using System;
using System.Collections;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using Il2CppInterop.Runtime.InteropTypes.Arrays;
using Il2CppRUMBLE.Managers;
using Il2CppRUMBLE.Players;
using Il2CppRUMBLE.Players.Subsystems;
using Il2CppRUMBLE.Utilities;
using MelonLoader;
using Microsoft.CodeAnalysis;
using RumbleModdingAPI;
using RumbleWarCrimes;
using UnityEngine;
using UnityEngine.UI;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: MelonInfo(typeof(MatchStatusOverlay), "MatchStatusOverlay", "1.0.0", "ERROR", null)]
[assembly: MelonGame("Buckethead Entertainment", "RUMBLE")]
[assembly: MelonColor(255, 255, 0, 0)]
[assembly: MelonAuthorColor(255, 255, 0, 0)]
[assembly: AssemblyDescription("")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: VerifyLoaderVersion(0, 6, 2, true)]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("b10c94a1-8a40-4701-bc5b-98eabb44dfea")]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("MatchStatusOverlay")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+b5fac2a1ef0259e714f55d9b48b3f3c91ae4764a")]
[assembly: AssemblyProduct("MatchStatusOverlay")]
[assembly: AssemblyTitle("MatchStatusOverlay")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace RumbleWarCrimes
{
public class MatchStatusOverlay : MelonMod
{
private GameObject localNameplateClone;
private GameObject opponentNameplateClone;
private GameObject localHealthClone;
private GameObject renderParent;
private RawImage localRawNameplateImage;
private RawImage remoteRawNameplateImage;
private RawImage localRawHealthImage;
private RawImage remoteRawHealthImage;
private RawImage rawHostIconImage;
private RawImage rawTallyImage;
private string currentScene = "Loader";
private bool initializedCanvas = false;
public override void OnSceneWasLoaded(int buildIndex, string sceneName)
{
currentScene = sceneName;
if (sceneName.Contains("Map"))
{
MelonCoroutines.Start(InitializeWithPause());
}
}
private IEnumerator InitializeWithPause()
{
yield return (object)new WaitForSeconds(3f);
Initialize();
}
private void Initialize()
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Expected O, but got Unknown
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
//IL_0056: Expected O, but got Unknown
//IL_007b: Unknown result type (might be due to invalid IL or missing references)
//IL_0082: Expected O, but got Unknown
//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
//IL_00ae: Expected O, but got Unknown
//IL_0333: Unknown result type (might be due to invalid IL or missing references)
//IL_0349: Unknown result type (might be due to invalid IL or missing references)
//IL_035f: Unknown result type (might be due to invalid IL or missing references)
//IL_0375: Unknown result type (might be due to invalid IL or missing references)
//IL_02d7: Unknown result type (might be due to invalid IL or missing references)
//IL_02ed: Unknown result type (might be due to invalid IL or missing references)
//IL_0303: Unknown result type (might be due to invalid IL or missing references)
//IL_0319: Unknown result type (might be due to invalid IL or missing references)
//IL_0154: Unknown result type (might be due to invalid IL or missing references)
//IL_0178: Unknown result type (might be due to invalid IL or missing references)
//IL_018f: Unknown result type (might be due to invalid IL or missing references)
//IL_01a6: Unknown result type (might be due to invalid IL or missing references)
//IL_01bd: Unknown result type (might be due to invalid IL or missing references)
//IL_01de: Unknown result type (might be due to invalid IL or missing references)
//IL_0202: Unknown result type (might be due to invalid IL or missing references)
//IL_0219: Unknown result type (might be due to invalid IL or missing references)
//IL_0230: Unknown result type (might be due to invalid IL or missing references)
//IL_0247: Unknown result type (might be due to invalid IL or missing references)
//IL_0268: Unknown result type (might be due to invalid IL or missing references)
renderParent = new GameObject("Match Status Overlay");
if ((Object)(object)rawHostIconImage != (Object)null)
{
((Component)rawHostIconImage).gameObject.SetActive(false);
}
if (!initializedCanvas)
{
GameObject gameObject = UI.GetGameObject();
GameObject val = new GameObject("LocalRawNameplateImage");
localRawNameplateImage = val.AddComponent<RawImage>();
val.transform.SetParent(gameObject.transform);
GameObject val2 = new GameObject("RemoteRawNameplateImage");
remoteRawNameplateImage = val2.AddComponent<RawImage>();
val2.transform.SetParent(gameObject.transform);
GameObject val3 = new GameObject("RawHostIconImage");
rawHostIconImage = val3.AddComponent<RawImage>();
using (Stream stream = ((MelonBase)this).MelonAssembly.Assembly.GetManifestResourceStream("MatchStatusOverlay.Resources.hosticon"))
{
byte[] array = new byte[stream.Length];
stream.Read(array, 0, array.Length);
Il2CppAssetBundle val4 = Il2CppAssetBundleManager.LoadFromMemory(Il2CppStructArray<byte>.op_Implicit(array));
Texture2D texture = val4.LoadAsset<Texture2D>("host 1");
rawHostIconImage.texture = (Texture)(object)texture;
}
val3.transform.SetParent(gameObject.transform);
val3.transform.localScale = new Vector3(0.3f, 0.3f, 1f);
RectTransform component = ((Component)localRawNameplateImage).GetComponent<RectTransform>();
component.anchoredPosition = new Vector2(180f, -90f);
component.anchorMax = new Vector2(0f, 1f);
component.anchorMin = new Vector2(0f, 1f);
component.sizeDelta = new Vector2(300f, 300f);
val.transform.localScale = new Vector3(1.3f, 1.3f, 1f);
RectTransform component2 = ((Component)remoteRawNameplateImage).GetComponent<RectTransform>();
component2.anchoredPosition = new Vector2(-200f, -90f);
component2.anchorMax = new Vector2(1f, 1f);
component2.anchorMin = new Vector2(1f, 1f);
component2.sizeDelta = new Vector2(300f, 300f);
val2.transform.localScale = new Vector3(1.3f, 1.3f, 1f);
initializedCanvas = true;
}
InitializeLocal();
InitializeRemote();
RectTransform component3 = ((Component)rawHostIconImage).GetComponent<RectTransform>();
if (Singleton<PlayerManager>.instance.AllPlayers.Count < 2)
{
((Component)component3).gameObject.SetActive(false);
}
else if (Players.IsHost())
{
component3.anchoredPosition = new Vector2(400f, -100f);
component3.anchorMax = new Vector2(0f, 1f);
component3.anchorMin = new Vector2(0f, 1f);
component3.sizeDelta = new Vector2(300f, 300f);
}
else
{
component3.anchoredPosition = new Vector2(-400f, -10f);
component3.anchorMax = new Vector2(1f, 1f);
component3.anchorMin = new Vector2(1f, 1f);
component3.sizeDelta = new Vector2(300f, 300f);
}
StartFadingUI();
}
private void InitializeLocal()
{
//IL_0094: Unknown result type (might be due to invalid IL or missing references)
//IL_00af: Unknown result type (might be due to invalid IL or missing references)
PlayerController controller = Players.GetLocalPlayer().Controller;
Transform obj = ((Component)controller).transform.Find("NameTag");
GameObject val = ((obj != null) ? ((Component)obj).gameObject : null);
if ((Object)(object)val == (Object)null)
{
MelonLogger.Msg("LocalNamePlate is null");
return;
}
localNameplateClone = Object.Instantiate<GameObject>(val);
localNameplateClone.transform.SetParent(renderParent.transform);
localNameplateClone.SetActive(true);
localNameplateClone.transform.position = new Vector3(0f, -1000f, 0f);
InitializeRenderTextureUI(new Vector3(0f, -1000f, 1f), localRawNameplateImage);
InitializeNameTag(localNameplateClone, controller);
}
private void InitializeRemote()
{
//IL_00ed: Unknown result type (might be due to invalid IL or missing references)
//IL_0108: Unknown result type (might be due to invalid IL or missing references)
MelonLogger.Msg((object)Singleton<PlayerManager>.instance.AllPlayers.Count);
if (Singleton<PlayerManager>.instance.AllPlayers.Count < 2)
{
((Component)remoteRawNameplateImage).gameObject.SetActive(false);
return;
}
PlayerController controller = Singleton<PlayerManager>.instance.AllPlayers[1].Controller;
if (!((Object)(object)controller == (Object)null))
{
Transform obj = ((Component)controller).transform.Find("NameTag");
GameObject val = ((obj != null) ? ((Component)obj).gameObject : null);
if (!((Object)(object)val == (Object)null))
{
opponentNameplateClone = Object.Instantiate<GameObject>(val);
opponentNameplateClone.transform.SetParent(renderParent.transform);
opponentNameplateClone.SetActive(true);
opponentNameplateClone.transform.position = new Vector3(20f, -1000f, 0f);
InitializeRenderTextureUI(new Vector3(20f, -1000f, 1f), remoteRawNameplateImage);
InitializeNameTag(opponentNameplateClone, controller);
}
}
}
private void InitializeNameTag(GameObject nameplate, PlayerController controller)
{
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
PlayerNameTag component = nameplate.GetComponent<PlayerNameTag>();
if ((Object)(object)component != (Object)null)
{
((PlayerControllerSubsystem)component).parentController = controller;
component.followTarget = null;
((Component)component).transform.localRotation = Quaternion.Euler(0f, 0f, 0f);
component.UpdatePlayerBPText();
component.UpdatePlayerNameTagColor();
component.UpdatePlayerNameText();
component.UpdatePlayerRankIcon();
component.UpdatePlayerTitleText();
}
nameplate.SetActive(true);
}
private void InitializeHealth(GameObject health, PlayerController controller)
{
PlayerHealth component = health.GetComponent<PlayerHealth>();
if ((Object)(object)component != (Object)null)
{
((PlayerControllerSubsystem)component).parentController = controller;
((Component)((Component)component).transform.GetChild(1)).gameObject.SetActive(true);
}
}
private void InitializeRenderTextureUI(Vector3 camPos, RawImage rawImage)
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Expected O, but got Unknown
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
//IL_0077: Unknown result type (might be due to invalid IL or missing references)
//IL_007c: Unknown result type (might be due to invalid IL or missing references)
//IL_0084: Unknown result type (might be due to invalid IL or missing references)
//IL_008d: Unknown result type (might be due to invalid IL or missing references)
//IL_0095: Unknown result type (might be due to invalid IL or missing references)
//IL_009e: Expected O, but got Unknown
GameObject val = new GameObject("RenderCam");
Camera val2 = val.AddComponent<Camera>();
val2.clearFlags = (CameraClearFlags)2;
val2.backgroundColor = Color.clear;
val.transform.SetParent(renderParent.transform);
val.transform.position = camPos;
val.transform.localRotation = Quaternion.Euler(0f, 180f, 0f);
RenderTexture val3 = new RenderTexture(512, 512, 16)
{
antiAliasing = 1,
depth = 16,
filterMode = (FilterMode)1,
wrapMode = (TextureWrapMode)1
};
val3.Create();
val2.targetTexture = val3;
rawImage.texture = (Texture)(object)val3;
}
private IEnumerator FadeInUI(RawImage rawImage)
{
if (!((Object)(object)rawImage == (Object)null) && ((Component)rawImage).gameObject.activeInHierarchy)
{
CanvasRenderer canvasRenderer = ((Component)rawImage).GetComponent<CanvasRenderer>();
float elapsedTime = 0f;
while (elapsedTime < 3f)
{
elapsedTime += Time.deltaTime;
float alpha = Mathf.Clamp01(elapsedTime / 3f);
canvasRenderer.SetAlpha(alpha);
yield return null;
}
}
}
private void StartFadingUI()
{
if ((Object)(object)localRawNameplateImage != (Object)null && ((Component)localRawNameplateImage).gameObject.activeInHierarchy)
{
MelonCoroutines.Start(FadeInUI(localRawNameplateImage));
}
if ((Object)(object)remoteRawNameplateImage != (Object)null && ((Component)remoteRawNameplateImage).gameObject.activeInHierarchy)
{
MelonCoroutines.Start(FadeInUI(remoteRawNameplateImage));
}
if ((Object)(object)rawHostIconImage != (Object)null && ((Component)rawHostIconImage).gameObject.activeInHierarchy)
{
MelonCoroutines.Start(FadeInUI(rawHostIconImage));
}
if ((Object)(object)rawTallyImage != (Object)null && ((Component)rawTallyImage).gameObject.activeInHierarchy)
{
MelonCoroutines.Start(FadeInUI(rawTallyImage));
}
}
}
}