RUMBLE does not support other mod managers. If you want to use a manager, you must use the RUMBLE Mod Manager, a manager specifically designed for this game.
Decompiled source of StairsFix v2.0.2
Mods/StairFix.dll
Decompiled a year agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using MelonLoader; using StairFix; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: MelonInfo(typeof(StairFixClass), "StairsFix", "2.0.2", "Baumritter", null)] [assembly: MelonGame("Buckethead Entertainment", "RUMBLE")] [assembly: VerifyLoaderVersion(0, 6, 4, true)] [assembly: MelonColor(200, 0, 200, 0)] [assembly: MelonAuthorColor(200, 0, 200, 0)] [assembly: AssemblyTitle("StairsFix")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("StairsFix")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("caa17032-5000-4195-b343-c26492084360")] [assembly: AssemblyFileVersion("2.0.2")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("2.0.2.0")] namespace StairFix; public static class BuildInfo { public const string ModName = "StairsFix"; public const string ModVersion = "2.0.2"; public const string Description = "Obstructs the jail."; public const string Author = "Baumritter"; public const string Company = ""; } public class StairFixClass : MelonMod { private const double SceneDelay = 4.0; private readonly bool debuglog = false; private bool loaddelaydone = false; private bool loadlockout = false; private bool DoOnce = false; private DateTime loaddelay; private string currentscene; private GameObject Frame; private GameObject Box1; private GameObject Box2; public override void OnInitializeMelon() { ((MelonBase)this).OnInitializeMelon(); } public override void OnLateInitializeMelon() { ((MelonBase)this).OnLateInitializeMelon(); } public override void OnUpdate() { //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Expected O, but got Unknown //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_0093: Unknown result type (might be due to invalid IL or missing references) //IL_018c: Unknown result type (might be due to invalid IL or missing references) //IL_01b1: Unknown result type (might be due to invalid IL or missing references) //IL_01db: Unknown result type (might be due to invalid IL or missing references) //IL_0200: Unknown result type (might be due to invalid IL or missing references) //IL_022a: Unknown result type (might be due to invalid IL or missing references) //IL_024f: Unknown result type (might be due to invalid IL or missing references) //IL_0279: Unknown result type (might be due to invalid IL or missing references) //IL_029e: Unknown result type (might be due to invalid IL or missing references) //IL_02c8: Unknown result type (might be due to invalid IL or missing references) //IL_02ed: Unknown result type (might be due to invalid IL or missing references) //IL_0317: Unknown result type (might be due to invalid IL or missing references) //IL_033c: Unknown result type (might be due to invalid IL or missing references) //IL_0361: Unknown result type (might be due to invalid IL or missing references) //IL_0388: Unknown result type (might be due to invalid IL or missing references) //IL_03ad: Unknown result type (might be due to invalid IL or missing references) //IL_03d2: Unknown result type (might be due to invalid IL or missing references) ((MelonBase)this).OnUpdate(); LoadDelayLogic(); if (!(currentscene == "Gym") || !loaddelaydone || DoOnce) { return; } Frame = new GameObject { name = "StairsFix" }; Frame.transform.localPosition = new Vector3(11.5f, 0.4f, -3.25f); Frame.transform.localEulerAngles = new Vector3(0f, 50f, 0f); Box1 = GameObject.Find("--------------LOGIC--------------/Heinhouser products/Howard root/Props/Crate (5)"); Box2 = Object.Instantiate<GameObject>(Box1); for (int i = 0; i < Box2.transform.childCount; i++) { ((Component)Box2.transform.GetChild(i)).gameObject.SetActive(false); } for (int j = 0; j <= 6; j++) { Box1 = Object.Instantiate<GameObject>(Box2); Box1.transform.SetParent(Frame.transform); ((Object)Box1).name = "StairsCrate"; switch (j) { case 0: Box1.transform.localPosition = new Vector3(-0.2f, 0f, 0.075f); Box1.transform.localEulerAngles = new Vector3(0f, 0f, 5.5f); break; case 1: Box1.transform.localPosition = new Vector3(0.44f, -0.03f, 0.075f); Box1.transform.localEulerAngles = new Vector3(0.6f, 0f, 336.4f); break; case 2: Box1.transform.localPosition = new Vector3(0.77f, -0.755f, 0.075f); Box1.transform.localEulerAngles = new Vector3(0f, 355f, 0.7f); break; case 3: Box1.transform.localPosition = new Vector3(0.79f, -1.335f, 0.035f); Box1.transform.localEulerAngles = new Vector3(359f, 10f, 1.7f); break; case 4: Box1.transform.localPosition = new Vector3(-0.04f, -0.849f, -0.54f); Box1.transform.localEulerAngles = new Vector3(0f, 2.562f, 339.14f); break; case 5: Box1.transform.localPosition = new Vector3(0.281f, -0.474f, -0.53f); Box1.transform.localEulerAngles = new Vector3(0f, 3.662f, 20.2758f); Box1.transform.localScale = new Vector3(0.52f, 0.52f, 0.52f); break; case 6: Box1.transform.localPosition = new Vector3(0.09f, -0.19f, 0.975f); Box1.transform.localEulerAngles = new Vector3(0f, 352.3685f, 329.4683f); Box1.transform.localScale = new Vector3(0.8f, 0.8f, 0.8f); break; } } Object.Destroy((Object)(object)Box2); DoOnce = true; } public void LoadDelayLogic() { if (!loaddelaydone && !loadlockout) { loaddelay = DateTime.Now.AddSeconds(4.0); loadlockout = true; if (debuglog) { MelonLogger.Msg("LoadDelay: Start."); } if (debuglog) { MelonLogger.Msg(loaddelay.ToString()); } } if (DateTime.Now >= loaddelay && !loaddelaydone) { loaddelaydone = true; if (debuglog) { MelonLogger.Msg("LoadDelay: End."); } } } public override void OnSceneWasLoaded(int buildIndex, string sceneName) { ((MelonMod)this).OnSceneWasLoaded(buildIndex, sceneName); currentscene = sceneName; loaddelaydone = false; loadlockout = false; DoOnce = false; } }