RUMBLE does not support other mod managers. If you want to use a manager, you must use the RUMBLE Mod Manager, a manager specifically designed for this game.
Decompiled source of RemoteMatchmaking v1.0.0
Mods/RemoteMatchmaking.dll
Decompiled a week agousing System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using Il2CppRUMBLE.Environment.Matchmaking; using Il2CppRUMBLE.Interactions.InteractionBase; using MelonLoader; using RemoteMatchmaking; using RumbleModUI; using RumbleModdingAPI; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: MelonInfo(typeof(Main), "RemoteMatchmaking", "1.0.0", "Lopes", null)] [assembly: MelonGame("Buckethead Entertainment", "RUMBLE")] [assembly: MelonColor(255, 195, 0, 255)] [assembly: MelonAuthorColor(255, 195, 0, 255)] [assembly: VerifyLoaderVersion(0, 6, 6, true)] [assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")] [assembly: AssemblyCompany("RemoteMatchmaking")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("RemoteMatchmaking")] [assembly: AssemblyTitle("RemoteMatchmaking")] [assembly: AssemblyVersion("1.0.0.0")] namespace RemoteMatchmaking; public static class BuildInfo { public const string ModName = "RemoteMatchmaking"; public const string ModVersion = "1.0.0"; public const string Author = "Lopes"; } public class Main : MelonMod { private string currentScene = "Loader"; private Mod RemoteMatchmaking = new Mod(); private bool ABdown; private bool BTriggerdown; private bool LeverOn = false; private int Slider = 0; private bool enabled = true; private List<ModSetting> settings = new List<ModSetting>(); public override void OnSceneWasLoaded(int buildIndex, string sceneName) { currentScene = sceneName; } public override void OnLateInitializeMelon() { Calls.onMapInitialized += mapLoaded; UI.instance.UI_Initialized += UIInit; } private void UIInit() { //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Expected O, but got Unknown RemoteMatchmaking.ModName = "RemoteMatchmaking"; RemoteMatchmaking.ModVersion = "1.0.0"; RemoteMatchmaking.SetFolder("RemoteMatchmaking"); settings.Add((ModSetting)(object)RemoteMatchmaking.AddToList("Enabled", false, 0, "Toggles Mod On/Off", new Tags())); RemoteMatchmaking.GetFromFile(); RemoteMatchmaking.ModSaved += Save; UI.instance.AddMod(RemoteMatchmaking); } public void Save() { enabled = (bool)settings[0].SavedValue; } public void mapLoaded() { } public override void OnFixedUpdate() { if (!(currentScene == "Gym")) { return; } if ((double)RightController.GetSecondary() > 0.9 && (double)RightController.GetPrimary() > 0.9) { if (!ABdown) { ABdown = true; if (LeverOn) { InteractionLeverconsole.GetGameObject().GetComponent<MatchmakingLever>().SetLeverStep(1, false, false); LeverOn = false; } else { InteractionLeverconsole.GetGameObject().GetComponent<MatchmakingLever>().SetLeverStep(0, false, false); LeverOn = true; } } } else { ABdown = false; } if ((double)RightController.GetSecondary() > 0.9 && (double)RightController.GetTrigger() > 0.9) { if (!BTriggerdown) { BTriggerdown = true; if (Slider == 1) { Sliderhandle.GetGameObject().GetComponent<InteractionNumericalBase>().SetStep(1, false, false); Slider = 0; } else { Sliderhandle.GetGameObject().GetComponent<InteractionNumericalBase>().SetStep(0, false, false); Slider = 1; } } } else { BTriggerdown = false; } } }