Decompiled source of VanillaFlavour v1.2.0

plugins\VanillaFlavour.dll

Decompiled 12 months ago
using System;
using System.CodeDom.Compiler;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using Photon.Pun;
using Sonigon;
using SoundImplementation;
using UnboundLib.Cards;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("0.0.0.0")]
internal class ThisAssembly
{
	[GeneratedCode("ThisAssembly.Project", "1.0.0")]
	[CompilerGenerated]
	public static class Project
	{
		public const string RootNamespace = "VanillaFlavour";

		public const string AssemblyName = "VanillaFlavour";

		public const string TargetFrameworkVersion = "v4.7.2";

		public const string TargetFrameworkIdentifier = ".NETFramework";

		public const string TargetFrameworkMoniker = ".NETFramework,Version=v4.7.2";

		public const string Version = "1.2.0";
	}
}
namespace VanillaFlavour;

[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
public sealed class CardAttribute : Attribute
{
}
public enum CardInfoStatType
{
	Positive,
	Negative
}
public class CustomBounceEffectRetarget : BounceEffect
{
	private const float Range = 8f;

	[SerializeField]
	private SoundEvent _soundTargetBounceTargetPlayer = null;

	private MoveTransform _move;

	private PhotonView _view;

	private void Start()
	{
		_view = ((Component)this).GetComponentInParent<PhotonView>();
		_move = ((Component)this).GetComponentInParent<MoveTransform>();
		((Component)this).GetComponentInParent<ChildRPC>().childRPCsVector2.Add("TargetBounce", SetNewVel);
		((Component)this).GetComponentInParent<ChildRPC>().childRPCsInt.Add("TargetBounceLine", DrawLineTo);
	}

	public override void DoBounce(HitInfo hit)
	{
		((MonoBehaviour)this).StartCoroutine(DelayMove(hit));
	}

	private void SetNewVel(Vector2 newVel)
	{
		//IL_0014: Unknown result type (might be due to invalid IL or missing references)
		//IL_0015: Unknown result type (might be due to invalid IL or missing references)
		//IL_001a: Unknown result type (might be due to invalid IL or missing references)
		((Behaviour)_move).enabled = true;
		_move.velocity = Vector2.op_Implicit(newVel);
	}

	private Player FindTarget(HitInfo hit)
	{
		//IL_0007: Unknown result type (might be due to invalid IL or missing references)
		//IL_000c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0012: Unknown result type (might be due to invalid IL or missing references)
		//IL_001c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0021: Unknown result type (might be due to invalid IL or missing references)
		//IL_0026: Unknown result type (might be due to invalid IL or missing references)
		//IL_0062: Unknown result type (might be due to invalid IL or missing references)
		//IL_006f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0080: Unknown result type (might be due to invalid IL or missing references)
		Vector2 val = Vector2.op_Implicit(((Component)this).transform.position) + hit.normal * 0.1f;
		Player result = null;
		float num = float.PositiveInfinity;
		foreach (Player player in PlayerManager.instance.players)
		{
			if (!player.data.dead)
			{
				float num2 = Vector2.Distance(val, player.data.playerVel.position);
				if (PlayerManager.instance.CanSeePlayer(val, player).canSee && num2 < num && num2 <= 8f)
				{
					num = num2;
					result = player;
				}
			}
		}
		return result;
	}

	private IEnumerator DelayMove(HitInfo hit)
	{
		Player targetPlayer = FindTarget(hit);
		if (Object.op_Implicit((Object)(object)targetPlayer) && _view.IsMine)
		{
			((Component)this).GetComponentInParent<ChildRPC>().CallFunction("TargetBounceLine", targetPlayer.playerID);
		}
		((Behaviour)_move).enabled = false;
		if (Object.op_Implicit((Object)(object)hit.rigidbody))
		{
			((Component)_move).GetComponent<RayCastTrail>().IgnoreRigFor(hit.rigidbody, 0.5f);
		}
		yield return (object)new WaitForSeconds(0.1f);
		if (_view.IsMine)
		{
			ActuallyDoBounce(targetPlayer?.playerID ?? (-1));
		}
	}

	private void ActuallyDoBounce(int playerId)
	{
		//IL_006b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0070: Unknown result type (might be due to invalid IL or missing references)
		//IL_007d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0082: Unknown result type (might be due to invalid IL or missing references)
		//IL_0087: Unknown result type (might be due to invalid IL or missing references)
		//IL_008e: Unknown result type (might be due to invalid IL or missing references)
		//IL_008f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0095: Unknown result type (might be due to invalid IL or missing references)
		//IL_009a: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
		//IL_00af: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
		//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
		//IL_00df: Unknown result type (might be due to invalid IL or missing references)
		//IL_004b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0050: Unknown result type (might be due to invalid IL or missing references)
		Player val = ((IEnumerable<Player>)PlayerManager.instance.players).FirstOrDefault((Func<Player, bool>)((Player p) => p.playerID == playerId));
		if (!Object.op_Implicit((Object)(object)val))
		{
			((Component)this).GetComponentInParent<ChildRPC>().CallFunction("TargetBounce", Vector2.op_Implicit(_move.velocity));
			return;
		}
		Vector2 position = val.data.playerVel.position;
		float upwardsCompensation = _move.GetUpwardsCompensation(Vector2.op_Implicit(((Component)this).transform.position), position);
		Vector2 val2 = position + Vector2.up * upwardsCompensation - Vector2.op_Implicit(((Component)this).transform.position);
		Vector2 val3 = ((Vector2)(ref val2)).normalized * ((Vector3)(ref _move.velocity)).magnitude;
		((Component)this).GetComponentInParent<ChildRPC>().CallFunction("TargetBounce", val3);
		SoundManager.Instance.PlayAtPosition(_soundTargetBounceTargetPlayer, SoundManager.Instance.GetTransform(), ((Component)this).transform);
	}

	private void DrawLineTo(int playerId)
	{
		//IL_003d: Unknown result type (might be due to invalid IL or missing references)
		Player val = ((IEnumerable<Player>)PlayerManager.instance.players).FirstOrDefault((Func<Player, bool>)((Player p) => p.playerID == playerId));
		if (Object.op_Implicit((Object)(object)val))
		{
			((MonoBehaviour)this).StartCoroutine(DrawLine(((Component)val).transform.position));
		}
	}

	private IEnumerator DrawLine(Vector3 position)
	{
		//IL_000e: Unknown result type (might be due to invalid IL or missing references)
		//IL_000f: Unknown result type (might be due to invalid IL or missing references)
		LineEffect line = ((Component)this).GetComponentInChildren<LineEffect>(true);
		line.StartDraw();
		while (Object.op_Implicit((Object)(object)line))
		{
			line.DrawLine(((Component)this).transform.position, position);
			yield return null;
		}
	}
}
public class CustomImplosion : MonoBehaviour
{
	[SerializeField]
	private float _force = 0f;

	[SerializeField]
	private float _drag = 0f;

	[SerializeField]
	private float _time = 0f;

	[SerializeField]
	private float _clampDist = 0f;

	[SerializeField]
	private float _dmgPer100Hp = 0f;

	private void Start()
	{
		//IL_0035: Unknown result type (might be due to invalid IL or missing references)
		//IL_0052: Unknown result type (might be due to invalid IL or missing references)
		Explosion component = ((Component)this).GetComponent<Explosion>();
		component.HitTargetAction = (Action<Damagable, float>)Delegate.Combine(component.HitTargetAction, new Action<Damagable, float>(HitTarget));
		_clampDist *= ((Component)this).transform.localScale.x;
		_force *= ((Component)this).transform.localScale.x;
	}

	public void HitTarget(Damagable damageable, float distance)
	{
		//IL_0045: Unknown result type (might be due to invalid IL or missing references)
		//IL_0052: Unknown result type (might be due to invalid IL or missing references)
		//IL_0058: Unknown result type (might be due to invalid IL or missing references)
		//IL_0063: Unknown result type (might be due to invalid IL or missing references)
		//IL_0068: Unknown result type (might be due to invalid IL or missing references)
		//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
		SpawnedAttack component = ((Component)this).GetComponent<SpawnedAttack>();
		if (component.IsMine())
		{
			HealthHandler component2 = ((Component)damageable).GetComponent<HealthHandler>();
			float num = component.spawner.data.maxHealth * _dmgPer100Hp * 0.01f * ((Component)this).transform.localScale.x;
			((Damagable)component2).CallTakeDamage(Vector2.up * num, Vector2.op_Implicit(((Component)this).transform.position), (GameObject)null, component.spawner, true);
			((Component)component2).GetComponent<PhotonView>().RPC("RPCA_SendForceTowardsPointOverTime", (RpcTarget)0, new object[8]
			{
				_force,
				_drag,
				_clampDist,
				Vector2.op_Implicit(((Component)this).transform.position),
				_time,
				0,
				false,
				false
			});
		}
	}
}
[Card]
public sealed class RapidFire : VanillaFlavourCard
{
	public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
	{
		gun.attackSpeed = 0.5f;
	}

	public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
	{
	}

	protected override GameObject GetCardArt()
	{
		//IL_0010: Unknown result type (might be due to invalid IL or missing references)
		//IL_0016: Expected O, but got Unknown
		return (GameObject)VanillaFlavour.CustomResources["C_RapidFire"];
	}

	protected override string GetDescription()
	{
		return "";
	}

	protected override Rarity GetRarity()
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		return (Rarity)1;
	}

	protected override CardInfoStat[] GetStats()
	{
		return (CardInfoStat[])(object)new CardInfoStat[1] { Utils.CreateCardInfoStat("+100%", "ATKSPD", CardInfoStatType.Positive, (SimpleAmount)3) };
	}

	protected override CardThemeColorType GetTheme()
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		return (CardThemeColorType)1;
	}

	protected override string GetTitle()
	{
		return "Rapid fire";
	}
}
public abstract class VanillaFlavourCard : CustomCard
{
	public override string GetModName()
	{
		return "Vanilla Flavour";
	}
}
[Card]
public sealed class AbyssalCountdown : VanillaFlavourCard
{
	public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
	{
		//IL_0012: Unknown result type (might be due to invalid IL or missing references)
		//IL_001c: Expected O, but got Unknown
		statModifiers.AddObjectToPlayer = (GameObject)VanillaFlavour.RoundsResources["A_AbyssalCountdown"];
	}

	public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
	{
	}

	protected override GameObject GetCardArt()
	{
		//IL_0010: Unknown result type (might be due to invalid IL or missing references)
		//IL_0016: Expected O, but got Unknown
		return (GameObject)VanillaFlavour.RoundsResources["C_Abyssal"];
	}

	protected override string GetDescription()
	{
		return "Stand still to summon dark powers";
	}

	protected override Rarity GetRarity()
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		return (Rarity)2;
	}

	protected override CardInfoStat[] GetStats()
	{
		return (CardInfoStat[])(object)new CardInfoStat[0];
	}

	protected override CardThemeColorType GetTheme()
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		return (CardThemeColorType)4;
	}

	protected override string GetTitle()
	{
		return "Abyssal countdown";
	}
}
[Card]
public sealed class Barrage : VanillaFlavourCard
{
	public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
	{
		gun.damage = 0.3f;
		gun.ammo = 5;
		gun.numberOfProjectiles = 4;
		gun.spread = 0.13f;
		gun.reloadTimeAdd = 0.25f;
	}

	public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
	{
	}

	protected override GameObject GetCardArt()
	{
		//IL_0010: Unknown result type (might be due to invalid IL or missing references)
		//IL_0016: Expected O, but got Unknown
		return (GameObject)VanillaFlavour.RoundsResources["C_Barrage"];
	}

	protected override string GetDescription()
	{
		return "Fire many bullets at the same time";
	}

	protected override Rarity GetRarity()
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		return (Rarity)1;
	}

	protected override CardInfoStat[] GetStats()
	{
		return (CardInfoStat[])(object)new CardInfoStat[4]
		{
			Utils.CreateCardInfoStat("+4", "Bullets", CardInfoStatType.Positive, (SimpleAmount)0),
			Utils.CreateCardInfoStat("+5", "Ammo", CardInfoStatType.Positive, (SimpleAmount)0),
			Utils.CreateCardInfoStat("-70%", "DMG", CardInfoStatType.Negative, (SimpleAmount)7),
			Utils.CreateCardInfoStat("+0.25s", "Reload time", CardInfoStatType.Negative, (SimpleAmount)0)
		};
	}

	protected override CardThemeColorType GetTheme()
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		return (CardThemeColorType)1;
	}

	protected override string GetTitle()
	{
		return "Barrage";
	}
}
[Card]
public sealed class BigBullet : VanillaFlavourCard
{
	public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
	{
		//IL_0011: Unknown result type (might be due to invalid IL or missing references)
		//IL_001b: Expected O, but got Unknown
		//IL_002b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0035: Expected O, but got Unknown
		//IL_0054: Unknown result type (might be due to invalid IL or missing references)
		//IL_0059: Unknown result type (might be due to invalid IL or missing references)
		//IL_0069: Unknown result type (might be due to invalid IL or missing references)
		//IL_0073: Expected O, but got Unknown
		//IL_0073: Unknown result type (might be due to invalid IL or missing references)
		//IL_007a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0086: Expected O, but got Unknown
		gun.soundShotModifier = (SoundShotModifier)VanillaFlavour.RoundsResources["Big_Bullet_SoundShotModifier"];
		gun.soundImpactModifier = (SoundImpactModifier)VanillaFlavour.RoundsResources["Big_Bullet_SoundImpactModifier"];
		gun.size = 0.5f;
		gun.reloadTimeAdd = 0.25f;
		gun.objectsToSpawn = (ObjectsToSpawn[])(object)new ObjectsToSpawn[1]
		{
			new ObjectsToSpawn
			{
				AddToProjectile = (GameObject)VanillaFlavour.RoundsResources["E_BigBullet"],
				scaleStacks = true,
				scaleStackM = 0f
			}
		};
	}

	public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
	{
	}

	protected override GameObject GetCardArt()
	{
		//IL_0010: Unknown result type (might be due to invalid IL or missing references)
		//IL_0016: Expected O, but got Unknown
		return (GameObject)VanillaFlavour.RoundsResources["C_BigBullet"];
	}

	protected override string GetDescription()
	{
		return "Bigger bullets";
	}

	protected override Rarity GetRarity()
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		return (Rarity)0;
	}

	protected override CardInfoStat[] GetStats()
	{
		return (CardInfoStat[])(object)new CardInfoStat[1] { Utils.CreateCardInfoStat("+0.25s", "Reload time", CardInfoStatType.Negative, (SimpleAmount)0) };
	}

	protected override CardThemeColorType GetTheme()
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		return (CardThemeColorType)1;
	}

	protected override string GetTitle()
	{
		return "Big bullet";
	}
}
[Card]
public sealed class BombsAway : VanillaFlavourCard
{
	public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
	{
		//IL_0012: Unknown result type (might be due to invalid IL or missing references)
		//IL_001c: Expected O, but got Unknown
		statModifiers.AddObjectToPlayer = (GameObject)VanillaFlavour.RoundsResources["A_BombsAway"];
		statModifiers.health = 1.3f;
		block.cdAdd = 0.25f;
	}

	public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
	{
	}

	protected override GameObject GetCardArt()
	{
		//IL_0010: Unknown result type (might be due to invalid IL or missing references)
		//IL_0016: Expected O, but got Unknown
		return (GameObject)VanillaFlavour.RoundsResources["C_BombsAway"];
	}

	protected override string GetDescription()
	{
		return "Spawn a bunch of small bombs around you when you block";
	}

	protected override Rarity GetRarity()
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		return (Rarity)1;
	}

	protected override CardInfoStat[] GetStats()
	{
		return (CardInfoStat[])(object)new CardInfoStat[2]
		{
			Utils.CreateCardInfoStat("+30%", "HP", CardInfoStatType.Positive, (SimpleAmount)2),
			Utils.CreateCardInfoStat("+0.25s", "Block cooldown", CardInfoStatType.Negative, (SimpleAmount)0)
		};
	}

	protected override CardThemeColorType GetTheme()
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		return (CardThemeColorType)0;
	}

	protected override string GetTitle()
	{
		return "Bombs away";
	}
}
[Card]
public sealed class Bouncy : VanillaFlavourCard
{
	public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
	{
		//IL_0032: Unknown result type (might be due to invalid IL or missing references)
		//IL_0037: Unknown result type (might be due to invalid IL or missing references)
		//IL_0047: Unknown result type (might be due to invalid IL or missing references)
		//IL_0051: Expected O, but got Unknown
		//IL_0052: Expected O, but got Unknown
		gun.damage = 1.25f;
		gun.overheatMultiplier = 0.2f;
		gun.reflects = 2;
		gun.reloadTimeAdd = 0.25f;
		gun.objectsToSpawn = (ObjectsToSpawn[])(object)new ObjectsToSpawn[1]
		{
			new ObjectsToSpawn
			{
				AddToProjectile = (GameObject)VanillaFlavour.RoundsResources["A_ScreenEdge"]
			}
		};
		gun.attackID = 0;
	}

	public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
	{
	}

	protected override GameObject GetCardArt()
	{
		//IL_0010: Unknown result type (might be due to invalid IL or missing references)
		//IL_0016: Expected O, but got Unknown
		return (GameObject)VanillaFlavour.RoundsResources["C_Bouncy"];
	}

	protected override string GetDescription()
	{
		return "";
	}

	protected override Rarity GetRarity()
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		return (Rarity)1;
	}

	protected override CardInfoStat[] GetStats()
	{
		return (CardInfoStat[])(object)new CardInfoStat[3]
		{
			Utils.CreateCardInfoStat("+2", "Bullet bounces", CardInfoStatType.Positive, (SimpleAmount)0),
			Utils.CreateCardInfoStat("+25%", "DMG", CardInfoStatType.Positive, (SimpleAmount)2),
			Utils.CreateCardInfoStat("+0.25s", "Reload time", CardInfoStatType.Negative, (SimpleAmount)0)
		};
	}

	protected override CardThemeColorType GetTheme()
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		return (CardThemeColorType)0;
	}

	protected override string GetTitle()
	{
		return "Bouncy";
	}
}
[Card]
public sealed class Brawler : VanillaFlavourCard
{
	public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
	{
		//IL_0012: Unknown result type (might be due to invalid IL or missing references)
		//IL_001c: Expected O, but got Unknown
		statModifiers.AddObjectToPlayer = (GameObject)VanillaFlavour.RoundsResources["A_Brawler"];
	}

	public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
	{
	}

	protected override GameObject GetCardArt()
	{
		//IL_0010: Unknown result type (might be due to invalid IL or missing references)
		//IL_0016: Expected O, but got Unknown
		return (GameObject)VanillaFlavour.RoundsResources["C_Brawler"];
	}

	protected override string GetDescription()
	{
		return "+200% HP 3s after dealing DMG";
	}

	protected override Rarity GetRarity()
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		return (Rarity)1;
	}

	protected override CardInfoStat[] GetStats()
	{
		return (CardInfoStat[])(object)new CardInfoStat[0];
	}

	protected override CardThemeColorType GetTheme()
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		return (CardThemeColorType)2;
	}

	protected override string GetTitle()
	{
		return "Brawler";
	}
}
[Card]
public sealed class Buckshot : VanillaFlavourCard
{
	public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
	{
		gun.damage = 0.4f;
		gun.knockback = 2.5f;
		gun.projectileSpeed = 3.5f;
		gun.gravity = 0f;
		gun.ammo = 5;
		gun.numberOfProjectiles = 4;
		gun.drag = 10f;
		gun.spread = 0.5f;
		gun.destroyBulletAfter = 0.2f;
		gun.reloadTimeAdd = 0.25f;
	}

	public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
	{
	}

	protected override GameObject GetCardArt()
	{
		//IL_0010: Unknown result type (might be due to invalid IL or missing references)
		//IL_0016: Expected O, but got Unknown
		return (GameObject)VanillaFlavour.RoundsResources["C_Buckshot"];
	}

	protected override string GetDescription()
	{
		return "Adds a shotgun vibe to your attack";
	}

	protected override Rarity GetRarity()
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		return (Rarity)1;
	}

	protected override CardInfoStat[] GetStats()
	{
		return (CardInfoStat[])(object)new CardInfoStat[4]
		{
			Utils.CreateCardInfoStat("+4 ", "Bullets", CardInfoStatType.Positive, (SimpleAmount)0),
			Utils.CreateCardInfoStat("+5", "AMMO", CardInfoStatType.Positive, (SimpleAmount)0),
			Utils.CreateCardInfoStat("-60%", "DMG", CardInfoStatType.Negative, (SimpleAmount)6),
			Utils.CreateCardInfoStat("+0.25s", "Reload time", CardInfoStatType.Negative, (SimpleAmount)0)
		};
	}

	protected override CardThemeColorType GetTheme()
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		return (CardThemeColorType)0;
	}

	protected override string GetTitle()
	{
		return "Buckshot";
	}
}
[Card]
public sealed class Burst : VanillaFlavourCard
{
	public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
	{
		gun.damage = 0.6f;
		gun.ammo = 3;
		gun.bursts = 3;
		gun.timeBetweenBullets = 0.025f;
		gun.spread = 0.04f;
		gun.attackID = 0;
		gun.reloadTimeAdd = 0.25f;
	}

	public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
	{
	}

	protected override GameObject GetCardArt()
	{
		//IL_0010: Unknown result type (might be due to invalid IL or missing references)
		//IL_0016: Expected O, but got Unknown
		return (GameObject)VanillaFlavour.RoundsResources["C_Burst"];
	}

	protected override string GetDescription()
	{
		return "Multiple bullets are fired in a sequence";
	}

	protected override Rarity GetRarity()
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		return (Rarity)0;
	}

	protected override CardInfoStat[] GetStats()
	{
		return (CardInfoStat[])(object)new CardInfoStat[4]
		{
			Utils.CreateCardInfoStat("+2", "Bullets", CardInfoStatType.Positive, (SimpleAmount)0),
			Utils.CreateCardInfoStat("+3", "AMMO", CardInfoStatType.Positive, (SimpleAmount)0),
			Utils.CreateCardInfoStat("-60%", "DMG", CardInfoStatType.Negative, (SimpleAmount)6),
			Utils.CreateCardInfoStat("+0.25s", "Reload time", CardInfoStatType.Negative, (SimpleAmount)0)
		};
	}

	protected override CardThemeColorType GetTheme()
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		return (CardThemeColorType)1;
	}

	protected override string GetTitle()
	{
		return "Burst";
	}
}
[Card]
public sealed class CarefulPlanning : VanillaFlavourCard
{
	public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
	{
		gun.damage = 2f;
		gun.reloadTimeAdd = 0.5f;
		gun.attackSpeed = 2.5f;
	}

	public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
	{
	}

	protected override GameObject GetCardArt()
	{
		//IL_0010: Unknown result type (might be due to invalid IL or missing references)
		//IL_0016: Expected O, but got Unknown
		return (GameObject)VanillaFlavour.RoundsResources["C_Careful_Planning"];
	}

	protected override string GetDescription()
	{
		return "";
	}

	protected override Rarity GetRarity()
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		return (Rarity)1;
	}

	protected override CardInfoStat[] GetStats()
	{
		return (CardInfoStat[])(object)new CardInfoStat[3]
		{
			Utils.CreateCardInfoStat("+100%", "DMG", CardInfoStatType.Positive, (SimpleAmount)3),
			Utils.CreateCardInfoStat("-150%", "ATKSPD", CardInfoStatType.Negative, (SimpleAmount)6),
			Utils.CreateCardInfoStat("+0.5s", "Reload time", CardInfoStatType.Negative, (SimpleAmount)0)
		};
	}

	protected override CardThemeColorType GetTheme()
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		return (CardThemeColorType)1;
	}

	protected override string GetTitle()
	{
		return "Careful planning";
	}
}
[Card]
public sealed class Chase : VanillaFlavourCard
{
	public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
	{
		//IL_0012: Unknown result type (might be due to invalid IL or missing references)
		//IL_001c: Expected O, but got Unknown
		statModifiers.AddObjectToPlayer = (GameObject)VanillaFlavour.RoundsResources["A_Chase"];
	}

	public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
	{
	}

	protected override GameObject GetCardArt()
	{
		//IL_0010: Unknown result type (might be due to invalid IL or missing references)
		//IL_0016: Expected O, but got Unknown
		return (GameObject)VanillaFlavour.RoundsResources["C_Chase"];
	}

	protected override string GetDescription()
	{
		return "+60% movement when moving towards the opponent";
	}

	protected override Rarity GetRarity()
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		return (Rarity)1;
	}

	protected override CardInfoStat[] GetStats()
	{
		return (CardInfoStat[])(object)new CardInfoStat[1] { Utils.CreateCardInfoStat("+30%", "Health", CardInfoStatType.Positive, (SimpleAmount)2) };
	}

	protected override CardThemeColorType GetTheme()
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		return (CardThemeColorType)0;
	}

	protected override string GetTitle()
	{
		return "Chase";
	}
}
[Card]
public sealed class ChillingPresence : VanillaFlavourCard
{
	public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
	{
		//IL_0012: Unknown result type (might be due to invalid IL or missing references)
		//IL_001c: Expected O, but got Unknown
		statModifiers.AddObjectToPlayer = (GameObject)VanillaFlavour.RoundsResources["A_ChillingPresence"];
		statModifiers.health = 1.25f;
	}

	public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
	{
	}

	protected override GameObject GetCardArt()
	{
		//IL_0010: Unknown result type (might be due to invalid IL or missing references)
		//IL_0016: Expected O, but got Unknown
		return (GameObject)VanillaFlavour.RoundsResources["C_ChillingPresence"];
	}

	protected override string GetDescription()
	{
		return "Slightly slow nearby enemies";
	}

	protected override Rarity GetRarity()
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		return (Rarity)2;
	}

	protected override CardInfoStat[] GetStats()
	{
		return (CardInfoStat[])(object)new CardInfoStat[1] { Utils.CreateCardInfoStat("+25%", "HP", CardInfoStatType.Positive, (SimpleAmount)2) };
	}

	protected override CardThemeColorType GetTheme()
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		return (CardThemeColorType)7;
	}

	protected override string GetTitle()
	{
		return "Chilling presence";
	}
}
[Card]
public sealed class ColdBullets : VanillaFlavourCard
{
	public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
	{
		//IL_0011: Unknown result type (might be due to invalid IL or missing references)
		//IL_001b: Expected O, but got Unknown
		//IL_002b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0035: Expected O, but got Unknown
		//IL_0049: Unknown result type (might be due to invalid IL or missing references)
		//IL_004e: Unknown result type (might be due to invalid IL or missing references)
		//IL_005e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0068: Expected O, but got Unknown
		//IL_0068: Unknown result type (might be due to invalid IL or missing references)
		//IL_006f: Unknown result type (might be due to invalid IL or missing references)
		//IL_007a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0086: Expected O, but got Unknown
		//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
		gun.soundShotModifier = (SoundShotModifier)VanillaFlavour.RoundsResources["Cold_Bullets_SoundShotModifier"];
		gun.soundImpactModifier = (SoundImpactModifier)VanillaFlavour.RoundsResources["Cold_Bullets_SoundImpactModifier"];
		gun.slow = 0.7f;
		gun.objectsToSpawn = (ObjectsToSpawn[])(object)new ObjectsToSpawn[1]
		{
			new ObjectsToSpawn
			{
				AddToProjectile = (GameObject)VanillaFlavour.RoundsResources["E_Cold"],
				scaleStacks = true,
				scaleStackM = 0.3f,
				scaleFromDamage = 0.5f
			}
		};
		gun.projectileColor = new Color(0.2122642f, 0.9246516f, 1f, 1f);
		gun.reloadTimeAdd = 0.25f;
	}

	public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
	{
	}

	protected override GameObject GetCardArt()
	{
		//IL_0010: Unknown result type (might be due to invalid IL or missing references)
		//IL_0016: Expected O, but got Unknown
		return (GameObject)VanillaFlavour.RoundsResources["C_ColdBullets"];
	}

	protected override string GetDescription()
	{
		return "";
	}

	protected override Rarity GetRarity()
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		return (Rarity)0;
	}

	protected override CardInfoStat[] GetStats()
	{
		return (CardInfoStat[])(object)new CardInfoStat[2]
		{
			Utils.CreateCardInfoStat("+70%", "Bullet slow", CardInfoStatType.Positive, (SimpleAmount)3),
			Utils.CreateCardInfoStat("+0.25s", "Reload time", CardInfoStatType.Negative, (SimpleAmount)0)
		};
	}

	protected override CardThemeColorType GetTheme()
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		return (CardThemeColorType)7;
	}

	protected override string GetTitle()
	{
		return "Cold bullets";
	}
}
[Card]
public sealed class Combine : VanillaFlavourCard
{
	public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
	{
		gun.damage = 2f;
		gun.reloadTimeAdd = 0.5f;
		gun.ammo = -2;
	}

	public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
	{
	}

	protected override GameObject GetCardArt()
	{
		//IL_0010: Unknown result type (might be due to invalid IL or missing references)
		//IL_0016: Expected O, but got Unknown
		return (GameObject)VanillaFlavour.RoundsResources["C_Combine"];
	}

	protected override string GetDescription()
	{
		return "";
	}

	protected override Rarity GetRarity()
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		return (Rarity)0;
	}

	protected override CardInfoStat[] GetStats()
	{
		return (CardInfoStat[])(object)new CardInfoStat[3]
		{
			Utils.CreateCardInfoStat("+100%", "DMG", CardInfoStatType.Positive, (SimpleAmount)3),
			Utils.CreateCardInfoStat("-2", "AMMO", CardInfoStatType.Negative, (SimpleAmount)0),
			Utils.CreateCardInfoStat("+0.5s", "Reload time", CardInfoStatType.Negative, (SimpleAmount)0)
		};
	}

	protected override CardThemeColorType GetTheme()
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		return (CardThemeColorType)1;
	}

	protected override string GetTitle()
	{
		return "Combine";
	}
}
[Card]
public sealed class Dazzle : VanillaFlavourCard
{
	public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
	{
		//IL_000a: Unknown result type (might be due to invalid IL or missing references)
		//IL_000f: Unknown result type (might be due to invalid IL or missing references)
		//IL_001f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0029: Expected O, but got Unknown
		//IL_0029: Unknown result type (might be due to invalid IL or missing references)
		//IL_0030: Unknown result type (might be due to invalid IL or missing references)
		//IL_0037: Unknown result type (might be due to invalid IL or missing references)
		//IL_0042: Unknown result type (might be due to invalid IL or missing references)
		//IL_004e: Expected O, but got Unknown
		//IL_0068: Unknown result type (might be due to invalid IL or missing references)
		//IL_006d: Unknown result type (might be due to invalid IL or missing references)
		gun.objectsToSpawn = (ObjectsToSpawn[])(object)new ObjectsToSpawn[1]
		{
			new ObjectsToSpawn
			{
				effect = (GameObject)VanillaFlavour.RoundsResources["E_StunOverTime"],
				spawnAsChild = true,
				scaleStacks = true,
				scaleStackM = 1f,
				scaleFromDamage = 0.5f
			}
		};
		gun.projectileColor = new Color(0f, 1f, 0.7739825f, 1f);
		gun.reloadTimeAdd = 0.25f;
	}

	public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
	{
	}

	protected override GameObject GetCardArt()
	{
		//IL_0010: Unknown result type (might be due to invalid IL or missing references)
		//IL_0016: Expected O, but got Unknown
		return (GameObject)VanillaFlavour.RoundsResources["C_Dazzle"];
	}

	protected override string GetDescription()
	{
		return "Bullets stun the oponent multiple times";
	}

	protected override Rarity GetRarity()
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		return (Rarity)0;
	}

	protected override CardInfoStat[] GetStats()
	{
		return (CardInfoStat[])(object)new CardInfoStat[1] { Utils.CreateCardInfoStat("+0.25s", "Reload time", CardInfoStatType.Negative, (SimpleAmount)0) };
	}

	protected override CardThemeColorType GetTheme()
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		return (CardThemeColorType)8;
	}

	protected override string GetTitle()
	{
		return "Dazzle";
	}
}
[Card]
public sealed class Decay : VanillaFlavourCard
{
	public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
	{
		statModifiers.health = 1.5f;
		statModifiers.secondsToTakeDamageOver = 4f;
	}

	public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
	{
	}

	protected override GameObject GetCardArt()
	{
		//IL_0010: Unknown result type (might be due to invalid IL or missing references)
		//IL_0016: Expected O, but got Unknown
		return (GameObject)VanillaFlavour.RoundsResources["C_Decay"];
	}

	protected override string GetDescription()
	{
		return "Damage done to you is dealt over 4 seconds";
	}

	protected override Rarity GetRarity()
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		return (Rarity)2;
	}

	protected override CardInfoStat[] GetStats()
	{
		return (CardInfoStat[])(object)new CardInfoStat[1] { Utils.CreateCardInfoStat("+50%", "HP", CardInfoStatType.Positive, (SimpleAmount)2) };
	}

	protected override CardThemeColorType GetTheme()
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		return (CardThemeColorType)4;
	}

	protected override string GetTitle()
	{
		return "Decay";
	}
}
[Card]
public sealed class Defender : VanillaFlavourCard
{
	public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
	{
		block.cdMultiplier = 0.75f;
		statModifiers.health = 1.25f;
	}

	public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
	{
	}

	protected override GameObject GetCardArt()
	{
		//IL_0010: Unknown result type (might be due to invalid IL or missing references)
		//IL_0016: Expected O, but got Unknown
		return (GameObject)VanillaFlavour.RoundsResources["C_Defender"];
	}

	protected override string GetDescription()
	{
		return "";
	}

	protected override Rarity GetRarity()
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		return (Rarity)0;
	}

	protected override CardInfoStat[] GetStats()
	{
		return (CardInfoStat[])(object)new CardInfoStat[2]
		{
			Utils.CreateCardInfoStat("+25%", "HP", CardInfoStatType.Positive, (SimpleAmount)1),
			Utils.CreateCardInfoStat("-25%", "Block cooldown", CardInfoStatType.Positive, (SimpleAmount)5)
		};
	}

	protected override CardThemeColorType GetTheme()
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		return (CardThemeColorType)2;
	}

	protected override string GetTitle()
	{
		return "Defender";
	}
}
[Card]
public sealed class DemonicPact : VanillaFlavourCard
{
	public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
	{
		//IL_0011: Unknown result type (might be due to invalid IL or missing references)
		//IL_001b: Expected O, but got Unknown
		//IL_002b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0035: Expected O, but got Unknown
		//IL_0058: Unknown result type (might be due to invalid IL or missing references)
		//IL_005d: Unknown result type (might be due to invalid IL or missing references)
		//IL_006d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0077: Expected O, but got Unknown
		//IL_0077: Unknown result type (might be due to invalid IL or missing references)
		//IL_0082: Unknown result type (might be due to invalid IL or missing references)
		//IL_0092: Unknown result type (might be due to invalid IL or missing references)
		//IL_009c: Expected O, but got Unknown
		//IL_009c: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ba: Expected O, but got Unknown
		//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ef: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f9: Expected O, but got Unknown
		gun.soundShotModifier = (SoundShotModifier)VanillaFlavour.RoundsResources["Demonic_Pact_SoundShotModifier"];
		gun.soundImpactModifier = (SoundImpactModifier)VanillaFlavour.RoundsResources["Demonic_Pact_SoundImpactModifier"];
		gun.attackSpeed = 0.025f;
		gun.ammo = 9;
		gun.dontAllowAutoFire = true;
		gun.objectsToSpawn = (ObjectsToSpawn[])(object)new ObjectsToSpawn[1]
		{
			new ObjectsToSpawn
			{
				effect = (GameObject)VanillaFlavour.RoundsResources["A_DemonicExplosion"],
				normalOffset = 0.1f,
				AddToProjectile = (GameObject)VanillaFlavour.RoundsResources["A_DemonSpark"],
				scaleStacks = true,
				scaleStackM = 0.7f,
				scaleFromDamage = 0.5f
			}
		};
		gun.projectileColor = new Color(0.6471141f, 0.4575472f, 1f, 1f);
		statModifiers.AddObjectToPlayer = (GameObject)VanillaFlavour.RoundsResources["A_DemonicPact"];
		gun.reloadTimeAdd = 0.25f;
	}

	public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
	{
	}

	protected override GameObject GetCardArt()
	{
		//IL_0010: Unknown result type (might be due to invalid IL or missing references)
		//IL_0016: Expected O, but got Unknown
		return (GameObject)VanillaFlavour.RoundsResources["C_DemonicPact"];
	}

	protected override string GetDescription()
	{
		return "Shooting costs 10HP\nRemoves shooting cooldown";
	}

	protected override Rarity GetRarity()
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		return (Rarity)2;
	}

	protected override CardInfoStat[] GetStats()
	{
		return (CardInfoStat[])(object)new CardInfoStat[3]
		{
			Utils.CreateCardInfoStat("+9", "Bullets", CardInfoStatType.Positive, (SimpleAmount)0),
			Utils.CreateCardInfoStat("+2", "Splash DMG", CardInfoStatType.Positive, (SimpleAmount)1),
			Utils.CreateCardInfoStat("+0.25s", "Reload time", CardInfoStatType.Negative, (SimpleAmount)0)
		};
	}

	protected override CardThemeColorType GetTheme()
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		return (CardThemeColorType)4;
	}

	protected override string GetTitle()
	{
		return "Demonic pact";
	}
}
[Card]
public sealed class DrillAmmo : VanillaFlavourCard
{
	public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
	{
		//IL_000a: Unknown result type (might be due to invalid IL or missing references)
		//IL_000f: Unknown result type (might be due to invalid IL or missing references)
		//IL_001f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0029: Expected O, but got Unknown
		//IL_0029: Unknown result type (might be due to invalid IL or missing references)
		//IL_0035: Expected O, but got Unknown
		gun.objectsToSpawn = (ObjectsToSpawn[])(object)new ObjectsToSpawn[1]
		{
			new ObjectsToSpawn
			{
				AddToProjectile = (GameObject)VanillaFlavour.RoundsResources["A_DrillAmmo"],
				scaleStackM = 0.7f
			}
		};
		gun.reloadTimeAdd = 0.25f;
	}

	public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
	{
	}

	protected override GameObject GetCardArt()
	{
		//IL_0010: Unknown result type (might be due to invalid IL or missing references)
		//IL_0016: Expected O, but got Unknown
		return (GameObject)VanillaFlavour.RoundsResources["C_DrillAmmo"];
	}

	protected override string GetDescription()
	{
		return "";
	}

	protected override Rarity GetRarity()
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		return (Rarity)2;
	}

	protected override CardInfoStat[] GetStats()
	{
		return (CardInfoStat[])(object)new CardInfoStat[2]
		{
			Utils.CreateCardInfoStat("+7m", "Bullets drill through walls", CardInfoStatType.Positive, (SimpleAmount)0),
			Utils.CreateCardInfoStat("+0.25s", "Reload time", CardInfoStatType.Negative, (SimpleAmount)0)
		};
	}

	protected override CardThemeColorType GetTheme()
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		return (CardThemeColorType)1;
	}

	protected override string GetTitle()
	{
		return "Drill ammo";
	}
}
[Card]
public sealed class Echo : VanillaFlavourCard
{
	public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
	{
		statModifiers.health = 1.3f;
		block.additionalBlocks = 1;
	}

	public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
	{
	}

	protected override GameObject GetCardArt()
	{
		//IL_0010: Unknown result type (might be due to invalid IL or missing references)
		//IL_0016: Expected O, but got Unknown
		return (GameObject)VanillaFlavour.RoundsResources["C_Echo"];
	}

	protected override string GetDescription()
	{
		return "Blocking triggers another, delayed block";
	}

	protected override Rarity GetRarity()
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		return (Rarity)1;
	}

	protected override CardInfoStat[] GetStats()
	{
		return (CardInfoStat[])(object)new CardInfoStat[1] { Utils.CreateCardInfoStat("+30%", "HP", CardInfoStatType.Positive, (SimpleAmount)2) };
	}

	protected override CardThemeColorType GetTheme()
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		return (CardThemeColorType)0;
	}

	protected override string GetTitle()
	{
		return "Echo";
	}
}
[Card]
public sealed class Emp : VanillaFlavourCard
{
	public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
	{
		//IL_0012: Unknown result type (might be due to invalid IL or missing references)
		//IL_001c: Expected O, but got Unknown
		statModifiers.AddObjectToPlayer = (GameObject)VanillaFlavour.RoundsResources["A_EMP"];
		statModifiers.health = 1.3f;
		block.cdAdd = 0.25f;
	}

	public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
	{
	}

	protected override GameObject GetCardArt()
	{
		//IL_0010: Unknown result type (might be due to invalid IL or missing references)
		//IL_0016: Expected O, but got Unknown
		return (GameObject)VanillaFlavour.RoundsResources["C_EMP"];
	}

	protected override string GetDescription()
	{
		return "Blocking spawns a ring of slowing projectiles";
	}

	protected override Rarity GetRarity()
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		return (Rarity)1;
	}

	protected override CardInfoStat[] GetStats()
	{
		return (CardInfoStat[])(object)new CardInfoStat[2]
		{
			Utils.CreateCardInfoStat("+30%", "HP", CardInfoStatType.Positive, (SimpleAmount)2),
			Utils.CreateCardInfoStat("+0.25s", "Block cooldown", CardInfoStatType.Negative, (SimpleAmount)0)
		};
	}

	protected override CardThemeColorType GetTheme()
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		return (CardThemeColorType)3;
	}

	protected override string GetTitle()
	{
		return "Emp";
	}
}
[Card]
public sealed class Empower : VanillaFlavourCard
{
	public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
	{
		//IL_0019: Unknown result type (might be due to invalid IL or missing references)
		//IL_0023: Expected O, but got Unknown
		gun.attackID = 0;
		statModifiers.AddObjectToPlayer = (GameObject)VanillaFlavour.RoundsResources["A_Empower"];
		block.cdAdd = 0.25f;
	}

	public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
	{
	}

	protected override GameObject GetCardArt()
	{
		//IL_0010: Unknown result type (might be due to invalid IL or missing references)
		//IL_0016: Expected O, but got Unknown
		return (GameObject)VanillaFlavour.RoundsResources["C_Empower"];
	}

	protected override string GetDescription()
	{
		return "Blocking increases the damage and speed of your next shot.\nThe shot also triggers any on block abilities where it lands.";
	}

	protected override Rarity GetRarity()
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		return (Rarity)1;
	}

	protected override CardInfoStat[] GetStats()
	{
		return (CardInfoStat[])(object)new CardInfoStat[1] { Utils.CreateCardInfoStat("+0.25s", "Block cooldown", CardInfoStatType.Negative, (SimpleAmount)0) };
	}

	protected override CardThemeColorType GetTheme()
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		return (CardThemeColorType)3;
	}

	protected override string GetTitle()
	{
		return "Empower";
	}
}
[Card]
public sealed class ExplosiveBullet : VanillaFlavourCard
{
	public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
	{
		//IL_0011: Unknown result type (might be due to invalid IL or missing references)
		//IL_001b: Expected O, but got Unknown
		//IL_002b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0035: Expected O, but got Unknown
		//IL_0049: Unknown result type (might be due to invalid IL or missing references)
		//IL_004e: Unknown result type (might be due to invalid IL or missing references)
		//IL_005e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0068: Expected O, but got Unknown
		//IL_0068: Unknown result type (might be due to invalid IL or missing references)
		//IL_0073: Unknown result type (might be due to invalid IL or missing references)
		//IL_0083: Unknown result type (might be due to invalid IL or missing references)
		//IL_008d: Expected O, but got Unknown
		//IL_008d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0094: Unknown result type (might be due to invalid IL or missing references)
		//IL_009f: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ab: Expected O, but got Unknown
		gun.soundShotModifier = (SoundShotModifier)VanillaFlavour.RoundsResources["Explosive_Bullet_SoundShotModifier"];
		gun.soundImpactModifier = (SoundImpactModifier)VanillaFlavour.RoundsResources["Explosive_Bullet_SoundImpactModifier"];
		gun.attackSpeed = 2f;
		gun.objectsToSpawn = (ObjectsToSpawn[])(object)new ObjectsToSpawn[1]
		{
			new ObjectsToSpawn
			{
				effect = (GameObject)VanillaFlavour.RoundsResources["A_Explosion"],
				normalOffset = 0.1f,
				AddToProjectile = (GameObject)VanillaFlavour.RoundsResources["A_ExplosionSpark"],
				scaleStacks = true,
				scaleStackM = 0.7f,
				scaleFromDamage = 0.5f
			}
		};
		gun.reloadTimeAdd = 0.25f;
	}

	public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
	{
	}

	protected override GameObject GetCardArt()
	{
		//IL_0010: Unknown result type (might be due to invalid IL or missing references)
		//IL_0016: Expected O, but got Unknown
		return (GameObject)VanillaFlavour.RoundsResources["C_Explosive_Bullet"];
	}

	protected override string GetDescription()
	{
		return "Bullet explodes on impact";
	}

	protected override Rarity GetRarity()
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		return (Rarity)1;
	}

	protected override CardInfoStat[] GetStats()
	{
		return (CardInfoStat[])(object)new CardInfoStat[2]
		{
			Utils.CreateCardInfoStat("-100%", "ATKSPD", CardInfoStatType.Negative, (SimpleAmount)6),
			Utils.CreateCardInfoStat("+0.25s", "Reload time", CardInfoStatType.Negative, (SimpleAmount)0)
		};
	}

	protected override CardThemeColorType GetTheme()
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		return (CardThemeColorType)0;
	}

	protected override string GetTitle()
	{
		return "Explosive bullet";
	}
}
[Card]
public sealed class FastBall : VanillaFlavourCard
{
	public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
	{
		//IL_0011: Unknown result type (might be due to invalid IL or missing references)
		//IL_001b: Expected O, but got Unknown
		//IL_002b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0035: Expected O, but got Unknown
		//IL_0054: Unknown result type (might be due to invalid IL or missing references)
		//IL_0059: Unknown result type (might be due to invalid IL or missing references)
		//IL_0069: Unknown result type (might be due to invalid IL or missing references)
		//IL_0073: Expected O, but got Unknown
		//IL_0073: Unknown result type (might be due to invalid IL or missing references)
		//IL_007a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0086: Expected O, but got Unknown
		gun.soundShotModifier = (SoundShotModifier)VanillaFlavour.RoundsResources["Quick_SoundShotModifier"];
		gun.soundImpactModifier = (SoundImpactModifier)VanillaFlavour.RoundsResources["Quick_SoundImpactModifier"];
		gun.attackSpeed = 1.5f;
		gun.projectileSpeed = 3.5f;
		gun.objectsToSpawn = (ObjectsToSpawn[])(object)new ObjectsToSpawn[1]
		{
			new ObjectsToSpawn
			{
				AddToProjectile = (GameObject)VanillaFlavour.RoundsResources["A_FastBall"],
				scaleStacks = true,
				scaleStackM = 0.3f
			}
		};
		gun.reloadTimeAdd = 0.25f;
	}

	public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
	{
	}

	protected override GameObject GetCardArt()
	{
		//IL_0010: Unknown result type (might be due to invalid IL or missing references)
		//IL_0016: Expected O, but got Unknown
		return (GameObject)VanillaFlavour.RoundsResources["C_Fastballer"];
	}

	protected override string GetDescription()
	{
		return "";
	}

	protected override Rarity GetRarity()
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		return (Rarity)0;
	}

	protected override CardInfoStat[] GetStats()
	{
		return (CardInfoStat[])(object)new CardInfoStat[3]
		{
			Utils.CreateCardInfoStat("+250%", "Bullet speed ", CardInfoStatType.Positive, (SimpleAmount)4),
			Utils.CreateCardInfoStat("-50%", "ATKSPD", CardInfoStatType.Negative, (SimpleAmount)6),
			Utils.CreateCardInfoStat("+0.25s", "Reload time", CardInfoStatType.Negative, (SimpleAmount)0)
		};
	}

	protected override CardThemeColorType GetTheme()
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		return (CardThemeColorType)1;
	}

	protected override string GetTitle()
	{
		return "Fast ball";
	}
}
[Card]
public sealed class FastForward : VanillaFlavourCard
{
	public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
	{
		gun.reloadTime = 0.7f;
		gun.projectielSimulatonSpeed = 2f;
	}

	public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
	{
	}

	protected override GameObject GetCardArt()
	{
		//IL_0010: Unknown result type (might be due to invalid IL or missing references)
		//IL_0016: Expected O, but got Unknown
		return (GameObject)VanillaFlavour.RoundsResources["C_Fast Forwards"];
	}

	protected override string GetDescription()
	{
		return "Bullets keep the default trajectory";
	}

	protected override Rarity GetRarity()
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		return (Rarity)0;
	}

	protected override CardInfoStat[] GetStats()
	{
		return (CardInfoStat[])(object)new CardInfoStat[2]
		{
			Utils.CreateCardInfoStat("+100%", "Projectile speed", CardInfoStatType.Positive, (SimpleAmount)3),
			Utils.CreateCardInfoStat("+30%", "Reload speed", CardInfoStatType.Positive, (SimpleAmount)0)
		};
	}

	protected override CardThemeColorType GetTheme()
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		return (CardThemeColorType)1;
	}

	protected override string GetTitle()
	{
		return "Fast forward";
	}
}
[Card]
public sealed class FrostSlam : VanillaFlavourCard
{
	public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
	{
		//IL_0012: Unknown result type (might be due to invalid IL or missing references)
		//IL_001c: Expected O, but got Unknown
		statModifiers.AddObjectToPlayer = (GameObject)VanillaFlavour.RoundsResources["A_FrostSlam"];
		statModifiers.health = 1.3f;
		block.cdAdd = 0.25f;
	}

	public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
	{
	}

	protected override GameObject GetCardArt()
	{
		//IL_0010: Unknown result type (might be due to invalid IL or missing references)
		//IL_0016: Expected O, but got Unknown
		return (GameObject)VanillaFlavour.RoundsResources["C_FrostSlam"];
	}

	protected override string GetDescription()
	{
		return "Slows enemies around you when you block";
	}

	protected override Rarity GetRarity()
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		return (Rarity)0;
	}

	protected override CardInfoStat[] GetStats()
	{
		return (CardInfoStat[])(object)new CardInfoStat[2]
		{
			Utils.CreateCardInfoStat("+30%", "HP", CardInfoStatType.Positive, (SimpleAmount)2),
			Utils.CreateCardInfoStat("+0.25s", "Block cooldown", CardInfoStatType.Negative, (SimpleAmount)0)
		};
	}

	protected override CardThemeColorType GetTheme()
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		return (CardThemeColorType)7;
	}

	protected override string GetTitle()
	{
		return "Frost slam";
	}
}
[Card]
public sealed class Glasscannon : VanillaFlavourCard
{
	public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
	{
		gun.damage = 2f;
		gun.reloadTimeAdd = 0.25f;
		statModifiers.health = 0.5f;
	}

	public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
	{
	}

	protected override GameObject GetCardArt()
	{
		//IL_0010: Unknown result type (might be due to invalid IL or missing references)
		//IL_0016: Expected O, but got Unknown
		return (GameObject)VanillaFlavour.RoundsResources["C_Glasscannon"];
	}

	protected override string GetDescription()
	{
		return "";
	}

	protected override Rarity GetRarity()
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		return (Rarity)1;
	}

	protected override CardInfoStat[] GetStats()
	{
		return (CardInfoStat[])(object)new CardInfoStat[3]
		{
			Utils.CreateCardInfoStat("+100%", "DMG", CardInfoStatType.Positive, (SimpleAmount)3),
			Utils.CreateCardInfoStat("-100%", "HP", CardInfoStatType.Negative, (SimpleAmount)7),
			Utils.CreateCardInfoStat("+0.25s", "Reload time", CardInfoStatType.Negative, (SimpleAmount)0)
		};
	}

	protected override CardThemeColorType GetTheme()
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		return (CardThemeColorType)1;
	}

	protected override string GetTitle()
	{
		return "Glasscannon";
	}
}
[Card]
public sealed class Grow : VanillaFlavourCard
{
	public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
	{
		//IL_0011: Unknown result type (might be due to invalid IL or missing references)
		//IL_001b: Expected O, but got Unknown
		//IL_0024: Unknown result type (might be due to invalid IL or missing references)
		//IL_0029: Unknown result type (might be due to invalid IL or missing references)
		//IL_0039: Unknown result type (might be due to invalid IL or missing references)
		//IL_0043: Expected O, but got Unknown
		//IL_0043: Unknown result type (might be due to invalid IL or missing references)
		//IL_004a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0056: Expected O, but got Unknown
		gun.soundShotModifier = (SoundShotModifier)VanillaFlavour.RoundsResources["Grow_SoundShotModifier"];
		gun.objectsToSpawn = (ObjectsToSpawn[])(object)new ObjectsToSpawn[1]
		{
			new ObjectsToSpawn
			{
				AddToProjectile = (GameObject)VanillaFlavour.RoundsResources["A_Grow"],
				scaleStacks = true,
				scaleStackM = 1f
			}
		};
		gun.reloadTimeAdd = 0.25f;
	}

	public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
	{
	}

	protected override GameObject GetCardArt()
	{
		//IL_0010: Unknown result type (might be due to invalid IL or missing references)
		//IL_0016: Expected O, but got Unknown
		return (GameObject)VanillaFlavour.RoundsResources["C_Grow"];
	}

	protected override string GetDescription()
	{
		return "Bullets gets more damage over time when travelling";
	}

	protected override Rarity GetRarity()
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		return (Rarity)1;
	}

	protected override CardInfoStat[] GetStats()
	{
		return (CardInfoStat[])(object)new CardInfoStat[1] { Utils.CreateCardInfoStat("+0.25s", "Reload time", CardInfoStatType.Negative, (SimpleAmount)0) };
	}

	protected override CardThemeColorType GetTheme()
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		return (CardThemeColorType)1;
	}

	protected override string GetTitle()
	{
		return "Grow";
	}
}
[Card]
public sealed class HealingField : VanillaFlavourCard
{
	public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
	{
		//IL_0012: Unknown result type (might be due to invalid IL or missing references)
		//IL_001c: Expected O, but got Unknown
		statModifiers.AddObjectToPlayer = (GameObject)VanillaFlavour.RoundsResources["A_Healing Field"];
		statModifiers.health = 1.5f;
		block.cdAdd = 0.25f;
	}

	public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
	{
	}

	protected override GameObject GetCardArt()
	{
		//IL_0010: Unknown result type (might be due to invalid IL or missing references)
		//IL_0016: Expected O, but got Unknown
		return (GameObject)VanillaFlavour.RoundsResources["C_HealingField"];
	}

	protected override string GetDescription()
	{
		return "Blocking creates a healing field";
	}

	protected override Rarity GetRarity()
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		return (Rarity)0;
	}

	protected override CardInfoStat[] GetStats()
	{
		return (CardInfoStat[])(object)new CardInfoStat[2]
		{
			Utils.CreateCardInfoStat("+50%", "HP", CardInfoStatType.Positive, (SimpleAmount)2),
			Utils.CreateCardInfoStat("+0.25s", "Block cooldown", CardInfoStatType.Negative, (SimpleAmount)0)
		};
	}

	protected override CardThemeColorType GetTheme()
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		return (CardThemeColorType)6;
	}

	protected override string GetTitle()
	{
		return "Healing field";
	}
}
[Card]
public sealed class Homing : VanillaFlavourCard
{
	public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
	{
		//IL_0041: Unknown result type (might be due to invalid IL or missing references)
		//IL_0046: Unknown result type (might be due to invalid IL or missing references)
		//IL_0056: Unknown result type (might be due to invalid IL or missing references)
		//IL_0060: Expected O, but got Unknown
		//IL_0061: Expected O, but got Unknown
		gun.damage = 0.75f;
		gun.attackSpeed = 1.5f;
		gun.projectileSpeed = 0.7f;
		gun.reloadTimeAdd = 0.25f;
		gun.gravity = 0.5f;
		gun.objectsToSpawn = (ObjectsToSpawn[])(object)new ObjectsToSpawn[1]
		{
			new ObjectsToSpawn
			{
				AddToProjectile = (GameObject)VanillaFlavour.RoundsResources["A_Homing"]
			}
		};
	}

	public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
	{
	}

	protected override GameObject GetCardArt()
	{
		//IL_0010: Unknown result type (might be due to invalid IL or missing references)
		//IL_0016: Expected O, but got Unknown
		return (GameObject)VanillaFlavour.RoundsResources["C_Homing"];
	}

	protected override string GetDescription()
	{
		return "Bullets home towards visible targets";
	}

	protected override Rarity GetRarity()
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		return (Rarity)1;
	}

	protected override CardInfoStat[] GetStats()
	{
		return (CardInfoStat[])(object)new CardInfoStat[3]
		{
			Utils.CreateCardInfoStat("-25%", "DMG", CardInfoStatType.Negative, (SimpleAmount)6),
			Utils.CreateCardInfoStat("-50%", "ATKSPD", CardInfoStatType.Negative, (SimpleAmount)6),
			Utils.CreateCardInfoStat("+0.25s", "Reload time", CardInfoStatType.Negative, (SimpleAmount)0)
		};
	}

	protected override CardThemeColorType GetTheme()
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		return (CardThemeColorType)3;
	}

	protected override string GetTitle()
	{
		return "Homing";
	}
}
[Card]
public sealed class Huge : VanillaFlavourCard
{
	public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
	{
		statModifiers.health = 1.8f;
	}

	public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
	{
	}

	protected override GameObject GetCardArt()
	{
		//IL_0010: Unknown result type (might be due to invalid IL or missing references)
		//IL_0016: Expected O, but got Unknown
		return (GameObject)VanillaFlavour.RoundsResources["C_Huge"];
	}

	protected override string GetDescription()
	{
		return "";
	}

	protected override Rarity GetRarity()
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		return (Rarity)0;
	}

	protected override CardInfoStat[] GetStats()
	{
		return (CardInfoStat[])(object)new CardInfoStat[1] { Utils.CreateCardInfoStat("+80%", "HP", CardInfoStatType.Positive, (SimpleAmount)3) };
	}

	protected override CardThemeColorType GetTheme()
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		return (CardThemeColorType)2;
	}

	protected override string GetTitle()
	{
		return "Huge";
	}
}
[Card]
public sealed class Implode : VanillaFlavourCard
{
	public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
	{
		//IL_0012: Unknown result type (might be due to invalid IL or missing references)
		//IL_001c: Expected O, but got Unknown
		statModifiers.AddObjectToPlayer = (GameObject)VanillaFlavour.CustomResources["A_Implode"];
		statModifiers.health = 1.3f;
		block.cdAdd = 0.25f;
	}

	public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
	{
	}

	protected override GameObject GetCardArt()
	{
		//IL_0010: Unknown result type (might be due to invalid IL or missing references)
		//IL_0016: Expected O, but got Unknown
		return (GameObject)VanillaFlavour.RoundsResources["C_Implode 1"];
	}

	protected override string GetDescription()
	{
		return "Deal 10% of your max HP and pull enemies towards you when you block";
	}

	protected override Rarity GetRarity()
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		return (Rarity)1;
	}

	protected override CardInfoStat[] GetStats()
	{
		return (CardInfoStat[])(object)new CardInfoStat[2]
		{
			Utils.CreateCardInfoStat("+30%", "HP", CardInfoStatType.Positive, (SimpleAmount)2),
			Utils.CreateCardInfoStat("+0.25s", "Block cooldown", CardInfoStatType.Negative, (SimpleAmount)0)
		};
	}

	protected override CardThemeColorType GetTheme()
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		return (CardThemeColorType)3;
	}

	protected override string GetTitle()
	{
		return "Implode";
	}
}
[Card]
public sealed class Leach : VanillaFlavourCard
{
	public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
	{
		statModifiers.health = 1.3f;
		statModifiers.lifeSteal = 0.75f;
	}

	public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
	{
	}

	protected override GameObject GetCardArt()
	{
		//IL_0010: Unknown result type (might be due to invalid IL or missing references)
		//IL_0016: Expected O, but got Unknown
		return (GameObject)VanillaFlavour.RoundsResources["C_Leach"];
	}

	protected override string GetDescription()
	{
		return "";
	}

	protected override Rarity GetRarity()
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		return (Rarity)0;
	}

	protected override CardInfoStat[] GetStats()
	{
		return (CardInfoStat[])(object)new CardInfoStat[2]
		{
			Utils.CreateCardInfoStat("+75%", "Life steal", CardInfoStatType.Positive, (SimpleAmount)3),
			Utils.CreateCardInfoStat("+30%", "HP", CardInfoStatType.Positive, (SimpleAmount)2)
		};
	}

	protected override CardThemeColorType GetTheme()
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		return (CardThemeColorType)2;
	}

	protected override string GetTitle()
	{
		return "Leach";
	}
}
[Card]
public sealed class Lifestealer : VanillaFlavourCard
{
	public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
	{
		//IL_0012: Unknown result type (might be due to invalid IL or missing references)
		//IL_001c: Expected O, but got Unknown
		statModifiers.AddObjectToPlayer = (GameObject)VanillaFlavour.RoundsResources["A_Lifestealer"];
		statModifiers.health = 1.25f;
	}

	public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
	{
	}

	protected override GameObject GetCardArt()
	{
		//IL_0010: Unknown result type (might be due to invalid IL or missing references)
		//IL_0016: Expected O, but got Unknown
		return (GameObject)VanillaFlavour.RoundsResources["C_Lifestealer"];
	}

	protected override string GetDescription()
	{
		return "Steal hp from your opponent when near ";
	}

	protected override Rarity GetRarity()
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		return (Rarity)2;
	}

	protected override CardInfoStat[] GetStats()
	{
		return (CardInfoStat[])(object)new CardInfoStat[1] { Utils.CreateCardInfoStat("+25%", "HP", CardInfoStatType.Positive, (SimpleAmount)1) };
	}

	protected override CardThemeColorType GetTheme()
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		return (CardThemeColorType)4;
	}

	protected override string GetTitle()
	{
		return "Lifestealer";
	}
}
[Card]
public sealed class Mayhem : VanillaFlavourCard
{
	public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
	{
		//IL_0032: Unknown result type (might be due to invalid IL or missing references)
		//IL_0037: Unknown result type (might be due to invalid IL or missing references)
		//IL_0047: Unknown result type (might be due to invalid IL or missing references)
		//IL_0051: Expected O, but got Unknown
		//IL_0052: Expected O, but got Unknown
		gun.damage = 0.85f;
		gun.reloadTimeAdd = 0.5f;
		gun.overheatMultiplier = 0.5f;
		gun.reflects = 5;
		gun.objectsToSpawn = (ObjectsToSpawn[])(object)new ObjectsToSpawn[1]
		{
			new ObjectsToSpawn
			{
				AddToProjectile = (GameObject)VanillaFlavour.RoundsResources["A_ScreenEdge"]
			}
		};
		gun.attackID = 0;
	}

	public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
	{
	}

	protected override GameObject GetCardArt()
	{
		//IL_0010: Unknown result type (might be due to invalid IL or missing references)
		//IL_0016: Expected O, but got Unknown
		return (GameObject)VanillaFlavour.RoundsResources["C_Mayhem"];
	}

	protected override string GetDescription()
	{
		return "";
	}

	protected override Rarity GetRarity()
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		return (Rarity)1;
	}

	protected override CardInfoStat[] GetStats()
	{
		return (CardInfoStat[])(object)new CardInfoStat[3]
		{
			Utils.CreateCardInfoStat("+5", "Bullet bounces", CardInfoStatType.Positive, (SimpleAmount)0),
			Utils.CreateCardInfoStat("-15%", "DMG", CardInfoStatType.Negative, (SimpleAmount)5),
			Utils.CreateCardInfoStat("+0.5s", "Reload time", CardInfoStatType.Negative, (SimpleAmount)0)
		};
	}

	protected override CardThemeColorType GetTheme()
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		return (CardThemeColorType)0;
	}

	protected override string GetTitle()
	{
		return "Mayhem";
	}
}
[Card]
public sealed class Overpower : VanillaFlavourCard
{
	public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
	{
		//IL_0012: Unknown result type (might be due to invalid IL or missing references)
		//IL_001c: Expected O, but got Unknown
		statModifiers.AddObjectToPlayer = (GameObject)VanillaFlavour.RoundsResources["A_OverPower"];
		statModifiers.health = 1.3f;
		block.cdAdd = 0.25f;
	}

	public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
	{
	}

	protected override GameObject GetCardArt()
	{
		//IL_0010: Unknown result type (might be due to invalid IL or missing references)
		//IL_0016: Expected O, but got Unknown
		return (GameObject)VanillaFlavour.RoundsResources["C_Overpower"];
	}

	protected override string GetDescription()
	{
		return "Deal 15% of your max HP to enemies around you when you block";
	}

	protected override Rarity GetRarity()
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		return (Rarity)1;
	}

	protected override CardInfoStat[] GetStats()
	{
		return (CardInfoStat[])(object)new CardInfoStat[2]
		{
			Utils.CreateCardInfoStat("+30%", "HP", CardInfoStatType.Positive, (SimpleAmount)2),
			Utils.CreateCardInfoStat("+0.25s", "Block cooldown", CardInfoStatType.Negative, (SimpleAmount)0)
		};
	}

	protected override CardThemeColorType GetTheme()
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		return (CardThemeColorType)0;
	}

	protected override string GetTitle()
	{
		return "Overpower";
	}
}
[Card]
public sealed class Parasite : VanillaFlavourCard
{
	public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
	{
		//IL_0011: Unknown result type (might be due to invalid IL or missing references)
		//IL_001b: Expected O, but got Unknown
		//IL_002b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0035: Expected O, but got Unknown
		//IL_0054: Unknown result type (might be due to invalid IL or missing references)
		//IL_0059: Unknown result type (might be due to invalid IL or missing references)
		//IL_0069: Unknown result type (might be due to invalid IL or missing references)
		//IL_0073: Expected O, but got Unknown
		//IL_0073: Unknown result type (might be due to invalid IL or missing references)
		//IL_007e: Unknown result type (might be due to invalid IL or missing references)
		//IL_008a: Expected O, but got Unknown
		//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
		gun.soundShotModifier = (SoundShotModifier)VanillaFlavour.RoundsResources["Parasite_SoundShotModifier"];
		gun.soundImpactModifier = (SoundImpactModifier)VanillaFlavour.RoundsResources["Parasite_SoundImpactModifier"];
		gun.damage = 1.25f;
		gun.reloadTimeAdd = 0.25f;
		gun.objectsToSpawn = (ObjectsToSpawn[])(object)new ObjectsToSpawn[1]
		{
			new ObjectsToSpawn
			{
				AddToProjectile = (GameObject)VanillaFlavour.RoundsResources["A_Parasite"],
				scaleStackM = 0.7f,
				scaleFromDamage = 1f
			}
		};
		gun.projectileColor = new Color(0.5928641f, 0.1254902f, 1f, 1f);
		statModifiers.health = 1.25f;
		statModifiers.lifeSteal = 0.5f;
	}

	public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
	{
	}

	protected override GameObject GetCardArt()
	{
		//IL_0010: Unknown result type (might be due to invalid IL or missing references)
		//IL_0016: Expected O, but got Unknown
		return (GameObject)VanillaFlavour.RoundsResources["C_Parasite"];
	}

	protected override string GetDescription()
	{
		return "Bullets deal damage over 5 seconds";
	}

	protected override Rarity GetRarity()
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		return (Rarity)1;
	}

	protected override CardInfoStat[] GetStats()
	{
		return (CardInfoStat[])(object)new CardInfoStat[4]
		{
			Utils.CreateCardInfoStat("+50%", "Life steal", CardInfoStatType.Positive, (SimpleAmount)2),
			Utils.CreateCardInfoStat("+25%", "HP", CardInfoStatType.Positive, (SimpleAmount)2),
			Utils.CreateCardInfoStat("+25%", "DMG", CardInfoStatType.Positive, (SimpleAmount)2),
			Utils.CreateCardInfoStat("+0.25s", "Reload time", CardInfoStatType.Negative, (SimpleAmount)0)
		};
	}

	protected override CardThemeColorType GetTheme()
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		return (CardThemeColorType)4;
	}

	protected override string GetTitle()
	{
		return "Parasite";
	}
}
[Card]
public sealed class Phoenix : VanillaFlavourCard
{
	public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
	{
		statModifiers.health = 0.65f;
		statModifiers.respawns = 1;
	}

	public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
	{
	}

	protected override GameObject GetCardArt()
	{
		//IL_0010: Unknown result type (might be due to invalid IL or missing references)
		//IL_0016: Expected O, but got Unknown
		return (GameObject)VanillaFlavour.RoundsResources["C_Phoenix"];
	}

	protected override string GetDescription()
	{
		return "Respawn once on death";
	}

	protected override Rarity GetRarity()
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		return (Rarity)2;
	}

	protected override CardInfoStat[] GetStats()
	{
		return (CardInfoStat[])(object)new CardInfoStat[1] { Utils.CreateCardInfoStat("-35%", "HP", CardInfoStatType.Negative, (SimpleAmount)6) };
	}

	protected override CardThemeColorType GetTheme()
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		return (CardThemeColorType)2;
	}

	protected override string GetTitle()
	{
		return "Phoenix";
	}
}
[Card]
public sealed class PoisonBullets : VanillaFlavourCard
{
	public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
	{
		//IL_0011: Unknown result type (might be due to invalid IL or missing references)
		//IL_001b: Expected O, but got Unknown
		//IL_002b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0035: Expected O, but got Unknown
		//IL_005b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0060: Unknown result type (might be due to invalid IL or missing references)
		//IL_0070: Unknown result type (might be due to invalid IL or missing references)
		//IL_007a: Expected O, but got Unknown
		//IL_007a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0081: Unknown result type (might be due to invalid IL or missing references)
		//IL_008c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0098: Expected O, but got Unknown
		//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
		gun.soundShotModifier = (SoundShotModifier)VanillaFlavour.RoundsResources["Poison_SoundShotModifier"];
		gun.soundImpactModifier = (SoundImpactModifier)VanillaFlavour.RoundsResources["Poison_SoundImpactModifier"];
		gun.damage = 1.7f;
		gun.reloadTime = 0.7f;
		gun.ammo = -1;
		gun.objectsToSpawn = (ObjectsToSpawn[])(object)new ObjectsToSpawn[1]
		{
			new ObjectsToSpawn
			{
				AddToProjectile = (GameObject)VanillaFlavour.RoundsResources["A_Poison"],
				scaleStacks = true,
				scaleStackM = 0.7f,
				scaleFromDamage = 1f
			}
		};
		gun.projectileColor = new Color(0.5842636f, 1f, 0.1254902f, 1f);
	}

	public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
	{
	}

	protected override GameObject GetCardArt()
	{
		//IL_0010: Unknown result type (might be due to invalid IL or missing references)
		//IL_0016: Expected O, but got Unknown
		return (GameObject)VanillaFlavour.RoundsResources["C_PoisonBullet"];
	}

	protected override string GetDescription()
	{
		return "Bullets deal damage over 3 seconds";
	}

	protected override Rarity GetRarity()
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		return (Rarity)1;
	}

	protected override CardInfoStat[] GetStats()
	{
		return (CardInfoStat[])(object)new CardInfoStat[3]
		{
			Utils.CreateCardInfoStat("+70%", "DMG", CardInfoStatType.Positive, (SimpleAmount)2),
			Utils.CreateCardInfoStat("+30%", "Reload speed", CardInfoStatType.Positive, (SimpleAmount)2),
			Utils.CreateCardInfoStat("-1", "Bullet", CardInfoStatType.Negative, (SimpleAmount)0)
		};
	}

	protected override CardThemeColorType GetTheme()
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		return (CardThemeColorType)5;
	}

	protected override string GetTitle()
	{
		return "Poison bullets";
	}
}
[Card]
public sealed class PristinePerseverence : VanillaFlavourCard
{
	public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
	{
		//IL_0012: Unknown result type (might be due to invalid IL or missing references)
		//IL_001c: Expected O, but got Unknown
		statModifiers.AddObjectToPlayer = (GameObject)VanillaFlavour.RoundsResources["A_PristinePerseverence"];
	}

	public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
	{
	}

	protected override GameObject GetCardArt()
	{
		//IL_0010: Unknown result type (might be due to invalid IL or missing references)
		//IL_0016: Expected O, but got Unknown
		return (GameObject)VanillaFlavour.RoundsResources["C_Pristince_Perserverence"];
	}

	protected override string GetDescription()
	{
		return "+400% HP when above 90% HP";
	}

	protected override Rarity GetRarity()
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		return (Rarity)2;
	}

	protected override CardInfoStat[] GetStats()
	{
		return (CardInfoStat[])(object)new CardInfoStat[0];
	}

	protected override CardThemeColorType GetTheme()
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		return (CardThemeColorType)2;
	}

	protected override string GetTitle()
	{
		return "Pristine perseverence";
	}
}
[Card]
public sealed class QuickReload : VanillaFlavourCard
{
	public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
	{
		gun.reloadTime = 0.5f;
	}

	public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
	{
	}

	protected override GameObject GetCardArt()
	{
		//IL_0010: Unknown result type (might be due to invalid IL or missing references)
		//IL_0016: Expected O, but got Unknown
		return (GameObject)VanillaFlavour.RoundsResources["C_QuickReload"];
	}

	protected override string GetDescription()
	{
		return "";
	}

	protected override Rarity GetRarity()
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		return (Rarity)0;
	}

	protected override CardInfoStat[] GetStats()
	{
		return (CardInfoStat[])(object)new CardInfoStat[1] { Utils.CreateCardInfoStat("-50%", "Reload time", CardInfoStatType.Positive, (SimpleAmount)6) };
	}

	protected override CardThemeColorType GetTheme()
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		return (CardThemeColorType)1;
	}

	protected override string GetTitle()
	{
		return "Quick reload";
	}
}
[Card]
public sealed class QuickShot : VanillaFlavourCard
{
	public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
	{
		//IL_0011: Unknown result type (might be due to invalid IL or missing references)
		//IL_001b: Expected O, but got Unknown
		//IL_002b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0035: Expected O, but got Unknown
		//IL_0049: Unknown result type (might be due to invalid IL or missing references)
		//IL_004e: Unknown result type (might be due to invalid IL or missing references)
		//IL_005e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0068: Expected O, but got Unknown
		//IL_0068: Unknown result type (might be due to invalid IL or missing references)
		//IL_006f: Unknown result type (might be due to invalid IL or missing references)
		//IL_007b: Expected O, but got Unknown
		gun.soundShotModifier = (SoundShotModifier)VanillaFlavour.RoundsResources["Quick_SoundShotModifier"];
		gun.soundImpactModifier = (SoundImpactModifier)VanillaFlavour.RoundsResources["Quick_SoundImpactModifier"];
		gun.projectileSpeed = 2.5f;
		gun.objectsToSpawn = (ObjectsToSpawn[])(object)new ObjectsToSpawn[1]
		{
			new ObjectsToSpawn
			{
				AddToProjectile = (GameObject)VanillaFlavour.RoundsResources["A_Quickshot"],
				scaleStacks = true,
				scaleStackM = 0.3f
			}
		};
		gun.reloadTimeAdd = 0.25f;
	}

	public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
	{
	}

	protected override GameObject GetCardArt()
	{
		//IL_0010: Unknown result type (might be due to invalid IL or missing references)
		//IL_0016: Expected O, but got Unknown
		return (GameObject)VanillaFlavour.RoundsResources["C_QuickShot"];
	}

	protected override string GetDescription()
	{
		return "";
	}

	protected override Rarity GetRarity()
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		return (Rarity)0;
	}

	protected override CardInfoStat[] GetStats()
	{
		return (CardInfoStat[])(object)new CardInfoStat[2]
		{
			Utils.CreateCardInfoStat("+150%", "Bullet speed", CardInfoStatType.Positive, (SimpleAmount)3),
			Utils.CreateCardInfoStat("+0.25s", "Reload time", CardInfoStatType.Negative, (SimpleAmount)0)
		};
	}

	protected override CardThemeColorType GetTheme()
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		return (CardThemeColorType)1;
	}

	protected override string GetTitle()
	{
		return "Quick shot";
	}
}
[Card]
public sealed class RadarShot : VanillaFlavourCard
{
	public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
	{
		//IL_0012: Unknown result type (might be due to invalid IL or missing references)
		//IL_001c: Expected O, but got Unknown
		statModifiers.AddObjectToPlayer = (GameObject)VanillaFlavour.RoundsResources["A_Radar"];
		statModifiers.health = 1.3f;
		block.cdAdd = 0.25f;
	}

	public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
	{
	}

	protected override GameObject GetCardArt()
	{
		//IL_0010: Unknown result type (might be due to invalid IL or missing references)
		//IL_0016: Expected O, but got Unknown
		return (GameObject)VanillaFlavour.RoundsResources["C_Radarshot"];
	}

	protected override string GetDescription()
	{
		return "Blocking scans the area for enemies. You automatically shoot any enemy found.";
	}

	protected override Rarity GetRarity()
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		return (Rarity)1;
	}

	protected override CardInfoStat[] GetStats()
	{
		return (CardInfoStat[])(object)new CardInfoStat[2]
		{
			Utils.CreateCardInfoStat("+30%", "HP", CardInfoStatType.Positive, (SimpleAmount)2),
			Utils.CreateCardInfoStat("+0.25s", "Block cooldown", CardInfoStatType.Negative, (SimpleAmount)0)
		};
	}

	protected override CardThemeColorType GetTheme()
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		return (CardThemeColorType)3;
	}

	protected override string GetTitle()
	{
		return "Radar shot";
	}
}
[Card]
public sealed class Radiance : VanillaFlavourCard
{
	public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
	{
		//IL_0012: Unknown result type (might be due to invalid IL or missing references)
		//IL_001c: Expected O, but got Unknown
		statModifiers.AddObjectToPlayer = (GameObject)VanillaFlavour.RoundsResources["A_Radiance"];
		statModifiers.health = 1.3f;
	}

	public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
	{
	}

	protected override GameObject GetCardArt()
	{
		//IL_0010: Unknown result type (might be due to invalid IL or missing references)
		//IL_0016: Expected O, but got Unknown
		return (GameObject)VanillaFlavour.RoundsResources["C_Radiance"];
	}

	protected override string GetDescription()
	{
		return "Spawn damaging sun waves when reloading.\nThe rate increases during the reload sequence.";
	}

	protected override Rarity GetRarity()
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		return (Rarity)2;
	}

	protected override CardInfoStat[] GetStats()
	{
		return (CardInfoStat[])(object)new CardInfoStat[1] { Utils.CreateCardInfoStat("+30%", "HP", CardInfoStatType.Positive, (SimpleAmount)2) };
	}

	protected override CardThemeColorType GetTheme()
	{
		//IL_0002: Unknown result type (might be due