RUMBLE does not support other mod managers. If you want to use a manager, you must use the RUMBLE Mod Manager, a manager specifically designed for this game.
Decompiled source of ProgressTrackerOverview v1.0.3
Mods/ProgressTrackerOverview.dll
Decompiled a month agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using Il2CppInterop.Runtime.InteropTypes.Arrays; using Il2CppRUMBLE.Economy; using Il2CppRUMBLE.Economy.Interactables; using Il2CppRUMBLE.Interactions.InteractionBase; using Il2CppRUMBLE.Players; using Il2CppSystem.Collections.Generic; using Il2CppTMPro; using MelonLoader; using ProgressTrackerOverview; using RumbleModdingAPI; using UnityEngine; using UnityEngine.Events; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: MelonInfo(typeof(MyMod), "ProgressTrackerOverview", "1.0.3", "Kalamart", null)] [assembly: VerifyLoaderVersion(0, 6, 5, true)] [assembly: MelonGame("Buckethead Entertainment", "RUMBLE")] [assembly: MelonColor(255, 255, 31, 90)] [assembly: MelonAuthorColor(255, 255, 31, 90)] [assembly: AssemblyTitle("ProgressTrackerOverview")] [assembly: AssemblyDescription("Adds an overview of your total GC/BP progress on the gear market's progress tracker")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("ProgressTrackerOverview")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("621d30a5-8fa1-4d87-9826-92c0149b033e")] [assembly: AssemblyFileVersion("1.0.3")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.3.0")] namespace ProgressTrackerOverview; public static class BuildInfo { public const string ModName = "ProgressTrackerOverview"; public const string ModVersion = "1.0.3"; public const string Description = "Adds an overview of your total GC/BP progress on the gear market's progress tracker"; public const string Author = "Kalamart"; public const string Company = ""; } public class MyMod : MelonMod { private bool initialized = false; private bool needUpdate = false; private static ProgressTracker progressTracker; private static CatalogHandler handler; private GameObject BPGCtext; private GameObject BPtext; private GameObject GCtext; private TextMeshPro bpobj_only; private TextMeshPro gcobj_only; private TextMeshPro bpobj; private TextMeshPro gcobj; public static void Log(string msg) { MelonLogger.Msg(msg); } public override void OnLateInitializeMelon() { Calls.onMapInitialized += OnMapInitialized; } public override void OnSceneWasLoaded(int buildIndex, string sceneName) { initialized = sceneName != "Gym"; needUpdate = false; } public void OnMapInitialized() { if (!initialized) { InitOverview(); initialized = true; needUpdate = true; } } public override void OnFixedUpdate() { if (needUpdate) { UpdateProgressOverview(); needUpdate = false; } } private void InitOverview() { //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Unknown result type (might be due to invalid IL or missing references) //IL_0104: Unknown result type (might be due to invalid IL or missing references) //IL_0129: Unknown result type (might be due to invalid IL or missing references) //IL_01d5: Unknown result type (might be due to invalid IL or missing references) //IL_01da: Unknown result type (might be due to invalid IL or missing references) //IL_01df: Unknown result type (might be due to invalid IL or missing references) //IL_01e6: Unknown result type (might be due to invalid IL or missing references) //IL_01e7: Unknown result type (might be due to invalid IL or missing references) //IL_01f8: Unknown result type (might be due to invalid IL or missing references) //IL_01f9: Unknown result type (might be due to invalid IL or missing references) //IL_020a: Unknown result type (might be due to invalid IL or missing references) //IL_020f: Unknown result type (might be due to invalid IL or missing references) //IL_0220: Unknown result type (might be due to invalid IL or missing references) //IL_0225: Unknown result type (might be due to invalid IL or missing references) GameObject gameObject = ProgressTracker.GetGameObject(); progressTracker = gameObject.GetComponent<ProgressTracker>(); handler = CatalogHandler.GetGameObject().GetComponent<CatalogHandler>(); GameObject gameObject2 = Requirements.GetGameObject(); GameObject val = Object.Instantiate<GameObject>(gameObject2); val.SetActive(true); val.transform.SetParent(gameObject.transform); ((Object)val).name = "Overview"; val.transform.localPosition = new Vector3(0f, -0.18f, 0.05f); val.transform.localScale = new Vector3(1.5f, 1.5f, 1.5f); val.transform.localRotation = Quaternion.identity; BPGCtext = ((Component)val.transform.GetChild(0)).gameObject; BPtext = ((Component)val.transform.GetChild(1)).gameObject; GCtext = ((Component)val.transform.GetChild(2)).gameObject; BPtext.transform.localScale = new Vector3(1.5f, 1.5f, 1.5f); GCtext.transform.localScale = new Vector3(1.5f, 1.5f, 1.5f); Object.Destroy((Object)(object)((Component)val.transform.GetChild(3)).gameObject); bpobj_only = ((Component)BPtext.transform.GetChild(0)).gameObject.GetComponent<TextMeshPro>(); gcobj_only = ((Component)GCtext.transform.GetChild(0)).gameObject.GetComponent<TextMeshPro>(); bpobj = ((Component)BPGCtext.transform.GetChild(0)).gameObject.GetComponent<TextMeshPro>(); gcobj = ((Component)BPGCtext.transform.GetChild(1)).gameObject.GetComponent<TextMeshPro>(); Color topLeft = ((TMP_Text)gcobj).colorGradient.topLeft; ((TMP_Text)gcobj).colorGradient = new VertexGradient(topLeft); ((TMP_Text)gcobj_only).colorGradient = new VertexGradient(topLeft); ((TMP_Text)bpobj).colorGradient = new VertexGradient(Color.white); ((TMP_Text)bpobj_only).colorGradient = new VertexGradient(Color.white); InteractionTouch component = TrackButton.GetGameObject().GetComponent<InteractionTouch>(); InteractionTouch component2 = ButtonTwo.GetGameObject().GetComponent<InteractionTouch>(); ((InteractionBase)component2).onEndInteraction.AddListener(UnityAction.op_Implicit((Action)proceedButtonPressed)); ((InteractionBase)component).onEndInteraction.AddListener(UnityAction.op_Implicit((Action)trackButtonPressed)); Log("Initialized Overview objects"); } public void proceedButtonPressed() { needUpdate = true; } public void trackButtonPressed() { needUpdate = true; } public void UpdateProgressOverview() { //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Invalid comparison between Unknown and I4 int num = 0; int num2 = 0; Enumerator<string> enumerator = progressTracker.presentingItems.GetEnumerator(); while (enumerator.MoveNext()) { string current = enumerator.Current; CatalogItem catalogItem = handler.GetCatalogItem(current); foreach (Currency item in (Il2CppArrayBase<Currency>)(object)catalogItem.RequiredCurrencies) { if ((int)item.Type == 0) { num2 += item.Amount; } else if (num < item.Amount) { num = item.Amount; } } } bool flag = num2 > 0; bool flag2 = num > 0; BPGCtext.SetActive(flag && flag2); GCtext.SetActive(flag && !flag2); BPtext.SetActive(!flag && flag2); PlayerData data = Players.GetLocalPlayer().Data; int coinsAmount = data.EconomyData.CoinsAmount; int battlePoints = data.GeneralData.BattlePoints; ((TMP_Text)gcobj).text = $"GC: {coinsAmount}/{num2}"; ((TMP_Text)bpobj).text = $"BP: {battlePoints}/{num}"; ((TMP_Text)gcobj_only).text = ((TMP_Text)gcobj).text; ((TMP_Text)bpobj_only).text = ((TMP_Text)bpobj).text; } }