using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using DrawNCards;
using HarmonyLib;
using InnateSkill;
using Microsoft.CodeAnalysis;
using Photon.Pun;
using TMPro;
using UnboundLib;
using UnboundLib.GameModes;
using UnboundLib.Networking;
using UnboundLib.Utils.UI;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.UI;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("InnateSkill")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("InnateSkill")]
[assembly: AssemblyTitle("InnateSkill")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace InnateSkill
{
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInPlugin("manyways.rounds.plugins.innateskill", "Innate Skill", "0.2.4")]
[BepInProcess("Rounds.exe")]
public class InnateSkill : BaseUnityPlugin
{
[Serializable]
[HarmonyPatch(typeof(CardChoiceVisuals), "Show")]
[HarmonyPriority(800)]
private class CardChoiceVisualsPatchShow
{
private static bool Prefix(CardChoice __instance)
{
bool flag = false;
return true;
}
}
[Serializable]
[HarmonyPatch(typeof(CardChoice), "DoPick")]
[HarmonyPriority(800)]
private class CardChoicePatchDoPick
{
private static bool Prefix(CardChoice __instance)
{
bool flag = false;
return true;
}
private static void Postfix(CardChoice __instance, int picketIDToSet)
{
if (!lockPickQueue && !playerIDsToPick.Contains(picketIDToSet))
{
playerIDsToPick.Add(picketIDToSet);
}
}
}
[Serializable]
[HarmonyPatch(typeof(GM_ArmsRace), "StartGame")]
private class GM_ArmsRacePatchStartGame
{
[HarmonyPostfix]
private static void resetFirstRound()
{
firstRound = true;
}
}
[Serializable]
[HarmonyPatch(typeof(GM_ArmsRace), "GameOverRematch")]
private class GM_ArmsRacePatchGameOverRematch
{
[HarmonyPostfix]
private static void resetFirstRound()
{
firstRound = true;
}
}
[HarmonyPatch]
private class CardChoicePatchReplaceCards
{
private static Type GetNestedReplaceCardsType()
{
Type[] nestedTypes = typeof(CardChoice).GetNestedTypes(BindingFlags.Instance | BindingFlags.NonPublic);
Type result = null;
Type[] array = nestedTypes;
foreach (Type type in array)
{
if (type.Name.Contains("ReplaceCards"))
{
result = type;
break;
}
}
return result;
}
private static MethodBase TargetMethod()
{
return AccessTools.Method(GetNestedReplaceCardsType(), "MoveNext", (Type[])null, (Type[])null);
}
private static float GetNewDelay()
{
return delay;
}
private static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
{
//IL_0101: Unknown result type (might be due to invalid IL or missing references)
//IL_010b: Expected O, but got Unknown
List<CodeInstruction> list = instructions.ToList();
FieldInfo fieldInfo = ExtensionMethods.GetFieldInfo(typeof(PublicInt), "theInt");
MethodInfo methodInfo = ExtensionMethods.GetMethodInfo(typeof(CardChoicePatchReplaceCards), "GetNewDelay");
int num = -1;
for (int i = 0; i < list.Count; i++)
{
if (CodeInstructionExtensions.StoresField(list[i], fieldInfo) && list[i + 1].opcode == OpCodes.Ldarg_0 && list[i + 2].opcode == OpCodes.Ldc_R4 && (float)list[i + 2].operand == 0.1f && list[i + 3].opcode == OpCodes.Newobj)
{
num = i;
break;
}
}
if (num == -1)
{
throw new Exception("[REPLACECARDS PATCH] INSTRUCTION NOT FOUND");
}
list[num + 2] = new CodeInstruction(OpCodes.Call, (object)methodInfo);
return list.AsEnumerable();
}
}
[Serializable]
[CompilerGenerated]
private sealed class <>c
{
public static readonly <>c <>9 = new <>c();
public static UnityAction <>9__13_0;
public static Func<IGameModeHandler, IEnumerator> <>9__13_1;
internal void <Start>b__13_0()
{
}
internal IEnumerator <Start>b__13_1(IGameModeHandler gm)
{
return ResetPickQueue();
}
}
private const string ModId = "manyways.rounds.plugins.innateskill";
private const string ModName = "Innate Skill";
private const string CompatibilityModName = "InnateSkill";
private const int picksOnFirstTurn = 1;
internal static InnateSkill instance;
public static ConfigEntry<bool> EnabledConfig;
internal static bool modEnabled;
internal static bool firstRound = true;
internal static float delay = 0.01f;
internal static bool lockPickQueue = false;
internal static List<int> playerIDsToPick = new List<int>();
internal static bool extraPicksInPorgress = false;
private void Awake()
{
//IL_005b: Unknown result type (might be due to invalid IL or missing references)
instance = this;
EnabledConfig = ((BaseUnityPlugin)this).Config.Bind<bool>("InnateSkill", "Enabled", true, "Allow an innate skill pick.");
modEnabled = EnabledConfig.Value;
global::DrawNCards.DrawNCards.NumDrawsConfig = ((BaseUnityPlugin)this).Config.Bind<int>("InnateSkill", "Draws", 7, "Number of cards drawn from the deck to choose from");
new Harmony("manyways.rounds.plugins.innateskill").PatchAll();
}
private void Start()
{
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Expected O, but got Unknown
Unbound.RegisterCredits("Innate Skill", new string[1] { "manyways (Code)" }, new string[1] { "github" }, new string[1] { "https://github.com/sk-manyways" });
object obj = <>c.<>9__13_0;
if (obj == null)
{
UnityAction val = delegate
{
};
<>c.<>9__13_0 = val;
obj = (object)val;
}
Unbound.RegisterMenu("Innate Skill", (UnityAction)obj, (Action<GameObject>)NewGUI, (GameObject)null, false);
Unbound.RegisterHandshake("manyways.rounds.plugins.innateskill", (Action)OnHandShakeCompleted);
GameModeManager.AddHook("PickStart", (Func<IGameModeHandler, IEnumerator>)((IGameModeHandler gm) => ResetPickQueue()), 800);
GameModeManager.AddHook("PickEnd", (Func<IGameModeHandler, IEnumerator>)ExtraPicks, 800);
global::DrawNCards.DrawNCards.defaultNumDraws = global::DrawNCards.DrawNCards.NumDrawsConfig.Value;
}
private void OnHandShakeCompleted()
{
if (PhotonNetwork.IsMasterClient)
{
NetworkingManager.RPC_Others(typeof(InnateSkill), "SyncSettings", new object[2]
{
modEnabled,
global::DrawNCards.DrawNCards.defaultNumDraws
});
}
}
[UnboundRPC]
private static void SyncSettings(bool host_enabled, int host_draws)
{
modEnabled = host_enabled;
global::DrawNCards.DrawNCards.defaultNumDraws = host_draws;
}
private void NewGUI(GameObject menu)
{
TextMeshProUGUI val2 = default(TextMeshProUGUI);
MenuHandler.CreateText("Innate Skill Options", menu, ref val2, 60, true, (Color?)null, (TMP_FontAsset)null, (Material)null, (TextAlignmentOptions?)null);
MenuHandler.CreateText(" ", menu, ref val2, 30, true, (Color?)null, (TMP_FontAsset)null, (Material)null, (TextAlignmentOptions?)null);
MenuHandler.CreateToggle(EnabledConfig.Value, "Innate Skill Pick Enabled", menu, (UnityAction<bool>)EnabledChanged, 60, true, (Color?)null, (TMP_FontAsset)null, (Material)null, (TextAlignmentOptions?)null);
MenuHandler.CreateText(" ", menu, ref val2, 30, true, (Color?)null, (TMP_FontAsset)null, (Material)null, (TextAlignmentOptions?)null);
Slider val3 = default(Slider);
MenuHandler.CreateSlider("Number of cards to draw", menu, 30, 1f, 40f, (float)global::DrawNCards.DrawNCards.NumDrawsConfig.Value, (UnityAction<float>)DrawsChanged, ref val3, true, (Color?)null, (Direction)0, true, (Color?)null, (TMP_FontAsset)null, (Material)null, (TextAlignmentOptions?)null);
void DrawsChanged(float val)
{
global::DrawNCards.DrawNCards.NumDrawsConfig.Value = Mathf.RoundToInt(Mathf.Clamp(val, 1f, 40f));
global::DrawNCards.DrawNCards.defaultNumDraws = global::DrawNCards.DrawNCards.NumDrawsConfig.Value;
OnHandShakeCompleted();
}
void EnabledChanged(bool val)
{
EnabledConfig.Value = val;
modEnabled = val;
OnHandShakeCompleted();
}
}
[UnboundRPC]
public static void RPC_RequestSync(int requestingPlayer)
{
NetworkingManager.RPC(typeof(InnateSkill), "RPC_SyncResponse", new object[2]
{
requestingPlayer,
PhotonNetwork.LocalPlayer.ActorNumber
});
}
[UnboundRPC]
public static void RPC_SyncResponse(int requestingPlayer, int readyPlayer)
{
if (PhotonNetwork.LocalPlayer.ActorNumber == requestingPlayer)
{
MonoBehaviourExtensions.RemovePendingRequest((MonoBehaviour)(object)instance, readyPlayer, "RPC_RequestSync");
}
}
public static bool IsInnateRoundInEffect()
{
return modEnabled && firstRound;
}
private IEnumerator WaitForSyncUp()
{
if (!PhotonNetwork.OfflineMode)
{
yield return MonoBehaviourExtensions.SyncMethod((MonoBehaviour)(object)this, "RPC_RequestSync", (int[])null, new object[1] { PhotonNetwork.LocalPlayer.ActorNumber });
}
}
internal static IEnumerator ResetPickQueue()
{
if (!extraPicksInPorgress)
{
playerIDsToPick = new List<int>();
lockPickQueue = false;
}
yield break;
}
internal static bool IsFirstRound(IGameModeHandler gm)
{
firstRound = gm.GetPointWinners().Length == 0;
return firstRound;
}
internal static IEnumerator ExtraPicks(IGameModeHandler gm)
{
int numPics = ((modEnabled && IsFirstRound(gm)) ? 1 : 1);
firstRound = false;
if (extraPicksInPorgress || numPics <= 1 || playerIDsToPick.Count() < 1)
{
yield break;
}
lockPickQueue = true;
extraPicksInPorgress = true;
yield return instance.WaitForSyncUp();
for (int _ = 0; _ < numPics - 1; _++)
{
yield return instance.WaitForSyncUp();
for (int i = 0; i < playerIDsToPick.Count(); i++)
{
yield return instance.WaitForSyncUp();
int playerID = playerIDsToPick[i];
yield return GameModeManager.TriggerHook("PlayerPickStart");
CardChoiceVisuals.instance.Show(playerID, true);
yield return CardChoice.instance.DoPick(1, playerID, (PickerType)1);
yield return (object)new WaitForSecondsRealtime(0.1f);
yield return GameModeManager.TriggerHook("PlayerPickEnd");
yield return (object)new WaitForSecondsRealtime(0.1f);
}
}
CardChoiceVisuals.instance.Hide();
extraPicksInPorgress = false;
}
}
}
namespace DrawNCards
{
public class DrawNCards
{
internal const int maxDraws = 40;
public static ConfigEntry<int> NumDrawsConfig;
internal static int numPerRow = 10;
internal static int ifEnabledNumDraws = 40;
internal static int defaultNumDraws = 7;
private const float arc_A = 0.21020408f;
private const float arc_B = 1.9591837f;
private const float arc_C = -1.9591837f;
private const float Harc_A = 1f;
private const float Harc_B = 2f;
private const float Harc_C = -1.7f;
private const float xC = 0.5f;
private const float yC = 0.5f;
private const float absMaxX = 0.85f;
private const float defMaxXWorld = 25f;
internal const float z = -5f;
private const float maxPhi = 15f;
internal static float Arc(float x, float offset = 0f)
{
if (offset == 0f)
{
return -1.9591837f * x * x + 1.9591837f * x + 0.21020408f + offset;
}
if (offset < 0f)
{
return 0f - Mathf.Sqrt(1f + 4f * Mathf.Pow(x - 0.5f, 2f) / 1f) - -1.7f + offset;
}
return 0f - Mathf.Sqrt(1f + 4f * Mathf.Pow(x - 0.5f, 2f) / 2f) - -1.7f + offset;
}
internal static bool IsInnateSkillLayoutEnabled()
{
return global::InnateSkill.InnateSkill.IsInnateRoundInEffect() || defaultNumDraws == 40;
}
internal static List<Vector3> GetInnateSkillPositions(int N, float offset = 0f)
{
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
int num = ifEnabledNumDraws / numPerRow;
float num2 = 0.11f;
float num3 = 0.05f;
float num4 = 0.25f;
float num5 = 0.1f;
List<Vector3> list = new List<Vector3>();
for (int i = 0; i < num; i++)
{
for (int j = 0; j < numPerRow; j++)
{
list.Add(new Vector3(num3 + (float)j * num5, num2 + (float)i * num4, -5f));
}
}
return list;
}
internal static List<Vector3> GetPositions(int N, float offset = 0f)
{
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
//IL_020e: Unknown result type (might be due to invalid IL or missing references)
if (IsInnateSkillLayoutEnabled())
{
return GetInnateSkillPositions(N, offset);
}
if (N == 0)
{
throw new Exception("Must have at least one card.");
}
if (N == 1)
{
return new List<Vector3>
{
new Vector3(0.5f, 0.5f, -5f)
};
}
if (N == 3)
{
offset -= 0.025f;
}
else if (N > 20)
{
int num = Mathf.RoundToInt((float)(N / 2));
int num2 = N - num;
int n;
int n2;
if (num >= num2)
{
n = num;
n2 = num2;
}
else
{
n = num2;
n2 = num;
}
List<Vector3> positions = GetPositions(n, offset - 0.16f);
List<Vector3> positions2 = GetPositions(n2, offset + 0.125f);
return positions.Concat(positions2).ToList();
}
float num3 = 0.85f;
num3 = ((N >= 4) ? Mathf.Clamp(num3 + 0.025f * (float)(N - 5), num3, 0.925f) : 0.75f);
List<float> list = new List<float>();
float num4 = 0.5f;
if (N % 2 != 0)
{
num4 = 0.5f;
list.Add(num4);
N--;
int num5 = N / 2;
float num6 = (num3 - num4) / (float)num5;
float num7 = num4;
for (int i = 0; i < num5; i++)
{
num7 += num6;
list.Add(num7);
list.Add(1f - num7);
}
}
else
{
num4 = 1f - num3;
float num8 = (num3 - num4) / (float)(N - 1);
float num9 = num4;
for (int j = 0; j < N; j++)
{
list.Add(num9);
num9 += num8;
}
}
list.Sort();
List<Vector3> list2 = new List<Vector3>();
foreach (float item in list)
{
list2.Add(new Vector3(item, Arc(item, offset), -5f));
}
return list2;
}
internal static int GetNumDraws()
{
return global::InnateSkill.InnateSkill.IsInnateRoundInEffect() ? ifEnabledNumDraws : defaultNumDraws;
}
internal static Vector3 GetScale(int N)
{
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0078: Unknown result type (might be due to invalid IL or missing references)
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
//IL_0108: Unknown result type (might be due to invalid IL or missing references)
//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
//IL_00e2: Unknown result type (might be due to invalid IL or missing references)
//IL_0100: Unknown result type (might be due to invalid IL or missing references)
//IL_0105: Unknown result type (might be due to invalid IL or missing references)
//IL_009e: Unknown result type (might be due to invalid IL or missing references)
//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
float num = 1.04f * 0.85f.xWorldPoint() / 25f;
if (N == 5)
{
return new Vector3(1f, 1f, 1f) * num;
}
if (N < 5)
{
return new Vector3(1f, 1f, 1f) * num * (1f + 1f / (2f * (float)N));
}
if (N > 20)
{
return new Vector3(1f, 1f, 1f) * num * Mathf.Clamp(5f / (float)(N / 2 + 2), 0.6f, 1f);
}
return new Vector3(1f, 1f, 1f) * num * Mathf.Clamp(5f / (float)(N - 1), 0.6f, 1f);
}
internal static float ArcAngle(float x)
{
return -42.85714f * (x - 0.5f);
}
internal static List<Quaternion> GetRotations(int N)
{
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
List<Vector3> positions = GetPositions(N);
List<Quaternion> list = new List<Quaternion>();
foreach (Vector3 item in positions)
{
list.Add(Quaternion.Euler(0f, 0f, 0f));
}
return list;
}
}
[Serializable]
[HarmonyPatch(typeof(CardVisuals), "Start")]
internal class CardVisualsPatchStart
{
private static CardVisuals _cardVisualsInstance;
private static void Prefix(CardVisuals __instance)
{
_cardVisualsInstance = __instance;
}
[HarmonyPostfix]
private static void markCardAsShowing()
{
if (DrawNCards.IsInnateSkillLayoutEnabled())
{
_cardVisualsInstance.ChangeSelected(true);
}
}
}
[Serializable]
[HarmonyPatch(typeof(CardVisuals), "ChangeSelected")]
internal class CardVisualsPatchChangeSelected
{
private static CardVisuals _cardVisualsInstance;
private static void Prefix(CardVisuals __instance)
{
_cardVisualsInstance = __instance;
}
[HarmonyPostfix]
private static void increaseBrightness()
{
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Expected O, but got Unknown
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
//IL_0079: Unknown result type (might be due to invalid IL or missing references)
if (DrawNCards.IsInnateSkillLayoutEnabled())
{
CanvasGroup val = (CanvasGroup)ExtensionMethods.GetFieldValue((object)_cardVisualsInstance, "group");
val.alpha = 1f;
Image[] array = (Image[])ExtensionMethods.GetFieldValue((object)_cardVisualsInstance, "images");
for (int i = 0; i < array.Length; i++)
{
((Graphic)array[i]).color = _cardVisualsInstance.defaultColor;
}
((Graphic)_cardVisualsInstance.nameText).color = _cardVisualsInstance.defaultColor;
}
}
}
[Serializable]
[HarmonyPatch(typeof(CardChoice), "DoPlayerSelect")]
internal class CardChoicePatcDoPlayerSelect
{
private static CardChoice _cardChoiceInstance;
private static int lastAction;
private static void Prefix(CardChoice __instance)
{
_cardChoiceInstance = __instance;
}
[HarmonyPostfix]
private static void jumpAheadForUpOrDownInput()
{
if (lastAction != 1 && DidMoveUp())
{
lastAction = 1;
AddToCardSelected(DrawNCards.numPerRow);
}
else if (lastAction != 2 && DidMoveDown())
{
lastAction = 2;
AddToCardSelected(-DrawNCards.numPerRow);
}
else
{
lastAction = 0;
}
}
private static void AddToCardSelected(int value)
{
int num = (int)ExtensionMethods.GetFieldValue((object)_cardChoiceInstance, "currentlySelectedCard");
List<GameObject> list = (List<GameObject>)ExtensionMethods.GetFieldValue((object)_cardChoiceInstance, "spawnedCards");
int num2 = Mathf.Clamp(num + value, 0, list.Count - 1);
ExtensionMethods.SetFieldValue((object)_cardChoiceInstance, "currentlySelectedCard", (object)num2);
}
private static bool DidMoveUp()
{
return Input.GetKeyDown("w") || (double)Input.GetAxis("Vertical") > 0.8;
}
private static bool DidMoveDown()
{
return Input.GetKeyDown("s") || (double)Input.GetAxis("Vertical") < -0.8;
}
}
[Serializable]
[HarmonyPatch(typeof(CardChoice), "Spawn")]
internal class CardChoicePatchSpawn
{
private static void Postfix(ref GameObject __result)
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
__result.transform.localScale = DrawNCards.GetScale(DrawNCards.GetNumDraws());
NetworkingManager.RPC_Others(typeof(CardChoicePatchSpawn), "RPCO_AddRemotelySpawnedCard", new object[1] { __result.GetComponent<PhotonView>().ViewID });
}
[UnboundRPC]
private static void RPCO_AddRemotelySpawnedCard(int viewID)
{
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
GameObject gameObject = ((Component)PhotonView.Find(viewID)).gameObject;
gameObject.transform.localScale = DrawNCards.GetScale(DrawNCards.GetNumDraws());
}
}
[Serializable]
[HarmonyPatch(typeof(CardChoice), "StartPick")]
internal class CardChoicePatchStartPick
{
private static GameObject _cardVis;
private static GameObject cardVis
{
get
{
if ((Object)(object)_cardVis != (Object)null)
{
return _cardVis;
}
_cardVis = ((Component)((Transform[])ExtensionMethods.GetFieldValue((object)CardChoice.instance, "children"))[0]).gameObject;
return _cardVis;
}
set
{
}
}
private static void Prefix(CardChoice __instance)
{
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
//IL_007f: Unknown result type (might be due to invalid IL or missing references)
//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
//IL_00db: Unknown result type (might be due to invalid IL or missing references)
//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
foreach (Transform item in ((Transform[])ExtensionMethods.GetFieldValue((object)CardChoice.instance, "children")).Skip(1))
{
Object.Destroy((Object)(object)((Component)item).gameObject);
}
List<Vector3> list = DrawNCards.GetPositions(DrawNCards.GetNumDraws()).WorldPoint();
List<Quaternion> rotations = DrawNCards.GetRotations(DrawNCards.GetNumDraws());
Vector3 scale = DrawNCards.GetScale(DrawNCards.GetNumDraws());
List<Transform> list2 = new List<Transform> { cardVis.transform };
list2[0].position = list[0];
list2[0].rotation = rotations[0];
list2[0].localScale = scale;
for (int i = 1; i < DrawNCards.GetNumDraws(); i++)
{
GameObject val = Object.Instantiate<GameObject>(cardVis, list[i], rotations[i], ((Component)__instance).transform);
((Object)val).name = list2.Count.ToString();
list2.Add(val.transform);
}
ExtensionMethods.SetFieldValue((object)__instance, "children", (object)list2.ToArray());
}
}
[Serializable]
[HarmonyPatch(typeof(CardChoiceVisuals), "Update")]
internal class CardChoiceVisualsPatchUpdate
{
private static bool Prefix(CardChoiceVisuals __instance)
{
//IL_0072: Unknown result type (might be due to invalid IL or missing references)
//IL_0089: Unknown result type (might be due to invalid IL or missing references)
//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
//IL_0100: Unknown result type (might be due to invalid IL or missing references)
//IL_0117: Unknown result type (might be due to invalid IL or missing references)
//IL_0182: Unknown result type (might be due to invalid IL or missing references)
//IL_0187: Unknown result type (might be due to invalid IL or missing references)
//IL_0188: Unknown result type (might be due to invalid IL or missing references)
//IL_0138: Unknown result type (might be due to invalid IL or missing references)
//IL_0149: Unknown result type (might be due to invalid IL or missing references)
//IL_03c5: Unknown result type (might be due to invalid IL or missing references)
//IL_03ca: Unknown result type (might be due to invalid IL or missing references)
//IL_03d1: Unknown result type (might be due to invalid IL or missing references)
//IL_03d6: Unknown result type (might be due to invalid IL or missing references)
//IL_03e1: Unknown result type (might be due to invalid IL or missing references)
//IL_03eb: Unknown result type (might be due to invalid IL or missing references)
//IL_03f0: Unknown result type (might be due to invalid IL or missing references)
//IL_0411: Unknown result type (might be due to invalid IL or missing references)
//IL_0421: Unknown result type (might be due to invalid IL or missing references)
//IL_042b: Unknown result type (might be due to invalid IL or missing references)
//IL_0436: Unknown result type (might be due to invalid IL or missing references)
//IL_043b: Unknown result type (might be due to invalid IL or missing references)
//IL_045c: Unknown result type (might be due to invalid IL or missing references)
//IL_046c: Unknown result type (might be due to invalid IL or missing references)
//IL_0477: Unknown result type (might be due to invalid IL or missing references)
//IL_047c: Unknown result type (might be due to invalid IL or missing references)
//IL_0487: Unknown result type (might be due to invalid IL or missing references)
//IL_0491: Unknown result type (might be due to invalid IL or missing references)
//IL_049b: Unknown result type (might be due to invalid IL or missing references)
//IL_04a0: Unknown result type (might be due to invalid IL or missing references)
//IL_04c1: Unknown result type (might be due to invalid IL or missing references)
//IL_04d1: Unknown result type (might be due to invalid IL or missing references)
//IL_04db: Unknown result type (might be due to invalid IL or missing references)
//IL_04e6: Unknown result type (might be due to invalid IL or missing references)
//IL_04f0: Unknown result type (might be due to invalid IL or missing references)
//IL_04f5: Unknown result type (might be due to invalid IL or missing references)
//IL_0516: Unknown result type (might be due to invalid IL or missing references)
//IL_0578: Unknown result type (might be due to invalid IL or missing references)
//IL_057d: Unknown result type (might be due to invalid IL or missing references)
//IL_0587: Unknown result type (might be due to invalid IL or missing references)
//IL_058c: Unknown result type (might be due to invalid IL or missing references)
//IL_05ad: Unknown result type (might be due to invalid IL or missing references)
//IL_01b0: Unknown result type (might be due to invalid IL or missing references)
//IL_01b5: Unknown result type (might be due to invalid IL or missing references)
//IL_01bc: Unknown result type (might be due to invalid IL or missing references)
//IL_01c1: Unknown result type (might be due to invalid IL or missing references)
//IL_01cc: Unknown result type (might be due to invalid IL or missing references)
//IL_01d6: Unknown result type (might be due to invalid IL or missing references)
//IL_01db: Unknown result type (might be due to invalid IL or missing references)
//IL_01fc: Unknown result type (might be due to invalid IL or missing references)
//IL_020c: Unknown result type (might be due to invalid IL or missing references)
//IL_0216: Unknown result type (might be due to invalid IL or missing references)
//IL_0221: Unknown result type (might be due to invalid IL or missing references)
//IL_0226: Unknown result type (might be due to invalid IL or missing references)
//IL_0247: Unknown result type (might be due to invalid IL or missing references)
//IL_0257: Unknown result type (might be due to invalid IL or missing references)
//IL_0262: Unknown result type (might be due to invalid IL or missing references)
//IL_0267: Unknown result type (might be due to invalid IL or missing references)
//IL_0272: Unknown result type (might be due to invalid IL or missing references)
//IL_027c: Unknown result type (might be due to invalid IL or missing references)
//IL_0286: Unknown result type (might be due to invalid IL or missing references)
//IL_028b: Unknown result type (might be due to invalid IL or missing references)
//IL_02ac: Unknown result type (might be due to invalid IL or missing references)
//IL_02bc: Unknown result type (might be due to invalid IL or missing references)
//IL_02c6: Unknown result type (might be due to invalid IL or missing references)
//IL_02d1: Unknown result type (might be due to invalid IL or missing references)
//IL_02db: Unknown result type (might be due to invalid IL or missing references)
//IL_02e0: Unknown result type (might be due to invalid IL or missing references)
//IL_0301: Unknown result type (might be due to invalid IL or missing references)
//IL_034f: Unknown result type (might be due to invalid IL or missing references)
//IL_0354: Unknown result type (might be due to invalid IL or missing references)
//IL_035e: Unknown result type (might be due to invalid IL or missing references)
//IL_0363: Unknown result type (might be due to invalid IL or missing references)
//IL_0384: Unknown result type (might be due to invalid IL or missing references)
//IL_05ce: Unknown result type (might be due to invalid IL or missing references)
//IL_03a5: Unknown result type (might be due to invalid IL or missing references)
//IL_05ec: Unknown result type (might be due to invalid IL or missing references)
//IL_05fc: Unknown result type (might be due to invalid IL or missing references)
//IL_0606: Unknown result type (might be due to invalid IL or missing references)
//IL_060b: Unknown result type (might be due to invalid IL or missing references)
//IL_061d: Unknown result type (might be due to invalid IL or missing references)
//IL_062d: Unknown result type (might be due to invalid IL or missing references)
//IL_0637: Unknown result type (might be due to invalid IL or missing references)
//IL_063c: Unknown result type (might be due to invalid IL or missing references)
if (!(bool)ExtensionMethods.GetFieldValue((object)__instance, "isShowinig"))
{
return false;
}
if (Time.unscaledDeltaTime > 0.1f)
{
return false;
}
if (__instance.currentCardSelected >= __instance.cardParent.transform.childCount || __instance.currentCardSelected < 0)
{
return false;
}
if (__instance.rightHandTarget.position.x == float.NaN || __instance.rightHandTarget.position.y == float.NaN || __instance.rightHandTarget.position.z == float.NaN)
{
__instance.rightHandTarget.position = Vector3.zero;
ExtensionMethods.SetFieldValue((object)__instance, "rightHandVel", (object)Vector3.zero);
}
if (__instance.leftHandTarget.position.x == float.NaN || __instance.leftHandTarget.position.y == float.NaN || __instance.leftHandTarget.position.z == float.NaN)
{
__instance.leftHandTarget.position = Vector3.zero;
ExtensionMethods.SetFieldValue((object)__instance, "leftHandVel", (object)Vector3.zero);
}
GameObject gameObject = ((Component)__instance.cardParent.transform.GetChild(__instance.currentCardSelected)).gameObject;
Vector3 position = gameObject.transform.GetChild(0).position;
if (position.x < 0f)
{
ExtensionMethods.SetFieldValue((object)__instance, "leftHandVel", (object)((Vector3)ExtensionMethods.GetFieldValue((object)__instance, "leftHandVel") + (position - __instance.leftHandTarget.position) * __instance.spring * Time.unscaledDeltaTime));
ExtensionMethods.SetFieldValue((object)__instance, "leftHandVel", (object)((Vector3)ExtensionMethods.GetFieldValue((object)__instance, "leftHandVel") - (Vector3)ExtensionMethods.GetFieldValue((object)__instance, "leftHandVel") * Time.unscaledDeltaTime * __instance.drag));
ExtensionMethods.SetFieldValue((object)__instance, "rightHandVel", (object)((Vector3)ExtensionMethods.GetFieldValue((object)__instance, "rightHandVel") + ((Vector3)ExtensionMethods.GetFieldValue((object)__instance, "rightHandRestPos") - __instance.rightHandTarget.position) * __instance.spring * Time.unscaledDeltaTime * 0.5f));
ExtensionMethods.SetFieldValue((object)__instance, "rightHandVel", (object)((Vector3)ExtensionMethods.GetFieldValue((object)__instance, "rightHandVel") - (Vector3)ExtensionMethods.GetFieldValue((object)__instance, "rightHandVel") * Time.unscaledDeltaTime * __instance.drag * 0.5f));
ExtensionMethods.SetFieldValue((object)__instance, "rightHandVel", (object)((Vector3)ExtensionMethods.GetFieldValue((object)__instance, "rightHandVel") + __instance.sway * new Vector3(-0.5f + Mathf.PerlinNoise(Time.unscaledTime * __instance.swaySpeed, 0f), -0.5f + Mathf.PerlinNoise(Time.unscaledTime * __instance.swaySpeed + 100f, 0f), 0f) * Time.unscaledDeltaTime));
((Component)__instance.shieldGem).transform.position = __instance.rightHandTarget.position;
if (__instance.framesToSnap > 0)
{
__instance.leftHandTarget.position = position;
}
}
else
{
ExtensionMethods.SetFieldValue((object)__instance, "rightHandVel", (object)((Vector3)ExtensionMethods.GetFieldValue((object)__instance, "rightHandVel") + (position - __instance.rightHandTarget.position) * __instance.spring * Time.unscaledDeltaTime));
ExtensionMethods.SetFieldValue((object)__instance, "rightHandVel", (object)((Vector3)ExtensionMethods.GetFieldValue((object)__instance, "rightHandVel") - (Vector3)ExtensionMethods.GetFieldValue((object)__instance, "rightHandVel") * Time.unscaledDeltaTime * __instance.drag));
ExtensionMethods.SetFieldValue((object)__instance, "leftHandVel", (object)((Vector3)ExtensionMethods.GetFieldValue((object)__instance, "leftHandVel") + ((Vector3)ExtensionMethods.GetFieldValue((object)__instance, "leftHandRestPos") - __instance.leftHandTarget.position) * __instance.spring * Time.unscaledDeltaTime * 0.5f));
ExtensionMethods.SetFieldValue((object)__instance, "leftHandVel", (object)((Vector3)ExtensionMethods.GetFieldValue((object)__instance, "leftHandVel") - (Vector3)ExtensionMethods.GetFieldValue((object)__instance, "leftHandVel") * Time.unscaledDeltaTime * __instance.drag * 0.5f));
ExtensionMethods.SetFieldValue((object)__instance, "leftHandVel", (object)((Vector3)ExtensionMethods.GetFieldValue((object)__instance, "leftHandVel") + __instance.sway * new Vector3(-0.5f + Mathf.PerlinNoise(Time.unscaledTime * __instance.swaySpeed, Time.unscaledTime * __instance.swaySpeed), -0.5f + Mathf.PerlinNoise(Time.unscaledTime * __instance.swaySpeed + 100f, Time.unscaledTime * __instance.swaySpeed + 100f), 0f) * Time.unscaledDeltaTime));
((Component)__instance.shieldGem).transform.position = __instance.leftHandTarget.position;
if (__instance.framesToSnap > 0)
{
__instance.rightHandTarget.position = position;
}
}
__instance.framesToSnap--;
Transform leftHandTarget = __instance.leftHandTarget;
leftHandTarget.position += (Vector3)ExtensionMethods.GetFieldValue((object)__instance, "leftHandVel") * Time.unscaledDeltaTime;
Transform rightHandTarget = __instance.rightHandTarget;
rightHandTarget.position += (Vector3)ExtensionMethods.GetFieldValue((object)__instance, "rightHandVel") * Time.unscaledDeltaTime;
return false;
}
}
public static class WorldToScreenExtensions
{
public static Vector3 ScreenPoint(this Vector3 v3)
{
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
//IL_0049: Unknown result type (might be due to invalid IL or missing references)
Vector3 result = ((Component)((Component)MainCam.instance).transform).GetComponent<Camera>().WorldToScreenPoint(v3);
result.x /= Screen.width;
result.y /= Screen.height;
result.z = 0f;
return result;
}
public static Vector3 WorldPoint(this Vector3 v3)
{
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
//IL_0049: Unknown result type (might be due to invalid IL or missing references)
v3.x *= Screen.width;
v3.y *= Screen.height;
Vector3 result = ((Component)((Component)MainCam.instance).transform).GetComponent<Camera>().ScreenToWorldPoint(v3);
result.z = -5f;
return result;
}
public static float xScreenPoint(this float x)
{
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
return ScreenPoint(new Vector3(x, 0f, 0f)).x;
}
public static float xWorldPoint(this float x)
{
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
return WorldPoint(new Vector3(x, 0f, 0f)).x;
}
public static float yScreenPoint(this float y)
{
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
return ScreenPoint(new Vector3(0f, y, 0f)).y;
}
public static float yWorldPoint(this float y)
{
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
return WorldPoint(new Vector3(0f, y, 0f)).y;
}
public static List<Vector3> ScreenPoint(this List<Vector3> v3)
{
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
List<Vector3> list = new List<Vector3>();
foreach (Vector3 item in v3)
{
list.Add(item.ScreenPoint());
}
return list;
}
public static List<Vector3> WorldPoint(this List<Vector3> v3)
{
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
List<Vector3> list = new List<Vector3>();
foreach (Vector3 item in v3)
{
list.Add(item.WorldPoint());
}
return list;
}
}
}