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CHANGELOG
Version 0.8.0
- Created
Version 0.9.5
- Clones now appear in LIV
- Clones now go home after playing. (results in smoother playback, at cost of overhead at the end)
- Fixed visual bug tied to position in the world (functional bugs still remain lol)
Version 0.9.6
- Literally just changed the readme. Forgot to update for .9.5.
Version 0.9.7
- I forgot to remove a console.log. (I know, I gotta start looking at my code before publishing the update)
Version 1.0.0
- Heyyy, finally fixed that big issue where the clones can't move very far or structure spawns get weird. It was two lines of code.
Version 1.5.0
- Fixed snap turn desync
- Fixed scene change persistence
- Fixed button cooldown, now pressable once unpressed
Version 2.0.0
- Finally works with customization update
- Don't have a clone playing while transfering to flatland. You'll have to restart your game.
- I'm unsure if starting a match while a clone is playing will cause issues.
Version 2.0.1
- Updated the version in the modui so it doesn't look out of date when using the modui :((((((
Help And Other Resources
Get help and find other resources in the Modding Discord: https://discord.gg/fsbcnZgzfa