modpotato-PotatoCards icon

PotatoCards

potato's cards, suggested by friends, implemented by ai

Last updated 2 weeks ago
Total downloads 5175
Total rating 1 
Categories Custom Cards Gameplay Modpacks
Dependency string modpotato-PotatoCards-0.1.30
Dependants 0 other packages depend on this package

This mod requires the following mods to function

willis81808-UnboundLib-3.2.14 icon
willis81808-UnboundLib

This is a helpful utility for ROUNDS modders aimed at simplifying common tasks.

Preferred version: 3.2.14
Root-Classes_Manager_Reborn-1.5.5 icon
Root-Classes_Manager_Reborn

A recreation of the original Classes Manager, with added features.

Preferred version: 1.5.5
Pykess-ModdingUtils-0.4.8 icon
Pykess-ModdingUtils

Utilities aimed at making modding easier and more accessible

Preferred version: 0.4.8
BepInEx-BepInExPack_ROUNDS-5.4.1901 icon
BepInEx-BepInExPack_ROUNDS

BepInEx pack for ROUNDS. Preconfigured and ready to use.

Preferred version: 5.4.1901
willis81808-ModsPlus-1.6.2 icon
willis81808-ModsPlus

Willis' amazing modding utilities

Preferred version: 1.6.2

README

PotatoCards

TL;DR

Potato Cards is a "just-for-fun" custom card pack for ROUNDS made by ModPotato and friends with 90 + brand-new cards that range from tiny tweaks to game-breaking chaos.

Common ⇒ smallest power spike · Uncommon ⇒ noticeable upgrade · Rare ⇒ game-changing

Rarity Card count*
Common ~21
Uncommon ~35
Rare ~36

*Numbers are approximate – the pack is in active, reckless development.


📜 Card List (weak ➜ strong)

Below the cards are sorted by objective strength: Common at the top, Rare at the bottom. Each entry gives you a one-liner of what it does – refer to in-game tooltips for the full stat read-out.

🟢 Common

  • Aerodynamic Bullets – Less drag, slightly slower initial speed.
  • Amnesia – Deletes your last three cards.
  • Bigger Bullet – +50 % bullet size & +10 % damage, –10 % speed.
  • Bouncing Betty – +3 ricochets, bullets lose 20 % damage per bounce.
  • Fast Fingers – 25 % faster reloads, +10 % move & bullet speed, –5 % damage.
  • Featherweight Bullets – 80 % reduced gravity, –20 % damage.
  • Health Pack – +40 % HP, –10 % damage.
  • LEBRONNNN – +20 % jump, +15 % move speed.
  • Mosquito Bites – Low damage, super high attack-speed stingers.
  • Rebound – +10 % damage but you self-hurt for 10 % of damage dealt (stacks).
  • Recoil – Shot knock-back launches you.
  • Reflexes – Faster block cooldown, minor speed & reload boost.
  • Reroll – Instantly swaps itself for a random Common card.
  • Shaper Shots – Your bullets morph in flight (fun visuals, minor stats).
  • SKRT – Sprint after shooting; +move speed spurts, –reload.
  • Slowmode – –60 % spread, +15 % damage, –30 % move speed.
  • Slowpoke – Tanky but extremely slow.
  • Specs – See enemy HP bars & weak spots; slight accuracy boost.
  • Speed Reload – Magazine refills 30 % quicker.
  • Sticky Bullets – Projectiles cling to surfaces before exploding.
  • The Noob – +2 random Common cards, –5 % damage.

🔵 Uncommon

  • Abra – Blocking teleports you twice forward & once back.
  • ADHD – +40 % move speed; stand still for 2 s and you get dazzled.
  • Better Buckshot – +4 pellets, +5 ammo, –30 % damage per pellet.
  • Blockload – Blocking instantly refills 1 ammo.
  • Boomerang – Bullets return after 2 s, faster than before.
  • Bouncy Castle – +3 jumps, +5 bullet bounces.
  • Dice Roll – Gain 1-6 random cards; this card also grants +10 % dmg & speed.
  • Fifty-Fifty – 50 % chance to lose 2 cards or receive a Rare card.
  • GAMBLING! – Receive a completely random card.
  • Gambit – Destroy 1 random card; gain +60 % buff in a random stat.
  • Get Parried – Successful block makes next shot deal ×2 damage.
  • Heavy Hitter – +50 % damage, –30 % fire-rate.
  • Hot Feet – Leave a damaging fire trail while moving.
  • Lets Go Gambling – Fire rate increases the longer you shoot, resets on reload.
  • Mosquito Bites – (see Common duplicates if any).
  • Phantom – Block to turn invisible for 3 s.
  • Piercing Shot – Bullets pierce one extra target.
  • Pocketwatch – After 5 s you rewind to where you blocked.
  • Portal – Fall out of map? Teleport to the top with extra velocity.
  • Risk – +35 % damage, –35 % HP.
  • String Shot – Bullets slow enemies on hit.
  • Sticky Bullets – (duplicate? already listed) – maybe upgrade variant.
  • Team Player – Shots heal allies instead of damaging.
  • Tequila – +50 % damage, but controls wobble when drunk.
  • Thief – Steal one random opponent card.
  • Toto – Block to swap positions with closest enemy.
  • Trackstar – Each block stacks +3 move speed; +50 % block CD.
  • Bide – Activate to store damage taken and explode later (medium radius).
  • Block Build – Super block combo card (+2 charges, massive effects, huge CD) [functionally rare-level but officially uncommon].

🟣 Rare

These are the powerhouses – pick them if you dare.

  • Adrenaline – Lower HP grants massive speed & fire-rate scaling.
  • Bazooka – Explosive rounds, +300 % dmg, but snail-pace firing & reload.
  • Better Not Miss – +250 % bullet speed & +90 % damage, but glacial fire-rate.
  • Blackhole Bullets – Projectiles pull everything toward them.
  • Black Plague – Bullets infect enemies with stacking DoT.
  • Block Build – (see above) – the ultimate block stacker.
  • By A Thread – At ≤10 % HP you instantly jump to 400 % max HP.
  • Chaos – +17 bounces, –20 % damage.
  • Cyborg – Every second shot homes; –35 % fire-rate.
  • Deadeye – –99 % spread, +50 % bullet speed, +0.5 s reload, –20 % HP.
  • Deus Ex Machina – Sacrifice all other cards; gain +20 % dmg & +10 % move per card.
  • Devil's Contract – –99 % HP, gain 15 random cards.
  • Dies Irae – Bullets set EVERYTHING on fire (including you).
  • Doppleganger – Copies the previous card you picked.
  • Draconic Blood – Class starter: +20 % dmg & HP; minor penalties.
  • Draconic Wings – Hold jump to phase through walls (8 s CD).
  • Dying Will – Explosive shockwave on death.
  • Hellscape – Everyone's HP set to 1.
  • Hitman – Each round a target is marked; kill them first to earn a card.
  • Jetpack – Infinite jumps, reduced vertical impulse.
  • Kaboom – First shot each round deals ×10 dmg & size.
  • Laser – Instant-hit beams with perfect accuracy, moderate drawbacks.
  • Minigun – Transforms gun into low-dmg ultra-fire-rate beast.
  • One Punch Man – One shot per mag, absurd damage.
  • Perfectly Balanced – Equalises every player's stats to the weakest values.
  • Purist – Future picks give you only vanilla cards.
  • Radiation Poisoning – You slowly die; countdown shows, then explode poison.
  • Rampage – Deal dmg to stack speed, dmg & fire-rate temporarily.
  • Reshuffle – Randomises rarity odds for everyone each round.
  • Rougelike – Survive rounds to gain scaling random cards, resets on death.
  • Sacrifice – Stand still 15 s to cause a map-wide explosion.
  • Soulbind – Links souls; if one linked player dies, both die.
  • Stoneface – Stand still 5 s to become invisible until you move/shoot.
  • Strength Speed – (combo card) Big dmg & speed multipliers with drawbacks.
  • Sword – Converts gun to melee slashes with huge dmg.
  • True Mayhem – +10 bounces, –40 % dmg, +0.5 s reload → chaos!
  • Ultimate Disc – Gliding bouncing discs of doom.
  • Ultimate Tank – +500 % HP, –move & fire-rate; immovable.
  • Unmovable Object – Immune to knockback, massive HP, can't move.
  • Void Amulet – Automatically blocks lethal environmental damage.

(...and several Pokémon-themed cards like Jolteon, Dragonite, Hitmonlee, Electrode, Kabutops, Muk each rare and themed accordingly.)


🤝 Compat & Notes

  • Built against ModdingUtils & Classes Manager Reborn. Should coexist with other big packs.
  • All stat changes respect vanilla stacking rules.
  • Cards that grant more cards use the safe utility from ModdingUtils to keep lobbies in sync.