Decompiled source of NarcanMod v0.0.1

NarcanMod.dll

Decompiled 10 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using ModdingUtils.Utils;
using ModsPlus;
using RarityLib.Utils;
using UnboundLib.Cards;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("NarcanMod")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("NarcanMod")]
[assembly: AssemblyTitle("NarcanMod")]
[assembly: AssemblyVersion("1.0.0.0")]
public static class CardRegistry
{
	private static Dictionary<Type, CardInfo> storedCardInfo = new Dictionary<Type, CardInfo>();

	public static void RegisterCard<T>(bool hidden = false) where T : CustomCard
	{
		CustomCard.BuildCard<T>((Action<CardInfo>)delegate(CardInfo c)
		{
			StoreCard<T>(c);
			if (hidden)
			{
				Cards.instance.AddHiddenCard(c);
			}
		});
	}

	private static void StoreCard<T>(CardInfo card) where T : CustomCard
	{
		storedCardInfo.Add(typeof(T), card);
	}

	public static CardInfo GetCard<T>() where T : CustomCard
	{
		if (storedCardInfo.TryGetValue(typeof(T), out var value))
		{
			return value;
		}
		return null;
	}

	public static CardInfo GetCard(Type T)
	{
		if (storedCardInfo.TryGetValue(T, out var value))
		{
			return value;
		}
		return null;
	}
}
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInPlugin("com.narc.rounds.card", "NarcanMod", "0.0.1")]
[BepInProcess("Rounds.exe")]
public class NarcanModPlugin : BaseUnityPlugin
{
	private const string ModId = "com.narc.rounds.card";

	private const string ModName = "NarcanMod";

	private const string ModVersion = "0.0.1";

	private const string CompatabilityModName = "NarcanMod";

	private void Awake()
	{
		CardRegistry.RegisterCard<PepperGun>(hidden: false);
	}

	private void Start()
	{
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		new Harmony("com.narc.rounds.card").PatchAll();
	}
}
public class PepperGun : SimpleCard
{
	public override CardDetails Details
	{
		get
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Expected O, but got Unknown
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			//IL_0086: Expected O, but got Unknown
			//IL_0088: Unknown result type (might be due to invalid IL or missing references)
			//IL_008d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0094: Unknown result type (might be due to invalid IL or missing references)
			//IL_009f: Unknown result type (might be due to invalid IL or missing references)
			//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b2: Expected O, but got Unknown
			//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00de: Expected O, but got Unknown
			//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ec: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f7: Unknown result type (might be due to invalid IL or missing references)
			//IL_0102: Unknown result type (might be due to invalid IL or missing references)
			//IL_0104: Unknown result type (might be due to invalid IL or missing references)
			//IL_010a: Expected O, but got Unknown
			CardDetails val = new CardDetails();
			val.Title = "Pepper Gun";
			val.Description = "I love pepper";
			val.ModName = "NarcanMod";
			val.Rarity = RarityUtils.GetRarity("Epic");
			val.Theme = (CardThemeColorType)1;
			val.Art = DeckSmithUtil.Instance.GetArtFromUrl("https://atlas-content-cdn.pixelsquid.com/stock-images/pepper-shaker-koN3V14-600.jpg");
			val.Stats = (CardInfoStat[])(object)new CardInfoStat[4]
			{
				new CardInfoStat
				{
					positive = true,
					stat = "Projectiles",
					amount = "+60",
					simepleAmount = (SimpleAmount)4
				},
				new CardInfoStat
				{
					positive = false,
					stat = "Health",
					amount = "-7600%",
					simepleAmount = (SimpleAmount)7
				},
				new CardInfoStat
				{
					positive = false,
					stat = "Attack Speed",
					amount = "-10100%",
					simepleAmount = (SimpleAmount)6
				},
				new CardInfoStat
				{
					positive = false,
					stat = "Reload Time",
					amount = "-5100%",
					simepleAmount = (SimpleAmount)6
				}
			};
			return val;
		}
	}

	public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
	{
		Dictionary<string, Action<float>> dictionary = new Dictionary<string, Action<float>>();
		dictionary.Add("damage", delegate(float val)
		{
			gun.damage = val;
		});
		dictionary.Add("health", delegate(float val)
		{
			statModifiers.health = val;
		});
		dictionary.Add("reload", delegate(float val)
		{
			gun.reloadTime = val;
		});
		dictionary.Add("ammo", delegate(float val)
		{
			gun.ammo = (int)val;
		});
		dictionary.Add("projectiles", delegate(float val)
		{
			gun.numberOfProjectiles = Mathf.Max(1, (int)val);
		});
		dictionary.Add("bursts", delegate(float val)
		{
			gun.bursts = (int)val;
		});
		dictionary.Add("timeBetweenBullets", delegate(float val)
		{
			gun.timeBetweenBullets = val;
		});
		dictionary.Add("attackSpeed", delegate(float val)
		{
			gun.attackSpeed = val;
		});
		dictionary.Add("bounces", delegate(float val)
		{
			gun.reflects = (int)val;
		});
		dictionary.Add("bulletSpeed", delegate(float val)
		{
			gun.projectileSpeed = val;
		});
		dictionary["projectiles"](60f);
		dictionary["health"](-75f);
		dictionary["attackSpeed"](-100f);
		dictionary["reload"](-50f);
	}
}