RUMBLE does not support other mod managers. If you want to use a manager, you must use the RUMBLE Mod Manager, a manager specifically designed for this game.
Decompiled source of Gym Cleaner v2.0.0
Mods/GymCleaner.dll
Decompiled a year agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using GymCleaner; using Il2CppRUMBLE.MoveSystem; using MelonLoader; using RumbleModdingAPI; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: MelonInfo(typeof(Class1), "GymCleaner", "1.0.0", "Revenoon", null)] [assembly: MelonGame("Buckethead Entertainment", "RUMBLE")] [assembly: AssemblyTitle("GymCleaner")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("GymCleaner")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("2366f319-ee29-4d77-9960-dd20bd02f5b9")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace GymCleaner; public class Class1 : MelonMod { private bool sceneChanged = false; private string currentScene = ""; private int waitedTicks = 20; public override void OnSceneWasLoaded(int buildIndex, string sceneName) { currentScene = sceneName; sceneChanged = true; } public override void OnFixedUpdate() { //IL_0127: Unknown result type (might be due to invalid IL or missing references) if (!sceneChanged) { return; } try { if (currentScene == "Gym") { if (waitedTicks > 0) { waitedTicks--; return; } Tutorial.GetGameObject().SetActive(false); Bag.GetGameObject().SetActive(false); Tetherball0.GetGameObject().SetActive(false); Tetherball1.GetGameObject().SetActive(false); Targets.GetGameObject().SetActive(false); School.GetGameObject().SetActive(false); BeltRack.GetGameObject().SetActive(false); RankStatusSlab.GetGameObject().SetActive(false); CommunitySlab.GetGameObject().SetActive(false); RankBoard.GetGameObject().SetActive(false); RankSigns.GetGameObject().SetActive(false); Crate.GetGameObject().SetActive(false); ExtraArm.GetGameObject().SetActive(false); GameObject poolSmallRock = Structures.GetPoolSmallRock(); for (int i = 0; i < poolSmallRock.transform.childCount; i++) { if (((Component)poolSmallRock.transform.GetChild(i)).gameObject.active) { ((Component)poolSmallRock.transform.GetChild(i)).GetComponent<Structure>().Kill(Vector3.zero, false, false, true); } } } } catch { return; } sceneChanged = false; } }