Decompiled source of HaroldHarryHarringtonTheFirst v1.2.0

Mods/HaroldHarryHarringtonTheFirst.dll

Decompiled 3 weeks ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using HaroldHarryHarringtonTheFirst;
using Il2CppInterop.Runtime.InteropTypes.Arrays;
using MelonLoader;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: MelonInfo(typeof(Core), "HaroldHarryHarringtonTheFirst", "1.2.0", "Orangenal", null)]
[assembly: MelonGame("Buckethead Entertainment", "RUMBLE")]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("HaroldHarryHarringtonTheFirst")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("HaroldHarryHarringtonTheFirst")]
[assembly: AssemblyTitle("HaroldHarryHarringtonTheFirst")]
[assembly: NeutralResourcesLanguage("en-US")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace HaroldHarryHarringtonTheFirst
{
	public class Core : MelonMod
	{
		private Il2CppAssetBundle assetBundle;

		private GameObject tophat;

		private GameObject mustache;

		private GameObject yardSign;

		private GameObject LoadAsset(string item)
		{
			if (assetBundle == null)
			{
				MelonLogger.Msg("Loading fanciness...");
				using Stream stream = ((MelonBase)this).MelonAssembly.Assembly.GetManifestResourceStream("HaroldHarryHarringtonTheFirst.Resources.harold");
				if (stream == null)
				{
					MelonLogger.Error("Failed to find resource stream!");
					return null;
				}
				byte[] array = new byte[stream.Length];
				stream.Read(array, 0, array.Length);
				assetBundle = Il2CppAssetBundleManager.LoadFromMemory(Il2CppStructArray<byte>.op_Implicit(array));
			}
			if (assetBundle == null)
			{
				MelonLogger.Error("AssetBundle failed to load.");
				return null;
			}
			GameObject val = ((item == "tophat") ? assetBundle.LoadAsset<GameObject>("TopHat") : ((!(item == "the 'stache")) ? assetBundle.LoadAsset<GameObject>("harold's yard") : assetBundle.LoadAsset<GameObject>("mustache")));
			if ((Object)(object)val == (Object)null)
			{
				MelonLogger.Error("Failed to load texture from AssetBundle!");
			}
			return val;
		}

		public override void OnSceneWasLoaded(int buildIndex, string sceneName)
		{
			//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
			//IL_0119: Unknown result type (might be due to invalid IL or missing references)
			//IL_0138: Unknown result type (might be due to invalid IL or missing references)
			//IL_0156: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a3: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c2: Unknown result type (might be due to invalid IL or missing references)
			if (sceneName == "Gym")
			{
				if ((Object)(object)tophat == (Object)null)
				{
					tophat = LoadAsset("tophat");
					Object.DontDestroyOnLoad((Object)(object)tophat);
				}
				if ((Object)(object)mustache == (Object)null)
				{
					mustache = LoadAsset("the 'stache");
					Object.DontDestroyOnLoad((Object)(object)mustache);
				}
				if ((Object)(object)yardSign == (Object)null)
				{
					yardSign = LoadAsset("signy mcsignface");
					Object.DontDestroyOnLoad((Object)(object)yardSign);
				}
				GameObject val = GameObject.Find("--------------LOGIC--------------/Heinhouser products/Howard root/DummyRoot/Howard/Armature/Stand/Base/Shaft/Torso/NeckBend/NeckTwist/NeckPivot/Head");
				if ((Object)(object)val != (Object)null)
				{
					GameObject obj = Object.Instantiate<GameObject>(tophat, val.transform);
					obj.transform.localScale = new Vector3(0.15f, 0.15f, 0.15f);
					obj.transform.localPosition = new Vector3(0f, 0.2f, 0f);
					GameObject obj2 = Object.Instantiate<GameObject>(mustache, val.transform);
					obj2.transform.localScale = new Vector3(1.3f, 1.3f, 1.3f);
					obj2.transform.localPosition = new Vector3(0f, 0.05f, 0.1f);
					obj2.transform.localEulerAngles = new Vector3(0f, 90f, 0f);
					GameObject val2 = GameObject.Find("--------------SCENE--------------/Dynemic/Signs/Area signs (2)/Howards yard");
					GameObject val3 = GameObject.Find("--------------SCENE--------------/Dynemic/Signs/Area signs (2)/");
					GameObject obj3 = Object.Instantiate<GameObject>(yardSign, val3.transform);
					val2.active = false;
					obj3.transform.localScale = new Vector3(0.7211f, 0.7211f, 1.0084f);
					obj3.transform.localPosition = new Vector3(0.05f, 0.09f, 0.05f);
					((Renderer)((Component)obj3.transform.GetChild(1)).gameObject.GetComponent<MeshRenderer>()).material = ((Renderer)val2.GetComponent<MeshRenderer>()).material;
				}
			}
		}
	}
}