RUMBLE does not support other mod managers. If you want to use a manager, you must use the RUMBLE Mod Manager, a manager specifically designed for this game.
Decompiled source of NoScreenShake v1.0.1
Mods/NoScreenShake.dll
Decompiled 2 years agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using CustomRumblePlayerModel; using MelonLoader; using RUMBLE.Managers; using RUMBLE.Players.Subsystems; using RUMBLE.Utilities; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: MelonInfo(typeof(Default), "No Screen Shake", "1.0.0", "hlsl (Neon)", null)] [assembly: MelonGame("Buckethead Entertainment", "RUMBLE")] [assembly: AssemblyTitle("CustomRumblePlayerModel")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("CustomRumblePlayerModel")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("3e80e578-a2a7-4efa-9c41-db59b4b38186")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("1.0.0.0")] namespace CustomRumblePlayerModel; public class Default : MelonMod { public override void OnSceneWasLoaded(int buildIndex, string sceneName) { //IL_0034: Unknown result type (might be due to invalid IL or missing references) if (sceneName == "Loader") { ((Component)((Component)Singleton<PlayerManager>.Instance.PlayerControllerPrefab).transform.Find("VR")).GetComponent<PlayerHaptics>().comfortSettings.cameraShakeStrengthRange = Vector2.zero; } } }