RUMBLE does not support other mod managers. If you want to use a manager, you must use the RUMBLE Mod Manager, a manager specifically designed for this game.
Decompiled source of BolderPracticeMod v0.0.2
RumbleFirst.dll
Decompiled 2 years agousing System.Collections; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using Il2CppSystem; using MelonLoader; using Photon.Pun; using RumbleFirst; using UnhollowerBaseLib; using UnityEngine; using UnityEngine.InputSystem; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: MelonInfo(typeof(Main), "BolderPracticeMod", "0.0.1", "EchoPrograms", null)] [assembly: MelonGame("Buckethead Entertainment", "RUMBLE")] [assembly: AssemblyTitle("BolderPracticeMod")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("HP")] [assembly: AssemblyProduct("BolderPracticeMod")] [assembly: AssemblyCopyright("Copyright © EchoPrograms 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("0b1c849b-0eb0-43d1-a429-ecdec2e7babb")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace RumbleFirst; public class Main : MelonMod { public static Main _instance; private static InputActionMap actionMap = new InputActionMap("actionmap"); private static InputAction rightTrigger = InputActionSetupExtensions.AddAction(actionMap, "Right Grip", (InputActionType)1, "<XRController>{RightHand}/trigger", (string)null, (string)null, (string)null, (string)null); private float rightTriggerValue; private static InputAction leftTrigger = InputActionSetupExtensions.AddAction(actionMap, "Left Grip", (InputActionType)1, "<XRController>{LeftHand}/trigger", (string)null, (string)null, (string)null, (string)null); private float leftTriggerValue; private static InputAction aButton = InputActionSetupExtensions.AddAction(actionMap, "A Button", (InputActionType)1, "<XRController>{RightHand}/primaryButton", (string)null, (string)null, (string)null, (string)null); private bool aButtonValue; private static InputAction bButton = InputActionSetupExtensions.AddAction(actionMap, "B Button", (InputActionType)1, "<XRController>{RightHand}/secondaryButton", (string)null, (string)null, (string)null, (string)null); private bool bButtonValue; private string currentSceneName; private bool firstBootFlag = true; private Transform hand; private Material red; private bool leftFlag; private bool waitingOnCooldown; private bool rightFlag; private GameObject spawnhint; private float distance = 2f; public override void OnEarlyInitializeMelon() { _instance = this; } public override void OnSceneWasLoaded(int buildIndex, string sceneName) { currentSceneName = sceneName; ((MelonMod)this).OnSceneWasLoaded(buildIndex, sceneName); if (firstBootFlag) { actionMap.Enable(); ((MelonBase)this).LoggerInstance.Msg("Input Initiated"); firstBootFlag = false; } } public override void OnFixedUpdate() { //IL_0112: Unknown result type (might be due to invalid IL or missing references) //IL_0127: Unknown result type (might be due to invalid IL or missing references) //IL_012c: Unknown result type (might be due to invalid IL or missing references) //IL_0131: Unknown result type (might be due to invalid IL or missing references) //IL_00d9: Unknown result type (might be due to invalid IL or missing references) //IL_0185: Unknown result type (might be due to invalid IL or missing references) //IL_019a: Unknown result type (might be due to invalid IL or missing references) //IL_019f: Unknown result type (might be due to invalid IL or missing references) //IL_01a4: Unknown result type (might be due to invalid IL or missing references) //IL_01a9: Unknown result type (might be due to invalid IL or missing references) if (currentSceneName != "Park") { return; } if ((Object)(object)hand == (Object)null) { try { hand = ((Component)Camera.main).gameObject.transform.parent.parent.GetChild(2).GetChild(0); red = ((Renderer)GameObject.Find("________________SCENE_________________/Park/Main static group/Root/Root_base_mesh_005__2_").GetComponent<MeshRenderer>()).material; } catch { } } else if (bButtonValue) { if (!rightFlag) { if (currentSceneName == "Park" && PhotonNetwork.IsMasterClient) { spawnhint = GameObject.CreatePrimitive((PrimitiveType)0); ((Renderer)spawnhint.GetComponent<MeshRenderer>()).material = red; spawnhint.transform.localScale = new Vector3(0.2f, 0.2f, 0.2f); } rightFlag = true; } if ((Object)(object)spawnhint != (Object)null) { spawnhint.transform.position = hand.TransformPoint(hand.localPosition + new Vector3(0f, distance, 0f)); } } else if (rightFlag && !waitingOnCooldown) { if (currentSceneName == "Park" && PhotonNetwork.IsMasterClient) { Object.Destroy((Object)(object)spawnhint); PhotonNetwork.Instantiate("LargeRock", hand.TransformPoint(hand.localPosition + new Vector3(0f, distance, 0f)), Quaternion.identity, (byte)0, (Il2CppReferenceArray<Object>)null); } MelonCoroutines.Start(resetSpawn()); } ((MelonBase)this).OnUpdate(); if (!firstBootFlag) { rightTriggerValue = rightTrigger.ReadValue<float>(); leftTriggerValue = leftTrigger.ReadValue<float>(); aButtonValue = aButton.ReadValue<float>() == 1f; bButtonValue = bButton.ReadValue<float>() == 1f; } } private IEnumerator resetSpawn() { waitingOnCooldown = true; ((MelonBase)this).LoggerInstance.Msg("Cooldown started"); yield return (object)new WaitForSeconds(5f); ((MelonBase)this).LoggerInstance.Msg("Cooldown Ended"); rightFlag = false; waitingOnCooldown = false; } }