RUMBLE does not support other mod managers. If you want to use a manager, you must use the RUMBLE Mod Manager, a manager specifically designed for this game.
Decompiled source of StuckReset v1.3.0
Mods/StuckReset.dll
Decompiled a year agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using Il2CppRUMBLE.Environment; using Il2CppRUMBLE.Managers; using Il2CppRUMBLE.Players.Subsystems; using MelonLoader; using StuckReset1; using UnityEngine; using UnityEngine.InputSystem; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: MelonInfo(typeof(StuckReset), "StuckReset", "1.3.0", "BREAD", null)] [assembly: MelonGame("Buckethead Entertainment", "RUMBLE")] [assembly: AssemblyTitle("TestMod")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("TestMod")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("2f619dcf-a1bd-4d93-b936-e3e1817a82f9")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace StuckReset1; public class StuckReset : MelonMod { public ParkInstance testie; public float timer = 0.2f; public float spawnrate = 0.2f; public bool active = false; public DateTime currenttime; public string currentPark; private static InputActionMap map = new InputActionMap("Rest Xr Map"); private static InputAction leftJoystickClick = InputActionSetupExtensions.AddAction(map, "Left Joystick Click", (InputActionType)0, (string)null, (string)null, (string)null, (string)null, (string)null); private static InputAction rightJoystickClick = InputActionSetupExtensions.AddAction(map, "Right Joystick Click", (InputActionType)0, (string)null, (string)null, (string)null, (string)null, (string)null); public override void OnSceneWasLoaded(int buildIndex, string sceneName) { ((MelonMod)this).OnSceneWasLoaded(buildIndex, sceneName); currentPark = sceneName; InputActionSetupExtensions.AddBinding(leftJoystickClick, "<XRController>{LeftHand}/joystickClicked", (string)null, (string)null, (string)null); InputActionSetupExtensions.AddBinding(rightJoystickClick, "<XRController>{RightHand}/joystickClicked", (string)null, (string)null, (string)null); map.Enable(); } public override void OnFixedUpdate() { //IL_013e: Unknown result type (might be due to invalid IL or missing references) //IL_0143: Unknown result type (might be due to invalid IL or missing references) //IL_010f: Unknown result type (might be due to invalid IL or missing references) //IL_0123: Unknown result type (might be due to invalid IL or missing references) //IL_0128: Unknown result type (might be due to invalid IL or missing references) //IL_012d: Unknown result type (might be due to invalid IL or missing references) if (!(currentPark == "Park") && !(currentPark == "Gym")) { return; } if ((rightJoystickClick.ReadValue<float>() == 1f && leftJoystickClick.ReadValue<float>() == 1f) || (rightJoystickClick.ReadValue<float>() == 1f && leftJoystickClick.ReadValue<float>() == 1f)) { if (!active) { currenttime = DateTime.Now.AddSeconds(3.0); active = true; } else if (currenttime <= DateTime.Now) { PlayerResetSystem component = ((Component)GameObject.Find("Game Instance/Initializable/PlayerManager").GetComponent<PlayerManager>().localPlayer.Controller).gameObject.GetComponent<PlayerResetSystem>(); if (currentPark == "Gym") { component.RPC_RelocatePlayerController(Vector3.zero + new Vector3(0f, 2f, 0f), Quaternion.identity); } else { component.RPC_RelocatePlayerController(Vector3.zero, Quaternion.identity); } active = false; } } if (rightJoystickClick.ReadValue<float>() == 0f && leftJoystickClick.ReadValue<float>() == 0f) { currenttime = DateTime.Now; active = false; } } }