RUMBLE does not support other mod managers. If you want to use a manager, you must use the RUMBLE Mod Manager, a manager specifically designed for this game.
Decompiled source of NoScreenShake2 v2.0.0
Mods/NoScreenShake2.dll
Decompiled 9 months agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using Il2CppRUMBLE.Managers; using Il2CppRUMBLE.Players.Subsystems; using Il2CppRUMBLE.Utilities; using MelonLoader; using NoScreenShake2; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: MelonInfo(typeof(Class1), "NoScreenShake2", "2.0.0", "NichRumbleDev", null)] [assembly: MelonGame("Buckethead Entertainment", "RUMBLE")] [assembly: AssemblyTitle("NoScreenshake2")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("NoScreenshake2")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("3dc61aba-bec6-47ea-b2e9-0d2c1ebef06c")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("1.0.0.0")] namespace NoScreenShake2; public class Class1 : MelonMod { public override void OnSceneWasLoaded(int buildIndex, string sceneName) { //IL_002a: Unknown result type (might be due to invalid IL or missing references) if (sceneName == "Loader") { ((Component)Singleton<PlayerManager>.instance.playerControllerPrefab).gameObject.GetComponent<PlayerHaptics>().comfortSettings.cameraShakeStrengthRange = Vector2.zero; } } }