the chance is {1}", "IS", chance));
Player[] array = PlayerManager.instance.players.ToArray();
foreach (Player val in array)
{
if (val.data.view.IsMine)
{
truechance = chance;
}
}
Debug.Log((object)string.Format("[{0}][Card] the truechance is {1}", "IS", truechance));
if (truechance > 20)
{
gun.damage *= 1.8f;
Debug.Log((object)("[IS][Card] " + ((CustomCard)this).GetTitle() + " gave damage."));
}
else
{
Debug.Log((object)("[IS][Card] " + ((CustomCard)this).GetTitle() + " gave negative effects."));
gun.damage *= 1.8f;
gunAmmo.reloadTimeMultiplier *= 7f;
gunAmmo.maxAmmo -= 999;
}
Debug.Log((object)string.Format("[{0}][Card] {1} has been added to player {2}.", "IS", ((CustomCard)this).GetTitle(), player.playerID));
}
public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
Debug.Log((object)string.Format("[{0}][Card] {1} has been removed from player {2}.", "IS", ((CustomCard)this).GetTitle(), player.playerID));
}
protected override string GetTitle()
{
return "Black Pill";
}
protected override string GetDescription()
{
return "Increases strength, but has a small chance of some drawbacks";
}
protected override GameObject GetCardArt()
{
return Assets.BlackPillArt;
}
protected override Rarity GetRarity()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (Rarity)1;
}
protected override CardInfoStat[] GetStats()
{
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Expected O, but got Unknown
return (CardInfoStat[])(object)new CardInfoStat[1]
{
new CardInfoStat
{
positive = true,
stat = "Damage",
amount = "+80%",
simepleAmount = (SimpleAmount)0
}
};
}
protected override CardThemeColorType GetTheme()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (CardThemeColorType)7;
}
public override string GetModName()
{
return "IS";
}
}
internal class GymBoss : CustomCard
{
public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
{
Debug.Log((object)("[IS][Card] " + ((CustomCard)this).GetTitle() + " has been setup."));
statModifiers.health = 6f;
statModifiers.movementSpeed = 0.15f;
statModifiers.jump = 0.2f;
statModifiers.numberOfJumps = 9999;
statModifiers.gravity = 4f;
statModifiers.regen = 0f;
gun.reloadTimeAdd = 13f;
gun.attackSpeed = 0.5f;
gun.bursts = 30;
gun.ammo = 900;
gun.spread = 0.1f;
gun.gravity = 0.01f;
gun.ignoreWalls = true;
gun.dontAllowAutoFire = true;
gun.drag = 0.1f;
gun.projectileSpeed = 0.33f;
block.cdMultiplier = 3f;
}
public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
Debug.Log((object)string.Format("[{0}][Card] {1} has been added to player {2}.", "IS", ((CustomCard)this).GetTitle(), player.playerID));
}
public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
Debug.Log((object)string.Format("[{0}][Card] {1} has been removed from player {2}.", "IS", ((CustomCard)this).GetTitle(), player.playerID));
}
protected override string GetTitle()
{
return "Gym Boss";
}
protected override string GetDescription()
{
return "You become the boss of this gym";
}
protected override GameObject GetCardArt()
{
return Assets.GymBossArt;
}
protected override Rarity GetRarity()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (Rarity)2;
}
protected override CardInfoStat[] GetStats()
{
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_0034: Expected O, but got Unknown
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Expected O, but got Unknown
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
//IL_0079: Unknown result type (might be due to invalid IL or missing references)
//IL_0084: Unknown result type (might be due to invalid IL or missing references)
//IL_0086: Unknown result type (might be due to invalid IL or missing references)
//IL_008c: Expected O, but got Unknown
//IL_008e: Unknown result type (might be due to invalid IL or missing references)
//IL_0093: Unknown result type (might be due to invalid IL or missing references)
//IL_009a: Unknown result type (might be due to invalid IL or missing references)
//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
//IL_00b8: Expected O, but got Unknown
//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
//IL_00de: Unknown result type (might be due to invalid IL or missing references)
//IL_00e4: Expected O, but got Unknown
//IL_00e6: Unknown result type (might be due to invalid IL or missing references)
//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
//IL_00f2: Unknown result type (might be due to invalid IL or missing references)
//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
//IL_0108: Unknown result type (might be due to invalid IL or missing references)
//IL_010a: Unknown result type (might be due to invalid IL or missing references)
//IL_0110: Expected O, but got Unknown
//IL_0112: Unknown result type (might be due to invalid IL or missing references)
//IL_0117: Unknown result type (might be due to invalid IL or missing references)
//IL_011e: Unknown result type (might be due to invalid IL or missing references)
//IL_0129: Unknown result type (might be due to invalid IL or missing references)
//IL_0134: Unknown result type (might be due to invalid IL or missing references)
//IL_0136: Unknown result type (might be due to invalid IL or missing references)
//IL_013c: Expected O, but got Unknown
//IL_013e: Unknown result type (might be due to invalid IL or missing references)
//IL_0143: Unknown result type (might be due to invalid IL or missing references)
//IL_014a: Unknown result type (might be due to invalid IL or missing references)
//IL_0155: Unknown result type (might be due to invalid IL or missing references)
//IL_0160: Unknown result type (might be due to invalid IL or missing references)
//IL_0162: Unknown result type (might be due to invalid IL or missing references)
//IL_0168: Expected O, but got Unknown
//IL_016a: Unknown result type (might be due to invalid IL or missing references)
//IL_016f: Unknown result type (might be due to invalid IL or missing references)
//IL_0176: Unknown result type (might be due to invalid IL or missing references)
//IL_0181: Unknown result type (might be due to invalid IL or missing references)
//IL_018c: Unknown result type (might be due to invalid IL or missing references)
//IL_018e: Unknown result type (might be due to invalid IL or missing references)
//IL_0194: Expected O, but got Unknown
//IL_0197: Unknown result type (might be due to invalid IL or missing references)
//IL_019c: Unknown result type (might be due to invalid IL or missing references)
//IL_01a3: Unknown result type (might be due to invalid IL or missing references)
//IL_01ae: Unknown result type (might be due to invalid IL or missing references)
//IL_01b9: Unknown result type (might be due to invalid IL or missing references)
//IL_01bb: Unknown result type (might be due to invalid IL or missing references)
//IL_01c1: Expected O, but got Unknown
return (CardInfoStat[])(object)new CardInfoStat[10]
{
new CardInfoStat
{
positive = true,
stat = "HP",
amount = "+500%",
simepleAmount = (SimpleAmount)0
},
new CardInfoStat
{
positive = true,
stat = "AMMO",
amount = "+90",
simepleAmount = (SimpleAmount)0
},
new CardInfoStat
{
positive = true,
stat = "ATKSPD",
amount = "+200%",
simepleAmount = (SimpleAmount)0
},
new CardInfoStat
{
positive = true,
stat = "bullets",
amount = "+30",
simepleAmount = (SimpleAmount)0
},
new CardInfoStat
{
positive = true,
stat = "jumps",
amount = "infinite",
simepleAmount = (SimpleAmount)0
},
new CardInfoStat
{
positive = true,
stat = "gravity",
amount = "+300%",
simepleAmount = (SimpleAmount)0
},
new CardInfoStat
{
positive = true,
stat = "spread",
amount = "+40 degrees",
simepleAmount = (SimpleAmount)0
},
new CardInfoStat
{
positive = false,
stat = "bullet speed",
amount = "-66%",
simepleAmount = (SimpleAmount)0
},
new CardInfoStat
{
positive = false,
stat = "reload time",
amount = "+13s",
simepleAmount = (SimpleAmount)0
},
new CardInfoStat
{
positive = false,
stat = "speed",
amount = "-90%",
simepleAmount = (SimpleAmount)0
}
};
}
protected override CardThemeColorType GetTheme()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (CardThemeColorType)7;
}
public override string GetModName()
{
return "IS";
}
}
internal class FragileStrength : CustomCard
{
public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
{
Debug.Log((object)("[IS][Card] " + ((CustomCard)this).GetTitle() + " has been setup."));
}
public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
MaxHealthEffect maxHealthEffect = ((Component)player).gameObject.AddComponent<MaxHealthEffect>();
((ReversibleEffect)maxHealthEffect).gunStatModifier.attackSpeed_mult = 0.75f;
((ReversibleEffect)maxHealthEffect).gunStatModifier.projectileSpeed_mult = 1.75f;
((ReversibleEffect)maxHealthEffect).gunAmmoStatModifier.maxAmmo_mult = 2;
((ReversibleEffect)maxHealthEffect).gunStatModifier.damage_mult = 1.75f;
maxHealthEffect.SetColor(Color.white);
Debug.Log((object)string.Format("[{0}][Card] {1} has been added to player {2}.", "IS", ((CustomCard)this).GetTitle(), player.playerID));
}
public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
Debug.Log((object)string.Format("[{0}][Card] {1} has been removed from player {2}.", "IS", ((CustomCard)this).GetTitle(), player.playerID));
}
protected override string GetTitle()
{
return "Fragile Strength";
}
protected override string GetDescription()
{
return "Gives you great strength, but if you get hit, it's gone. \n\nat full hp:";
}
protected override GameObject GetCardArt()
{
return Assets.FragileStrengthArt;
}
protected override Rarity GetRarity()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (Rarity)1;
}
protected override CardInfoStat[] GetStats()
{
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Expected O, but got Unknown
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Expected O, but got Unknown
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_0066: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0078: Unknown result type (might be due to invalid IL or missing references)
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
//IL_0085: Unknown result type (might be due to invalid IL or missing references)
//IL_008b: Expected O, but got Unknown
//IL_008d: Unknown result type (might be due to invalid IL or missing references)
//IL_0092: Unknown result type (might be due to invalid IL or missing references)
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
//IL_00af: Unknown result type (might be due to invalid IL or missing references)
//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
//IL_00b7: Expected O, but got Unknown
return (CardInfoStat[])(object)new CardInfoStat[4]
{
new CardInfoStat
{
positive = true,
stat = "DMG",
amount = "+75%",
simepleAmount = (SimpleAmount)0
},
new CardInfoStat
{
positive = true,
stat = "ATKSPD",
amount = "+50%",
simepleAmount = (SimpleAmount)0
},
new CardInfoStat
{
positive = true,
stat = "Projectile speed",
amount = "+75%",
simepleAmount = (SimpleAmount)0
},
new CardInfoStat
{
positive = true,
stat = "ammo",
amount = "+100%",
simepleAmount = (SimpleAmount)0
}
};
}
protected override CardThemeColorType GetTheme()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (CardThemeColorType)7;
}
public override string GetModName()
{
return "IS";
}
}
internal class ItBecomesAll : CustomCard
{
public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
{
Debug.Log((object)("[IS][Card] " + ((CustomCard)this).GetTitle() + " has been setup."));
cardInfo.allowMultiple = false;
statModifiers.health = 1.4f;
}
public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
Debug.Log((object)string.Format("[{0}][Card] {1} has been added to player {2}.", "IS", ((CustomCard)this).GetTitle(), player.playerID));
if ((Object)(object)((Component)player).gameObject.GetComponent<ItBecomesAllMono>() == (Object)null)
{
((Component)player).gameObject.AddComponent<ItBecomesAllMono>();
}
}
public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
Debug.Log((object)string.Format("[{0}][Card] {1} has been removed from player {2}.", "IS", ((CustomCard)this).GetTitle(), player.playerID));
}
protected override string GetTitle()
{
return "It Becomes ALL";
}
protected override string GetDescription()
{
return "Transform all 'Nothing' cards into new 'All' cards";
}
protected override GameObject GetCardArt()
{
return Assets.ItBecomesAllArt;
}
protected override Rarity GetRarity()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (Rarity)1;
}
protected override CardInfoStat[] GetStats()
{
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Expected O, but got Unknown
return (CardInfoStat[])(object)new CardInfoStat[1]
{
new CardInfoStat
{
positive = true,
stat = "HP",
amount = "+40%",
simepleAmount = (SimpleAmount)0
}
};
}
protected override CardThemeColorType GetTheme()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (CardThemeColorType)7;
}
public override string GetModName()
{
return "IS";
}
}
internal class Kaboom : CustomCard
{
public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
{
Debug.Log((object)("[IS][Card] " + ((CustomCard)this).GetTitle() + " has been setup."));
}
public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
Debug.Log((object)string.Format("[{0}][Card] {1} has been added to player {2}.", "IS", ((CustomCard)this).GetTitle(), player.playerID));
}
public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
Debug.Log((object)string.Format("[{0}][Card] {1} has been removed from player {2}.", "IS", ((CustomCard)this).GetTitle(), player.playerID));
}
protected override string GetTitle()
{
return "CardName";
}
protected override string GetDescription()
{
return "CardDescription";
}
protected override GameObject GetCardArt()
{
return null;
}
protected override Rarity GetRarity()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (Rarity)0;
}
protected override CardInfoStat[] GetStats()
{
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Expected O, but got Unknown
return (CardInfoStat[])(object)new CardInfoStat[1]
{
new CardInfoStat
{
positive = true,
stat = "Effect",
amount = "No",
simepleAmount = (SimpleAmount)0
}
};
}
protected override CardThemeColorType GetTheme()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (CardThemeColorType)7;
}
public override string GetModName()
{
return "IS";
}
}
internal class NothingCard : CustomCard
{
public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
{
Debug.Log((object)("[IS][Card] " + ((CustomCard)this).GetTitle() + " has been setup."));
}
public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
Debug.Log((object)string.Format("[{0}][Card] {1} has been added to player {2}.", "IS", ((CustomCard)this).GetTitle(), player.playerID));
NothingMono nothingMono = ((Component)player).gameObject.AddComponent<NothingMono>();
}
public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
Debug.Log((object)string.Format("[{0}][Card] {1} has been removed from player {2}.", "IS", ((CustomCard)this).GetTitle(), player.playerID));
}
protected override string GetTitle()
{
return "Nothing";
}
protected override string GetDescription()
{
return "It is nothing now, but give it time and it will shine";
}
protected override GameObject GetCardArt()
{
return Assets.NothingArt;
}
protected override Rarity GetRarity()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (Rarity)0;
}
protected override CardInfoStat[] GetStats()
{
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Expected O, but got Unknown
return (CardInfoStat[])(object)new CardInfoStat[1]
{
new CardInfoStat
{
positive = true,
stat = "Nothing",
amount = "+0.16%/s",
simepleAmount = (SimpleAmount)0
}
};
}
protected override CardThemeColorType GetTheme()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (CardThemeColorType)7;
}
public override string GetModName()
{
return "IS";
}
}
internal class ReloadForceField : CustomCard
{
public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
{
Debug.Log((object)("[IS][Card] " + ((CustomCard)this).GetTitle() + " has been setup."));
}
public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
Debug.Log((object)string.Format("[{0}][Card] {1} has been added to player {2}.", "IS", ((CustomCard)this).GetTitle(), player.playerID));
}
public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
Debug.Log((object)string.Format("[{0}][Card] {1} has been removed from player {2}.", "IS", ((CustomCard)this).GetTitle(), player.playerID));
}
protected override string GetTitle()
{
return "Reload Force Field";
}
protected override string GetDescription()
{
return "Create impenetrable force field while you reload";
}
protected override GameObject GetCardArt()
{
return null;
}
protected override Rarity GetRarity()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (Rarity)0;
}
protected override CardInfoStat[] GetStats()
{
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Expected O, but got Unknown
return (CardInfoStat[])(object)new CardInfoStat[1]
{
new CardInfoStat
{
positive = true,
stat = "Effect",
amount = "No",
simepleAmount = (SimpleAmount)0
}
};
}
protected override CardThemeColorType GetTheme()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (CardThemeColorType)7;
}
public override string GetModName()
{
return "IS";
}
}
internal class Something : CustomCard
{
public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
{
Debug.Log((object)("[IS][Card] " + ((CustomCard)this).GetTitle() + " has been setup."));
statModifiers.health = 1.15f;
statModifiers.movementSpeed = 1.15f;
gun.damage = 1.15f;
gun.attackSpeed = 0.85f;
gun.reloadTime = 0.85f;
block.cdMultiplier = 0.85f;
}
public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
Debug.Log((object)string.Format("[{0}][Card] {1} has been added to player {2}.", "IS", ((CustomCard)this).GetTitle(), player.playerID));
}
public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
Debug.Log((object)string.Format("[{0}][Card] {1} has been removed from player {2}.", "IS", ((CustomCard)this).GetTitle(), player.playerID));
}
public override bool GetEnabled()
{
return false;
}
protected override string GetTitle()
{
return "Something";
}
protected override string GetDescription()
{
return "Your 'Nothing' hatched into 'Something'!";
}
protected override GameObject GetCardArt()
{
return Assets.SomethingArt;
}
protected override Rarity GetRarity()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (Rarity)1;
}
protected override CardInfoStat[] GetStats()
{
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Expected O, but got Unknown
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Expected O, but got Unknown
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_0066: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0078: Unknown result type (might be due to invalid IL or missing references)
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
//IL_0085: Unknown result type (might be due to invalid IL or missing references)
//IL_008b: Expected O, but got Unknown
//IL_008d: Unknown result type (might be due to invalid IL or missing references)
//IL_0092: Unknown result type (might be due to invalid IL or missing references)
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
//IL_00af: Unknown result type (might be due to invalid IL or missing references)
//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
//IL_00b7: Expected O, but got Unknown
//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
//IL_00be: Unknown result type (might be due to invalid IL or missing references)
//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
//IL_00db: Unknown result type (might be due to invalid IL or missing references)
//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
//IL_00e3: Expected O, but got Unknown
//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
//IL_0107: Unknown result type (might be due to invalid IL or missing references)
//IL_0109: Unknown result type (might be due to invalid IL or missing references)
//IL_010f: Expected O, but got Unknown
return (CardInfoStat[])(object)new CardInfoStat[6]
{
new CardInfoStat
{
positive = true,
stat = "HP",
amount = "+15%",
simepleAmount = (SimpleAmount)0
},
new CardInfoStat
{
positive = true,
stat = "Move Speed",
amount = "+15%",
simepleAmount = (SimpleAmount)0
},
new CardInfoStat
{
positive = true,
stat = "DMG",
amount = "+15%",
simepleAmount = (SimpleAmount)0
},
new CardInfoStat
{
positive = true,
stat = "ATK SPD",
amount = "+15%",
simepleAmount = (SimpleAmount)0
},
new CardInfoStat
{
positive = true,
stat = "Reload Time",
amount = "-15%",
simepleAmount = (SimpleAmount)0
},
new CardInfoStat
{
positive = true,
stat = "Block cooldown",
amount = "-15%",
simepleAmount = (SimpleAmount)0
}
};
}
protected override CardThemeColorType GetTheme()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (CardThemeColorType)7;
}
public override string GetModName()
{
return "IS";
}
}
internal class StepBack : CustomCard
{
public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
{
block.forceToAdd = -15f;
statModifiers.health = 1.35f;
}
public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
}
public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
}
protected override string GetTitle()
{
return "Step Back";
}
protected override string GetDescription()
{
return "Push yourself back when you block";
}
protected override GameObject GetCardArt()
{
return Assets.StepBackArt;
}
protected override Rarity GetRarity()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (Rarity)0;
}
protected override CardInfoStat[] GetStats()
{
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Expected O, but got Unknown
return (CardInfoStat[])(object)new CardInfoStat[1]
{
new CardInfoStat
{
positive = true,
stat = "Health",
amount = "+35%",
simepleAmount = (SimpleAmount)0
}
};
}
protected override CardThemeColorType GetTheme()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (CardThemeColorType)7;
}
public override string GetModName()
{
return "IS";
}
}
internal class TakeAim : CustomCard
{
public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
{
gun.useCharge = true;
gun.chargeSpeedTo = 10f;
gun.chargeSpreadTo = 0f;
gun.multiplySpread = 0f;
gun.chargeDamageMultiplier = 2.7f;
}
public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
}
public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
}
protected override string GetTitle()
{
return "Take Aim";
}
protected override string GetDescription()
{
return "Hold down your mouse button to charge fast and accurate shot \n \non charge:";
}
protected override GameObject GetCardArt()
{
return Assets.TakeAimArt;
}
protected override Rarity GetRarity()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (Rarity)1;
}
protected override CardInfoStat[] GetStats()
{
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Expected O, but got Unknown
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Expected O, but got Unknown
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_0066: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0078: Unknown result type (might be due to invalid IL or missing references)
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
//IL_0085: Unknown result type (might be due to invalid IL or missing references)
//IL_008b: Expected O, but got Unknown
return (CardInfoStat[])(object)new CardInfoStat[3]
{
new CardInfoStat
{
positive = true,
stat = "Bullet speed",
amount = "+1000%",
simepleAmount = (SimpleAmount)0
},
new CardInfoStat
{
positive = true,
stat = "Spread",
amount = "-100%",
simepleAmount = (SimpleAmount)0
},
new CardInfoStat
{
positive = true,
stat = "DMG",
amount = "+170%",
simepleAmount = (SimpleAmount)0
}
};
}
protected override CardThemeColorType GetTheme()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (CardThemeColorType)7;
}
public override string GetModName()
{
return "IS";
}
}
internal class Template : CustomCard
{
public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
{
Debug.Log((object)("[IS][Card] " + ((CustomCard)this).GetTitle() + " has been setup."));
}
public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
Debug.Log((object)string.Format("[{0}][Card] {1} has been added to player {2}.", "IS", ((CustomCard)this).GetTitle(), player.playerID));
}
public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
Debug.Log((object)string.Format("[{0}][Card] {1} has been removed from player {2}.", "IS", ((CustomCard)this).GetTitle(), player.playerID));
}
protected override string GetTitle()
{
return "CardName";
}
protected override string GetDescription()
{
return "CardDescription";
}
protected override GameObject GetCardArt()
{
return null;
}
protected override Rarity GetRarity()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (Rarity)0;
}
protected override CardInfoStat[] GetStats()
{
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Expected O, but got Unknown
return (CardInfoStat[])(object)new CardInfoStat[1]
{
new CardInfoStat
{
positive = true,
stat = "Effect",
amount = "No",
simepleAmount = (SimpleAmount)0
}
};
}
protected override CardThemeColorType GetTheme()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (CardThemeColorType)7;
}
public override string GetModName()
{
return "IS";
}
}
}