using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using DomainExpansion;
using HarmonyLib;
using Il2CppInterop.Runtime.InteropTypes.Arrays;
using Il2CppRUMBLE.Players.Subsystems;
using Il2CppRUMBLE.Poses;
using MelonLoader;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: MelonInfo(typeof(Main), "DomainExpansion", "1.0.0", "PeppaStone", null)]
[assembly: MelonGame("Buckethead Entertainment", "RUMBLE")]
[assembly: MelonColor(255, 255, 51, 238)]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("DomainExpansion")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("DomainExpansion")]
[assembly: AssemblyTitle("DomainExpansion")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace DomainExpansion
{
public class Main : MelonMod
{
[HarmonyPatch(typeof(PlayerPoseSystem), "OnPoseCompleted", new Type[] { typeof(PoseData) })]
private static class PosePatch
{
private static void Postfix(PoseData pose)
{
if (((Object)pose).name != "Poses_StructureX")
{
AddMove(((Object)pose).name);
}
}
}
public static string[] moves = new string[4];
private GameObject soundPlayer;
private static AudioSource audio;
private Il2CppAssetBundle assetBundle;
public static void AddMove(string move)
{
for (int i = 0; i < moves.Length - 1; i++)
{
moves[i] = moves[i + 1];
}
moves[3] = move;
if (moves[0] == "Sprint" && moves[1] == "Poses_Pillar_015" && moves[2] == "Sprint" && moves[3] == "Poses_Pillar_015" && !audio.isPlaying)
{
audio.Play();
}
}
public override void OnSceneWasLoaded(int buildIndex, string sceneName)
{
if (!(sceneName == "Loader"))
{
soundPlayer = Object.Instantiate<GameObject>(assetBundle.LoadAsset<GameObject>("DomainExpansion"));
MelonLogger.Msg(((Object)soundPlayer).name);
audio = soundPlayer.GetComponent<AudioSource>();
}
}
public override void OnLateInitializeMelon()
{
assetBundle = LoadBundle("DomainExpansion.bundles.domainexpansion");
}
public Il2CppAssetBundle LoadBundle(string path)
{
using Stream stream = ((MelonBase)this).MelonAssembly.Assembly.GetManifestResourceStream(path);
byte[] array = new byte[stream.Length];
stream.Read(array, 0, array.Length);
return Il2CppAssetBundleManager.LoadFromMemory(Il2CppStructArray<byte>.op_Implicit(array));
}
}
}