Decompiled source of RoundsMod v1.0.0

RoundsMod.dll

Decompiled 2 days ago
using System;
using System.Collections;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using ModsPlus;
using RarityLib.Utils;
using RoundsMod.Cards;
using UnboundLib.Cards;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("RoundsMod")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("RoundsMod")]
[assembly: AssemblyTitle("RoundsMod")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace RoundsMod
{
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInPlugin("com.CGTV32.rounds.RoundsMod", "RoundsMod", "1.0.0")]
	[BepInProcess("Rounds.exe")]
	public class RoundsMod : BaseUnityPlugin
	{
		private const string ModId = "com.CGTV32.rounds.RoundsMod";

		private const string ModName = "RoundsMod";

		public const string Version = "1.0.0";

		public const string ModInitials = "RM";

		public static RoundsMod instance { get; private set; }

		private void Awake()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Expected O, but got Unknown
			Harmony val = new Harmony("com.CGTV32.rounds.RoundsMod");
			val.PatchAll();
		}

		private void Start()
		{
			instance = this;
			CustomCard.BuildCard<GargantuanLeviathan>();
			CustomCard.BuildCard<TomorrowsTeachings>();
			CustomCard.BuildCard<ProgressiveShotgun>();
			CustomCard.BuildCard<ProgressiveSniper>();
			CustomCard.BuildCard<ZeroCompetition>();
			CustomCard.BuildCard<ProgressiveUzi>();
			CustomCard.BuildCard<LotsOfHealth>();
			CustomCard.BuildCard<NerfCaseOh>();
			CustomCard.BuildCard<DrugAddict>();
			CustomCard.BuildCard<PissStream>();
			CustomCard.BuildCard<TsarBomba>();
			CustomCard.BuildCard<YabiTrap>();
			CustomCard.BuildCard<Tacobell>();
			CustomCard.BuildCard<FO12>();
		}
	}
}
namespace RoundsMod.Cards
{
	internal class AmericanCitizen : CustomCard
	{
		public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
		{
			statModifiers.health *= 2.5f;
			statModifiers.regen = -5f;
		}

		public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
		}

		public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
		}

		protected override string GetTitle()
		{
			return "American Citizen";
		}

		protected override string GetDescription()
		{
			return "You get 10x more health, but because of your diabetes and hypertension you slowly die throughout the round";
		}

		protected override GameObject GetCardArt()
		{
			return null;
		}

		protected override Rarity GetRarity()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			return RarityUtils.GetRarity("Deck");
		}

		protected override CardInfoStat[] GetStats()
		{
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Expected O, but got Unknown
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Expected O, but got Unknown
			return (CardInfoStat[])(object)new CardInfoStat[2]
			{
				new CardInfoStat
				{
					positive = true,
					stat = "Health",
					amount = "+1000%",
					simepleAmount = (SimpleAmount)0
				},
				new CardInfoStat
				{
					positive = false,
					stat = "",
					amount = "Slow death",
					simepleAmount = (SimpleAmount)0
				}
			};
		}

		protected override CardThemeColorType GetTheme()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return (CardThemeColorType)7;
		}

		public override string GetModName()
		{
			return "RM";
		}
	}
	internal class DrugAddict : CustomEffectCard<DrugEffect>
	{
		public override CardDetails<DrugEffect> Details => new CardDetails<DrugEffect>
		{
			Title = "Drug Addict",
			Description = "On block, you inject heroin and gain temporary extra stats.",
			ModName = "RoundsMod",
			Art = null,
			Rarity = RarityUtils.GetRarity("Divine"),
			Theme = (CardThemeColorType)7
		};

		public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
		{
		}
	}
	public class DrugEffect : CardEffect
	{
		private bool isOnCooldown = false;

		public override void OnBlock(BlockTriggerType trigger)
		{
			if (!isOnCooldown)
			{
				isOnCooldown = true;
				((CardEffect)this).gun.spread = 0.2f;
				Gun gun = ((CardEffect)this).gun;
				gun.damage *= 1.5f;
				Gun gun2 = ((CardEffect)this).gun;
				gun2.numberOfProjectiles++;
				Gun gun3 = ((CardEffect)this).gun;
				gun3.attackSpeed *= 1.5f;
				Gun gun4 = ((CardEffect)this).gun;
				gun4.projectileSpeed *= 1.5f;
				Gun gun5 = ((CardEffect)this).gun;
				gun5.projectileSize *= 1.2f;
				Gun gun6 = ((CardEffect)this).gun;
				gun6.ammo += 10;
				((MonoBehaviour)this).StartCoroutine(ResetStatsAfterCooldown(((CardEffect)this).gun));
			}
		}

		private IEnumerator ResetStatsAfterCooldown(Gun gun)
		{
			yield return (object)new WaitForSeconds(5f);
			gun.damage /= 1.5f;
			gun.numberOfProjectiles--;
			gun.attackSpeed /= 1.5f;
			gun.projectileSpeed /= 1.5f;
			gun.projectileSize /= 1.2f;
			gun.ammo -= 10;
			gun.spread = 0f;
			isOnCooldown = false;
		}
	}
	internal class FO12 : CustomCard
	{
		public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
		{
			gun.damage *= 0.7f;
			gun.spread = 0.5f;
			gun.numberOfProjectiles = 7;
			gun.projectileSize *= 0.8f;
			gun.attackSpeed *= 0.7f;
			gun.ammo = 100;
		}

		public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
		}

		public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
		}

		protected override string GetTitle()
		{
			return "FO-12";
		}

		protected override string GetDescription()
		{
			return "from the funny shoot game pew pew";
		}

		protected override GameObject GetCardArt()
		{
			return null;
		}

		protected override Rarity GetRarity()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return (Rarity)0;
		}

		protected override CardInfoStat[] GetStats()
		{
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Expected O, but got Unknown
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Expected O, but got Unknown
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_0066: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0078: Unknown result type (might be due to invalid IL or missing references)
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			//IL_0085: Unknown result type (might be due to invalid IL or missing references)
			//IL_008b: Expected O, but got Unknown
			//IL_008d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0092: Unknown result type (might be due to invalid IL or missing references)
			//IL_0099: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00af: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b7: Expected O, but got Unknown
			//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00be: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00db: Unknown result type (might be due to invalid IL or missing references)
			//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e3: Expected O, but got Unknown
			return (CardInfoStat[])(object)new CardInfoStat[5]
			{
				new CardInfoStat
				{
					positive = true,
					stat = "Damage",
					amount = "-30%",
					simepleAmount = (SimpleAmount)0
				},
				new CardInfoStat
				{
					positive = true,
					stat = "Bullet Spread",
					amount = "x10",
					simepleAmount = (SimpleAmount)0
				},
				new CardInfoStat
				{
					positive = true,
					stat = "Bullets",
					amount = "+7",
					simepleAmount = (SimpleAmount)0
				},
				new CardInfoStat
				{
					positive = true,
					stat = "Projectile Size",
					amount = "-20%",
					simepleAmount = (SimpleAmount)0
				},
				new CardInfoStat
				{
					positive = true,
					stat = "Attack Speed",
					amount = "-50%",
					simepleAmount = (SimpleAmount)0
				}
			};
		}

		protected override CardThemeColorType GetTheme()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return (CardThemeColorType)7;
		}

		public override string GetModName()
		{
			return "RM";
		}
	}
	internal class GargantuanLeviathan : CustomCard
	{
		public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
		{
			statModifiers.sizeMultiplier = 10f;
		}

		public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
		}

		public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
		}

		protected override string GetTitle()
		{
			return "Gargantuan Leviathan";
		}

		protected override string GetDescription()
		{
			return "Gargantuan Leviathan from subnautica";
		}

		protected override GameObject GetCardArt()
		{
			return null;
		}

		protected override Rarity GetRarity()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			return RarityUtils.GetRarity("Epic");
		}

		protected override CardInfoStat[] GetStats()
		{
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Expected O, but got Unknown
			return (CardInfoStat[])(object)new CardInfoStat[1]
			{
				new CardInfoStat
				{
					positive = true,
					stat = "Player Size",
					amount = "x10",
					simepleAmount = (SimpleAmount)0
				}
			};
		}

		protected override CardThemeColorType GetTheme()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return (CardThemeColorType)7;
		}

		public override string GetModName()
		{
			return "RM";
		}
	}
	internal class Jizz : CustomCard
	{
		public static bool PissSelected;

		public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
		{
			//IL_0048: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			gun.damage = 0.1f;
			gun.reloadTime = 0f;
			gun.attackSpeed = 0.01f;
			gun.projectileSpeed = 3f;
			gun.projectileSize = 2f;
			gun.projectileColor = new Color(255f, 255f, 255f);
		}

		public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
		}

		public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
		}

		protected bool canDraw(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
			return PissSelected;
		}

		protected override string GetTitle()
		{
			return "Piss Stream";
		}

		protected override string GetDescription()
		{
			return "Release your bladder";
		}

		protected override GameObject GetCardArt()
		{
			return null;
		}

		protected override Rarity GetRarity()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			return RarityUtils.GetRarity("Mythical");
		}

		protected override CardInfoStat[] GetStats()
		{
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Expected O, but got Unknown
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0045: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Expected O, but got Unknown
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_006a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0076: Expected O, but got Unknown
			//IL_0078: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Unknown result type (might be due to invalid IL or missing references)
			//IL_008f: Unknown result type (might be due to invalid IL or missing references)
			//IL_009b: Expected O, but got Unknown
			//IL_009d: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c0: Expected O, but got Unknown
			return (CardInfoStat[])(object)new CardInfoStat[5]
			{
				new CardInfoStat
				{
					positive = true,
					stat = "Projectile speed",
					amount = "+1000%"
				},
				new CardInfoStat
				{
					positive = true,
					stat = "reload",
					amount = "Instant"
				},
				new CardInfoStat
				{
					positive = true,
					stat = "Projectile size",
					amount = "Halved"
				},
				new CardInfoStat
				{
					positive = true,
					stat = "damage",
					amount = "-99%"
				},
				new CardInfoStat
				{
					positive = true,
					stat = "Attack speed",
					amount = "+1000%"
				}
			};
		}

		protected override CardThemeColorType GetTheme()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return (CardThemeColorType)3;
		}

		public override string GetModName()
		{
			return "RM";
		}
	}
	internal class LotsOfHealth : CustomCard
	{
		public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
		{
			statModifiers.health += 1f;
		}

		public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
		}

		public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
		}

		protected override string GetTitle()
		{
			return "Lots Of Health";
		}

		protected override string GetDescription()
		{
			return "Gives you lots of health";
		}

		protected override GameObject GetCardArt()
		{
			return null;
		}

		protected override Rarity GetRarity()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			return RarityUtils.GetRarity("Divine");
		}

		protected override CardInfoStat[] GetStats()
		{
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Expected O, but got Unknown
			return (CardInfoStat[])(object)new CardInfoStat[1]
			{
				new CardInfoStat
				{
					positive = true,
					stat = "Lots of health",
					amount = "",
					simepleAmount = (SimpleAmount)0
				}
			};
		}

		protected override CardThemeColorType GetTheme()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return (CardThemeColorType)7;
		}

		public override string GetModName()
		{
			return "RM";
		}
	}
	internal class NerfCaseOh : CustomCard
	{
		public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
		{
		}

		public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
			foreach (Player player2 in PlayerManager.instance.players)
			{
				if (!((Object)(object)player2 == (Object)(object)player))
				{
					CharacterData data2 = player2.data;
					if (data2.maxHealth >= 10000f)
					{
						data2.maxHealth *= 0.1f;
					}
				}
			}
		}

		public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
		}

		protected override string GetTitle()
		{
			return "Nerf CaseOh";
		}

		protected override string GetDescription()
		{
			return "Nerfs anyone who sucks so much they need to get a bunch of health";
		}

		protected override GameObject GetCardArt()
		{
			return null;
		}

		protected override Rarity GetRarity()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			return RarityUtils.GetRarity("Trinket");
		}

		protected override CardInfoStat[] GetStats()
		{
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Expected O, but got Unknown
			return (CardInfoStat[])(object)new CardInfoStat[1]
			{
				new CardInfoStat
				{
					positive = true,
					stat = "All Other Players Health",
					amount = "Massively Decrease"
				}
			};
		}

		protected override CardThemeColorType GetTheme()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return (CardThemeColorType)7;
		}

		public override string GetModName()
		{
			return "RM";
		}
	}
	internal class PissStream : CustomCard
	{
		public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
		{
			gun.damage = 0.001f;
			gun.reloadTime = 0f;
			gun.attackSpeed = 0.01f;
			gun.projectileSpeed = 3f;
			gun.projectileSize = 2f;
		}

		public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
			Jizz.PissSelected = true;
		}

		public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
		}

		protected override string GetTitle()
		{
			return "Piss Stream";
		}

		protected override string GetDescription()
		{
			return "Release your bladder";
		}

		protected override GameObject GetCardArt()
		{
			return null;
		}

		protected override Rarity GetRarity()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			return RarityUtils.GetRarity("Epic");
		}

		protected override CardInfoStat[] GetStats()
		{
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Expected O, but got Unknown
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0045: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Expected O, but got Unknown
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_006a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0076: Expected O, but got Unknown
			//IL_0078: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Unknown result type (might be due to invalid IL or missing references)
			//IL_008f: Unknown result type (might be due to invalid IL or missing references)
			//IL_009b: Expected O, but got Unknown
			//IL_009d: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c0: Expected O, but got Unknown
			return (CardInfoStat[])(object)new CardInfoStat[5]
			{
				new CardInfoStat
				{
					positive = true,
					stat = "Projectile speed",
					amount = "+1000%"
				},
				new CardInfoStat
				{
					positive = true,
					stat = "reload",
					amount = "Instant"
				},
				new CardInfoStat
				{
					positive = true,
					stat = "Projectile size",
					amount = "Halved"
				},
				new CardInfoStat
				{
					positive = true,
					stat = "damage",
					amount = "-99%"
				},
				new CardInfoStat
				{
					positive = true,
					stat = "Attack speed",
					amount = "+1000%"
				}
			};
		}

		protected override CardThemeColorType GetTheme()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return (CardThemeColorType)7;
		}

		public override string GetModName()
		{
			return "RM";
		}
	}
	internal class ProgressiveShotgun : CustomCard
	{
		public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
		{
			gun.spread = 0.2f;
			gun.damage = 0.33f;
		}

		public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
			((MonoBehaviour)player).StartCoroutine(TrackReloadTime(player, gun));
		}

		private IEnumerator TrackReloadTime(Player player, Gun gun)
		{
			float reloadTimeAccumulated = 0f;
			while (true)
			{
				if (gun.isReloading)
				{
					reloadTimeAccumulated += Time.deltaTime;
					yield return (object)new WaitForSeconds(1f);
					gun.numberOfProjectiles += 5;
				}
				else
				{
					yield return null;
				}
			}
		}

		public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
		}

		protected override string GetTitle()
		{
			return "Progressive Shotgun";
		}

		protected override string GetDescription()
		{
			return "The longer time you spend reloading in the round, the more bullets you shoot";
		}

		protected override GameObject GetCardArt()
		{
			return null;
		}

		protected override CardInfoStat[] GetStats()
		{
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Expected O, but got Unknown
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Expected O, but got Unknown
			return (CardInfoStat[])(object)new CardInfoStat[2]
			{
				new CardInfoStat
				{
					positive = false,
					stat = "Damage",
					amount = "-66%",
					simepleAmount = (SimpleAmount)0
				},
				new CardInfoStat
				{
					positive = false,
					stat = "Spread",
					amount = "+20%",
					simepleAmount = (SimpleAmount)0
				}
			};
		}

		protected override Rarity GetRarity()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			return RarityUtils.GetRarity("Deck");
		}

		protected override CardThemeColorType GetTheme()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return (CardThemeColorType)7;
		}

		public override string GetModName()
		{
			return "RM";
		}
	}
	internal class ProgressiveSniper : CustomCard
	{
		public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
		{
			gun.numberOfProjectiles = 1;
			gun.spread = 0f;
			gun.damage = 1f;
		}

		public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
			((MonoBehaviour)player).StartCoroutine(TrackReloadTime(player, gun));
		}

		private IEnumerator TrackReloadTime(Player player, Gun gun)
		{
			float reloadTimeAccumulated = 0f;
			while (true)
			{
				if (gun.isReloading)
				{
					reloadTimeAccumulated += Time.deltaTime;
					yield return (object)new WaitForSeconds(1f);
					gun.damage *= 1.5f;
					gun.reloadTime += 0.5f;
				}
				else
				{
					yield return null;
				}
			}
		}

		public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
		}

		protected override string GetTitle()
		{
			return "Progressive Shotgun";
		}

		protected override string GetDescription()
		{
			return "The longer time you spend reloading in the round, the more bullets you shoot";
		}

		protected override GameObject GetCardArt()
		{
			return null;
		}

		protected override CardInfoStat[] GetStats()
		{
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Expected O, but got Unknown
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Expected O, but got Unknown
			return (CardInfoStat[])(object)new CardInfoStat[2]
			{
				new CardInfoStat
				{
					positive = false,
					stat = "Damage",
					amount = "-66%",
					simepleAmount = (SimpleAmount)0
				},
				new CardInfoStat
				{
					positive = false,
					stat = "Spread",
					amount = "+20%",
					simepleAmount = (SimpleAmount)0
				}
			};
		}

		protected override Rarity GetRarity()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			return RarityUtils.GetRarity("Deck");
		}

		protected override CardThemeColorType GetTheme()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return (CardThemeColorType)7;
		}

		public override string GetModName()
		{
			return "RM";
		}
	}
	internal class ProgressiveUzi : CustomCard
	{
		public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
		{
		}

		public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
			((MonoBehaviour)player).StartCoroutine(TrackReloadTime(player, gun));
		}

		private IEnumerator TrackReloadTime(Player player, Gun gun)
		{
			float reloadTimeAccumulated = 0f;
			while (true)
			{
				if (gun.isReloading)
				{
					reloadTimeAccumulated += Time.deltaTime;
					yield return (object)new WaitForSeconds(1f);
					gun.ammo += 3;
					gun.attackSpeed *= 1.2f;
					gun.damage *= 0.95f;
				}
				else
				{
					yield return null;
				}
			}
		}

		public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
		}

		protected override string GetTitle()
		{
			return "Progressive Shotgun";
		}

		protected override string GetDescription()
		{
			return "The longer time you spend reloading in the round, the more bullets you shoot";
		}

		protected override GameObject GetCardArt()
		{
			return null;
		}

		protected override CardInfoStat[] GetStats()
		{
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Expected O, but got Unknown
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Expected O, but got Unknown
			return (CardInfoStat[])(object)new CardInfoStat[2]
			{
				new CardInfoStat
				{
					positive = false,
					stat = "Damage",
					amount = "-66%",
					simepleAmount = (SimpleAmount)0
				},
				new CardInfoStat
				{
					positive = false,
					stat = "Spread",
					amount = "+20%",
					simepleAmount = (SimpleAmount)0
				}
			};
		}

		protected override Rarity GetRarity()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			return RarityUtils.GetRarity("Deck");
		}

		protected override CardThemeColorType GetTheme()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return (CardThemeColorType)7;
		}

		public override string GetModName()
		{
			return "RM";
		}
	}
	internal class RageToggle : CustomCard
	{
		public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
		{
			gun.ignoreWalls = true;
		}

		public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
		}

		public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
		}

		protected override string GetTitle()
		{
			return "CardName";
		}

		protected override string GetDescription()
		{
			return "CardDescription";
		}

		protected override GameObject GetCardArt()
		{
			return null;
		}

		protected override Rarity GetRarity()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return (Rarity)0;
		}

		protected override CardInfoStat[] GetStats()
		{
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Expected O, but got Unknown
			return (CardInfoStat[])(object)new CardInfoStat[1]
			{
				new CardInfoStat
				{
					positive = true,
					stat = "Effect",
					amount = "No",
					simepleAmount = (SimpleAmount)0
				}
			};
		}

		protected override CardThemeColorType GetTheme()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return (CardThemeColorType)7;
		}

		public override string GetModName()
		{
			return "RM";
		}
	}
	internal class Tacobell : CustomCard
	{
		public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
		{
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			gun.spread = 0.4f;
			gun.attackSpeedMultiplier = 0.5f;
			gun.projectileSize = 0.5f;
			gun.ammo += 20;
			gun.projectileColor = new Color(255f, 0f, 0f, 0f);
		}

		public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
		}

		public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
		}

		protected override string GetTitle()
		{
			return "Taco Bell";
		}

		protected override string GetDescription()
		{
			return "Take a nasty shit all over the screen";
		}

		protected override GameObject GetCardArt()
		{
			return null;
		}

		protected override Rarity GetRarity()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			return RarityUtils.GetRarity("Uncommon");
		}

		protected override CardInfoStat[] GetStats()
		{
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Expected O, but got Unknown
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Expected O, but got Unknown
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_0066: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0078: Unknown result type (might be due to invalid IL or missing references)
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			//IL_0085: Unknown result type (might be due to invalid IL or missing references)
			//IL_008b: Expected O, but got Unknown
			//IL_008d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0092: Unknown result type (might be due to invalid IL or missing references)
			//IL_0099: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00af: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b7: Expected O, but got Unknown
			return (CardInfoStat[])(object)new CardInfoStat[4]
			{
				new CardInfoStat
				{
					positive = false,
					stat = "Spread",
					amount = "+60%",
					simepleAmount = (SimpleAmount)0
				},
				new CardInfoStat
				{
					positive = true,
					stat = "Attack Speed",
					amount = "-50%",
					simepleAmount = (SimpleAmount)0
				},
				new CardInfoStat
				{
					positive = false,
					stat = "Projectile Size",
					amount = "-50%",
					simepleAmount = (SimpleAmount)0
				},
				new CardInfoStat
				{
					positive = true,
					stat = "Ammo",
					amount = "+20",
					simepleAmount = (SimpleAmount)0
				}
			};
		}

		protected override CardThemeColorType GetTheme()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return (CardThemeColorType)7;
		}

		public override string GetModName()
		{
			return "RM";
		}
	}
	internal class Template : CustomCard
	{
		public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
		{
		}

		public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
		}

		public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
		}

		protected override string GetTitle()
		{
			return "CardName";
		}

		protected override string GetDescription()
		{
			return "CardDescription";
		}

		protected override GameObject GetCardArt()
		{
			return null;
		}

		protected override Rarity GetRarity()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return (Rarity)0;
		}

		protected override CardInfoStat[] GetStats()
		{
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Expected O, but got Unknown
			return (CardInfoStat[])(object)new CardInfoStat[1]
			{
				new CardInfoStat
				{
					positive = true,
					stat = "Effect",
					amount = "No",
					simepleAmount = (SimpleAmount)0
				}
			};
		}

		protected override CardThemeColorType GetTheme()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return (CardThemeColorType)7;
		}

		public override string GetModName()
		{
			return "RM";
		}
	}
	internal class TomorrowsTeachings : CustomCard
	{
		public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
		{
			gun.damage = 1.25f;
			gun.reloadTime = 0.8f;
			gun.projectileSpeed = 1.25f;
			gun.multiplySpread = 0.8f;
			gun.attackSpeed = 0.8f;
			statModifiers.health = 1.25f;
			statModifiers.movementSpeed = 1.25f;
			statModifiers.gravity = 0.8f;
			block.cdMultiplier = 0.8f;
		}

		public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
		}

		public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
		}

		protected override string GetTitle()
		{
			return "Tomorrows Teachings";
		}

		protected override string GetDescription()
		{
			return "Instantly become the most racist person ever";
		}

		protected override GameObject GetCardArt()
		{
			return null;
		}

		protected override Rarity GetRarity()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			return RarityUtils.GetRarity("Exotic");
		}

		protected override CardInfoStat[] GetStats()
		{
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Expected O, but got Unknown
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Expected O, but got Unknown
			return (CardInfoStat[])(object)new CardInfoStat[2]
			{
				new CardInfoStat
				{
					positive = true,
					stat = "Wisdom",
					amount = "+1000%",
					simepleAmount = (SimpleAmount)0
				},
				new CardInfoStat
				{
					positive = true,
					stat = "Racism",
					amount = "+10000000000000000000000000%",
					simepleAmount = (SimpleAmount)0
				}
			};
		}

		protected override CardThemeColorType GetTheme()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return (CardThemeColorType)7;
		}

		public override string GetModName()
		{
			return "RM";
		}
	}
	internal class TsarBomba : CustomCard
	{
		public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
		{
			gun.recoil *= 100f;
			gun.bodyRecoil *= 10f;
			gun.damage *= 100f;
			gun.projectileSpeed *= 10f;
			gun.projectileSize *= 10f;
		}

		public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
		}

		public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
		}

		protected override string GetTitle()
		{
			return "Tsar Bomba";
		}

		protected override string GetDescription()
		{
			return "Get a nuke launcher";
		}

		protected override GameObject GetCardArt()
		{
			return null;
		}

		protected override Rarity GetRarity()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			return RarityUtils.GetRarity("Divine");
		}

		protected override CardInfoStat[] GetStats()
		{
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Expected O, but got Unknown
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0045: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Expected O, but got Unknown
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_006a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0076: Expected O, but got Unknown
			//IL_0078: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Unknown result type (might be due to invalid IL or missing references)
			//IL_008f: Unknown result type (might be due to invalid IL or missing references)
			//IL_009b: Expected O, but got Unknown
			//IL_009d: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c0: Expected O, but got Unknown
			return (CardInfoStat[])(object)new CardInfoStat[5]
			{
				new CardInfoStat
				{
					positive = true,
					stat = "Recoil",
					amount = "+10000%"
				},
				new CardInfoStat
				{
					positive = true,
					stat = "Body Recoil",
					amount = "+1000%"
				},
				new CardInfoStat
				{
					positive = true,
					stat = "Damage",
					amount = "+10000%"
				},
				new CardInfoStat
				{
					positive = true,
					stat = "Projectile Speed",
					amount = "+1000%"
				},
				new CardInfoStat
				{
					positive = true,
					stat = "Projectile Size",
					amount = "+1000%"
				}
			};
		}

		protected override CardThemeColorType GetTheme()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return (CardThemeColorType)7;
		}

		public override string GetModName()
		{
			return "RM";
		}
	}
	internal class YabiTrap : CustomCard
	{
		public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
		{
			statModifiers.health = 0.1f;
		}

		public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
		}

		public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
		}

		protected override string GetTitle()
		{
			return "For Yabi";
		}

		protected override string GetDescription()
		{
			return "For Yabi";
		}

		protected override GameObject GetCardArt()
		{
			return null;
		}

		protected override Rarity GetRarity()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return (Rarity)0;
		}

		protected override CardInfoStat[] GetStats()
		{
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Expected O, but got Unknown
			return (CardInfoStat[])(object)new CardInfoStat[1]
			{
				new CardInfoStat
				{
					positive = true,
					stat = "Health",
					amount = "+10000%",
					simepleAmount = (SimpleAmount)0
				}
			};
		}

		protected override CardThemeColorType GetTheme()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return (CardThemeColorType)7;
		}

		public override string GetModName()
		{
			return "RM";
		}
	}
	internal class ZeroCompetition : CustomCard
	{
		public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
		{
		}

		public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
			foreach (Player player2 in PlayerManager.instance.players)
			{
				if (!((Object)(object)player2 == (Object)(object)player))
				{
					CharacterData data2 = player2.data;
					data2.maxHealth *= 0.5f;
					Gun component = ((Component)player2).GetComponent<Gun>();
					if ((Object)(object)component != (Object)null)
					{
						component.damage *= 0.5f;
						component.projectileSpeed *= 0.5f;
						component.projectileSize *= 0.5f;
						component.reloadTime *= 2f;
						component.bulletDamageMultiplier *= 2f;
					}
				}
			}
		}

		public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
		}

		protected override string GetTitle()
		{
			return "Zero Competition";
		}

		protected override string GetDescription()
		{
			return "Have zero competition in the game";
		}

		protected override GameObject GetCardArt()
		{
			return null;
		}

		protected override Rarity GetRarity()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			return RarityUtils.GetRarity("Legendary");
		}

		protected override CardInfoStat[] GetStats()
		{
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Expected O, but got Unknown
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0045: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Expected O, but got Unknown
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_006a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0076: Expected O, but got Unknown
			//IL_0078: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Unknown result type (might be due to invalid IL or missing references)
			//IL_008f: Unknown result type (might be due to invalid IL or missing references)
			//IL_009b: Expected O, but got Unknown
			//IL_009d: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c0: Expected O, but got Unknown
			return (CardInfoStat[])(object)new CardInfoStat[5]
			{
				new CardInfoStat
				{
					positive = true,
					stat = "Everyone elses recoil",
					amount = "Halve"
				},
				new CardInfoStat
				{
					positive = true,
					stat = "Everyone elses projectile speed",
					amount = "Halve"
				},
				new CardInfoStat
				{
					positive = true,
					stat = "Everyone elses projectile size",
					amount = "Halve"
				},
				new CardInfoStat
				{
					positive = true,
					stat = "Everyone elses recoil speed",
					amount = "Double"
				},
				new CardInfoStat
				{
					positive = true,
					stat = "Everyone elses bullet dropoff",
					amount = "Double"
				}
			};
		}

		protected override CardThemeColorType GetTheme()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return (CardThemeColorType)7;
		}

		public override string GetModName()
		{
			return "RM";
		}
	}
}