using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using GymCleaner;
using Il2CppRUMBLE.MoveSystem;
using MelonLoader;
using RumbleModdingAPI;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: MelonInfo(typeof(Class1), "GymCleaner", "1.0.0", "Revenoon", null)]
[assembly: MelonGame("Buckethead Entertainment", "RUMBLE")]
[assembly: AssemblyTitle("GymCleaner")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("GymCleaner")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("2366f319-ee29-4d77-9960-dd20bd02f5b9")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace GymCleaner;
public class Class1 : MelonMod
{
private bool sceneChanged = false;
private string currentScene = "";
private int waitedTicks = 20;
public override void OnSceneWasLoaded(int buildIndex, string sceneName)
{
currentScene = sceneName;
sceneChanged = true;
}
public override void OnFixedUpdate()
{
//IL_0127: Unknown result type (might be due to invalid IL or missing references)
if (!sceneChanged)
{
return;
}
try
{
if (currentScene == "Gym")
{
if (waitedTicks > 0)
{
waitedTicks--;
return;
}
Tutorial.GetGameObject().SetActive(false);
Bag.GetGameObject().SetActive(false);
Tetherball0.GetGameObject().SetActive(false);
Tetherball1.GetGameObject().SetActive(false);
Targets.GetGameObject().SetActive(false);
School.GetGameObject().SetActive(false);
BeltRack.GetGameObject().SetActive(false);
RankStatusSlab.GetGameObject().SetActive(false);
CommunitySlab.GetGameObject().SetActive(false);
RankBoard.GetGameObject().SetActive(false);
RankSigns.GetGameObject().SetActive(false);
Crate.GetGameObject().SetActive(false);
ExtraArm.GetGameObject().SetActive(false);
GameObject poolSmallRock = Structures.GetPoolSmallRock();
for (int i = 0; i < poolSmallRock.transform.childCount; i++)
{
if (((Component)poolSmallRock.transform.GetChild(i)).gameObject.active)
{
((Component)poolSmallRock.transform.GetChild(i)).GetComponent<Structure>().Kill(Vector3.zero, false, false, true);
}
}
}
}
catch
{
return;
}
sceneChanged = false;
}
}