RUMBLE does not support other mod managers. If you want to use a manager, you must use the RUMBLE Mod Manager, a manager specifically designed for this game.
Decompiled source of UnityExplorerInputFixer v1.0.0
Mods/UnityExplorerInputFixer.dll
Decompiled 4 months agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using HarmonyLib; using Il2CppTMPro; using MelonLoader; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; using UnityExplorerInputFixer; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: MelonInfo(typeof(Main), "UnityExplorerInputFixer", "1.0.0", "ERROR", null)] [assembly: MelonGame("Buckethead Entertainment", "RUMBLE")] [assembly: MelonColor(255, 255, 0, 0)] [assembly: MelonAuthorColor(255, 255, 0, 0)] [assembly: AssemblyTitle("UnityExplorerInputFixer")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("UnityExplorerInputFixer")] [assembly: AssemblyCopyright("Copyright © 2025")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("F011DC61-2F5A-48D6-BD27-CCB86F4A35B8")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace UnityExplorerInputFixer; public class Main : MelonMod { [HarmonyPatch(typeof(Input), "GetKey", new Type[] { typeof(KeyCode) })] public static class Input_GetKey { private static bool Prefix(ref bool __result) { if (IsTyping()) { __result = false; return false; } return true; } } [HarmonyPatch(typeof(Input), "GetKeyUp", new Type[] { typeof(KeyCode) })] public static class Input_GetKeyUp { private static bool Prefix(ref bool __result) { if (IsTyping()) { __result = false; return false; } return true; } } [HarmonyPatch(typeof(Input), "get_anyKeyDown")] public static class Input_AnyKeyDown { private static bool Prefix(ref bool __result) { if (IsTyping()) { __result = false; return false; } return true; } } public static bool IsTyping() { EventSystem current = EventSystem.current; if ((Object)(object)current == (Object)null) { return false; } GameObject currentSelectedGameObject = current.currentSelectedGameObject; if ((Object)(object)currentSelectedGameObject == (Object)null) { return false; } InputField component = currentSelectedGameObject.GetComponent<InputField>(); if ((Object)(object)component != (Object)null && component.isFocused) { if (!Input.GetKeyDown((KeyCode)13) && !Input.GetKeyDown((KeyCode)271)) { return true; } component.DeactivateInputField(); } TMP_InputField component2 = currentSelectedGameObject.GetComponent<TMP_InputField>(); if ((Object)(object)component2 != (Object)null && component2.isFocused) { if (!Input.GetKeyDown((KeyCode)13) && !Input.GetKeyDown((KeyCode)271)) { return true; } component2.DeactivateInputField(false); } if (GUIUtility.hotControl != 0) { return true; } return false; } }