using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using DrawNCards;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Photon.Pun;
using PickNCards;
using TMPro;
using UnboundLib;
using UnboundLib.GameModes;
using UnboundLib.Networking;
using UnboundLib.Utils.UI;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.UI;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(/*Could not decode attribute arguments.*/)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.1", FrameworkDisplayName = ".NET Framework 4.7.1")]
[assembly: AssemblyVersion("0.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Embedded]
[AttributeUsage(/*Could not decode attribute arguments.*/)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace StartNCards
{
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInPlugin("darthbinks.rounds.plugins.startncards", "Start N Cards", "0.0.2")]
[BepInProcess("Rounds.exe")]
public class StartNCards : BaseUnityPlugin
{
[Serializable]
[CompilerGenerated]
private sealed class <>c : Object
{
public static readonly <>c <>9 = new <>c();
public static UnityAction <>9__17_0;
internal void <Start>b__17_0()
{
}
}
private const string ModId = "darthbinks.rounds.plugins.startncards";
private const string ModName = "Start N Cards";
private const string CompatibilityModName = "StartNCards";
private const int maxPicks = 10;
private const string loggingPrefix = "[StartNCards]: ";
internal static StartNCards instance;
public static ConfigEntry<int> PicksConfig;
public static ConfigEntry<float> DelayConfig;
internal static int picks;
internal static float delay = 0.1f;
internal static bool lockPickQueue = false;
internal static List<int> playerIDsToPick = new List<int>();
internal static bool extraPicksInProgress = false;
internal static bool transmittedStartingPicks = false;
internal static bool transmittedPickNCardsPicks = false;
internal static int pickNCardsStoredPicks = 0;
private void Awake()
{
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
instance = this;
PicksConfig = ((BaseUnityPlugin)this).Config.Bind<int>("StartNCards", "Picks", 1, "Total number of card picks per player at the beginning of the match");
new Harmony("darthbinks.rounds.plugins.startncards").PatchAll();
}
private void Start()
{
//IL_0086: Unknown result type (might be due to invalid IL or missing references)
//IL_0090: Expected O, but got Unknown
//IL_005c: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_0067: Expected O, but got Unknown
picks = PicksConfig.Value;
Unbound.RegisterCredits("Start N Cards", (string[])(object)new String[1] { "Darth Binks" }, (string[])(object)new String[1] { "GitHub" }, (string[])(object)new String[1] { "https://github.com/mclaager/StartNCards" });
object obj = <>c.<>9__17_0;
if (obj == null)
{
UnityAction val = delegate
{
};
<>c.<>9__17_0 = val;
obj = (object)val;
}
Unbound.RegisterMenu("Start N Cards", (UnityAction)obj, (Action<GameObject>)NewGUI, (GameObject)null, false);
Unbound.RegisterHandshake("darthbinks.rounds.plugins.startncards", new Action(OnHandShakeCompleted));
GameModeManager.AddHook("PickStart", (Func<IGameModeHandler, IEnumerator>)PickStart, 800);
GameModeManager.AddHook("GameStart", (Func<IGameModeHandler, IEnumerator>)GameStart, 800);
}
private void OnHandShakeCompleted()
{
if (PhotonNetwork.IsMasterClient)
{
NetworkingManager.RPC_Others(typeof(StartNCards), "SyncSettings", (object[])(object)new Object[1] { (object)picks });
}
}
[UnboundRPC]
private static void SyncSettings(int host_picks)
{
picks = host_picks;
}
private void NewGUI(GameObject menu)
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
//IL_0078: Unknown result type (might be due to invalid IL or missing references)
//IL_007e: Unknown result type (might be due to invalid IL or missing references)
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
//IL_0089: Unknown result type (might be due to invalid IL or missing references)
//IL_008e: Unknown result type (might be due to invalid IL or missing references)
//IL_0094: Unknown result type (might be due to invalid IL or missing references)
//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
TextMeshProUGUI val2 = default(TextMeshProUGUI);
MenuHandler.CreateText("Start N Cards Options", menu, ref val2, 60, true, default(Nullable<Color>), (TMP_FontAsset)null, (Material)null, default(Nullable<TextAlignmentOptions>));
MenuHandler.CreateText(" ", menu, ref val2, 30, true, default(Nullable<Color>), (TMP_FontAsset)null, (Material)null, default(Nullable<TextAlignmentOptions>));
Slider val3 = default(Slider);
MenuHandler.CreateSlider("Number of cards to start the game with", menu, 30, 0f, 10f, (float)PicksConfig.Value, (UnityAction<float>)PicksChanged, ref val3, true, default(Nullable<Color>), (Direction)0, true, default(Nullable<Color>), (TMP_FontAsset)null, (Material)null, default(Nullable<TextAlignmentOptions>));
MenuHandler.CreateText(" ", menu, ref val2, 30, true, default(Nullable<Color>), (TMP_FontAsset)null, (Material)null, default(Nullable<TextAlignmentOptions>));
[CompilerGenerated]
void PicksChanged(float val)
{
PicksConfig.Value = Mathf.RoundToInt(Mathf.Clamp(val, 0f, 10f));
picks = PicksConfig.Value;
OnHandShakeCompleted();
}
}
[UnboundRPC]
public static void RPC_RequestSync(int requestingPlayer)
{
NetworkingManager.RPC(typeof(StartNCards), "RPC_SyncResponse", (object[])(object)new Object[2]
{
(object)requestingPlayer,
(object)PhotonNetwork.LocalPlayer.ActorNumber
});
}
[UnboundRPC]
public static void RPC_SyncResponse(int requestingPlayer, int readyPlayer)
{
if (PhotonNetwork.LocalPlayer.ActorNumber == requestingPlayer)
{
MonoBehaviourExtensions.RemovePendingRequest((MonoBehaviour)(object)instance, readyPlayer, "RPC_RequestSync");
}
}
[IteratorStateMachine(/*Could not decode attribute arguments.*/)]
private IEnumerator WaitForSyncUp()
{
if (!PhotonNetwork.OfflineMode)
{
yield return MonoBehaviourExtensions.SyncMethod((MonoBehaviour)(object)this, "RPC_RequestSync", (int[])null, (object[])(object)new Object[1] { (object)PhotonNetwork.LocalPlayer.ActorNumber });
}
}
[IteratorStateMachine(/*Could not decode attribute arguments.*/)]
internal static IEnumerator ResetPickQueue()
{
if (!extraPicksInProgress)
{
playerIDsToPick = new List<int>();
lockPickQueue = false;
}
yield break;
}
[IteratorStateMachine(/*Could not decode attribute arguments.*/)]
internal static IEnumerator PickStart(IGameModeHandler handler)
{
yield return AlterPickNCardsForCompatibilty();
yield return ResetPickQueue();
}
[IteratorStateMachine(/*Could not decode attribute arguments.*/)]
internal static IEnumerator GameStart(IGameModeHandler gm)
{
transmittedStartingPicks = false;
transmittedPickNCardsPicks = false;
yield break;
}
[IteratorStateMachine(/*Could not decode attribute arguments.*/)]
internal static IEnumerator AlterPickNCardsForCompatibilty()
{
if (!extraPicksInProgress && (PhotonNetwork.IsMasterClient || PhotonNetwork.OfflineMode))
{
if (!transmittedStartingPicks)
{
pickNCardsStoredPicks = PickNCards.PicksConfig.Value;
int value = DrawNCards.NumDrawsConfig.Value;
NetworkingManager.RPC(typeof(PickNCards), "SyncSettings", (object[])(object)new Object[2]
{
(object)picks,
(object)value
});
yield return new WaitForSecondsRealtime(0.1f);
transmittedStartingPicks = true;
}
else if (!transmittedPickNCardsPicks)
{
int value2 = DrawNCards.NumDrawsConfig.Value;
NetworkingManager.RPC(typeof(PickNCards), "SyncSettings", (object[])(object)new Object[2]
{
(object)pickNCardsStoredPicks,
(object)value2
});
yield return new WaitForSecondsRealtime(0.1f);
transmittedPickNCardsPicks = true;
}
}
}
}
}