Decompiled source of PoseHitboxes v1.3.1

Mods/PoseHitboxes.dll

Decompiled 2 weeks ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using Il2CppRUMBLE.Poses;
using Il2CppRUMBLE.Tutorial.MoveLearning;
using MelonLoader;
using PoseHitboxes;
using RumbleModdingAPI;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: MelonInfo(typeof(ClassPH), "PoseHitboxes", "1.3.1", "Marcopolo1613", null)]
[assembly: MelonGame("Buckethead Entertainment", "RUMBLE")]
[assembly: AssemblyTitle("PoseHitboxes")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("PoseHitboxes")]
[assembly: AssemblyCopyright("Copyright ©  2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("138ef4a5-245f-4c7b-a130-69645d5b6e5b")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace PoseHitboxes;

public class ClassPH : MelonMod
{
	private string currentScene = "Loader";

	private bool sceneChanged = false;

	private bool loaded = false;

	private PoseGhost poseGhost;

	private Material ghosty;

	private Material redy;

	private Material glassy;

	private string currentPoseName = "";

	private int delayCycle = 0;

	private GameObject LHitbox;

	private GameObject RHitbox;

	private GameObject LRotate;

	private GameObject RRotate;

	private GameObject LRotateLimit;

	private GameObject RRotateLimit;

	private GameObject LHandRef;

	private GameObject RHandRef;

	private float deg2rad = 0.01745328f;

	private float LThresh = 0f;

	private float RThresh = 0f;

	private Color red8 = new Color(1f, 0f, 0f, 0.8f);

	private Color green8 = new Color(0f, 1f, 0f, 0.8f);

	private Color blue8 = new Color(0f, 0f, 1f, 0.8f);

	private Color black8 = new Color(0f, 0f, 0f, 0.8f);

	private Color red1 = new Color(1f, 0f, 0f, 0.1f);

	private Color green1 = new Color(0f, 1f, 0f, 0.1f);

	private Color blue1 = new Color(0f, 0f, 1f, 0.1f);

	private void BuildWireframeBox(GameObject WFParent, Material WFMat, Color WFColor)
	{
		//IL_0079: Unknown result type (might be due to invalid IL or missing references)
		//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
		//IL_0122: Unknown result type (might be due to invalid IL or missing references)
		//IL_015d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0186: Unknown result type (might be due to invalid IL or missing references)
		//IL_01c1: Unknown result type (might be due to invalid IL or missing references)
		GameObject[,] array = new GameObject[3, 4];
		int[,] array2 = new int[4, 2]
		{
			{ 1, 1 },
			{ 1, -1 },
			{ -1, 1 },
			{ -1, -1 }
		};
		for (int i = 0; i < 3; i++)
		{
			for (int j = 0; j < 4; j++)
			{
				array[i, j] = GameObject.CreatePrimitive((PrimitiveType)3);
				array[i, j].transform.parent = WFParent.transform;
				array[i, j].GetComponent<Renderer>().material = WFMat;
				array[i, j].GetComponent<Renderer>().material.color = WFColor;
				switch (i)
				{
				case 0:
					array[i, j].transform.localScale = new Vector3(1f, 0.003f, 0.003f);
					array[i, j].transform.localPosition = new Vector3(0f, 0.5f * (float)array2[j, 0], 0.5f * (float)array2[j, 1]);
					break;
				case 1:
					array[i, j].transform.localScale = new Vector3(0.003f, 1f, 0.003f);
					array[i, j].transform.localPosition = new Vector3(0.5f * (float)array2[j, 0], 0f, 0.5f * (float)array2[j, 1]);
					break;
				case 2:
					array[i, j].transform.localScale = new Vector3(0.003f, 0.003f, 1f);
					array[i, j].transform.localPosition = new Vector3(0.5f * (float)array2[j, 0], 0.5f * (float)array2[j, 1], 0f);
					break;
				}
			}
		}
	}

	public override void OnSceneWasLoaded(int buildIndex, string sceneName)
	{
		currentScene = sceneName;
		sceneChanged = true;
		delayCycle = 5;
		loaded = false;
	}

	public override void OnFixedUpdate()
	{
		//IL_0e57: Unknown result type (might be due to invalid IL or missing references)
		//IL_0e78: Unknown result type (might be due to invalid IL or missing references)
		//IL_028b: Unknown result type (might be due to invalid IL or missing references)
		//IL_02a8: Unknown result type (might be due to invalid IL or missing references)
		//IL_02c2: Unknown result type (might be due to invalid IL or missing references)
		//IL_02dc: Unknown result type (might be due to invalid IL or missing references)
		//IL_0439: Unknown result type (might be due to invalid IL or missing references)
		//IL_045e: Unknown result type (might be due to invalid IL or missing references)
		//IL_04df: Unknown result type (might be due to invalid IL or missing references)
		//IL_0500: Unknown result type (might be due to invalid IL or missing references)
		//IL_0521: Unknown result type (might be due to invalid IL or missing references)
		//IL_0542: Unknown result type (might be due to invalid IL or missing references)
		//IL_05ca: Unknown result type (might be due to invalid IL or missing references)
		//IL_05e2: Unknown result type (might be due to invalid IL or missing references)
		//IL_05fa: Unknown result type (might be due to invalid IL or missing references)
		//IL_0612: Unknown result type (might be due to invalid IL or missing references)
		//IL_0633: Unknown result type (might be due to invalid IL or missing references)
		//IL_0647: Unknown result type (might be due to invalid IL or missing references)
		//IL_064c: Unknown result type (might be due to invalid IL or missing references)
		//IL_066d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0681: Unknown result type (might be due to invalid IL or missing references)
		//IL_0686: Unknown result type (might be due to invalid IL or missing references)
		//IL_06d4: Unknown result type (might be due to invalid IL or missing references)
		//IL_06d9: Unknown result type (might be due to invalid IL or missing references)
		//IL_06dd: Unknown result type (might be due to invalid IL or missing references)
		//IL_06f2: Unknown result type (might be due to invalid IL or missing references)
		//IL_06f7: Unknown result type (might be due to invalid IL or missing references)
		//IL_0705: Unknown result type (might be due to invalid IL or missing references)
		//IL_0806: Unknown result type (might be due to invalid IL or missing references)
		//IL_0821: Unknown result type (might be due to invalid IL or missing references)
		//IL_0842: Unknown result type (might be due to invalid IL or missing references)
		//IL_0857: Unknown result type (might be due to invalid IL or missing references)
		//IL_086c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0876: Unknown result type (might be due to invalid IL or missing references)
		//IL_0893: Unknown result type (might be due to invalid IL or missing references)
		//IL_08a8: Unknown result type (might be due to invalid IL or missing references)
		//IL_08bd: Unknown result type (might be due to invalid IL or missing references)
		//IL_08c7: Unknown result type (might be due to invalid IL or missing references)
		//IL_0727: Unknown result type (might be due to invalid IL or missing references)
		//IL_0742: Unknown result type (might be due to invalid IL or missing references)
		//IL_0763: Unknown result type (might be due to invalid IL or missing references)
		//IL_0778: Unknown result type (might be due to invalid IL or missing references)
		//IL_078d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0797: Unknown result type (might be due to invalid IL or missing references)
		//IL_07b4: Unknown result type (might be due to invalid IL or missing references)
		//IL_07c9: Unknown result type (might be due to invalid IL or missing references)
		//IL_07de: Unknown result type (might be due to invalid IL or missing references)
		//IL_07e8: Unknown result type (might be due to invalid IL or missing references)
		//IL_09a8: Unknown result type (might be due to invalid IL or missing references)
		//IL_09e2: Unknown result type (might be due to invalid IL or missing references)
		//IL_0a5d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0a78: Unknown result type (might be due to invalid IL or missing references)
		//IL_0a93: Unknown result type (might be due to invalid IL or missing references)
		//IL_0aae: Unknown result type (might be due to invalid IL or missing references)
		//IL_0acf: Unknown result type (might be due to invalid IL or missing references)
		//IL_0af1: Unknown result type (might be due to invalid IL or missing references)
		//IL_0b13: Unknown result type (might be due to invalid IL or missing references)
		//IL_0b35: Unknown result type (might be due to invalid IL or missing references)
		//IL_0bbe: Unknown result type (might be due to invalid IL or missing references)
		//IL_0bd6: Unknown result type (might be due to invalid IL or missing references)
		//IL_0bee: Unknown result type (might be due to invalid IL or missing references)
		//IL_0c06: Unknown result type (might be due to invalid IL or missing references)
		//IL_0c27: Unknown result type (might be due to invalid IL or missing references)
		//IL_0c3b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0c40: Unknown result type (might be due to invalid IL or missing references)
		//IL_0c61: Unknown result type (might be due to invalid IL or missing references)
		//IL_0c75: Unknown result type (might be due to invalid IL or missing references)
		//IL_0c7a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0c9b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0caf: Unknown result type (might be due to invalid IL or missing references)
		//IL_0cb4: Unknown result type (might be due to invalid IL or missing references)
		//IL_0cd5: Unknown result type (might be due to invalid IL or missing references)
		//IL_0ce9: Unknown result type (might be due to invalid IL or missing references)
		//IL_0cee: Unknown result type (might be due to invalid IL or missing references)
		//IL_0d04: Unknown result type (might be due to invalid IL or missing references)
		//IL_0d09: Unknown result type (might be due to invalid IL or missing references)
		//IL_0d0d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0d22: Unknown result type (might be due to invalid IL or missing references)
		//IL_0d27: Unknown result type (might be due to invalid IL or missing references)
		//IL_0d35: Unknown result type (might be due to invalid IL or missing references)
		//IL_0dac: Unknown result type (might be due to invalid IL or missing references)
		//IL_0db1: Unknown result type (might be due to invalid IL or missing references)
		//IL_0db6: Unknown result type (might be due to invalid IL or missing references)
		//IL_0dd3: Unknown result type (might be due to invalid IL or missing references)
		//IL_0dd8: Unknown result type (might be due to invalid IL or missing references)
		//IL_0ddd: Unknown result type (might be due to invalid IL or missing references)
		//IL_0d5a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0d5f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0d64: Unknown result type (might be due to invalid IL or missing references)
		//IL_0d81: Unknown result type (might be due to invalid IL or missing references)
		//IL_0d86: Unknown result type (might be due to invalid IL or missing references)
		//IL_0d8b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0dfb: Unknown result type (might be due to invalid IL or missing references)
		//IL_0e18: Unknown result type (might be due to invalid IL or missing references)
		if (currentScene != "Gym")
		{
			return;
		}
		if (sceneChanged)
		{
			if (delayCycle > 1)
			{
				delayCycle--;
			}
			else
			{
				if (!loaded)
				{
					try
					{
						poseGhost = MoveLearning.GetGameObject().GetComponentInChildren<PoseGhost>();
						ghosty = ((Component)((Component)poseGhost).transform.GetChild(0).GetChild(1)).GetComponent<Renderer>().material;
						redy = ((Component)GymArena.GetGameObject().transform.GetChild(0)).GetComponent<Renderer>().material;
						LHandRef = GameObject.Find("Player Controller(Clone)/Visuals/Skelington/Bone_Pelvis/Bone_Spine_A/Bone_Chest/Bone_Shoulderblade_L/Bone_Shoulder_L/Bone_Lowerarm_L/Bone_HandAlpha_L");
						RHandRef = GameObject.Find("Player Controller(Clone)/Visuals/Skelington/Bone_Pelvis/Bone_Spine_A/Bone_Chest/Bone_Shoulderblade_R/Bone_Shoulder_R/Bone_Lowerarm_R/Bone_HandAlpha_R");
						loaded = true;
						currentPoseName = "";
					}
					catch
					{
						return;
					}
				}
				sceneChanged = false;
			}
		}
		if (loaded)
		{
			try
			{
				if (currentPoseName != ((Object)poseGhost.showCurrentPoseData).name)
				{
					if (poseGhost.poseGhostVisuals.transform.GetChild(0).childCount > 0)
					{
						while (poseGhost.poseGhostVisuals.transform.GetChild(0).childCount > 0 || poseGhost.poseGhostVisuals.transform.GetChild(1).childCount > 0)
						{
							try
							{
								Object.DestroyImmediate((Object)(object)((Component)poseGhost.poseGhostVisuals.transform.GetChild(0).GetChild(0)).gameObject);
								Object.DestroyImmediate((Object)(object)((Component)poseGhost.poseGhostVisuals.transform.GetChild(1).GetChild(0)).gameObject);
								Object.DestroyImmediate((Object)(object)LRotate.gameObject);
								Object.DestroyImmediate((Object)(object)RRotate.gameObject);
							}
							catch
							{
								return;
							}
						}
					}
					GameObject val = GameObject.CreatePrimitive((PrimitiveType)3);
					GameObject val2 = GameObject.CreatePrimitive((PrimitiveType)3);
					val.transform.parent = ((Component)poseGhost).transform.GetChild(0).GetChild(0);
					val2.transform.parent = ((Component)poseGhost).transform.GetChild(0).GetChild(1);
					val.transform.position = poseGhost.leftHand.position;
					val2.transform.position = poseGhost.rightHand.position;
					BuildWireframeBox(val.gameObject, redy, black8);
					BuildWireframeBox(val2.gameObject, redy, black8);
					val.GetComponent<Renderer>().enabled = false;
					val2.GetComponent<Renderer>().enabled = false;
					((Component)((Component)poseGhost).transform.GetChild(0).GetChild(0)).GetComponent<Renderer>().material = redy;
					((Component)((Component)poseGhost).transform.GetChild(0).GetChild(1)).GetComponent<Renderer>().material = redy;
					currentPoseName = ((Object)poseGhost.showCurrentPoseData).name;
					LRotate = GameObject.CreatePrimitive((PrimitiveType)3);
					RRotate = GameObject.CreatePrimitive((PrimitiveType)3);
					GameObject val3 = GameObject.CreatePrimitive((PrimitiveType)3);
					GameObject val4 = GameObject.CreatePrimitive((PrimitiveType)3);
					GameObject val5 = GameObject.CreatePrimitive((PrimitiveType)3);
					GameObject val6 = GameObject.CreatePrimitive((PrimitiveType)3);
					LRotate.transform.parent = ((Component)poseGhost).transform.GetChild(0).GetChild(0);
					RRotate.transform.parent = ((Component)poseGhost).transform.GetChild(0).GetChild(1);
					LRotate.GetComponent<Renderer>().material = redy;
					RRotate.GetComponent<Renderer>().material = redy;
					LRotate.transform.localScale = new Vector3(0.003f, 0.003f, 0.003f);
					RRotate.transform.localScale = new Vector3(0.003f, 0.003f, 0.003f);
					val3.transform.parent = LRotate.transform;
					val4.transform.parent = LRotate.transform;
					val5.transform.parent = RRotate.transform;
					val6.transform.parent = RRotate.transform;
					val3.transform.localScale = new Vector3(1f, 25f, 1f);
					val4.transform.localScale = new Vector3(1f, 1f, 25f);
					val5.transform.localScale = new Vector3(1f, 25f, 1f);
					val6.transform.localScale = new Vector3(1f, 1f, 25f);
					val3.GetComponent<Renderer>().material.shader = Shader.Find("Universal Render Pipeline/Lit");
					val4.GetComponent<Renderer>().material.shader = Shader.Find("Universal Render Pipeline/Lit");
					val5.GetComponent<Renderer>().material.shader = Shader.Find("Universal Render Pipeline/Lit");
					val6.GetComponent<Renderer>().material.shader = Shader.Find("Universal Render Pipeline/Lit");
					val3.GetComponent<Renderer>().material.color = green8;
					val4.GetComponent<Renderer>().material.color = blue8;
					val5.GetComponent<Renderer>().material.color = green8;
					val6.GetComponent<Renderer>().material.color = blue8;
					LRotate.transform.position = poseGhost.leftHand.position + new Vector3(-1f, 0f, -1f);
					RRotate.transform.position = poseGhost.rightHand.position + new Vector3(-1f, 0f, -1f);
					LRotateLimit = GameObject.CreatePrimitive((PrimitiveType)0);
					RRotateLimit = GameObject.CreatePrimitive((PrimitiveType)0);
					GameObject val7 = GameObject.CreatePrimitive((PrimitiveType)2);
					GameObject val8 = GameObject.CreatePrimitive((PrimitiveType)2);
					GameObject val9 = GameObject.CreatePrimitive((PrimitiveType)2);
					GameObject val10 = GameObject.CreatePrimitive((PrimitiveType)2);
					Quaternion rotation = poseGhost.leftHand.rotation;
					float x = ((Quaternion)(ref rotation)).eulerAngles.x;
					Condition leftControllerCondition = poseGhost.showCurrentPoseData.leftControllerCondition;
					if (x == ((Quaternion)(ref leftControllerCondition.DesiredPose.rotation)).eulerAngles.x)
					{
						LThresh = poseGhost.showCurrentPoseData.LeftControllerCondition.RotationTreshold;
						RThresh = poseGhost.showCurrentPoseData.RightControllerCondition.RotationTreshold;
						val.transform.localScale = new Vector3(poseGhost.showCurrentPoseData.leftControllerCondition.PositionTreshold, poseGhost.showCurrentPoseData.leftControllerCondition.PositionTreshold, poseGhost.showCurrentPoseData.leftControllerCondition.PositionTreshold);
						val2.transform.localScale = new Vector3(poseGhost.showCurrentPoseData.RightControllerCondition.PositionTreshold, poseGhost.showCurrentPoseData.RightControllerCondition.PositionTreshold, poseGhost.showCurrentPoseData.RightControllerCondition.PositionTreshold);
					}
					else
					{
						RThresh = poseGhost.showCurrentPoseData.LeftControllerCondition.RotationTreshold;
						LThresh = poseGhost.showCurrentPoseData.RightControllerCondition.RotationTreshold;
						val2.transform.localScale = new Vector3(poseGhost.showCurrentPoseData.leftControllerCondition.PositionTreshold, poseGhost.showCurrentPoseData.leftControllerCondition.PositionTreshold, poseGhost.showCurrentPoseData.leftControllerCondition.PositionTreshold);
						val.transform.localScale = new Vector3(poseGhost.showCurrentPoseData.RightControllerCondition.PositionTreshold, poseGhost.showCurrentPoseData.RightControllerCondition.PositionTreshold, poseGhost.showCurrentPoseData.RightControllerCondition.PositionTreshold);
					}
					float num = (1f - LThresh) * 3.14159f;
					float num2 = (1f - RThresh) * 3.14159f;
					LRotateLimit.transform.parent = ((Component)poseGhost).transform.GetChild(0).GetChild(0);
					RRotateLimit.transform.parent = ((Component)poseGhost).transform.GetChild(0).GetChild(1);
					LRotateLimit.GetComponent<Renderer>().material = redy;
					RRotateLimit.GetComponent<Renderer>().material = redy;
					LRotateLimit.transform.localScale = new Vector3(0.03f * LThresh, 0.03f * LThresh, 0.03f * LThresh);
					RRotateLimit.transform.localScale = new Vector3(0.03f * RThresh, 0.03f * RThresh, 0.03f * RThresh);
					val7.transform.parent = LRotateLimit.transform;
					val8.transform.parent = LRotateLimit.transform;
					val9.transform.parent = RRotateLimit.transform;
					val10.transform.parent = RRotateLimit.transform;
					val7.transform.localScale = new Vector3(num, 0.6f, num);
					val8.transform.localScale = new Vector3(num, 0.6f, num);
					val9.transform.localScale = new Vector3(num2, 0.6f, num2);
					val10.transform.localScale = new Vector3(num2, 0.6f, num2);
					val7.transform.Rotate(new Vector3(0f, 90f, 0f), (Space)1);
					val8.transform.Rotate(new Vector3(90f, 0f, 0f), (Space)1);
					val9.transform.Rotate(new Vector3(0f, 90f, 0f), (Space)1);
					val10.transform.Rotate(new Vector3(90f, 0f, 0f), (Space)1);
					val7.GetComponent<Renderer>().material.shader = Shader.Find("Universal Render Pipeline/Lit");
					val8.GetComponent<Renderer>().material.shader = Shader.Find("Universal Render Pipeline/Lit");
					val9.GetComponent<Renderer>().material.shader = Shader.Find("Universal Render Pipeline/Lit");
					val10.GetComponent<Renderer>().material.shader = Shader.Find("Universal Render Pipeline/Lit");
					val7.GetComponent<Renderer>().material.color = green1;
					val8.GetComponent<Renderer>().material.color = blue1;
					val9.GetComponent<Renderer>().material.color = green1;
					val10.GetComponent<Renderer>().material.color = blue1;
					LRotateLimit.transform.position = poseGhost.leftHand.position + new Vector3(-0.3f, 0.15f, -0.3f);
					RRotateLimit.transform.position = poseGhost.rightHand.position + new Vector3(-0.3f, 0.15f, -0.3f);
					LRotate.transform.position = poseGhost.leftHand.position + new Vector3(-0.3f, 0.15f, -0.3f);
					RRotate.transform.position = poseGhost.rightHand.position + new Vector3(-0.3f, 0.15f, -0.3f);
					rotation = poseGhost.leftHand.rotation;
					float x2 = ((Quaternion)(ref rotation)).eulerAngles.x;
					leftControllerCondition = poseGhost.showCurrentPoseData.leftControllerCondition;
					if (x2 == ((Quaternion)(ref leftControllerCondition.DesiredPose.rotation)).eulerAngles.x)
					{
						val.transform.localRotation = poseGhost.showCurrentPoseData.leftControllerCondition.DesiredPose.rotation;
						val2.transform.localRotation = poseGhost.showCurrentPoseData.rightControllerCondition.DesiredPose.rotation;
					}
					else
					{
						val2.transform.localRotation = poseGhost.showCurrentPoseData.leftControllerCondition.DesiredPose.rotation;
						val.transform.localRotation = poseGhost.showCurrentPoseData.rightControllerCondition.DesiredPose.rotation;
					}
					LRotateLimit.transform.rotation = val.transform.rotation;
					RRotateLimit.transform.rotation = val2.transform.rotation;
				}
			}
			catch
			{
				return;
			}
		}
		try
		{
			if ((Object)(object)LRotate != (Object)null)
			{
				LRotate.transform.rotation = LHandRef.GetComponent<Transform>().rotation;
				RRotate.transform.rotation = RHandRef.GetComponent<Transform>().rotation;
			}
		}
		catch
		{
		}
	}
}