RUMBLE does not support other mod managers. If you want to use a manager, you must use the RUMBLE Mod Manager, a manager specifically designed for this game.
Decompiled source of ShaderLivFix v1.0.1
Mods/ShaderLivFix.dll
Decompiled a year agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using Il2CppLIV.SDK.Unity; using MelonLoader; using Microsoft.CodeAnalysis; using RumbleModdingAPI; using ShaderLivFix; using StaticLIVCamera; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: MelonInfo(typeof(Main), "Shader Liv Fix", "1.0.0", "ERROR", null)] [assembly: MelonGame("Buckethead Entertainment", "RUMBLE")] [assembly: MelonColor(255, 255, 0, 0)] [assembly: MelonAuthorColor(255, 255, 0, 0)] [assembly: AssemblyDescription("")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: VerifyLoaderVersion(0, 6, 2, true)] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("b10c94a1-8a40-4701-bc5b-98eabb44dfea")] [assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")] [assembly: AssemblyCompany("ShaderLivFix")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("ShaderLivFix")] [assembly: AssemblyTitle("ShaderLivFix")] [assembly: AssemblyVersion("1.0.0.0")] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace ShaderLivFix { public class ShaderLivFix : CameraMode { [Obsolete] public ShaderLivFix(string name, string description, bool isModeEnabled) : base(name, description, isModeEnabled) { } public override void OnEnteringMode() { } public override void OnExitingMode() { } public override void OnUpdate() { //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) try { Transform child = ((Component)Players.GetLocalPlayer().Controller).transform.GetChild(1).GetChild(0).GetChild(0); ((Component)((Component)Players.GetLocalPlayer().Controller).transform.GetChild(8)).GetComponent<LIV>().render.SetPose(child.position, child.rotation, 80f, false); } catch { } } } public class Main : MelonMod { private string currentScene = "Loader"; private bool modeAdded = false; public override void OnLateInitializeMelon() { Calls.onMapInitialized += Initialize; } private void Initialize() { if (currentScene == "Gym" && !modeAdded) { StaticCamera.cameraModes.Add((CameraMode)(object)new ShaderLivFix("Shader Liv Fix", "A simple fix that resolves shader issues in default mode.", isModeEnabled: true)); modeAdded = true; } } public override void OnSceneWasLoaded(int buildIndex, string sceneName) { currentScene = sceneName; } } }