Decompiled source of TetrisMoves v3.0.9

Mods/TetrisMoves.dll

Decompiled 2 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using HarmonyLib;
using Il2CppRUMBLE.MoveSystem;
using Il2CppRUMBLE.Poses;
using Il2CppTMPro;
using MelonLoader;
using RumbleModUI;
using RumbleModdingAPI;
using TetrisMoves;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: MelonInfo(typeof(Main), "TetrisMoves", "3.0.9", "ERROR", null)]
[assembly: MelonGame("Buckethead Entertainment", "RUMBLE")]
[assembly: MelonColor(255, 255, 0, 0)]
[assembly: MelonAuthorColor(255, 255, 0, 0)]
[assembly: AssemblyTitle("TetrisMoves")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("TetrisMoves")]
[assembly: AssemblyCopyright("Copyright ©  2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("b10c94a1-8a40-4701-bc5b-98eabb44dfea")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace TetrisMoves;

public static class BuildInfo
{
	public const string ModName = "TetrisMoves";

	public const string ModVersion = "3.0.9";

	public const string Description = "Makes your moves activate in a Tetris-style grab-bag way! You have 3 moves and you have to do them in the specified order.";

	public const string Author = "ERROR";

	public const string Company = "";
}
public static class ListExtensions
{
	private static Random rng = new Random();

	public static void Shuffle<T>(this IList<T> list)
	{
		int num = list.Count;
		while (num > 1)
		{
			num--;
			int index = rng.Next(num + 1);
			T value = list[index];
			list[index] = list[num];
			list[num] = value;
		}
	}
}
public class Main : MelonMod
{
	[HarmonyPatch(typeof(PlayerStackProcessor), "Execute", new Type[]
	{
		typeof(Stack),
		typeof(StackConfiguration)
	})]
	public static class ExecutePatch
	{
		private static List<string> modifiers = new List<string>
		{
			"Explode", "Straight", "Kick", "Stomp", "RockSlide", "Parry", "HoldLeft", "HoldRight", "Flick", "Uppercut",
			"Jump"
		};

		private static bool Prefix(Stack stack, StackConfiguration overrideConfig)
		{
			if (!modToggled)
			{
				return true;
			}
			if (currentScene == "Gym" || currentScene == "Park")
			{
				string cachedName = stack.cachedName;
				if (!includeModifiers && modifiers.Contains(cachedName))
				{
					return true;
				}
				if (cachedName != currentMove)
				{
					MelonLogger.Msg("Move '" + cachedName + "' was incorrect! Expected: '" + currentMove + "'");
					return false;
				}
				activeMoves.RemoveAt(0);
				if (activeMoves.Count == 0)
				{
					SetRandomMoveSet();
				}
				else
				{
					currentMove = activeMoves[0];
					UpdateMoveDisplay();
				}
				return true;
			}
			return true;
		}
	}

	private bool init = false;

	private static string currentScene = "Loader";

	private GameObject nextMoveText;

	private static TextMeshPro nextMoveTMP;

	private static string currentMove;

	private Mod mod = new Mod();

	private UI UI = UI.instance;

	private static bool modToggled;

	private ModSetting<bool> ModToggled;

	private static bool includeModifiers;

	private ModSetting<bool> IncludeModifiers;

	private static List<PoseInputSource> disabledMoves = new List<PoseInputSource>();

	private static List<string> activeMoves = new List<string>
	{
		"Explode", "Straight", "Kick", "Stomp", "RockSlide", "Parry", "HoldLeft", "HoldRight", "Explode", "Flick",
		"Uppercut", "Jump"
	};

	public static Dictionary<string, string> moveNameMapping = new Dictionary<string, string>
	{
		{ "Explode", "Explode" },
		{ "Flick", "Flick" },
		{ "HoldRight", "Hold Right" },
		{ "Parry", "Parry" },
		{ "HoldLeft", "Hold Left" },
		{ "RockSlide", "Dash" },
		{ "SpawnCube", "Cube" },
		{ "Uppercut", "Uppercut" },
		{ "SpawnWall", "Wall" },
		{ "Jump", "Jump" },
		{ "Kick", "Kick" },
		{ "SpawnBall", "Ball" },
		{ "Stomp", "Stomp" },
		{ "Disc", "Disc" },
		{ "SpawnPillar", "Pillar" },
		{ "Straight", "Straight" }
	};

	private static List<string> moveBag = new List<string>();

	public override void OnLateInitializeMelon()
	{
		//IL_005b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0060: Unknown result type (might be due to invalid IL or missing references)
		//IL_006d: Expected O, but got Unknown
		//IL_0081: Unknown result type (might be due to invalid IL or missing references)
		//IL_008b: Expected O, but got Unknown
		//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ad: Expected O, but got Unknown
		Calls.onMapInitialized += OnMapInitialized;
		mod.ModName = "TetrisMoves";
		mod.ModVersion = "3.0.9";
		mod.SetFolder("TetrisMoves");
		mod.AddDescription("Description", "", "Makes your moves activate in a Tetris-style grab-bag way! You have 3 moves and you have to do them in the specified order.", new Tags
		{
			IsSummary = true
		});
		ModToggled = mod.AddToList("Toggle Mod", true, 0, "Toggles the mod on or off", new Tags());
		IncludeModifiers = mod.AddToList("Include Modifiers?", false, 0, "Gray box toggles on if you want to include only specific modifers too", new Tags());
		mod.GetFromFile();
		mod.ModSaved += Save;
		UI.instance.UI_Initialized += OnUIInit;
		Save();
	}

	public void OnUIInit()
	{
		UI.AddMod(mod);
	}

	public void Save()
	{
		modToggled = (bool)((ModSetting)ModToggled).Value;
		includeModifiers = (bool)((ModSetting)IncludeModifiers).Value;
		if (init)
		{
			activeMoves.Clear();
			moveBag.Clear();
			if (modToggled)
			{
				SetRandomMoveSet();
				UpdateMoveDisplay();
			}
			else
			{
				((TMP_Text)nextMoveTMP).text = string.Empty;
			}
		}
	}

	public override void OnSceneWasLoaded(int buildIndex, string sceneName)
	{
		currentScene = sceneName;
	}

	public void OnMapInitialized()
	{
		if (currentScene == "Gym" || currentScene == "Park")
		{
			Initialize();
		}
	}

	public void Initialize()
	{
		//IL_000c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0011: Unknown result type (might be due to invalid IL or missing references)
		//IL_0016: Unknown result type (might be due to invalid IL or missing references)
		//IL_009e: Unknown result type (might be due to invalid IL or missing references)
		nextMoveText = Create.NewText("Next Move: NaM", 0.5f, Color.white, Vector3.zero, Quaternion.identity);
		nextMoveTMP = nextMoveText.GetComponent<TextMeshPro>();
		((TMP_Text)nextMoveTMP).alignment = (TextAlignmentOptions)514;
		((TMP_Text)nextMoveTMP).enableWordWrapping = false;
		((Object)nextMoveText).name = "Next Move Text";
		nextMoveText.transform.SetParent(Players.GetLocalHealthbarGameObject().transform.GetChild(1), false);
		nextMoveText.transform.localPosition = new Vector3(0f, 0.0422f, 1f);
		SetRandomMoveSet();
		if (!modToggled)
		{
			((TMP_Text)nextMoveTMP).text = string.Empty;
		}
		init = true;
	}

	private static void UpdateMoveDisplay()
	{
		string value;
		IEnumerable<string> values = activeMoves.Select((string move) => moveNameMapping.TryGetValue(move, out value) ? value : "Unknown Move");
		string text = string.Join(" -> ", values);
		((TMP_Text)nextMoveTMP).text = "Next Moves: " + text;
	}

	public static void SetRandomMoveSet()
	{
		List<string> collection = new List<string> { "Disc", "SpawnPillar", "SpawnBall", "SpawnWall", "SpawnCube" };
		List<string> list = new List<string>(collection);
		if (includeModifiers)
		{
			list.AddRange(new List<string>
			{
				"Explode", "Straight", "Kick", "Stomp", "RockSlide", "Parry", "HoldLeft", "HoldRight", "Flick", "Uppercut",
				"Jump"
			});
		}
		if (moveBag == null || moveBag.Count < 3)
		{
			moveBag = new List<string>(list);
			moveBag.Shuffle();
		}
		activeMoves = moveBag.Take(3).ToList();
		currentMove = activeMoves[0];
		string value;
		IEnumerable<string> values = activeMoves.Select((string move) => moveNameMapping.TryGetValue(move, out value) ? value : "Unknown Move");
		string text = string.Join(" -> ", values);
		((TMP_Text)nextMoveTMP).text = "Next Moves: " + text;
		moveBag.RemoveRange(0, 3);
	}
}