CHANGELOG
Version 2.3.1
- Added alternate controls for bibin (You can activate it in the ModUI menu)
Version 2.3.0
- Added Automatic Mode
- Added position and rotation smoothing controls for Automatic Mode using ModUI
- Every controller supported by RumbleModdingAPI can now be used with this mod (YES THAT MEANS INDEX PLAYERS CAN NOW USE THE MOD MY BAD I SHOULD HAVE DONE THIS SOONER)
Version 2.2.1
- Changed the way the game handles default mode. There was a glitch where external mods that add new camera modes would break default mode, but now we're good
Version 2.2.0
- Added setting to control if text should appear when changing modes
- Added the ability to set the camera's default position on a map to where the camera currently is by pressing P.
- Added the ability to chose the mode that gets chosen when the game opens
- Rearranged the code in different files (took me long enough)
- Mode detection is now optimized (don't think about that one too much)
Version 2.1.0
- The visual representation of the camera disappears in Default Mode
- The Mode system has completely changed, allowing for other mods to create their own Camera modes.
Version 2.0.1
- You no longer need to click 'Save' whenever you input a value (whoops). Just pressing enter after entering the value should be enough.
Version 2.0.0
- Updated the MelonLoader version
Version 1.3.1
- Added a default mode option using UIMod
Version 1.3.0
- Added Orbit Mode, a new Camera Mode which makes the camera orbit around a point
- Added Support for RumbleModUI
- Using ModUI, you can toggle which Camera Modes you want in your rotation
- Using ModUI, you can change the Camera FOV
- Using ModUI, you can change the the Orbit Speed of the Orbit Mode
- Using ModUI, you can change the Locked Rotation Speed, which is the speed at which the Locked Camera rotates
- Using ModUI, you can change the default camera position of every map
- The camera can now switch from a LIV profile to another, so that you don't have to manually switch from 1st/3rd person to Mixed Reality and vice-versa every time. Take a look at the README for more information -Using ModUI, you can toggle the automatic LIV profile switch mentioned above
- I'm going to sleep now. goodbye :D
Version 1.2.3
- Will now stop looking for LIV objects every frame if you don't have LIV open (whoops)
Version 1.2.2
- Added Locked Mode. In Locked Mode, the camera rotation is locked onto the player
Version 1.2.1
-Fixed a bug where the LIV object wouldn't get found
Version 1.2.0
- Changed KeyBinds to be compatible with other mods
- Completely reworked the camera system to use LIV.SetPose(), as recommended on the LIV website.
- You no longer need to use the Mixed Reality Camera. You can keep using whatever LIV Camera you like.
- Made a system to move the Camera in an easier way, meaning that more Camera Modes like "Oriented at the player" and "Orbiting around a point" are coming soon!
Version 1.1.5
- Fixed a bug where the game would crash if the user didn't have the UserData/Settings.txt file
Version 1.1.4
- Added a config file to change the default camera position on every map
Version 1.1.3
- Fixed a bug where some players' camera would be offset
Version 1.1.2
- Fixed some bugs whoops
Version 1.1.1
- Cleaned up camera modes and added a visual representation of the camera
Version 1.1.0
- Added camera modes and the ability to move the camera to the Unity explorer camera
Version 1.0.2
- Fixed the README with more accurate information
Version 1.0.1
- Fixed the console spam
Version 1.0.0
- Created
Help And Other Resources
Get help and find other resources in the Modding Discord: https://discord.gg/fsbcnZgzfa