using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using Il2CppRUMBLE.Managers;
using Il2CppRUMBLE.Players.Subsystems;
using Il2CppRUMBLE.Utilities;
using MelonLoader;
using NoScreenShake2;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: MelonInfo(typeof(Class1), "NoScreenShake2", "2.0.0", "NichRumbleDev", null)]
[assembly: MelonGame("Buckethead Entertainment", "RUMBLE")]
[assembly: AssemblyTitle("NoScreenshake2")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("NoScreenshake2")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("3dc61aba-bec6-47ea-b2e9-0d2c1ebef06c")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace NoScreenShake2;
public class Class1 : MelonMod
{
public override void OnSceneWasLoaded(int buildIndex, string sceneName)
{
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
if (sceneName == "Loader")
{
((Component)Singleton<PlayerManager>.instance.playerControllerPrefab).gameObject.GetComponent<PlayerHaptics>().comfortSettings.cameraShakeStrengthRange = Vector2.zero;
}
}
}