RUMBLE does not support other mod managers. If you want to use a manager, you must use the RUMBLE Mod Manager, a manager specifically designed for this game.
Decompiled source of DomainExpansion v1.0.0
Mods/DomainExpansion.dll
Decompiled 5 months agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using DomainExpansion; using HarmonyLib; using Il2CppInterop.Runtime.InteropTypes.Arrays; using Il2CppRUMBLE.Players.Subsystems; using Il2CppRUMBLE.Poses; using MelonLoader; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: MelonInfo(typeof(Main), "DomainExpansion", "1.0.0", "PeppaStone", null)] [assembly: MelonGame("Buckethead Entertainment", "RUMBLE")] [assembly: MelonColor(255, 255, 51, 238)] [assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")] [assembly: AssemblyCompany("DomainExpansion")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("DomainExpansion")] [assembly: AssemblyTitle("DomainExpansion")] [assembly: AssemblyVersion("1.0.0.0")] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace DomainExpansion { public class Main : MelonMod { [HarmonyPatch(typeof(PlayerPoseSystem), "OnPoseCompleted", new Type[] { typeof(PoseData) })] private static class PosePatch { private static void Postfix(PoseData pose) { if (((Object)pose).name != "Poses_StructureX") { AddMove(((Object)pose).name); } } } public static string[] moves = new string[4]; private GameObject soundPlayer; private static AudioSource audio; private Il2CppAssetBundle assetBundle; public static void AddMove(string move) { for (int i = 0; i < moves.Length - 1; i++) { moves[i] = moves[i + 1]; } moves[3] = move; if (moves[0] == "Sprint" && moves[1] == "Poses_Pillar_015" && moves[2] == "Sprint" && moves[3] == "Poses_Pillar_015" && !audio.isPlaying) { audio.Play(); } } public override void OnSceneWasLoaded(int buildIndex, string sceneName) { if (!(sceneName == "Loader")) { soundPlayer = Object.Instantiate<GameObject>(assetBundle.LoadAsset<GameObject>("DomainExpansion")); MelonLogger.Msg(((Object)soundPlayer).name); audio = soundPlayer.GetComponent<AudioSource>(); } } public override void OnLateInitializeMelon() { assetBundle = LoadBundle("DomainExpansion.bundles.domainexpansion"); } public Il2CppAssetBundle LoadBundle(string path) { using Stream stream = ((MelonBase)this).MelonAssembly.Assembly.GetManifestResourceStream(path); byte[] array = new byte[stream.Length]; stream.Read(array, 0, array.Length); return Il2CppAssetBundleManager.LoadFromMemory(Il2CppStructArray<byte>.op_Implicit(array)); } } }