RUMBLE does not support other mod managers. If you want to use a manager, you must use the RUMBLE Mod Manager, a manager specifically designed for this game.
Decompiled source of HaroldHarryHarringtonTheFirst v1.3.4
Mods/HaroldHarryHarringtonTheFirst.dll
Decompiled 2 months agousing System; using System.Diagnostics; using System.Reflection; using System.Resources; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using HarmonyLib; using HaroldHarryHarringtonTheFirst; using Il2CppRUMBLE.Environment.Howard; using MelonLoader; using Microsoft.CodeAnalysis; using RumbleModdingAPI; using UnityEngine; using UnityEngine.SceneManagement; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: MelonInfo(typeof(Core), "HaroldHarryHarringtonTheFirst", "1.3.4", "Orangenal", null)] [assembly: MelonGame("Buckethead Entertainment", "RUMBLE")] [assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")] [assembly: AssemblyCompany("HaroldHarryHarringtonTheFirst")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("HaroldHarryHarringtonTheFirst")] [assembly: AssemblyTitle("HaroldHarryHarringtonTheFirst")] [assembly: NeutralResourcesLanguage("en-US")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace HaroldHarryHarringtonTheFirst { public class Core : MelonMod { private static AssetBundle assetBundle; public static GameObject tophat; public static GameObject mustache; private GameObject yardSign; public static bool harolded = false; public static bool haroldFailed = false; public static Instance logger = Melon<Core>.Logger; public static GameObject LoadAsset(string item) { //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Expected O, but got Unknown if ((Object)(object)assetBundle == (Object)null) { MelonLogger.Msg("Loading fanciness..."); assetBundle = Calls.LoadAssetBundleFromStream((MelonMod)MelonBase.FindMelon("HaroldHarryHarringtonTheFirst", "Orangenal"), "HaroldHarryHarringtonTheFirst.Resources.harold"); } if ((Object)(object)assetBundle == (Object)null) { MelonLogger.Error("AssetBundle failed to load."); return null; } GameObject val = ((item == "tophat") ? assetBundle.LoadAsset<GameObject>("TopHat") : ((!(item == "the 'stache")) ? assetBundle.LoadAsset<GameObject>("harold's yard") : assetBundle.LoadAsset<GameObject>("mustache"))); if ((Object)(object)val == (Object)null) { logger.Error("Failed to load texture from AssetBundle!"); } return val; } public override void OnLateInitializeMelon() { Calls.onMapInitialized += GetFancy; } public void GetFancy() { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Unknown result type (might be due to invalid IL or missing references) //IL_00d1: Unknown result type (might be due to invalid IL or missing references) Scene activeScene = SceneManager.GetActiveScene(); if (((Scene)(ref activeScene)).name == "Gym") { if (harolded && haroldFailed) { logger.Error("Mr Stark, Harold don't feel so good"); } harolded = false; if ((Object)(object)yardSign == (Object)null) { yardSign = LoadAsset("signy mcsignface"); Object.DontDestroyOnLoad((Object)(object)yardSign); } if ((Object)(object)yardSign != (Object)null) { GameObject gameObject = Howardsyard.GetGameObject(); GameObject gameObject2 = Areasigns2.GetGameObject(); GameObject obj = Object.Instantiate<GameObject>(yardSign, gameObject2.transform); gameObject.active = false; obj.transform.localScale = new Vector3(0.7211f, 0.7211f, 1.0084f); obj.transform.localPosition = new Vector3(0.05f, 0.09f, 0.05f); ((Renderer)((Component)obj.transform.GetChild(0)).gameObject.GetComponent<MeshRenderer>()).material = ((Renderer)gameObject.GetComponent<MeshRenderer>()).material; } else { logger.Error("Failed to load \"Harold's yard\" sign"); } } } } [HarmonyPatch(typeof(Howard), "Awake", new Type[] { })] public static class HowardAwake { private static void Prefix(Howard __instance) { //IL_00e9: Unknown result type (might be due to invalid IL or missing references) //IL_0107: Unknown result type (might be due to invalid IL or missing references) //IL_0154: Unknown result type (might be due to invalid IL or missing references) //IL_0173: Unknown result type (might be due to invalid IL or missing references) //IL_0191: Unknown result type (might be due to invalid IL or missing references) Core.haroldFailed = false; if ((Object)(object)Core.tophat == (Object)null) { Core.tophat = Core.LoadAsset("tophat"); Object.DontDestroyOnLoad((Object)(object)Core.tophat); } if ((Object)(object)Core.mustache == (Object)null) { Core.mustache = Core.LoadAsset("the 'stache"); Object.DontDestroyOnLoad((Object)(object)Core.mustache); } GameObject val = null; try { val = ((Component)((Component)__instance).transform.GetChild(3).GetChild(0).GetChild(0) .GetChild(0) .GetChild(0) .GetChild(0) .GetChild(0) .GetChild(0) .GetChild(0) .GetChild(0) .GetChild(0)).gameObject; } catch (Exception) { if (!Core.harolded) { Core.haroldFailed = true; } return; } if ((Object)(object)Core.tophat != (Object)null) { GameObject obj = Object.Instantiate<GameObject>(Core.tophat, val.transform); obj.transform.localScale = new Vector3(0.15f, 0.15f, 0.15f); obj.transform.localPosition = new Vector3(0f, 0.2f, 0f); } else { Core.logger.Error("Failed to load tophat"); } if ((Object)(object)Core.mustache != (Object)null) { GameObject obj2 = Object.Instantiate<GameObject>(Core.mustache, val.transform); obj2.transform.localScale = new Vector3(1.3f, 1.3f, 1.3f); obj2.transform.localPosition = new Vector3(0f, 0.05f, 0.1f); obj2.transform.localEulerAngles = new Vector3(0f, 90f, 0f); } else { Core.logger.Error("Failed to load mustache"); } Core.harolded = true; } } }