RUMBLE does not support other mod managers. If you want to use a manager, you must use the RUMBLE Mod Manager, a manager specifically designed for this game.
Decompiled source of DrinkWater v1.2.1
Mods/DrinkWater.dll
Decompiled 2 weeks agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using DrinkWaters; using Il2CppInterop.Runtime.InteropTypes.Arrays; using Il2CppRUMBLE.Environment; using Il2CppRUMBLE.Managers; using Il2CppRUMBLE.Players; using Il2CppRUMBLE.Utilities; using Il2CppSystem; using MelonLoader; using RumbleModUI; using RumbleModdingAPI.RMAPI; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: MelonInfo(typeof(Class1), "DrinkWater", "1.1.0", "Davilonchi", null)] [assembly: MelonColor(255, 67, 216, 250)] [assembly: MelonAuthorColor(255, 67, 216, 250)] [assembly: MelonGame("Buckethead Entertainment", "RUMBLE")] [assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")] [assembly: AssemblyCompany("DrinkWater")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("DrinkWater")] [assembly: AssemblyTitle("DrinkWater")] [assembly: AssemblyVersion("1.0.0.0")] namespace DrinkWaters; public static class BuildInfo { public const string ModName = "DrinkWater"; public const string ModVersion = "1.1.0"; public const string Description = "Reminds you to drink water"; public const string Author = "Davilonchi"; public const string Company = ""; } public class Validation : ValidationParameters { private int Length; public Validation(int i) { Length = i; } public override bool DoValidation(string Input) { if (Input.Length == Length) { return true; } return false; } } public class Class1 : MelonMod { private Mod DrinkWater = new Mod(); private GameObject newtablet; private int scenesUntillWater = 10; private int waterCounter; private bool init; private string currentScene = "Loader"; public void OnUIInit() { //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Expected O, but got Unknown //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Expected O, but got Unknown DrinkWater.ModName = "DrinkWater"; DrinkWater.ModVersion = "1.1.0"; DrinkWater.SetFolder("DrinkWater"); DrinkWater.AddDescription("Description", "", "Reminds you to drink water", new Tags { IsSummary = true }); DrinkWater.AddToList("Matches till break", 10, "Number of matches untill you get a warning to drink water next to the matchmaking lever", new Tags()); DrinkWater.GetFromFile(); UI.instance.AddMod(DrinkWater); MelonLogger.Msg("Added Mod"); OnSettingSave(); } public void OnSettingSave() { scenesUntillWater = (int)DrinkWater.Settings[1].SavedValue; } public override void OnLateInitializeMelon() { Actions.onMapInitialized += Openning; DrinkWater.ModSaved += OnSettingSave; UI.instance.UI_Initialized += OnUIInit; } public override void OnSceneWasLoaded(int buildIndex, string sceneName) { init = false; currentScene = sceneName; switch (sceneName) { case "Gym": CheckWater(sceneName); break; case "Map0": case "Map1": waterCounter++; break; } } public void Openning(string map) { init = true; } public override void OnUpdate() { } public void CheckWater(string sceneName) { if (waterCounter >= scenesUntillWater) { Nullable<int> val = new Nullable<int>(); Singleton<SlabManager>.instance.SpawnNotificationSlab("Go ahead and drink some water", ref val, (ControllerType)1, (Il2CppReferenceArray<Location>)null); Singleton<SlabManager>.instance.ShowNextNotificationSlab((ControllerType)1); waterCounter = 0; } } }