
Last updated | 2 weeks ago |
Total downloads | 5175 |
Total rating | 1 |
Categories | Custom Cards Gameplay Modpacks |
Dependency string | modpotato-PotatoCards-0.1.30 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function

willis81808-UnboundLib
This is a helpful utility for ROUNDS modders aimed at simplifying common tasks.
Preferred version: 3.2.14
Root-Classes_Manager_Reborn
A recreation of the original Classes Manager, with added features.
Preferred version: 1.5.5
Pykess-ModdingUtils
Utilities aimed at making modding easier and more accessible
Preferred version: 0.4.8
BepInEx-BepInExPack_ROUNDS
BepInEx pack for ROUNDS. Preconfigured and ready to use.
Preferred version: 5.4.1901
README
PotatoCards
TL;DR
Potato Cards is a "just-for-fun" custom card pack for ROUNDS made by ModPotato and friends with 90 + brand-new cards that range from tiny tweaks to game-breaking chaos.
Common ⇒ smallest power spike · Uncommon ⇒ noticeable upgrade · Rare ⇒ game-changing
Rarity | Card count* |
---|---|
Common | ~21 |
Uncommon | ~35 |
Rare | ~36 |
*Numbers are approximate – the pack is in active, reckless development.
📜 Card List (weak ➜ strong)
Below the cards are sorted by objective strength: Common at the top, Rare at the bottom. Each entry gives you a one-liner of what it does – refer to in-game tooltips for the full stat read-out.
🟢 Common
- Aerodynamic Bullets – Less drag, slightly slower initial speed.
- Amnesia – Deletes your last three cards.
- Bigger Bullet – +50 % bullet size & +10 % damage, –10 % speed.
- Bouncing Betty – +3 ricochets, bullets lose 20 % damage per bounce.
- Fast Fingers – 25 % faster reloads, +10 % move & bullet speed, –5 % damage.
- Featherweight Bullets – 80 % reduced gravity, –20 % damage.
- Health Pack – +40 % HP, –10 % damage.
- LEBRONNNN – +20 % jump, +15 % move speed.
- Mosquito Bites – Low damage, super high attack-speed stingers.
- Rebound – +10 % damage but you self-hurt for 10 % of damage dealt (stacks).
- Recoil – Shot knock-back launches you.
- Reflexes – Faster block cooldown, minor speed & reload boost.
- Reroll – Instantly swaps itself for a random Common card.
- Shaper Shots – Your bullets morph in flight (fun visuals, minor stats).
- SKRT – Sprint after shooting; +move speed spurts, –reload.
- Slowmode – –60 % spread, +15 % damage, –30 % move speed.
- Slowpoke – Tanky but extremely slow.
- Specs – See enemy HP bars & weak spots; slight accuracy boost.
- Speed Reload – Magazine refills 30 % quicker.
- Sticky Bullets – Projectiles cling to surfaces before exploding.
- The Noob – +2 random Common cards, –5 % damage.
🔵 Uncommon
- Abra – Blocking teleports you twice forward & once back.
- ADHD – +40 % move speed; stand still for 2 s and you get dazzled.
- Better Buckshot – +4 pellets, +5 ammo, –30 % damage per pellet.
- Blockload – Blocking instantly refills 1 ammo.
- Boomerang – Bullets return after 2 s, faster than before.
- Bouncy Castle – +3 jumps, +5 bullet bounces.
- Dice Roll – Gain 1-6 random cards; this card also grants +10 % dmg & speed.
- Fifty-Fifty – 50 % chance to lose 2 cards or receive a Rare card.
- GAMBLING! – Receive a completely random card.
- Gambit – Destroy 1 random card; gain +60 % buff in a random stat.
- Get Parried – Successful block makes next shot deal ×2 damage.
- Heavy Hitter – +50 % damage, –30 % fire-rate.
- Hot Feet – Leave a damaging fire trail while moving.
- Lets Go Gambling – Fire rate increases the longer you shoot, resets on reload.
- Mosquito Bites – (see Common duplicates if any).
- Phantom – Block to turn invisible for 3 s.
- Piercing Shot – Bullets pierce one extra target.
- Pocketwatch – After 5 s you rewind to where you blocked.
- Portal – Fall out of map? Teleport to the top with extra velocity.
- Risk – +35 % damage, –35 % HP.
- String Shot – Bullets slow enemies on hit.
- Sticky Bullets – (duplicate? already listed) – maybe upgrade variant.
- Team Player – Shots heal allies instead of damaging.
- Tequila – +50 % damage, but controls wobble when drunk.
- Thief – Steal one random opponent card.
- Toto – Block to swap positions with closest enemy.
- Trackstar – Each block stacks +3 move speed; +50 % block CD.
- Bide – Activate to store damage taken and explode later (medium radius).
- Block Build – Super block combo card (+2 charges, massive effects, huge CD) [functionally rare-level but officially uncommon].
🟣 Rare
These are the powerhouses – pick them if you dare.
- Adrenaline – Lower HP grants massive speed & fire-rate scaling.
- Bazooka – Explosive rounds, +300 % dmg, but snail-pace firing & reload.
- Better Not Miss – +250 % bullet speed & +90 % damage, but glacial fire-rate.
- Blackhole Bullets – Projectiles pull everything toward them.
- Black Plague – Bullets infect enemies with stacking DoT.
- Block Build – (see above) – the ultimate block stacker.
- By A Thread – At ≤10 % HP you instantly jump to 400 % max HP.
- Chaos – +17 bounces, –20 % damage.
- Cyborg – Every second shot homes; –35 % fire-rate.
- Deadeye – –99 % spread, +50 % bullet speed, +0.5 s reload, –20 % HP.
- Deus Ex Machina – Sacrifice all other cards; gain +20 % dmg & +10 % move per card.
- Devil's Contract – –99 % HP, gain 15 random cards.
- Dies Irae – Bullets set EVERYTHING on fire (including you).
- Doppleganger – Copies the previous card you picked.
- Draconic Blood – Class starter: +20 % dmg & HP; minor penalties.
- Draconic Wings – Hold jump to phase through walls (8 s CD).
- Dying Will – Explosive shockwave on death.
- Hellscape – Everyone's HP set to 1.
- Hitman – Each round a target is marked; kill them first to earn a card.
- Jetpack – Infinite jumps, reduced vertical impulse.
- Kaboom – First shot each round deals ×10 dmg & size.
- Laser – Instant-hit beams with perfect accuracy, moderate drawbacks.
- Minigun – Transforms gun into low-dmg ultra-fire-rate beast.
- One Punch Man – One shot per mag, absurd damage.
- Perfectly Balanced – Equalises every player's stats to the weakest values.
- Purist – Future picks give you only vanilla cards.
- Radiation Poisoning – You slowly die; countdown shows, then explode poison.
- Rampage – Deal dmg to stack speed, dmg & fire-rate temporarily.
- Reshuffle – Randomises rarity odds for everyone each round.
- Rougelike – Survive rounds to gain scaling random cards, resets on death.
- Sacrifice – Stand still 15 s to cause a map-wide explosion.
- Soulbind – Links souls; if one linked player dies, both die.
- Stoneface – Stand still 5 s to become invisible until you move/shoot.
- Strength Speed – (combo card) Big dmg & speed multipliers with drawbacks.
- Sword – Converts gun to melee slashes with huge dmg.
- True Mayhem – +10 bounces, –40 % dmg, +0.5 s reload → chaos!
- Ultimate Disc – Gliding bouncing discs of doom.
- Ultimate Tank – +500 % HP, –move & fire-rate; immovable.
- Unmovable Object – Immune to knockback, massive HP, can't move.
- Void Amulet – Automatically blocks lethal environmental damage.
(...and several Pokémon-themed cards like Jolteon, Dragonite, Hitmonlee, Electrode, Kabutops, Muk each rare and themed accordingly.)
🤝 Compat & Notes
- Built against ModdingUtils & Classes Manager Reborn. Should coexist with other big packs.
- All stat changes respect vanilla stacking rules.
- Cards that grant more cards use the safe utility from ModdingUtils to keep lobbies in sync.