Decompiled source of SpeedDial v1.0.1

Mods/SpeedDial.dll

Decompiled 3 weeks ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using MelonLoader;
using RUMBLE.Networking.MatchFlow.Regions.Interactions;
using RUMBLE.UI;
using RumbleModdingAPI;
using SpeedDial;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: MelonInfo(typeof(ClassSD), "SpeedDial", "1.0.1", "Marcopolo1613", null)]
[assembly: MelonGame("Buckethead Entertainment", "RUMBLE")]
[assembly: AssemblyTitle("SpeedDial")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("SpeedDial")]
[assembly: AssemblyCopyright("Copyright ©  2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("138ef4a5-245f-4c7b-a130-69645d5b6e5b")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace SpeedDial;

public class ClassSD : MelonMod
{
	private string currentScene = "Loader";

	private bool sceneChanged = false;

	private bool loaded = false;

	private int delayCycle = 0;

	public override void OnSceneWasLoaded(int buildIndex, string sceneName)
	{
		currentScene = sceneName;
		sceneChanged = true;
		delayCycle = 10;
		loaded = false;
	}

	public override void OnFixedUpdate()
	{
		if (currentScene != "Gym")
		{
			return;
		}
		if (sceneChanged)
		{
			if (delayCycle > 1)
			{
				delayCycle--;
			}
			else
			{
				if (!loaded)
				{
					try
					{
						Transform child = Gym.GetGymRegionSelectorGameObject().transform.GetChild(0).GetChild(1).GetChild(2)
							.GetChild(1);
						((Component)child.GetChild(0)).GetComponent<RevolvingNumber>().stepDuration = 0.001f;
						((Component)child.GetChild(1)).GetComponent<RevolvingNumber>().stepDuration = 0.001f;
						((Component)child.GetChild(2)).GetComponent<RevolvingNumber>().stepDuration = 0.001f;
						Transform child2 = Gym.GetGymRegionSelectorGameObject().transform.GetChild(0).GetChild(1).GetChild(3)
							.GetChild(1);
						((Component)child2.GetChild(0)).GetComponent<RevolvingNumber>().stepDuration = 0.001f;
						((Component)child2.GetChild(1)).GetComponent<RevolvingNumber>().stepDuration = 0.001f;
						((Component)child2.GetChild(2)).GetComponent<RevolvingNumber>().stepDuration = 0.001f;
						RegionSelector component = ((Component)Gym.GetGymRegionSelectorGameObject().transform.GetChild(0).GetChild(1).GetChild(0)).GetComponent<RegionSelector>();
						component.updateInterval = 0.4f;
						loaded = true;
					}
					catch
					{
						MelonLogger.Msg("items failed to load");
						return;
					}
				}
				sceneChanged = false;
			}
		}
		if (!loaded)
		{
		}
	}
}