PeppaStone-StaticLIVCamera icon

StaticLIVCamera

Get an in-game camera that doesn't move using LIV

CHANGELOG

Version 2.3.1

  • Added alternate controls for bibin (You can activate it in the ModUI menu)

Version 2.3.0

  • Added Automatic Mode
  • Added position and rotation smoothing controls for Automatic Mode using ModUI
  • Every controller supported by RumbleModdingAPI can now be used with this mod (YES THAT MEANS INDEX PLAYERS CAN NOW USE THE MOD MY BAD I SHOULD HAVE DONE THIS SOONER)

Version 2.2.1

  • Changed the way the game handles default mode. There was a glitch where external mods that add new camera modes would break default mode, but now we're good

Version 2.2.0

  • Added setting to control if text should appear when changing modes
  • Added the ability to set the camera's default position on a map to where the camera currently is by pressing P.
  • Added the ability to chose the mode that gets chosen when the game opens
  • Rearranged the code in different files (took me long enough)
  • Mode detection is now optimized (don't think about that one too much)

Version 2.1.0

  • The visual representation of the camera disappears in Default Mode
  • The Mode system has completely changed, allowing for other mods to create their own Camera modes.

Version 2.0.1

  • You no longer need to click 'Save' whenever you input a value (whoops). Just pressing enter after entering the value should be enough.

Version 2.0.0

  • Updated the MelonLoader version

Version 1.3.1

  • Added a default mode option using UIMod

Version 1.3.0

  • Added Orbit Mode, a new Camera Mode which makes the camera orbit around a point
  • Added Support for RumbleModUI
  • Using ModUI, you can toggle which Camera Modes you want in your rotation
  • Using ModUI, you can change the Camera FOV
  • Using ModUI, you can change the the Orbit Speed of the Orbit Mode
  • Using ModUI, you can change the Locked Rotation Speed, which is the speed at which the Locked Camera rotates
  • Using ModUI, you can change the default camera position of every map
  • The camera can now switch from a LIV profile to another, so that you don't have to manually switch from 1st/3rd person to Mixed Reality and vice-versa every time. Take a look at the README for more information -Using ModUI, you can toggle the automatic LIV profile switch mentioned above
  • I'm going to sleep now. goodbye :D

Version 1.2.3

  • Will now stop looking for LIV objects every frame if you don't have LIV open (whoops)

Version 1.2.2

  • Added Locked Mode. In Locked Mode, the camera rotation is locked onto the player

Version 1.2.1

-Fixed a bug where the LIV object wouldn't get found

Version 1.2.0

  • Changed KeyBinds to be compatible with other mods
  • Completely reworked the camera system to use LIV.SetPose(), as recommended on the LIV website.
  • You no longer need to use the Mixed Reality Camera. You can keep using whatever LIV Camera you like.
  • Made a system to move the Camera in an easier way, meaning that more Camera Modes like "Oriented at the player" and "Orbiting around a point" are coming soon!

Version 1.1.5

  • Fixed a bug where the game would crash if the user didn't have the UserData/Settings.txt file

Version 1.1.4

  • Added a config file to change the default camera position on every map

Version 1.1.3

  • Fixed a bug where some players' camera would be offset

Version 1.1.2

  • Fixed some bugs whoops

Version 1.1.1

  • Cleaned up camera modes and added a visual representation of the camera

Version 1.1.0

  • Added camera modes and the ability to move the camera to the Unity explorer camera

Version 1.0.2

  • Fixed the README with more accurate information

Version 1.0.1

  • Fixed the console spam

Version 1.0.0

  • Created

Help And Other Resources

Get help and find other resources in the Modding Discord: https://discord.gg/fsbcnZgzfa