using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using Il2CppLIV.SDK.Unity;
using MelonLoader;
using Microsoft.CodeAnalysis;
using RumbleModdingAPI;
using ShaderLivFix;
using StaticLIVCamera;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: MelonInfo(typeof(Main), "Shader Liv Fix", "1.0.0", "ERROR", null)]
[assembly: MelonGame("Buckethead Entertainment", "RUMBLE")]
[assembly: MelonColor(255, 255, 0, 0)]
[assembly: MelonAuthorColor(255, 255, 0, 0)]
[assembly: AssemblyDescription("")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: VerifyLoaderVersion(0, 6, 2, true)]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("b10c94a1-8a40-4701-bc5b-98eabb44dfea")]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("ShaderLivFix")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("ShaderLivFix")]
[assembly: AssemblyTitle("ShaderLivFix")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace ShaderLivFix
{
public class ShaderLivFix : CameraMode
{
[Obsolete]
public ShaderLivFix(string name, string description, bool isModeEnabled)
: base(name, description, isModeEnabled)
{
}
public override void OnEnteringMode()
{
}
public override void OnExitingMode()
{
}
public override void OnUpdate()
{
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
try
{
Transform child = ((Component)Players.GetLocalPlayer().Controller).transform.GetChild(1).GetChild(0).GetChild(0);
((Component)((Component)Players.GetLocalPlayer().Controller).transform.GetChild(8)).GetComponent<LIV>().render.SetPose(child.position, child.rotation, 80f, false);
}
catch
{
}
}
}
public class Main : MelonMod
{
private string currentScene = "Loader";
private bool modeAdded = false;
public override void OnLateInitializeMelon()
{
Calls.onMapInitialized += Initialize;
}
private void Initialize()
{
if (currentScene == "Gym" && !modeAdded)
{
StaticCamera.cameraModes.Add((CameraMode)(object)new ShaderLivFix("Shader Liv Fix", "A simple fix that resolves shader issues in default mode.", isModeEnabled: true));
modeAdded = true;
}
}
public override void OnSceneWasLoaded(int buildIndex, string sceneName)
{
currentScene = sceneName;
}
}
}