using System;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using DylanKards.Cards;
using HarmonyLib;
using Jotunn.Utils;
using Microsoft.CodeAnalysis;
using ModsPlus;
using Photon.Pun;
using SimulationChamber;
using UnboundLib.Cards;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("DylanKards")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+82d1ee70c23226f7872f5af60ecd5bb5241f8003")]
[assembly: AssemblyProduct("DylanKards")]
[assembly: AssemblyTitle("DylanKards")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace DylanKards
{
internal class Assets
{
private static readonly AssetBundle Bundle = AssetUtils.LoadAssetBundleFromResources("dylankardart", typeof(DylanKards).Assembly);
public static GameObject BigDamageArt = Bundle.LoadAsset<GameObject>("C_BigDamage");
public static GameObject BounceHouseArt = Bundle.LoadAsset<GameObject>("C_BounceHouse");
public static GameObject BlockedArt = Bundle.LoadAsset<GameObject>("C_Blocked");
public static GameObject CosineArt = Bundle.LoadAsset<GameObject>("C_Cosine");
public static GameObject AirStrikeArt = Bundle.LoadAsset<GameObject>("C_Airstrike");
public static GameObject AmmoRegenArt = Bundle.LoadAsset<GameObject>("C_AmmoRegen");
public static GameObject SuppressiveFireArt = Bundle.LoadAsset<GameObject>("C_SuppressiveFire");
public static GameObject ShapedGlassArt = Bundle.LoadAsset<GameObject>("C_ShapedGlass");
public static GameObject DoubleBoomArt = Bundle.LoadAsset<GameObject>("C_DoubleBoom");
public static GameObject EZAimArt = Bundle.LoadAsset<GameObject>("C_EZAim");
}
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInPlugin("com.pokemonfan.rounds.DylanKards", "Dylan Kards", "1.4.1")]
[BepInProcess("Rounds.exe")]
public class DylanKards : BaseUnityPlugin
{
private const string ModId = "com.pokemonfan.rounds.DylanKards";
private const string ModName = "Dylan Kards";
public const string Version = "1.4.1";
public const string ModInitials = "DK";
public static DylanKards instance { get; private set; }
private void Awake()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Expected O, but got Unknown
Harmony val = new Harmony("com.pokemonfan.rounds.DylanKards");
val.PatchAll();
}
private void Start()
{
instance = this;
CustomCard.BuildCard<BigDamage>();
CustomCard.BuildCard<BounceHouse>();
CustomCard.BuildCard<Blocked>();
CustomCard.BuildCard<Cosine>();
CustomCard.BuildCard<AirStrike>();
CustomCard.BuildCard<AmmoRegen>();
CustomCard.BuildCard<SuppressiveFire>();
CustomCard.BuildCard<ShapedGlass>();
CustomCard.BuildCard<DoubleBoom>();
CustomCard.BuildCard<EZAim>();
}
}
}
namespace DylanKards.Cards
{
public class AirStrike : CustomEffectCard<AirStrikeEffect>
{
public override CardDetails<AirStrikeEffect> Details
{
get
{
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
//IL_005b: Unknown result type (might be due to invalid IL or missing references)
//IL_0066: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0079: Expected O, but got Unknown
//IL_007b: Unknown result type (might be due to invalid IL or missing references)
//IL_0080: Unknown result type (might be due to invalid IL or missing references)
//IL_0087: Unknown result type (might be due to invalid IL or missing references)
//IL_0092: Unknown result type (might be due to invalid IL or missing references)
//IL_0094: Unknown result type (might be due to invalid IL or missing references)
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
//IL_00a5: Expected O, but got Unknown
//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
//IL_00be: Unknown result type (might be due to invalid IL or missing references)
//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
//IL_00d1: Expected O, but got Unknown
CardDetails<AirStrikeEffect> val = new CardDetails<AirStrikeEffect>();
val.Title = "Air Strike";
val.Description = "Additionally fires an airstrike every time you shoot.";
val.ModName = "DK";
val.Art = Assets.AirStrikeArt;
val.Rarity = (Rarity)2;
val.Theme = (CardThemeColorType)1;
val.Stats = (CardInfoStat[])(object)new CardInfoStat[3]
{
new CardInfoStat
{
positive = false,
amount = "-30%",
simepleAmount = (SimpleAmount)5,
stat = "Damage"
},
new CardInfoStat
{
positive = false,
amount = "-50%",
simepleAmount = (SimpleAmount)7,
stat = "Attack Speed"
},
new CardInfoStat
{
positive = false,
amount = "+0.5s",
simepleAmount = (SimpleAmount)3,
stat = "Reload Time"
}
};
return val;
}
}
public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
{
gun.attackSpeed = 1.5f;
gun.reloadTimeAdd = 0.5f;
gun.damage = 0.7f;
}
}
public class AirStrikeEffect : CardEffect
{
public float cursorX = 0f;
private float airStrikeHeight = 20f;
private float airStrikeMult = 1f;
public SimulatedGun[] guns = (SimulatedGun[])(object)new SimulatedGun[1];
public static GameObject _stopRecursionObj;
public static GameObject StopRecursionObj
{
get
{
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Expected O, but got Unknown
if ((Object)(object)_stopRecursionObj == (Object)null)
{
_stopRecursionObj = new GameObject("A_StopRecursion", new Type[1] { typeof(StopRecursion) });
Object.DontDestroyOnLoad((Object)(object)_stopRecursionObj);
}
return _stopRecursionObj;
}
}
public static ObjectsToSpawn[] StopRecursionSpawn => (ObjectsToSpawn[])(object)new ObjectsToSpawn[1]
{
new ObjectsToSpawn
{
AddToProjectile = StopRecursionObj
}
};
public void Start()
{
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
Gun gun = ((CardEffect)this).gun;
gun.ShootPojectileAction = (Action<GameObject>)Delegate.Combine(gun.ShootPojectileAction, new Action<GameObject>(OnShootProjectileAction));
if ((Object)(object)guns[0] == (Object)null)
{
guns[0] = new GameObject("Air Support").AddComponent<SimulatedGun>();
}
}
public void OnShootProjectileAction(GameObject obj)
{
//IL_0104: Unknown result type (might be due to invalid IL or missing references)
//IL_0109: Unknown result type (might be due to invalid IL or missing references)
//IL_014d: Unknown result type (might be due to invalid IL or missing references)
//IL_0152: Unknown result type (might be due to invalid IL or missing references)
//IL_0162: Unknown result type (might be due to invalid IL or missing references)
//IL_0171: Unknown result type (might be due to invalid IL or missing references)
if (obj.GetComponentsInChildren<StopRecursion>().Length == 0)
{
SimulatedGun val = guns[0];
val.CopyGunStatsExceptActions(((CardEffect)this).gun);
val.CopyAttackAction(((CardEffect)this).gun);
val.CopyShootProjectileAction(((CardEffect)this).gun);
((Gun)val).ShootPojectileAction = (Action<GameObject>)Delegate.Remove(((Gun)val).ShootPojectileAction, new Action<GameObject>(OnShootProjectileAction));
((Gun)val).objectsToSpawn = ((Gun)val).objectsToSpawn.Concat(StopRecursionSpawn).ToArray();
((Gun)val).numberOfProjectiles = 1;
((Gun)val).bursts = 0;
((Gun)val).spread = 0f;
((Gun)val).evenSpread = 0f;
((Gun)val).reflects = 0;
((Gun)val).projectileSpeed = ((CardEffect)this).gun.projectileSpeed * airStrikeMult * 2f;
((Gun)val).cos = 0f;
((Gun)val).damage = ((CardEffect)this).gun.damage * airStrikeMult * 0.75f;
((Gun)val).projectileColor = new Color(1f, 0.1f, 0.2f);
if (((CardEffect)this).player.data.view.IsMine || PhotonNetwork.OfflineMode)
{
val.SimulatedAttack(((CardEffect)this).player.playerID, new Vector3(MainCam.instance.cam.ScreenToWorldPoint(Input.mousePosition).x, airStrikeHeight), new Vector3(0f, -1f), 1f, 1f, (Transform)null, false);
}
}
}
public override void OnUpgradeCard()
{
airStrikeMult *= 1.3f;
}
public override void OnShoot(GameObject projectile)
{
}
public void Update()
{
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
if (((CardEffect)this).player.data.view.IsMine || PhotonNetwork.OfflineMode)
{
cursorX = MainCam.instance.cam.ScreenToWorldPoint(Input.mousePosition).x;
}
}
}
internal class AmmoRegen : SimpleCard
{
public override CardDetails Details
{
get
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Expected O, but got Unknown
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
//IL_005b: Unknown result type (might be due to invalid IL or missing references)
//IL_0066: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0079: Expected O, but got Unknown
//IL_007b: Unknown result type (might be due to invalid IL or missing references)
//IL_0080: Unknown result type (might be due to invalid IL or missing references)
//IL_0087: Unknown result type (might be due to invalid IL or missing references)
//IL_0092: Unknown result type (might be due to invalid IL or missing references)
//IL_0094: Unknown result type (might be due to invalid IL or missing references)
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
//IL_00a5: Expected O, but got Unknown
//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
//IL_00be: Unknown result type (might be due to invalid IL or missing references)
//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
//IL_00d1: Expected O, but got Unknown
//IL_00d3: Unknown result type (might be due to invalid IL or missing references)
//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
//IL_00df: Unknown result type (might be due to invalid IL or missing references)
//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
//IL_00ec: Unknown result type (might be due to invalid IL or missing references)
//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
//IL_00fd: Expected O, but got Unknown
CardDetails val = new CardDetails();
val.Title = "Ammo Regen";
val.Description = "Regenerate ammo each second.";
val.ModName = "DK";
val.Art = Assets.AmmoRegenArt;
val.Rarity = (Rarity)1;
val.Theme = (CardThemeColorType)1;
val.Stats = (CardInfoStat[])(object)new CardInfoStat[4]
{
new CardInfoStat
{
positive = true,
amount = "+20%",
simepleAmount = (SimpleAmount)2,
stat = "Ammo per second"
},
new CardInfoStat
{
positive = true,
amount = "+5",
simepleAmount = (SimpleAmount)2,
stat = "Ammo"
},
new CardInfoStat
{
positive = true,
amount = "+25%",
simepleAmount = (SimpleAmount)2,
stat = "Attack Speed"
},
new CardInfoStat
{
positive = false,
amount = "-50%",
simepleAmount = (SimpleAmount)5,
stat = "Damage"
}
};
return val;
}
}
public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
{
gun.ammoReg = 0.2f;
gun.ammo = 5;
gun.attackSpeed = 0.75f;
gun.damage = 0.5f;
}
}
internal class BigDamage : CustomCard
{
public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
{
gun.damage = 1.5f;
gun.reloadTimeAdd = 0.25f;
}
public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
}
public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
}
protected override string GetTitle()
{
return "Big Damage";
}
protected override string GetDescription()
{
return "Damage goes big.";
}
protected override GameObject GetCardArt()
{
return Assets.BigDamageArt;
}
protected override Rarity GetRarity()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (Rarity)0;
}
protected override CardInfoStat[] GetStats()
{
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Expected O, but got Unknown
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Expected O, but got Unknown
return (CardInfoStat[])(object)new CardInfoStat[2]
{
new CardInfoStat
{
positive = true,
stat = "Damage",
amount = "+50%",
simepleAmount = (SimpleAmount)3
},
new CardInfoStat
{
positive = false,
stat = "Reload Time",
amount = "+0.25s",
simepleAmount = (SimpleAmount)1
}
};
}
protected override CardThemeColorType GetTheme()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (CardThemeColorType)0;
}
public override string GetModName()
{
return "DK";
}
}
internal class Blocked : CustomCard
{
public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
{
block.cdMultiplier = 0.5f;
statModifiers.health = 2f;
gun.damage = 0.5f;
gun.attackSpeed = 1.5f;
}
public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
}
public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
}
protected override string GetTitle()
{
return "Blocked";
}
protected override string GetDescription()
{
return "You have been blocked.";
}
protected override GameObject GetCardArt()
{
return Assets.BlockedArt;
}
protected override Rarity GetRarity()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (Rarity)2;
}
protected override CardInfoStat[] GetStats()
{
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Expected O, but got Unknown
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Expected O, but got Unknown
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_0066: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0078: Unknown result type (might be due to invalid IL or missing references)
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
//IL_0085: Unknown result type (might be due to invalid IL or missing references)
//IL_008b: Expected O, but got Unknown
//IL_008d: Unknown result type (might be due to invalid IL or missing references)
//IL_0092: Unknown result type (might be due to invalid IL or missing references)
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
//IL_00af: Unknown result type (might be due to invalid IL or missing references)
//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
//IL_00b7: Expected O, but got Unknown
return (CardInfoStat[])(object)new CardInfoStat[4]
{
new CardInfoStat
{
positive = true,
stat = "Block Cooldown",
amount = "-50%",
simepleAmount = (SimpleAmount)7
},
new CardInfoStat
{
positive = true,
stat = "Health",
amount = "+100%",
simepleAmount = (SimpleAmount)4
},
new CardInfoStat
{
positive = false,
stat = "Damage",
amount = "-50%",
simepleAmount = (SimpleAmount)7
},
new CardInfoStat
{
positive = false,
stat = "Attack Speed",
amount = "-50%",
simepleAmount = (SimpleAmount)7
}
};
}
protected override CardThemeColorType GetTheme()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (CardThemeColorType)2;
}
public override string GetModName()
{
return "DK";
}
}
internal class BounceHouse : CustomCard
{
public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
{
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Expected O, but got Unknown
//IL_0089: Unknown result type (might be due to invalid IL or missing references)
//IL_008e: Unknown result type (might be due to invalid IL or missing references)
GameObject val = (GameObject)Resources.Load("0 cards/Bouncy");
ObjectsToSpawn val2 = val.GetComponent<Gun>().objectsToSpawn[0];
gun.objectsToSpawn = (ObjectsToSpawn[])(object)new ObjectsToSpawn[1] { val2 };
gun.reflects = 10;
gun.damage = 0.6f;
gun.projectileSpeed = 1.3f;
gun.dmgMOnBounce = 0.7f;
gun.speedMOnBounce = 1.15f;
gun.knockback = 2f;
gun.reloadTimeAdd = 0.5f;
gun.projectileColor = new Color(0f, 0.7f, 1f);
}
public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
}
public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
}
protected override string GetTitle()
{
return "Bounce House";
}
protected override string GetDescription()
{
return "High-impact, high-speed bouncy bullets.";
}
protected override GameObject GetCardArt()
{
return Assets.BounceHouseArt;
}
protected override Rarity GetRarity()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (Rarity)2;
}
protected override CardInfoStat[] GetStats()
{
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Expected O, but got Unknown
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Expected O, but got Unknown
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_0066: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0078: Unknown result type (might be due to invalid IL or missing references)
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
//IL_0085: Unknown result type (might be due to invalid IL or missing references)
//IL_008b: Expected O, but got Unknown
//IL_008d: Unknown result type (might be due to invalid IL or missing references)
//IL_0092: Unknown result type (might be due to invalid IL or missing references)
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
//IL_00af: Unknown result type (might be due to invalid IL or missing references)
//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
//IL_00b7: Expected O, but got Unknown
//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
//IL_00be: Unknown result type (might be due to invalid IL or missing references)
//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
//IL_00db: Unknown result type (might be due to invalid IL or missing references)
//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
//IL_00e3: Expected O, but got Unknown
//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
//IL_0107: Unknown result type (might be due to invalid IL or missing references)
//IL_0109: Unknown result type (might be due to invalid IL or missing references)
//IL_010f: Expected O, but got Unknown
//IL_0111: Unknown result type (might be due to invalid IL or missing references)
//IL_0116: Unknown result type (might be due to invalid IL or missing references)
//IL_011d: Unknown result type (might be due to invalid IL or missing references)
//IL_0128: Unknown result type (might be due to invalid IL or missing references)
//IL_0133: Unknown result type (might be due to invalid IL or missing references)
//IL_0135: Unknown result type (might be due to invalid IL or missing references)
//IL_013b: Expected O, but got Unknown
return (CardInfoStat[])(object)new CardInfoStat[7]
{
new CardInfoStat
{
positive = true,
stat = "Bounces",
amount = "+10",
simepleAmount = (SimpleAmount)4
},
new CardInfoStat
{
positive = false,
stat = "Damage",
amount = "-40%",
simepleAmount = (SimpleAmount)7
},
new CardInfoStat
{
positive = true,
stat = "Bullet Speed",
amount = "+30%",
simepleAmount = (SimpleAmount)1
},
new CardInfoStat
{
positive = false,
stat = "Damage per bounce",
amount = "-20%",
simepleAmount = (SimpleAmount)5
},
new CardInfoStat
{
positive = true,
stat = "Speed per bounce",
amount = "+15%",
simepleAmount = (SimpleAmount)2
},
new CardInfoStat
{
positive = true,
stat = "Knockback",
amount = "+100%",
simepleAmount = (SimpleAmount)4
},
new CardInfoStat
{
positive = false,
stat = "Reload Time",
amount = "+0.5s",
simepleAmount = (SimpleAmount)2
}
};
}
protected override CardThemeColorType GetTheme()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (CardThemeColorType)8;
}
public override string GetModName()
{
return "DK";
}
}
internal class Cosine : CustomCard
{
public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
{
cardInfo.allowMultiple = false;
gun.cos = 1f;
gun.damage = 1.5f;
}
public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
}
public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
}
protected override string GetTitle()
{
return "Cosine";
}
protected override string GetDescription()
{
return "Your bullets follow a sine wave instead of a straight line.";
}
protected override GameObject GetCardArt()
{
return Assets.CosineArt;
}
protected override Rarity GetRarity()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (Rarity)0;
}
protected override CardInfoStat[] GetStats()
{
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Expected O, but got Unknown
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Expected O, but got Unknown
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_0066: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0078: Unknown result type (might be due to invalid IL or missing references)
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
//IL_0085: Unknown result type (might be due to invalid IL or missing references)
//IL_008b: Expected O, but got Unknown
return (CardInfoStat[])(object)new CardInfoStat[3]
{
new CardInfoStat
{
positive = true,
stat = "Trajectory",
amount = "Wavy",
simepleAmount = (SimpleAmount)0
},
new CardInfoStat
{
positive = false,
stat = "Trajectory",
amount = "Wavy",
simepleAmount = (SimpleAmount)0
},
new CardInfoStat
{
positive = true,
stat = "Damage",
amount = "+50%",
simepleAmount = (SimpleAmount)1
}
};
}
protected override CardThemeColorType GetTheme()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (CardThemeColorType)3;
}
public override string GetModName()
{
return "DK";
}
}
internal class DoubleBoom : SimpleCard
{
public override CardDetails Details
{
get
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Expected O, but got Unknown
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
//IL_005b: Unknown result type (might be due to invalid IL or missing references)
//IL_0066: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0079: Expected O, but got Unknown
//IL_007b: Unknown result type (might be due to invalid IL or missing references)
//IL_0080: Unknown result type (might be due to invalid IL or missing references)
//IL_0087: Unknown result type (might be due to invalid IL or missing references)
//IL_0092: Unknown result type (might be due to invalid IL or missing references)
//IL_0094: Unknown result type (might be due to invalid IL or missing references)
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
//IL_00a5: Expected O, but got Unknown
//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
//IL_00be: Unknown result type (might be due to invalid IL or missing references)
//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
//IL_00d1: Expected O, but got Unknown
CardDetails val = new CardDetails();
val.Title = "Double Boom";
val.Description = "Your bullets explode on impact and shortly after, creating a double boom.";
val.ModName = "DK";
val.Art = Assets.DoubleBoomArt;
val.Rarity = (Rarity)1;
val.Theme = (CardThemeColorType)0;
val.Stats = (CardInfoStat[])(object)new CardInfoStat[3]
{
new CardInfoStat
{
positive = false,
amount = "-40%",
simepleAmount = (SimpleAmount)5,
stat = "Damage"
},
new CardInfoStat
{
positive = false,
amount = "-50%",
simepleAmount = (SimpleAmount)5,
stat = "Attack Speed"
},
new CardInfoStat
{
positive = false,
amount = "+0.5s",
simepleAmount = (SimpleAmount)1,
stat = "Reload Time"
}
};
return val;
}
}
public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
{
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Expected O, but got Unknown
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Expected O, but got Unknown
GameObject val = (GameObject)Resources.Load("0 cards/Explosive Bullet");
GameObject val2 = (GameObject)Resources.Load("0 cards/Timed Detonation");
ObjectsToSpawn val3 = val.GetComponent<Gun>().objectsToSpawn[0];
ObjectsToSpawn val4 = val2.GetComponent<Gun>().objectsToSpawn[0];
gun.objectsToSpawn = (ObjectsToSpawn[])(object)new ObjectsToSpawn[2] { val3, val4 };
gun.damage = 0.6f;
gun.attackSpeed = 1.5f;
gun.reloadTimeAdd = 0.5f;
}
}
internal class EZAim : SimpleCard
{
public override CardDetails Details
{
get
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Expected O, but got Unknown
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
//IL_005b: Unknown result type (might be due to invalid IL or missing references)
//IL_0066: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0079: Expected O, but got Unknown
//IL_007b: Unknown result type (might be due to invalid IL or missing references)
//IL_0080: Unknown result type (might be due to invalid IL or missing references)
//IL_0087: Unknown result type (might be due to invalid IL or missing references)
//IL_0092: Unknown result type (might be due to invalid IL or missing references)
//IL_0094: Unknown result type (might be due to invalid IL or missing references)
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
//IL_00a5: Expected O, but got Unknown
//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
//IL_00be: Unknown result type (might be due to invalid IL or missing references)
//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
//IL_00d1: Expected O, but got Unknown
//IL_00d3: Unknown result type (might be due to invalid IL or missing references)
//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
//IL_00df: Unknown result type (might be due to invalid IL or missing references)
//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
//IL_00ec: Unknown result type (might be due to invalid IL or missing references)
//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
//IL_00fd: Expected O, but got Unknown
//IL_00ff: Unknown result type (might be due to invalid IL or missing references)
//IL_0104: Unknown result type (might be due to invalid IL or missing references)
//IL_010b: Unknown result type (might be due to invalid IL or missing references)
//IL_0116: Unknown result type (might be due to invalid IL or missing references)
//IL_0118: Unknown result type (might be due to invalid IL or missing references)
//IL_011d: Unknown result type (might be due to invalid IL or missing references)
//IL_0129: Expected O, but got Unknown
//IL_012b: Unknown result type (might be due to invalid IL or missing references)
//IL_0130: Unknown result type (might be due to invalid IL or missing references)
//IL_0137: Unknown result type (might be due to invalid IL or missing references)
//IL_0142: Unknown result type (might be due to invalid IL or missing references)
//IL_0144: Unknown result type (might be due to invalid IL or missing references)
//IL_0149: Unknown result type (might be due to invalid IL or missing references)
//IL_0155: Expected O, but got Unknown
//IL_0157: Unknown result type (might be due to invalid IL or missing references)
//IL_015c: Unknown result type (might be due to invalid IL or missing references)
//IL_0163: Unknown result type (might be due to invalid IL or missing references)
//IL_016e: Unknown result type (might be due to invalid IL or missing references)
//IL_0170: Unknown result type (might be due to invalid IL or missing references)
//IL_0175: Unknown result type (might be due to invalid IL or missing references)
//IL_0181: Expected O, but got Unknown
CardDetails val = new CardDetails();
val.Title = "EZ-Aim";
val.Description = "Why bother aiming when your bullets can do it for you?";
val.ModName = "DK";
val.Art = Assets.EZAimArt;
val.Rarity = (Rarity)2;
val.Theme = (CardThemeColorType)3;
val.Stats = (CardInfoStat[])(object)new CardInfoStat[7]
{
new CardInfoStat
{
positive = true,
amount = "Homing",
simepleAmount = (SimpleAmount)0,
stat = "Bullets"
},
new CardInfoStat
{
positive = true,
amount = "Sneaky",
simepleAmount = (SimpleAmount)0,
stat = "Bullets"
},
new CardInfoStat
{
positive = true,
amount = "Targeted",
simepleAmount = (SimpleAmount)0,
stat = "Bounces"
},
new CardInfoStat
{
positive = true,
amount = "+1",
simepleAmount = (SimpleAmount)0,
stat = "Bounce"
},
new CardInfoStat
{
positive = false,
amount = "-50%",
simepleAmount = (SimpleAmount)7,
stat = "Damage"
},
new CardInfoStat
{
positive = false,
amount = "-50%",
simepleAmount = (SimpleAmount)7,
stat = "Attack Speed"
},
new CardInfoStat
{
positive = false,
amount = "+0.5s",
simepleAmount = (SimpleAmount)2,
stat = "Reload Time"
}
};
return val;
}
}
public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
{
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Expected O, but got Unknown
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Expected O, but got Unknown
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_0031: Expected O, but got Unknown
GameObject val = (GameObject)Resources.Load("0 cards/Homing");
GameObject val2 = (GameObject)Resources.Load("0 cards/Sneaky bullets");
GameObject val3 = (GameObject)Resources.Load("0 cards/TargetBounce");
ObjectsToSpawn val4 = val.GetComponent<Gun>().objectsToSpawn[0];
ObjectsToSpawn val5 = val2.GetComponent<Gun>().objectsToSpawn[0];
ObjectsToSpawn val6 = val3.GetComponent<Gun>().objectsToSpawn[0];
ObjectsToSpawn val7 = val3.GetComponent<Gun>().objectsToSpawn[1];
gun.objectsToSpawn = (ObjectsToSpawn[])(object)new ObjectsToSpawn[4] { val4, val5, val6, val7 };
gun.damage = 0.5f;
gun.attackSpeed = 1.5f;
gun.reloadTimeAdd = 0.5f;
gun.reflects = 1;
}
}
internal class ShapedGlass : SimpleCard
{
public override CardDetails Details
{
get
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Expected O, but got Unknown
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
//IL_005b: Unknown result type (might be due to invalid IL or missing references)
//IL_0066: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0079: Expected O, but got Unknown
//IL_007b: Unknown result type (might be due to invalid IL or missing references)
//IL_0080: Unknown result type (might be due to invalid IL or missing references)
//IL_0087: Unknown result type (might be due to invalid IL or missing references)
//IL_0092: Unknown result type (might be due to invalid IL or missing references)
//IL_0094: Unknown result type (might be due to invalid IL or missing references)
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
//IL_00a5: Expected O, but got Unknown
//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
//IL_00be: Unknown result type (might be due to invalid IL or missing references)
//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
//IL_00d1: Expected O, but got Unknown
//IL_00d3: Unknown result type (might be due to invalid IL or missing references)
//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
//IL_00df: Unknown result type (might be due to invalid IL or missing references)
//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
//IL_00ec: Unknown result type (might be due to invalid IL or missing references)
//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
//IL_00fd: Expected O, but got Unknown
CardDetails val = new CardDetails();
val.Title = "Shaped Glass";
val.Description = "Triples your damage at the cost of your health.";
val.ModName = "DK";
val.Art = Assets.ShapedGlassArt;
val.Rarity = (Rarity)2;
val.Theme = (CardThemeColorType)7;
val.Stats = (CardInfoStat[])(object)new CardInfoStat[4]
{
new CardInfoStat
{
positive = true,
amount = "x3",
simepleAmount = (SimpleAmount)0,
stat = "Final Damage Multiplier"
},
new CardInfoStat
{
positive = false,
amount = "-50%",
simepleAmount = (SimpleAmount)7,
stat = "Health"
},
new CardInfoStat
{
positive = false,
amount = "+1s",
simepleAmount = (SimpleAmount)2,
stat = "Reload Time"
},
new CardInfoStat
{
positive = false,
amount = "-25%",
simepleAmount = (SimpleAmount)5,
stat = "Attack Speed"
}
};
return val;
}
}
public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
{
gun.bulletDamageMultiplier = 3f;
statModifiers.health = 0.5f;
gun.reloadTimeAdd = 1f;
gun.attackSpeed = 1.25f;
}
}
internal class SimpleTemplate : SimpleCard
{
public override CardDetails Details
{
get
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Expected O, but got Unknown
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
//IL_0064: Unknown result type (might be due to invalid IL or missing references)
//IL_0069: Unknown result type (might be due to invalid IL or missing references)
//IL_0075: Expected O, but got Unknown
CardDetails val = new CardDetails();
val.Title = "Card Name";
val.Description = "Card Description";
val.ModName = "DK";
val.Art = null;
val.Rarity = (Rarity)0;
val.Theme = (CardThemeColorType)3;
val.Stats = (CardInfoStat[])(object)new CardInfoStat[1]
{
new CardInfoStat
{
positive = true,
amount = "Effect",
simepleAmount = (SimpleAmount)0,
stat = "No"
}
};
return val;
}
}
public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
{
}
}
internal class SuppressiveFire : SimpleCard
{
public override CardDetails Details
{
get
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Expected O, but got Unknown
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
//IL_005b: Unknown result type (might be due to invalid IL or missing references)
//IL_0066: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0079: Expected O, but got Unknown
//IL_007b: Unknown result type (might be due to invalid IL or missing references)
//IL_0080: Unknown result type (might be due to invalid IL or missing references)
//IL_0087: Unknown result type (might be due to invalid IL or missing references)
//IL_0092: Unknown result type (might be due to invalid IL or missing references)
//IL_0094: Unknown result type (might be due to invalid IL or missing references)
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
//IL_00a5: Expected O, but got Unknown
//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
//IL_00be: Unknown result type (might be due to invalid IL or missing references)
//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
//IL_00d1: Expected O, but got Unknown
//IL_00d3: Unknown result type (might be due to invalid IL or missing references)
//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
//IL_00df: Unknown result type (might be due to invalid IL or missing references)
//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
//IL_00ec: Unknown result type (might be due to invalid IL or missing references)
//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
//IL_00fd: Expected O, but got Unknown
//IL_00ff: Unknown result type (might be due to invalid IL or missing references)
//IL_0104: Unknown result type (might be due to invalid IL or missing references)
//IL_010b: Unknown result type (might be due to invalid IL or missing references)
//IL_0116: Unknown result type (might be due to invalid IL or missing references)
//IL_0118: Unknown result type (might be due to invalid IL or missing references)
//IL_011d: Unknown result type (might be due to invalid IL or missing references)
//IL_0129: Expected O, but got Unknown
CardDetails val = new CardDetails();
val.Title = "Suppressive Fire";
val.Description = "SUPPRESSIVE FIRE!";
val.ModName = "DK";
val.Art = Assets.SuppressiveFireArt;
val.Rarity = (Rarity)2;
val.Theme = (CardThemeColorType)1;
val.Stats = (CardInfoStat[])(object)new CardInfoStat[5]
{
new CardInfoStat
{
positive = true,
amount = "Max",
simepleAmount = (SimpleAmount)0,
stat = "Attack Speed"
},
new CardInfoStat
{
positive = true,
amount = "Max",
simepleAmount = (SimpleAmount)0,
stat = "Ammo"
},
new CardInfoStat
{
positive = false,
amount = "-50%",
simepleAmount = (SimpleAmount)7,
stat = "Damage"
},
new CardInfoStat
{
positive = false,
amount = "-80%",
simepleAmount = (SimpleAmount)0,
stat = "Final Damage"
},
new CardInfoStat
{
positive = false,
amount = "+100%",
simepleAmount = (SimpleAmount)3,
stat = "Reload Time"
}
};
return val;
}
}
public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
{
gun.attackSpeed = 0.001f;
gun.attackSpeedMultiplier = 0.001f;
gun.damage = 0.5f;
gun.bulletDamageMultiplier = 0.2f;
gun.ammo = 100;
gun.reloadTime = 2f;
gun.spread = 0.1f;
}
}
internal class Template : CustomCard
{
public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
{
}
public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
}
public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
}
protected override string GetTitle()
{
return "CardName";
}
protected override string GetDescription()
{
return "CardDescription";
}
protected override GameObject GetCardArt()
{
return null;
}
protected override Rarity GetRarity()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (Rarity)0;
}
protected override CardInfoStat[] GetStats()
{
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Expected O, but got Unknown
return (CardInfoStat[])(object)new CardInfoStat[1]
{
new CardInfoStat
{
positive = true,
stat = "Effect",
amount = "No",
simepleAmount = (SimpleAmount)0
}
};
}
protected override CardThemeColorType GetTheme()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (CardThemeColorType)7;
}
public override string GetModName()
{
return "DK";
}
}
}