Decompiled source of VanillaFlavour v1.2.0
plugins\VanillaFlavour.dll
Decompiled 12 months ago
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using System; using System.CodeDom.Compiler; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using HarmonyLib; using Photon.Pun; using Sonigon; using SoundImplementation; using UnboundLib.Cards; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("0.0.0.0")] internal class ThisAssembly { [GeneratedCode("ThisAssembly.Project", "1.0.0")] [CompilerGenerated] public static class Project { public const string RootNamespace = "VanillaFlavour"; public const string AssemblyName = "VanillaFlavour"; public const string TargetFrameworkVersion = "v4.7.2"; public const string TargetFrameworkIdentifier = ".NETFramework"; public const string TargetFrameworkMoniker = ".NETFramework,Version=v4.7.2"; public const string Version = "1.2.0"; } } namespace VanillaFlavour; [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] public sealed class CardAttribute : Attribute { } public enum CardInfoStatType { Positive, Negative } public class CustomBounceEffectRetarget : BounceEffect { private const float Range = 8f; [SerializeField] private SoundEvent _soundTargetBounceTargetPlayer = null; private MoveTransform _move; private PhotonView _view; private void Start() { _view = ((Component)this).GetComponentInParent<PhotonView>(); _move = ((Component)this).GetComponentInParent<MoveTransform>(); ((Component)this).GetComponentInParent<ChildRPC>().childRPCsVector2.Add("TargetBounce", SetNewVel); ((Component)this).GetComponentInParent<ChildRPC>().childRPCsInt.Add("TargetBounceLine", DrawLineTo); } public override void DoBounce(HitInfo hit) { ((MonoBehaviour)this).StartCoroutine(DelayMove(hit)); } private void SetNewVel(Vector2 newVel) { //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) ((Behaviour)_move).enabled = true; _move.velocity = Vector2.op_Implicit(newVel); } private Player FindTarget(HitInfo hit) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) Vector2 val = Vector2.op_Implicit(((Component)this).transform.position) + hit.normal * 0.1f; Player result = null; float num = float.PositiveInfinity; foreach (Player player in PlayerManager.instance.players) { if (!player.data.dead) { float num2 = Vector2.Distance(val, player.data.playerVel.position); if (PlayerManager.instance.CanSeePlayer(val, player).canSee && num2 < num && num2 <= 8f) { num = num2; result = player; } } } return result; } private IEnumerator DelayMove(HitInfo hit) { Player targetPlayer = FindTarget(hit); if (Object.op_Implicit((Object)(object)targetPlayer) && _view.IsMine) { ((Component)this).GetComponentInParent<ChildRPC>().CallFunction("TargetBounceLine", targetPlayer.playerID); } ((Behaviour)_move).enabled = false; if (Object.op_Implicit((Object)(object)hit.rigidbody)) { ((Component)_move).GetComponent<RayCastTrail>().IgnoreRigFor(hit.rigidbody, 0.5f); } yield return (object)new WaitForSeconds(0.1f); if (_view.IsMine) { ActuallyDoBounce(targetPlayer?.playerID ?? (-1)); } } private void ActuallyDoBounce(int playerId) { //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_0087: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_0095: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Unknown result type (might be due to invalid IL or missing references) //IL_00a5: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Unknown result type (might be due to invalid IL or missing references) //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00b8: Unknown result type (might be due to invalid IL or missing references) //IL_00cd: Unknown result type (might be due to invalid IL or missing references) //IL_00d2: Unknown result type (might be due to invalid IL or missing references) //IL_00df: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) Player val = ((IEnumerable<Player>)PlayerManager.instance.players).FirstOrDefault((Func<Player, bool>)((Player p) => p.playerID == playerId)); if (!Object.op_Implicit((Object)(object)val)) { ((Component)this).GetComponentInParent<ChildRPC>().CallFunction("TargetBounce", Vector2.op_Implicit(_move.velocity)); return; } Vector2 position = val.data.playerVel.position; float upwardsCompensation = _move.GetUpwardsCompensation(Vector2.op_Implicit(((Component)this).transform.position), position); Vector2 val2 = position + Vector2.up * upwardsCompensation - Vector2.op_Implicit(((Component)this).transform.position); Vector2 val3 = ((Vector2)(ref val2)).normalized * ((Vector3)(ref _move.velocity)).magnitude; ((Component)this).GetComponentInParent<ChildRPC>().CallFunction("TargetBounce", val3); SoundManager.Instance.PlayAtPosition(_soundTargetBounceTargetPlayer, SoundManager.Instance.GetTransform(), ((Component)this).transform); } private void DrawLineTo(int playerId) { //IL_003d: Unknown result type (might be due to invalid IL or missing references) Player val = ((IEnumerable<Player>)PlayerManager.instance.players).FirstOrDefault((Func<Player, bool>)((Player p) => p.playerID == playerId)); if (Object.op_Implicit((Object)(object)val)) { ((MonoBehaviour)this).StartCoroutine(DrawLine(((Component)val).transform.position)); } } private IEnumerator DrawLine(Vector3 position) { //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) LineEffect line = ((Component)this).GetComponentInChildren<LineEffect>(true); line.StartDraw(); while (Object.op_Implicit((Object)(object)line)) { line.DrawLine(((Component)this).transform.position, position); yield return null; } } } public class CustomImplosion : MonoBehaviour { [SerializeField] private float _force = 0f; [SerializeField] private float _drag = 0f; [SerializeField] private float _time = 0f; [SerializeField] private float _clampDist = 0f; [SerializeField] private float _dmgPer100Hp = 0f; private void Start() { //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) Explosion component = ((Component)this).GetComponent<Explosion>(); component.HitTargetAction = (Action<Damagable, float>)Delegate.Combine(component.HitTargetAction, new Action<Damagable, float>(HitTarget)); _clampDist *= ((Component)this).transform.localScale.x; _force *= ((Component)this).transform.localScale.x; } public void HitTarget(Damagable damageable, float distance) { //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_00bf: Unknown result type (might be due to invalid IL or missing references) //IL_00c4: Unknown result type (might be due to invalid IL or missing references) SpawnedAttack component = ((Component)this).GetComponent<SpawnedAttack>(); if (component.IsMine()) { HealthHandler component2 = ((Component)damageable).GetComponent<HealthHandler>(); float num = component.spawner.data.maxHealth * _dmgPer100Hp * 0.01f * ((Component)this).transform.localScale.x; ((Damagable)component2).CallTakeDamage(Vector2.up * num, Vector2.op_Implicit(((Component)this).transform.position), (GameObject)null, component.spawner, true); ((Component)component2).GetComponent<PhotonView>().RPC("RPCA_SendForceTowardsPointOverTime", (RpcTarget)0, new object[8] { _force, _drag, _clampDist, Vector2.op_Implicit(((Component)this).transform.position), _time, 0, false, false }); } } } [Card] public sealed class RapidFire : VanillaFlavourCard { public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block) { gun.attackSpeed = 0.5f; } public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats) { } protected override GameObject GetCardArt() { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Expected O, but got Unknown return (GameObject)VanillaFlavour.CustomResources["C_RapidFire"]; } protected override string GetDescription() { return ""; } protected override Rarity GetRarity() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (Rarity)1; } protected override CardInfoStat[] GetStats() { return (CardInfoStat[])(object)new CardInfoStat[1] { Utils.CreateCardInfoStat("+100%", "ATKSPD", CardInfoStatType.Positive, (SimpleAmount)3) }; } protected override CardThemeColorType GetTheme() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (CardThemeColorType)1; } protected override string GetTitle() { return "Rapid fire"; } } public abstract class VanillaFlavourCard : CustomCard { public override string GetModName() { return "Vanilla Flavour"; } } [Card] public sealed class AbyssalCountdown : VanillaFlavourCard { public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block) { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Expected O, but got Unknown statModifiers.AddObjectToPlayer = (GameObject)VanillaFlavour.RoundsResources["A_AbyssalCountdown"]; } public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats) { } protected override GameObject GetCardArt() { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Expected O, but got Unknown return (GameObject)VanillaFlavour.RoundsResources["C_Abyssal"]; } protected override string GetDescription() { return "Stand still to summon dark powers"; } protected override Rarity GetRarity() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (Rarity)2; } protected override CardInfoStat[] GetStats() { return (CardInfoStat[])(object)new CardInfoStat[0]; } protected override CardThemeColorType GetTheme() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (CardThemeColorType)4; } protected override string GetTitle() { return "Abyssal countdown"; } } [Card] public sealed class Barrage : VanillaFlavourCard { public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block) { gun.damage = 0.3f; gun.ammo = 5; gun.numberOfProjectiles = 4; gun.spread = 0.13f; gun.reloadTimeAdd = 0.25f; } public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats) { } protected override GameObject GetCardArt() { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Expected O, but got Unknown return (GameObject)VanillaFlavour.RoundsResources["C_Barrage"]; } protected override string GetDescription() { return "Fire many bullets at the same time"; } protected override Rarity GetRarity() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (Rarity)1; } protected override CardInfoStat[] GetStats() { return (CardInfoStat[])(object)new CardInfoStat[4] { Utils.CreateCardInfoStat("+4", "Bullets", CardInfoStatType.Positive, (SimpleAmount)0), Utils.CreateCardInfoStat("+5", "Ammo", CardInfoStatType.Positive, (SimpleAmount)0), Utils.CreateCardInfoStat("-70%", "DMG", CardInfoStatType.Negative, (SimpleAmount)7), Utils.CreateCardInfoStat("+0.25s", "Reload time", CardInfoStatType.Negative, (SimpleAmount)0) }; } protected override CardThemeColorType GetTheme() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (CardThemeColorType)1; } protected override string GetTitle() { return "Barrage"; } } [Card] public sealed class BigBullet : VanillaFlavourCard { public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block) { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Expected O, but got Unknown //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Expected O, but got Unknown //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Expected O, but got Unknown //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Expected O, but got Unknown gun.soundShotModifier = (SoundShotModifier)VanillaFlavour.RoundsResources["Big_Bullet_SoundShotModifier"]; gun.soundImpactModifier = (SoundImpactModifier)VanillaFlavour.RoundsResources["Big_Bullet_SoundImpactModifier"]; gun.size = 0.5f; gun.reloadTimeAdd = 0.25f; gun.objectsToSpawn = (ObjectsToSpawn[])(object)new ObjectsToSpawn[1] { new ObjectsToSpawn { AddToProjectile = (GameObject)VanillaFlavour.RoundsResources["E_BigBullet"], scaleStacks = true, scaleStackM = 0f } }; } public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats) { } protected override GameObject GetCardArt() { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Expected O, but got Unknown return (GameObject)VanillaFlavour.RoundsResources["C_BigBullet"]; } protected override string GetDescription() { return "Bigger bullets"; } protected override Rarity GetRarity() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (Rarity)0; } protected override CardInfoStat[] GetStats() { return (CardInfoStat[])(object)new CardInfoStat[1] { Utils.CreateCardInfoStat("+0.25s", "Reload time", CardInfoStatType.Negative, (SimpleAmount)0) }; } protected override CardThemeColorType GetTheme() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (CardThemeColorType)1; } protected override string GetTitle() { return "Big bullet"; } } [Card] public sealed class BombsAway : VanillaFlavourCard { public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block) { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Expected O, but got Unknown statModifiers.AddObjectToPlayer = (GameObject)VanillaFlavour.RoundsResources["A_BombsAway"]; statModifiers.health = 1.3f; block.cdAdd = 0.25f; } public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats) { } protected override GameObject GetCardArt() { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Expected O, but got Unknown return (GameObject)VanillaFlavour.RoundsResources["C_BombsAway"]; } protected override string GetDescription() { return "Spawn a bunch of small bombs around you when you block"; } protected override Rarity GetRarity() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (Rarity)1; } protected override CardInfoStat[] GetStats() { return (CardInfoStat[])(object)new CardInfoStat[2] { Utils.CreateCardInfoStat("+30%", "HP", CardInfoStatType.Positive, (SimpleAmount)2), Utils.CreateCardInfoStat("+0.25s", "Block cooldown", CardInfoStatType.Negative, (SimpleAmount)0) }; } protected override CardThemeColorType GetTheme() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (CardThemeColorType)0; } protected override string GetTitle() { return "Bombs away"; } } [Card] public sealed class Bouncy : VanillaFlavourCard { public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block) { //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Expected O, but got Unknown //IL_0052: Expected O, but got Unknown gun.damage = 1.25f; gun.overheatMultiplier = 0.2f; gun.reflects = 2; gun.reloadTimeAdd = 0.25f; gun.objectsToSpawn = (ObjectsToSpawn[])(object)new ObjectsToSpawn[1] { new ObjectsToSpawn { AddToProjectile = (GameObject)VanillaFlavour.RoundsResources["A_ScreenEdge"] } }; gun.attackID = 0; } public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats) { } protected override GameObject GetCardArt() { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Expected O, but got Unknown return (GameObject)VanillaFlavour.RoundsResources["C_Bouncy"]; } protected override string GetDescription() { return ""; } protected override Rarity GetRarity() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (Rarity)1; } protected override CardInfoStat[] GetStats() { return (CardInfoStat[])(object)new CardInfoStat[3] { Utils.CreateCardInfoStat("+2", "Bullet bounces", CardInfoStatType.Positive, (SimpleAmount)0), Utils.CreateCardInfoStat("+25%", "DMG", CardInfoStatType.Positive, (SimpleAmount)2), Utils.CreateCardInfoStat("+0.25s", "Reload time", CardInfoStatType.Negative, (SimpleAmount)0) }; } protected override CardThemeColorType GetTheme() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (CardThemeColorType)0; } protected override string GetTitle() { return "Bouncy"; } } [Card] public sealed class Brawler : VanillaFlavourCard { public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block) { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Expected O, but got Unknown statModifiers.AddObjectToPlayer = (GameObject)VanillaFlavour.RoundsResources["A_Brawler"]; } public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats) { } protected override GameObject GetCardArt() { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Expected O, but got Unknown return (GameObject)VanillaFlavour.RoundsResources["C_Brawler"]; } protected override string GetDescription() { return "+200% HP 3s after dealing DMG"; } protected override Rarity GetRarity() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (Rarity)1; } protected override CardInfoStat[] GetStats() { return (CardInfoStat[])(object)new CardInfoStat[0]; } protected override CardThemeColorType GetTheme() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (CardThemeColorType)2; } protected override string GetTitle() { return "Brawler"; } } [Card] public sealed class Buckshot : VanillaFlavourCard { public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block) { gun.damage = 0.4f; gun.knockback = 2.5f; gun.projectileSpeed = 3.5f; gun.gravity = 0f; gun.ammo = 5; gun.numberOfProjectiles = 4; gun.drag = 10f; gun.spread = 0.5f; gun.destroyBulletAfter = 0.2f; gun.reloadTimeAdd = 0.25f; } public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats) { } protected override GameObject GetCardArt() { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Expected O, but got Unknown return (GameObject)VanillaFlavour.RoundsResources["C_Buckshot"]; } protected override string GetDescription() { return "Adds a shotgun vibe to your attack"; } protected override Rarity GetRarity() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (Rarity)1; } protected override CardInfoStat[] GetStats() { return (CardInfoStat[])(object)new CardInfoStat[4] { Utils.CreateCardInfoStat("+4 ", "Bullets", CardInfoStatType.Positive, (SimpleAmount)0), Utils.CreateCardInfoStat("+5", "AMMO", CardInfoStatType.Positive, (SimpleAmount)0), Utils.CreateCardInfoStat("-60%", "DMG", CardInfoStatType.Negative, (SimpleAmount)6), Utils.CreateCardInfoStat("+0.25s", "Reload time", CardInfoStatType.Negative, (SimpleAmount)0) }; } protected override CardThemeColorType GetTheme() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (CardThemeColorType)0; } protected override string GetTitle() { return "Buckshot"; } } [Card] public sealed class Burst : VanillaFlavourCard { public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block) { gun.damage = 0.6f; gun.ammo = 3; gun.bursts = 3; gun.timeBetweenBullets = 0.025f; gun.spread = 0.04f; gun.attackID = 0; gun.reloadTimeAdd = 0.25f; } public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats) { } protected override GameObject GetCardArt() { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Expected O, but got Unknown return (GameObject)VanillaFlavour.RoundsResources["C_Burst"]; } protected override string GetDescription() { return "Multiple bullets are fired in a sequence"; } protected override Rarity GetRarity() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (Rarity)0; } protected override CardInfoStat[] GetStats() { return (CardInfoStat[])(object)new CardInfoStat[4] { Utils.CreateCardInfoStat("+2", "Bullets", CardInfoStatType.Positive, (SimpleAmount)0), Utils.CreateCardInfoStat("+3", "AMMO", CardInfoStatType.Positive, (SimpleAmount)0), Utils.CreateCardInfoStat("-60%", "DMG", CardInfoStatType.Negative, (SimpleAmount)6), Utils.CreateCardInfoStat("+0.25s", "Reload time", CardInfoStatType.Negative, (SimpleAmount)0) }; } protected override CardThemeColorType GetTheme() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (CardThemeColorType)1; } protected override string GetTitle() { return "Burst"; } } [Card] public sealed class CarefulPlanning : VanillaFlavourCard { public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block) { gun.damage = 2f; gun.reloadTimeAdd = 0.5f; gun.attackSpeed = 2.5f; } public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats) { } protected override GameObject GetCardArt() { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Expected O, but got Unknown return (GameObject)VanillaFlavour.RoundsResources["C_Careful_Planning"]; } protected override string GetDescription() { return ""; } protected override Rarity GetRarity() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (Rarity)1; } protected override CardInfoStat[] GetStats() { return (CardInfoStat[])(object)new CardInfoStat[3] { Utils.CreateCardInfoStat("+100%", "DMG", CardInfoStatType.Positive, (SimpleAmount)3), Utils.CreateCardInfoStat("-150%", "ATKSPD", CardInfoStatType.Negative, (SimpleAmount)6), Utils.CreateCardInfoStat("+0.5s", "Reload time", CardInfoStatType.Negative, (SimpleAmount)0) }; } protected override CardThemeColorType GetTheme() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (CardThemeColorType)1; } protected override string GetTitle() { return "Careful planning"; } } [Card] public sealed class Chase : VanillaFlavourCard { public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block) { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Expected O, but got Unknown statModifiers.AddObjectToPlayer = (GameObject)VanillaFlavour.RoundsResources["A_Chase"]; } public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats) { } protected override GameObject GetCardArt() { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Expected O, but got Unknown return (GameObject)VanillaFlavour.RoundsResources["C_Chase"]; } protected override string GetDescription() { return "+60% movement when moving towards the opponent"; } protected override Rarity GetRarity() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (Rarity)1; } protected override CardInfoStat[] GetStats() { return (CardInfoStat[])(object)new CardInfoStat[1] { Utils.CreateCardInfoStat("+30%", "Health", CardInfoStatType.Positive, (SimpleAmount)2) }; } protected override CardThemeColorType GetTheme() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (CardThemeColorType)0; } protected override string GetTitle() { return "Chase"; } } [Card] public sealed class ChillingPresence : VanillaFlavourCard { public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block) { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Expected O, but got Unknown statModifiers.AddObjectToPlayer = (GameObject)VanillaFlavour.RoundsResources["A_ChillingPresence"]; statModifiers.health = 1.25f; } public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats) { } protected override GameObject GetCardArt() { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Expected O, but got Unknown return (GameObject)VanillaFlavour.RoundsResources["C_ChillingPresence"]; } protected override string GetDescription() { return "Slightly slow nearby enemies"; } protected override Rarity GetRarity() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (Rarity)2; } protected override CardInfoStat[] GetStats() { return (CardInfoStat[])(object)new CardInfoStat[1] { Utils.CreateCardInfoStat("+25%", "HP", CardInfoStatType.Positive, (SimpleAmount)2) }; } protected override CardThemeColorType GetTheme() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (CardThemeColorType)7; } protected override string GetTitle() { return "Chilling presence"; } } [Card] public sealed class ColdBullets : VanillaFlavourCard { public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block) { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Expected O, but got Unknown //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Expected O, but got Unknown //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Expected O, but got Unknown //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Expected O, but got Unknown //IL_00a0: Unknown result type (might be due to invalid IL or missing references) //IL_00a5: Unknown result type (might be due to invalid IL or missing references) gun.soundShotModifier = (SoundShotModifier)VanillaFlavour.RoundsResources["Cold_Bullets_SoundShotModifier"]; gun.soundImpactModifier = (SoundImpactModifier)VanillaFlavour.RoundsResources["Cold_Bullets_SoundImpactModifier"]; gun.slow = 0.7f; gun.objectsToSpawn = (ObjectsToSpawn[])(object)new ObjectsToSpawn[1] { new ObjectsToSpawn { AddToProjectile = (GameObject)VanillaFlavour.RoundsResources["E_Cold"], scaleStacks = true, scaleStackM = 0.3f, scaleFromDamage = 0.5f } }; gun.projectileColor = new Color(0.2122642f, 0.9246516f, 1f, 1f); gun.reloadTimeAdd = 0.25f; } public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats) { } protected override GameObject GetCardArt() { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Expected O, but got Unknown return (GameObject)VanillaFlavour.RoundsResources["C_ColdBullets"]; } protected override string GetDescription() { return ""; } protected override Rarity GetRarity() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (Rarity)0; } protected override CardInfoStat[] GetStats() { return (CardInfoStat[])(object)new CardInfoStat[2] { Utils.CreateCardInfoStat("+70%", "Bullet slow", CardInfoStatType.Positive, (SimpleAmount)3), Utils.CreateCardInfoStat("+0.25s", "Reload time", CardInfoStatType.Negative, (SimpleAmount)0) }; } protected override CardThemeColorType GetTheme() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (CardThemeColorType)7; } protected override string GetTitle() { return "Cold bullets"; } } [Card] public sealed class Combine : VanillaFlavourCard { public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block) { gun.damage = 2f; gun.reloadTimeAdd = 0.5f; gun.ammo = -2; } public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats) { } protected override GameObject GetCardArt() { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Expected O, but got Unknown return (GameObject)VanillaFlavour.RoundsResources["C_Combine"]; } protected override string GetDescription() { return ""; } protected override Rarity GetRarity() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (Rarity)0; } protected override CardInfoStat[] GetStats() { return (CardInfoStat[])(object)new CardInfoStat[3] { Utils.CreateCardInfoStat("+100%", "DMG", CardInfoStatType.Positive, (SimpleAmount)3), Utils.CreateCardInfoStat("-2", "AMMO", CardInfoStatType.Negative, (SimpleAmount)0), Utils.CreateCardInfoStat("+0.5s", "Reload time", CardInfoStatType.Negative, (SimpleAmount)0) }; } protected override CardThemeColorType GetTheme() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (CardThemeColorType)1; } protected override string GetTitle() { return "Combine"; } } [Card] public sealed class Dazzle : VanillaFlavourCard { public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block) { //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Expected O, but got Unknown //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Expected O, but got Unknown //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) gun.objectsToSpawn = (ObjectsToSpawn[])(object)new ObjectsToSpawn[1] { new ObjectsToSpawn { effect = (GameObject)VanillaFlavour.RoundsResources["E_StunOverTime"], spawnAsChild = true, scaleStacks = true, scaleStackM = 1f, scaleFromDamage = 0.5f } }; gun.projectileColor = new Color(0f, 1f, 0.7739825f, 1f); gun.reloadTimeAdd = 0.25f; } public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats) { } protected override GameObject GetCardArt() { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Expected O, but got Unknown return (GameObject)VanillaFlavour.RoundsResources["C_Dazzle"]; } protected override string GetDescription() { return "Bullets stun the oponent multiple times"; } protected override Rarity GetRarity() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (Rarity)0; } protected override CardInfoStat[] GetStats() { return (CardInfoStat[])(object)new CardInfoStat[1] { Utils.CreateCardInfoStat("+0.25s", "Reload time", CardInfoStatType.Negative, (SimpleAmount)0) }; } protected override CardThemeColorType GetTheme() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (CardThemeColorType)8; } protected override string GetTitle() { return "Dazzle"; } } [Card] public sealed class Decay : VanillaFlavourCard { public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block) { statModifiers.health = 1.5f; statModifiers.secondsToTakeDamageOver = 4f; } public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats) { } protected override GameObject GetCardArt() { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Expected O, but got Unknown return (GameObject)VanillaFlavour.RoundsResources["C_Decay"]; } protected override string GetDescription() { return "Damage done to you is dealt over 4 seconds"; } protected override Rarity GetRarity() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (Rarity)2; } protected override CardInfoStat[] GetStats() { return (CardInfoStat[])(object)new CardInfoStat[1] { Utils.CreateCardInfoStat("+50%", "HP", CardInfoStatType.Positive, (SimpleAmount)2) }; } protected override CardThemeColorType GetTheme() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (CardThemeColorType)4; } protected override string GetTitle() { return "Decay"; } } [Card] public sealed class Defender : VanillaFlavourCard { public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block) { block.cdMultiplier = 0.75f; statModifiers.health = 1.25f; } public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats) { } protected override GameObject GetCardArt() { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Expected O, but got Unknown return (GameObject)VanillaFlavour.RoundsResources["C_Defender"]; } protected override string GetDescription() { return ""; } protected override Rarity GetRarity() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (Rarity)0; } protected override CardInfoStat[] GetStats() { return (CardInfoStat[])(object)new CardInfoStat[2] { Utils.CreateCardInfoStat("+25%", "HP", CardInfoStatType.Positive, (SimpleAmount)1), Utils.CreateCardInfoStat("-25%", "Block cooldown", CardInfoStatType.Positive, (SimpleAmount)5) }; } protected override CardThemeColorType GetTheme() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (CardThemeColorType)2; } protected override string GetTitle() { return "Defender"; } } [Card] public sealed class DemonicPact : VanillaFlavourCard { public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block) { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Expected O, but got Unknown //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Expected O, but got Unknown //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Expected O, but got Unknown //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Unknown result type (might be due to invalid IL or missing references) //IL_009c: Expected O, but got Unknown //IL_009c: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Unknown result type (might be due to invalid IL or missing references) //IL_00ae: Unknown result type (might be due to invalid IL or missing references) //IL_00ba: Expected O, but got Unknown //IL_00d4: Unknown result type (might be due to invalid IL or missing references) //IL_00d9: Unknown result type (might be due to invalid IL or missing references) //IL_00ef: Unknown result type (might be due to invalid IL or missing references) //IL_00f9: Expected O, but got Unknown gun.soundShotModifier = (SoundShotModifier)VanillaFlavour.RoundsResources["Demonic_Pact_SoundShotModifier"]; gun.soundImpactModifier = (SoundImpactModifier)VanillaFlavour.RoundsResources["Demonic_Pact_SoundImpactModifier"]; gun.attackSpeed = 0.025f; gun.ammo = 9; gun.dontAllowAutoFire = true; gun.objectsToSpawn = (ObjectsToSpawn[])(object)new ObjectsToSpawn[1] { new ObjectsToSpawn { effect = (GameObject)VanillaFlavour.RoundsResources["A_DemonicExplosion"], normalOffset = 0.1f, AddToProjectile = (GameObject)VanillaFlavour.RoundsResources["A_DemonSpark"], scaleStacks = true, scaleStackM = 0.7f, scaleFromDamage = 0.5f } }; gun.projectileColor = new Color(0.6471141f, 0.4575472f, 1f, 1f); statModifiers.AddObjectToPlayer = (GameObject)VanillaFlavour.RoundsResources["A_DemonicPact"]; gun.reloadTimeAdd = 0.25f; } public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats) { } protected override GameObject GetCardArt() { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Expected O, but got Unknown return (GameObject)VanillaFlavour.RoundsResources["C_DemonicPact"]; } protected override string GetDescription() { return "Shooting costs 10HP\nRemoves shooting cooldown"; } protected override Rarity GetRarity() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (Rarity)2; } protected override CardInfoStat[] GetStats() { return (CardInfoStat[])(object)new CardInfoStat[3] { Utils.CreateCardInfoStat("+9", "Bullets", CardInfoStatType.Positive, (SimpleAmount)0), Utils.CreateCardInfoStat("+2", "Splash DMG", CardInfoStatType.Positive, (SimpleAmount)1), Utils.CreateCardInfoStat("+0.25s", "Reload time", CardInfoStatType.Negative, (SimpleAmount)0) }; } protected override CardThemeColorType GetTheme() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (CardThemeColorType)4; } protected override string GetTitle() { return "Demonic pact"; } } [Card] public sealed class DrillAmmo : VanillaFlavourCard { public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block) { //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Expected O, but got Unknown //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Expected O, but got Unknown gun.objectsToSpawn = (ObjectsToSpawn[])(object)new ObjectsToSpawn[1] { new ObjectsToSpawn { AddToProjectile = (GameObject)VanillaFlavour.RoundsResources["A_DrillAmmo"], scaleStackM = 0.7f } }; gun.reloadTimeAdd = 0.25f; } public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats) { } protected override GameObject GetCardArt() { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Expected O, but got Unknown return (GameObject)VanillaFlavour.RoundsResources["C_DrillAmmo"]; } protected override string GetDescription() { return ""; } protected override Rarity GetRarity() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (Rarity)2; } protected override CardInfoStat[] GetStats() { return (CardInfoStat[])(object)new CardInfoStat[2] { Utils.CreateCardInfoStat("+7m", "Bullets drill through walls", CardInfoStatType.Positive, (SimpleAmount)0), Utils.CreateCardInfoStat("+0.25s", "Reload time", CardInfoStatType.Negative, (SimpleAmount)0) }; } protected override CardThemeColorType GetTheme() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (CardThemeColorType)1; } protected override string GetTitle() { return "Drill ammo"; } } [Card] public sealed class Echo : VanillaFlavourCard { public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block) { statModifiers.health = 1.3f; block.additionalBlocks = 1; } public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats) { } protected override GameObject GetCardArt() { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Expected O, but got Unknown return (GameObject)VanillaFlavour.RoundsResources["C_Echo"]; } protected override string GetDescription() { return "Blocking triggers another, delayed block"; } protected override Rarity GetRarity() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (Rarity)1; } protected override CardInfoStat[] GetStats() { return (CardInfoStat[])(object)new CardInfoStat[1] { Utils.CreateCardInfoStat("+30%", "HP", CardInfoStatType.Positive, (SimpleAmount)2) }; } protected override CardThemeColorType GetTheme() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (CardThemeColorType)0; } protected override string GetTitle() { return "Echo"; } } [Card] public sealed class Emp : VanillaFlavourCard { public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block) { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Expected O, but got Unknown statModifiers.AddObjectToPlayer = (GameObject)VanillaFlavour.RoundsResources["A_EMP"]; statModifiers.health = 1.3f; block.cdAdd = 0.25f; } public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats) { } protected override GameObject GetCardArt() { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Expected O, but got Unknown return (GameObject)VanillaFlavour.RoundsResources["C_EMP"]; } protected override string GetDescription() { return "Blocking spawns a ring of slowing projectiles"; } protected override Rarity GetRarity() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (Rarity)1; } protected override CardInfoStat[] GetStats() { return (CardInfoStat[])(object)new CardInfoStat[2] { Utils.CreateCardInfoStat("+30%", "HP", CardInfoStatType.Positive, (SimpleAmount)2), Utils.CreateCardInfoStat("+0.25s", "Block cooldown", CardInfoStatType.Negative, (SimpleAmount)0) }; } protected override CardThemeColorType GetTheme() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (CardThemeColorType)3; } protected override string GetTitle() { return "Emp"; } } [Card] public sealed class Empower : VanillaFlavourCard { public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block) { //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Expected O, but got Unknown gun.attackID = 0; statModifiers.AddObjectToPlayer = (GameObject)VanillaFlavour.RoundsResources["A_Empower"]; block.cdAdd = 0.25f; } public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats) { } protected override GameObject GetCardArt() { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Expected O, but got Unknown return (GameObject)VanillaFlavour.RoundsResources["C_Empower"]; } protected override string GetDescription() { return "Blocking increases the damage and speed of your next shot.\nThe shot also triggers any on block abilities where it lands."; } protected override Rarity GetRarity() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (Rarity)1; } protected override CardInfoStat[] GetStats() { return (CardInfoStat[])(object)new CardInfoStat[1] { Utils.CreateCardInfoStat("+0.25s", "Block cooldown", CardInfoStatType.Negative, (SimpleAmount)0) }; } protected override CardThemeColorType GetTheme() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (CardThemeColorType)3; } protected override string GetTitle() { return "Empower"; } } [Card] public sealed class ExplosiveBullet : VanillaFlavourCard { public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block) { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Expected O, but got Unknown //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Expected O, but got Unknown //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Expected O, but got Unknown //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Expected O, but got Unknown //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_009f: Unknown result type (might be due to invalid IL or missing references) //IL_00ab: Expected O, but got Unknown gun.soundShotModifier = (SoundShotModifier)VanillaFlavour.RoundsResources["Explosive_Bullet_SoundShotModifier"]; gun.soundImpactModifier = (SoundImpactModifier)VanillaFlavour.RoundsResources["Explosive_Bullet_SoundImpactModifier"]; gun.attackSpeed = 2f; gun.objectsToSpawn = (ObjectsToSpawn[])(object)new ObjectsToSpawn[1] { new ObjectsToSpawn { effect = (GameObject)VanillaFlavour.RoundsResources["A_Explosion"], normalOffset = 0.1f, AddToProjectile = (GameObject)VanillaFlavour.RoundsResources["A_ExplosionSpark"], scaleStacks = true, scaleStackM = 0.7f, scaleFromDamage = 0.5f } }; gun.reloadTimeAdd = 0.25f; } public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats) { } protected override GameObject GetCardArt() { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Expected O, but got Unknown return (GameObject)VanillaFlavour.RoundsResources["C_Explosive_Bullet"]; } protected override string GetDescription() { return "Bullet explodes on impact"; } protected override Rarity GetRarity() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (Rarity)1; } protected override CardInfoStat[] GetStats() { return (CardInfoStat[])(object)new CardInfoStat[2] { Utils.CreateCardInfoStat("-100%", "ATKSPD", CardInfoStatType.Negative, (SimpleAmount)6), Utils.CreateCardInfoStat("+0.25s", "Reload time", CardInfoStatType.Negative, (SimpleAmount)0) }; } protected override CardThemeColorType GetTheme() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (CardThemeColorType)0; } protected override string GetTitle() { return "Explosive bullet"; } } [Card] public sealed class FastBall : VanillaFlavourCard { public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block) { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Expected O, but got Unknown //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Expected O, but got Unknown //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Expected O, but got Unknown //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Expected O, but got Unknown gun.soundShotModifier = (SoundShotModifier)VanillaFlavour.RoundsResources["Quick_SoundShotModifier"]; gun.soundImpactModifier = (SoundImpactModifier)VanillaFlavour.RoundsResources["Quick_SoundImpactModifier"]; gun.attackSpeed = 1.5f; gun.projectileSpeed = 3.5f; gun.objectsToSpawn = (ObjectsToSpawn[])(object)new ObjectsToSpawn[1] { new ObjectsToSpawn { AddToProjectile = (GameObject)VanillaFlavour.RoundsResources["A_FastBall"], scaleStacks = true, scaleStackM = 0.3f } }; gun.reloadTimeAdd = 0.25f; } public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats) { } protected override GameObject GetCardArt() { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Expected O, but got Unknown return (GameObject)VanillaFlavour.RoundsResources["C_Fastballer"]; } protected override string GetDescription() { return ""; } protected override Rarity GetRarity() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (Rarity)0; } protected override CardInfoStat[] GetStats() { return (CardInfoStat[])(object)new CardInfoStat[3] { Utils.CreateCardInfoStat("+250%", "Bullet speed ", CardInfoStatType.Positive, (SimpleAmount)4), Utils.CreateCardInfoStat("-50%", "ATKSPD", CardInfoStatType.Negative, (SimpleAmount)6), Utils.CreateCardInfoStat("+0.25s", "Reload time", CardInfoStatType.Negative, (SimpleAmount)0) }; } protected override CardThemeColorType GetTheme() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (CardThemeColorType)1; } protected override string GetTitle() { return "Fast ball"; } } [Card] public sealed class FastForward : VanillaFlavourCard { public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block) { gun.reloadTime = 0.7f; gun.projectielSimulatonSpeed = 2f; } public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats) { } protected override GameObject GetCardArt() { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Expected O, but got Unknown return (GameObject)VanillaFlavour.RoundsResources["C_Fast Forwards"]; } protected override string GetDescription() { return "Bullets keep the default trajectory"; } protected override Rarity GetRarity() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (Rarity)0; } protected override CardInfoStat[] GetStats() { return (CardInfoStat[])(object)new CardInfoStat[2] { Utils.CreateCardInfoStat("+100%", "Projectile speed", CardInfoStatType.Positive, (SimpleAmount)3), Utils.CreateCardInfoStat("+30%", "Reload speed", CardInfoStatType.Positive, (SimpleAmount)0) }; } protected override CardThemeColorType GetTheme() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (CardThemeColorType)1; } protected override string GetTitle() { return "Fast forward"; } } [Card] public sealed class FrostSlam : VanillaFlavourCard { public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block) { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Expected O, but got Unknown statModifiers.AddObjectToPlayer = (GameObject)VanillaFlavour.RoundsResources["A_FrostSlam"]; statModifiers.health = 1.3f; block.cdAdd = 0.25f; } public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats) { } protected override GameObject GetCardArt() { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Expected O, but got Unknown return (GameObject)VanillaFlavour.RoundsResources["C_FrostSlam"]; } protected override string GetDescription() { return "Slows enemies around you when you block"; } protected override Rarity GetRarity() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (Rarity)0; } protected override CardInfoStat[] GetStats() { return (CardInfoStat[])(object)new CardInfoStat[2] { Utils.CreateCardInfoStat("+30%", "HP", CardInfoStatType.Positive, (SimpleAmount)2), Utils.CreateCardInfoStat("+0.25s", "Block cooldown", CardInfoStatType.Negative, (SimpleAmount)0) }; } protected override CardThemeColorType GetTheme() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (CardThemeColorType)7; } protected override string GetTitle() { return "Frost slam"; } } [Card] public sealed class Glasscannon : VanillaFlavourCard { public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block) { gun.damage = 2f; gun.reloadTimeAdd = 0.25f; statModifiers.health = 0.5f; } public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats) { } protected override GameObject GetCardArt() { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Expected O, but got Unknown return (GameObject)VanillaFlavour.RoundsResources["C_Glasscannon"]; } protected override string GetDescription() { return ""; } protected override Rarity GetRarity() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (Rarity)1; } protected override CardInfoStat[] GetStats() { return (CardInfoStat[])(object)new CardInfoStat[3] { Utils.CreateCardInfoStat("+100%", "DMG", CardInfoStatType.Positive, (SimpleAmount)3), Utils.CreateCardInfoStat("-100%", "HP", CardInfoStatType.Negative, (SimpleAmount)7), Utils.CreateCardInfoStat("+0.25s", "Reload time", CardInfoStatType.Negative, (SimpleAmount)0) }; } protected override CardThemeColorType GetTheme() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (CardThemeColorType)1; } protected override string GetTitle() { return "Glasscannon"; } } [Card] public sealed class Grow : VanillaFlavourCard { public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block) { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Expected O, but got Unknown //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Expected O, but got Unknown //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Expected O, but got Unknown gun.soundShotModifier = (SoundShotModifier)VanillaFlavour.RoundsResources["Grow_SoundShotModifier"]; gun.objectsToSpawn = (ObjectsToSpawn[])(object)new ObjectsToSpawn[1] { new ObjectsToSpawn { AddToProjectile = (GameObject)VanillaFlavour.RoundsResources["A_Grow"], scaleStacks = true, scaleStackM = 1f } }; gun.reloadTimeAdd = 0.25f; } public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats) { } protected override GameObject GetCardArt() { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Expected O, but got Unknown return (GameObject)VanillaFlavour.RoundsResources["C_Grow"]; } protected override string GetDescription() { return "Bullets gets more damage over time when travelling"; } protected override Rarity GetRarity() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (Rarity)1; } protected override CardInfoStat[] GetStats() { return (CardInfoStat[])(object)new CardInfoStat[1] { Utils.CreateCardInfoStat("+0.25s", "Reload time", CardInfoStatType.Negative, (SimpleAmount)0) }; } protected override CardThemeColorType GetTheme() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (CardThemeColorType)1; } protected override string GetTitle() { return "Grow"; } } [Card] public sealed class HealingField : VanillaFlavourCard { public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block) { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Expected O, but got Unknown statModifiers.AddObjectToPlayer = (GameObject)VanillaFlavour.RoundsResources["A_Healing Field"]; statModifiers.health = 1.5f; block.cdAdd = 0.25f; } public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats) { } protected override GameObject GetCardArt() { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Expected O, but got Unknown return (GameObject)VanillaFlavour.RoundsResources["C_HealingField"]; } protected override string GetDescription() { return "Blocking creates a healing field"; } protected override Rarity GetRarity() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (Rarity)0; } protected override CardInfoStat[] GetStats() { return (CardInfoStat[])(object)new CardInfoStat[2] { Utils.CreateCardInfoStat("+50%", "HP", CardInfoStatType.Positive, (SimpleAmount)2), Utils.CreateCardInfoStat("+0.25s", "Block cooldown", CardInfoStatType.Negative, (SimpleAmount)0) }; } protected override CardThemeColorType GetTheme() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (CardThemeColorType)6; } protected override string GetTitle() { return "Healing field"; } } [Card] public sealed class Homing : VanillaFlavourCard { public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block) { //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Expected O, but got Unknown //IL_0061: Expected O, but got Unknown gun.damage = 0.75f; gun.attackSpeed = 1.5f; gun.projectileSpeed = 0.7f; gun.reloadTimeAdd = 0.25f; gun.gravity = 0.5f; gun.objectsToSpawn = (ObjectsToSpawn[])(object)new ObjectsToSpawn[1] { new ObjectsToSpawn { AddToProjectile = (GameObject)VanillaFlavour.RoundsResources["A_Homing"] } }; } public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats) { } protected override GameObject GetCardArt() { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Expected O, but got Unknown return (GameObject)VanillaFlavour.RoundsResources["C_Homing"]; } protected override string GetDescription() { return "Bullets home towards visible targets"; } protected override Rarity GetRarity() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (Rarity)1; } protected override CardInfoStat[] GetStats() { return (CardInfoStat[])(object)new CardInfoStat[3] { Utils.CreateCardInfoStat("-25%", "DMG", CardInfoStatType.Negative, (SimpleAmount)6), Utils.CreateCardInfoStat("-50%", "ATKSPD", CardInfoStatType.Negative, (SimpleAmount)6), Utils.CreateCardInfoStat("+0.25s", "Reload time", CardInfoStatType.Negative, (SimpleAmount)0) }; } protected override CardThemeColorType GetTheme() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (CardThemeColorType)3; } protected override string GetTitle() { return "Homing"; } } [Card] public sealed class Huge : VanillaFlavourCard { public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block) { statModifiers.health = 1.8f; } public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats) { } protected override GameObject GetCardArt() { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Expected O, but got Unknown return (GameObject)VanillaFlavour.RoundsResources["C_Huge"]; } protected override string GetDescription() { return ""; } protected override Rarity GetRarity() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (Rarity)0; } protected override CardInfoStat[] GetStats() { return (CardInfoStat[])(object)new CardInfoStat[1] { Utils.CreateCardInfoStat("+80%", "HP", CardInfoStatType.Positive, (SimpleAmount)3) }; } protected override CardThemeColorType GetTheme() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (CardThemeColorType)2; } protected override string GetTitle() { return "Huge"; } } [Card] public sealed class Implode : VanillaFlavourCard { public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block) { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Expected O, but got Unknown statModifiers.AddObjectToPlayer = (GameObject)VanillaFlavour.CustomResources["A_Implode"]; statModifiers.health = 1.3f; block.cdAdd = 0.25f; } public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats) { } protected override GameObject GetCardArt() { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Expected O, but got Unknown return (GameObject)VanillaFlavour.RoundsResources["C_Implode 1"]; } protected override string GetDescription() { return "Deal 10% of your max HP and pull enemies towards you when you block"; } protected override Rarity GetRarity() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (Rarity)1; } protected override CardInfoStat[] GetStats() { return (CardInfoStat[])(object)new CardInfoStat[2] { Utils.CreateCardInfoStat("+30%", "HP", CardInfoStatType.Positive, (SimpleAmount)2), Utils.CreateCardInfoStat("+0.25s", "Block cooldown", CardInfoStatType.Negative, (SimpleAmount)0) }; } protected override CardThemeColorType GetTheme() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (CardThemeColorType)3; } protected override string GetTitle() { return "Implode"; } } [Card] public sealed class Leach : VanillaFlavourCard { public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block) { statModifiers.health = 1.3f; statModifiers.lifeSteal = 0.75f; } public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats) { } protected override GameObject GetCardArt() { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Expected O, but got Unknown return (GameObject)VanillaFlavour.RoundsResources["C_Leach"]; } protected override string GetDescription() { return ""; } protected override Rarity GetRarity() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (Rarity)0; } protected override CardInfoStat[] GetStats() { return (CardInfoStat[])(object)new CardInfoStat[2] { Utils.CreateCardInfoStat("+75%", "Life steal", CardInfoStatType.Positive, (SimpleAmount)3), Utils.CreateCardInfoStat("+30%", "HP", CardInfoStatType.Positive, (SimpleAmount)2) }; } protected override CardThemeColorType GetTheme() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (CardThemeColorType)2; } protected override string GetTitle() { return "Leach"; } } [Card] public sealed class Lifestealer : VanillaFlavourCard { public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block) { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Expected O, but got Unknown statModifiers.AddObjectToPlayer = (GameObject)VanillaFlavour.RoundsResources["A_Lifestealer"]; statModifiers.health = 1.25f; } public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats) { } protected override GameObject GetCardArt() { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Expected O, but got Unknown return (GameObject)VanillaFlavour.RoundsResources["C_Lifestealer"]; } protected override string GetDescription() { return "Steal hp from your opponent when near "; } protected override Rarity GetRarity() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (Rarity)2; } protected override CardInfoStat[] GetStats() { return (CardInfoStat[])(object)new CardInfoStat[1] { Utils.CreateCardInfoStat("+25%", "HP", CardInfoStatType.Positive, (SimpleAmount)1) }; } protected override CardThemeColorType GetTheme() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (CardThemeColorType)4; } protected override string GetTitle() { return "Lifestealer"; } } [Card] public sealed class Mayhem : VanillaFlavourCard { public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block) { //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Expected O, but got Unknown //IL_0052: Expected O, but got Unknown gun.damage = 0.85f; gun.reloadTimeAdd = 0.5f; gun.overheatMultiplier = 0.5f; gun.reflects = 5; gun.objectsToSpawn = (ObjectsToSpawn[])(object)new ObjectsToSpawn[1] { new ObjectsToSpawn { AddToProjectile = (GameObject)VanillaFlavour.RoundsResources["A_ScreenEdge"] } }; gun.attackID = 0; } public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats) { } protected override GameObject GetCardArt() { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Expected O, but got Unknown return (GameObject)VanillaFlavour.RoundsResources["C_Mayhem"]; } protected override string GetDescription() { return ""; } protected override Rarity GetRarity() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (Rarity)1; } protected override CardInfoStat[] GetStats() { return (CardInfoStat[])(object)new CardInfoStat[3] { Utils.CreateCardInfoStat("+5", "Bullet bounces", CardInfoStatType.Positive, (SimpleAmount)0), Utils.CreateCardInfoStat("-15%", "DMG", CardInfoStatType.Negative, (SimpleAmount)5), Utils.CreateCardInfoStat("+0.5s", "Reload time", CardInfoStatType.Negative, (SimpleAmount)0) }; } protected override CardThemeColorType GetTheme() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (CardThemeColorType)0; } protected override string GetTitle() { return "Mayhem"; } } [Card] public sealed class Overpower : VanillaFlavourCard { public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block) { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Expected O, but got Unknown statModifiers.AddObjectToPlayer = (GameObject)VanillaFlavour.RoundsResources["A_OverPower"]; statModifiers.health = 1.3f; block.cdAdd = 0.25f; } public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats) { } protected override GameObject GetCardArt() { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Expected O, but got Unknown return (GameObject)VanillaFlavour.RoundsResources["C_Overpower"]; } protected override string GetDescription() { return "Deal 15% of your max HP to enemies around you when you block"; } protected override Rarity GetRarity() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (Rarity)1; } protected override CardInfoStat[] GetStats() { return (CardInfoStat[])(object)new CardInfoStat[2] { Utils.CreateCardInfoStat("+30%", "HP", CardInfoStatType.Positive, (SimpleAmount)2), Utils.CreateCardInfoStat("+0.25s", "Block cooldown", CardInfoStatType.Negative, (SimpleAmount)0) }; } protected override CardThemeColorType GetTheme() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (CardThemeColorType)0; } protected override string GetTitle() { return "Overpower"; } } [Card] public sealed class Parasite : VanillaFlavourCard { public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block) { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Expected O, but got Unknown //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Expected O, but got Unknown //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Expected O, but got Unknown //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Expected O, but got Unknown //IL_00a4: Unknown result type (might be due to invalid IL or missing references) //IL_00a9: Unknown result type (might be due to invalid IL or missing references) gun.soundShotModifier = (SoundShotModifier)VanillaFlavour.RoundsResources["Parasite_SoundShotModifier"]; gun.soundImpactModifier = (SoundImpactModifier)VanillaFlavour.RoundsResources["Parasite_SoundImpactModifier"]; gun.damage = 1.25f; gun.reloadTimeAdd = 0.25f; gun.objectsToSpawn = (ObjectsToSpawn[])(object)new ObjectsToSpawn[1] { new ObjectsToSpawn { AddToProjectile = (GameObject)VanillaFlavour.RoundsResources["A_Parasite"], scaleStackM = 0.7f, scaleFromDamage = 1f } }; gun.projectileColor = new Color(0.5928641f, 0.1254902f, 1f, 1f); statModifiers.health = 1.25f; statModifiers.lifeSteal = 0.5f; } public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats) { } protected override GameObject GetCardArt() { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Expected O, but got Unknown return (GameObject)VanillaFlavour.RoundsResources["C_Parasite"]; } protected override string GetDescription() { return "Bullets deal damage over 5 seconds"; } protected override Rarity GetRarity() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (Rarity)1; } protected override CardInfoStat[] GetStats() { return (CardInfoStat[])(object)new CardInfoStat[4] { Utils.CreateCardInfoStat("+50%", "Life steal", CardInfoStatType.Positive, (SimpleAmount)2), Utils.CreateCardInfoStat("+25%", "HP", CardInfoStatType.Positive, (SimpleAmount)2), Utils.CreateCardInfoStat("+25%", "DMG", CardInfoStatType.Positive, (SimpleAmount)2), Utils.CreateCardInfoStat("+0.25s", "Reload time", CardInfoStatType.Negative, (SimpleAmount)0) }; } protected override CardThemeColorType GetTheme() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (CardThemeColorType)4; } protected override string GetTitle() { return "Parasite"; } } [Card] public sealed class Phoenix : VanillaFlavourCard { public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block) { statModifiers.health = 0.65f; statModifiers.respawns = 1; } public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats) { } protected override GameObject GetCardArt() { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Expected O, but got Unknown return (GameObject)VanillaFlavour.RoundsResources["C_Phoenix"]; } protected override string GetDescription() { return "Respawn once on death"; } protected override Rarity GetRarity() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (Rarity)2; } protected override CardInfoStat[] GetStats() { return (CardInfoStat[])(object)new CardInfoStat[1] { Utils.CreateCardInfoStat("-35%", "HP", CardInfoStatType.Negative, (SimpleAmount)6) }; } protected override CardThemeColorType GetTheme() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (CardThemeColorType)2; } protected override string GetTitle() { return "Phoenix"; } } [Card] public sealed class PoisonBullets : VanillaFlavourCard { public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block) { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Expected O, but got Unknown //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Expected O, but got Unknown //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Expected O, but got Unknown //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Unknown result type (might be due to invalid IL or missing references) //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_0098: Expected O, but got Unknown //IL_00b2: Unknown result type (might be due to invalid IL or missing references) //IL_00b7: Unknown result type (might be due to invalid IL or missing references) gun.soundShotModifier = (SoundShotModifier)VanillaFlavour.RoundsResources["Poison_SoundShotModifier"]; gun.soundImpactModifier = (SoundImpactModifier)VanillaFlavour.RoundsResources["Poison_SoundImpactModifier"]; gun.damage = 1.7f; gun.reloadTime = 0.7f; gun.ammo = -1; gun.objectsToSpawn = (ObjectsToSpawn[])(object)new ObjectsToSpawn[1] { new ObjectsToSpawn { AddToProjectile = (GameObject)VanillaFlavour.RoundsResources["A_Poison"], scaleStacks = true, scaleStackM = 0.7f, scaleFromDamage = 1f } }; gun.projectileColor = new Color(0.5842636f, 1f, 0.1254902f, 1f); } public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats) { } protected override GameObject GetCardArt() { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Expected O, but got Unknown return (GameObject)VanillaFlavour.RoundsResources["C_PoisonBullet"]; } protected override string GetDescription() { return "Bullets deal damage over 3 seconds"; } protected override Rarity GetRarity() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (Rarity)1; } protected override CardInfoStat[] GetStats() { return (CardInfoStat[])(object)new CardInfoStat[3] { Utils.CreateCardInfoStat("+70%", "DMG", CardInfoStatType.Positive, (SimpleAmount)2), Utils.CreateCardInfoStat("+30%", "Reload speed", CardInfoStatType.Positive, (SimpleAmount)2), Utils.CreateCardInfoStat("-1", "Bullet", CardInfoStatType.Negative, (SimpleAmount)0) }; } protected override CardThemeColorType GetTheme() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (CardThemeColorType)5; } protected override string GetTitle() { return "Poison bullets"; } } [Card] public sealed class PristinePerseverence : VanillaFlavourCard { public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block) { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Expected O, but got Unknown statModifiers.AddObjectToPlayer = (GameObject)VanillaFlavour.RoundsResources["A_PristinePerseverence"]; } public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats) { } protected override GameObject GetCardArt() { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Expected O, but got Unknown return (GameObject)VanillaFlavour.RoundsResources["C_Pristince_Perserverence"]; } protected override string GetDescription() { return "+400% HP when above 90% HP"; } protected override Rarity GetRarity() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (Rarity)2; } protected override CardInfoStat[] GetStats() { return (CardInfoStat[])(object)new CardInfoStat[0]; } protected override CardThemeColorType GetTheme() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (CardThemeColorType)2; } protected override string GetTitle() { return "Pristine perseverence"; } } [Card] public sealed class QuickReload : VanillaFlavourCard { public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block) { gun.reloadTime = 0.5f; } public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats) { } protected override GameObject GetCardArt() { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Expected O, but got Unknown return (GameObject)VanillaFlavour.RoundsResources["C_QuickReload"]; } protected override string GetDescription() { return ""; } protected override Rarity GetRarity() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (Rarity)0; } protected override CardInfoStat[] GetStats() { return (CardInfoStat[])(object)new CardInfoStat[1] { Utils.CreateCardInfoStat("-50%", "Reload time", CardInfoStatType.Positive, (SimpleAmount)6) }; } protected override CardThemeColorType GetTheme() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (CardThemeColorType)1; } protected override string GetTitle() { return "Quick reload"; } } [Card] public sealed class QuickShot : VanillaFlavourCard { public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block) { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Expected O, but got Unknown //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Expected O, but got Unknown //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Expected O, but got Unknown //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Expected O, but got Unknown gun.soundShotModifier = (SoundShotModifier)VanillaFlavour.RoundsResources["Quick_SoundShotModifier"]; gun.soundImpactModifier = (SoundImpactModifier)VanillaFlavour.RoundsResources["Quick_SoundImpactModifier"]; gun.projectileSpeed = 2.5f; gun.objectsToSpawn = (ObjectsToSpawn[])(object)new ObjectsToSpawn[1] { new ObjectsToSpawn { AddToProjectile = (GameObject)VanillaFlavour.RoundsResources["A_Quickshot"], scaleStacks = true, scaleStackM = 0.3f } }; gun.reloadTimeAdd = 0.25f; } public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats) { } protected override GameObject GetCardArt() { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Expected O, but got Unknown return (GameObject)VanillaFlavour.RoundsResources["C_QuickShot"]; } protected override string GetDescription() { return ""; } protected override Rarity GetRarity() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (Rarity)0; } protected override CardInfoStat[] GetStats() { return (CardInfoStat[])(object)new CardInfoStat[2] { Utils.CreateCardInfoStat("+150%", "Bullet speed", CardInfoStatType.Positive, (SimpleAmount)3), Utils.CreateCardInfoStat("+0.25s", "Reload time", CardInfoStatType.Negative, (SimpleAmount)0) }; } protected override CardThemeColorType GetTheme() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (CardThemeColorType)1; } protected override string GetTitle() { return "Quick shot"; } } [Card] public sealed class RadarShot : VanillaFlavourCard { public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block) { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Expected O, but got Unknown statModifiers.AddObjectToPlayer = (GameObject)VanillaFlavour.RoundsResources["A_Radar"]; statModifiers.health = 1.3f; block.cdAdd = 0.25f; } public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats) { } protected override GameObject GetCardArt() { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Expected O, but got Unknown return (GameObject)VanillaFlavour.RoundsResources["C_Radarshot"]; } protected override string GetDescription() { return "Blocking scans the area for enemies. You automatically shoot any enemy found."; } protected override Rarity GetRarity() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (Rarity)1; } protected override CardInfoStat[] GetStats() { return (CardInfoStat[])(object)new CardInfoStat[2] { Utils.CreateCardInfoStat("+30%", "HP", CardInfoStatType.Positive, (SimpleAmount)2), Utils.CreateCardInfoStat("+0.25s", "Block cooldown", CardInfoStatType.Negative, (SimpleAmount)0) }; } protected override CardThemeColorType GetTheme() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (CardThemeColorType)3; } protected override string GetTitle() { return "Radar shot"; } } [Card] public sealed class Radiance : VanillaFlavourCard { public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block) { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Expected O, but got Unknown statModifiers.AddObjectToPlayer = (GameObject)VanillaFlavour.RoundsResources["A_Radiance"]; statModifiers.health = 1.3f; } public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats) { } protected override GameObject GetCardArt() { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Expected O, but got Unknown return (GameObject)VanillaFlavour.RoundsResources["C_Radiance"]; } protected override string GetDescription() { return "Spawn damaging sun waves when reloading.\nThe rate increases during the reload sequence."; } protected override Rarity GetRarity() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (Rarity)2; } protected override CardInfoStat[] GetStats() { return (CardInfoStat[])(object)new CardInfoStat[1] { Utils.CreateCardInfoStat("+30%", "HP", CardInfoStatType.Positive, (SimpleAmount)2) }; } protected override CardThemeColorType GetTheme() { //IL_0002: Unknown result type (might be due