CheckForModsUpdate() no longer takes naps.Automatic mod updating when first opening the manager (if toggled, of course)
Able to run in the background (might allow for future automation capabilities, but currently this does nothing)
Changed the close button to a red version of the in game button
Added a minimize button (a blue button!)
HOPEFULLY finally fixed the issue with issue #2
Fixed the error "Failed to preload mod panels"
When downloading a mod from an online download link, the update button for the mod now works.
Version number doesn't reset when clicking from a known to an unknown mod.
Stupidly threw an error when you didn't have any mods... so yeah, that's fixed!
Fixed bug where UserLibs folder was mistakingly going into mods folder
Allowed unknown mods to show author as well
Changed version square to be blue if unknown and tooltip to say "Unreleased / Not Found"
Automatic Dependency Installation: Mods will now automatically check for and install any necessary dependencies
Optimized Mod Fetching: Improved the mod fetching process to allow more mods to load in parallel, significantly reducing loading times
Fixed issues with duplicate pinned mods.
Corrected deprecated mods showing as unknown or incorrectly identified.
Resolved mod matching issues for local mods and improved retry logic for custom maps.
Features: