PlayerActionsHelper
Various managers for community usage.
Date uploaded | 2 years ago |
Version | 0.0.0 |
Download link | willuwontu-PlayerActionsHelper-0.0.0.zip |
Downloads | 153342 |
Dependency string | willuwontu-PlayerActionsHelper-0.0.0 |
This mod requires the following mods to function
BepInEx-BepInExPack_ROUNDS
BepInEx pack for ROUNDS. Preconfigured and ready to use.
Preferred version: 5.4.1100README
Player Actions Helper
A mod designed to make creating player actions simpler.
Register an action with PlayerActionManager.RegisterPlayerAction()
in your mod's awake function.
Access that action with player.data.playerActions.GetPlayerAction()
in your mod.
Change log
v0.0.0
- Initial Release
Properties
RegisteredActions
ReadOnlyDictionary<string, ActionInfo> RegisteredActions { get; }
Description
A list of all actions registered so far.
Classes
ActionInfo
class ActionInfo
Fields
- string name;
- BindingSource keyboardlayout;
- BindingSource controllerLayout;
Constructors
ActionInfo()
ActionInfo ActionInfo(string name, BindingSource keyboardlayout = null, BindingSource controllerLayout = null)
Description
Creates a set of information for usage in binding player actions.
Parameters
- string
name
The name for the action. - BindingSource
keyboardlayout
An optional parameter for setting the default keyboard layout. - BindingSource
controllerLayout
An optional parameter for setting the default controller layout.
Example Usage
PlayerActionManager.RegisterPlayerAction(new ActionInfo("ToggleFlight", new KeyBindingSource(Key.Key1), new DeviceBindingSource(InputControlType.Action3)));
Functions
RegisterPlayerAction()
void RegisterPlayerAction(ActionInfo actionInfo)
Description
Registers an action to be automatically generated for players.
NOTE: You should only be registering actions in your mod's awake function. If you register them any later, they will not show in rebind controls.
Parameters
- ActionInfo
actionInfo
the details of the action to be registered.
Example Usage
PlayerActionManager.RegisterPlayerAction(new ActionInfo("ToggleFlight", new KeyBindingSource(Key.Key1), new DeviceBindingSource(InputControlType.Action3)));
ExtensionMethods
GetPlayerAction()
PlayerAction GetPlayerAction(this PlayerActions playerActions, string name)
Description
Returns a registered PlayerAction
that has been created for the player. Returns null if the action doesn't exist.
Parameters
- string
name
the name of the registered action.
Example Usage
player.data.playerActions.GetPlayerAction(name);
ActionWasPressed()
bool ActionWasPressed(this PlayerActions playerActions, string name)
Description
Returns whether a registered action was pressed. Returns false if the action doesn't exist.
Note that this is an alternative to fetching the action and then checking the PlayerAction::WasPressed
property.
Parameters
- string
name
the name of the registered action.
Example Usage
player.data.playerActions.ActionWasPressed(name);
ActionIsPressed()
bool ActionIsPressed(this PlayerActions playerActions, string name)
Description
Returns whether a registered action is pressed. Returns false if the action doesn't exist.
Note that this is an alternative to fetching the action and then checking the PlayerAction::IsPressed
property.
Parameters
- string
name
the name of the registered action.
Example Usage
player.data.playerActions.ActionIsPressed(name);
ActionWasReleased()
bool ActionWasReleased(this PlayerActions playerActions, string name)
Description
Returns whether a registered action was released. Returns false if the action doesn't exist.
Note that this is an alternative to fetching the action and then checking the PlayerAction::WasReleased
property.
Parameters
- string
name
the name of the registered action.
Example Usage
player.data.playerActions.ActionWasReleased(name);