RUMBLE does not support other mod managers. If you want to use a manager, you must use the RUMBLE Mod Manager, a manager specifically designed for this game.
Decompiled source of Health Display v1.1.0
Mods/HealthDisplay.dll
Decompiled a year agousing System.Collections; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using HealthDisplay; using Il2CppRUMBLE.Managers; using Il2CppRUMBLE.Utilities; using Il2CppSystem.Diagnostics; using Il2CppTMPro; using MelonLoader; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: MelonInfo(typeof(Class1), "HealthDisplay", "1.1.0", "CactusGod", null)] [assembly: MelonGame("Buckethead Entertainment", "RUMBLE")] [assembly: MelonColor(255, 255, 0, 0)] [assembly: AssemblyTitle("HealthDesplay")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("HealthDisplay")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("c771db38-448e-459d-8d63-c01dc9eb87b3")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("1.0.0.0")] namespace HealthDisplay; public class Class1 : MelonMod { public static TextMeshPro textRef; public static GameObject healthBar; private Stopwatch stopwatch = new Stopwatch(); public int health = 20; public override void OnSceneWasLoaded(int buildIndex, string sceneName) { if (sceneName != "Loader") { MelonCoroutines.Start(Wait()); } } public IEnumerator Wait() { yield return (object)new WaitForSeconds(3f); healthBar = new GameObject(); ((Object)healthBar).name = "TextMeshPro"; healthBar.transform.parent = ((Component)GameObject.Find("Health").transform.GetChild(1).GetChild(0)).transform; healthBar.AddComponent<TextMeshPro>(); textRef = healthBar.GetComponent<TextMeshPro>(); healthBar.transform.localPosition = new Vector3(-1.0564f, 0.0061f, 0.0907f); healthBar.transform.localRotation = Quaternion.Euler(62.9944f, 260f, 0f); healthBar.transform.localScale = new Vector3(0.015f, 0.007f, 0.015f); ((TMP_Text)textRef).text = "20"; MelonCoroutines.Start(WatchHealth()); } public IEnumerator WatchHealth() { while (true) { try { ((TMP_Text)textRef).text = Singleton<PlayerManager>.instance.localPlayer.Data.HealthPoints.ToString(); } catch { break; } yield return (object)new WaitForFixedUpdate(); } } }