using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using CloneBending;
using HarmonyLib;
using Il2CppInterop.Runtime.InteropTypes.Arrays;
using Il2CppLIV.SDK.Unity;
using Il2CppRUMBLE.Managers;
using Il2CppRUMBLE.MoveSystem;
using Il2CppRUMBLE.Players;
using Il2CppRUMBLE.Players.Scaling;
using Il2CppRUMBLE.Players.Subsystems;
using Il2CppRUMBLE.Utilities;
using Il2CppRootMotion.FinalIK;
using MelonLoader;
using Microsoft.CodeAnalysis;
using RumbleModdingAPI;
using UnityEngine;
using UnityEngine.InputSystem.XR;
using UnityEngine.SpatialTracking;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: MelonInfo(typeof(MainClass), "CloneBending", "1.0.0", "Saveforth", null)]
[assembly: MelonGame("Buckethead Entertainment", "RUMBLE")]
[assembly: MelonColor(255, 246, 96, 223)]
[assembly: AssemblyTitle("CloneBending")]
[assembly: AssemblyDescription("Record a Clone")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Your Company")]
[assembly: AssemblyProduct("Your Product")]
[assembly: AssemblyCopyright("Copyright © Your Company Year")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace CloneBending
{
public class MainClass : MelonMod
{
[HarmonyPatch(typeof(PlayerStackProcessor), "Execute", new Type[]
{
typeof(Stack),
typeof(StackConfiguration)
})]
public static class stackPatch
{
public static void Postfix(Stack stack, StackConfiguration overrideConfig)
{
currentStack = stack;
stackConfig = overrideConfig;
}
}
private static Stack currentStack = null;
private static string classSceneName = "";
private static bool isRecording = false;
private static bool isROnCooldown = false;
private static bool isPOnCooldown = false;
private static bool isRecorded = false;
private static bool isPlaying = false;
private LinkedList<float[]> handPositions = new LinkedList<float[]>();
private LinkedList<Quaternion[]> allRotations = new LinkedList<Quaternion[]>();
private int curFrame = 0;
private LinkedList<float[]>.Enumerator handIt = default(LinkedList<float[]>.Enumerator);
private LinkedList<Quaternion[]>.Enumerator rotIt = default(LinkedList<Quaternion[]>.Enumerator);
private LinkedList<Stack>.Enumerator stackIt = default(LinkedList<Stack>.Enumerator);
private LinkedList<Stack> recordedStacks = new LinkedList<Stack>();
private GameObject rHand = null;
private GameObject lHand = null;
private GameObject head = null;
private PlayerStackProcessor pSP = null;
private GameObject clonePlayer = null;
private GameObject indicator;
private static StackConfiguration stackConfig;
private PlayerController ogPC;
private bool isCloneSetup = false;
private GameObject playerForFollow;
private LIV liv;
private bool livSingle = false;
private GameObject rPHand = null;
private GameObject lPHand = null;
private GameObject pHead = null;
public override void OnLateInitializeMelon()
{
Calls.onMapInitialized += indicatorCircle;
}
public override void OnSceneWasLoaded(int buildIndex, string sceneName)
{
if (sceneName == "Gym")
{
MelonLogger.Msg("[Clone Bending] " + Managers.GetPlayerManager().localPlayer.Data.GeneralData.PublicUsername + " Version 2");
MelonCoroutines.Start(setup());
}
classSceneName = sceneName;
}
private IEnumerator setup()
{
yield return (object)new WaitForSeconds(10f);
createClone();
clonePlayer.SetActive(false);
}
public override void OnUpdate()
{
((MelonBase)this).OnUpdate();
if (!(classSceneName == "Gym"))
{
return;
}
if ((RightController.GetJoystickClick() == 1f || Input.GetKeyDown((KeyCode)114)) && !isROnCooldown)
{
if (!isRecording)
{
MelonLogger.Msg("[CloneBending] Recording");
handPositions.Clear();
allRotations.Clear();
recordedStacks.Clear();
isRecording = true;
}
else
{
isRecorded = true;
isRecording = false;
}
isROnCooldown = true;
MelonCoroutines.Start(RecordCooldown(0));
}
if ((LeftController.GetJoystickClick() == 1f || Input.GetKeyDown((KeyCode)108)) && !isRecording && isRecorded && !isPOnCooldown)
{
MelonLogger.Msg("[CloneBending] Playing");
curFrame = 0;
isPlaying = true;
isPOnCooldown = true;
MelonCoroutines.Start(RecordCooldown(1));
}
}
public override void OnFixedUpdate()
{
//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
//IL_0108: Unknown result type (might be due to invalid IL or missing references)
//IL_011b: Unknown result type (might be due to invalid IL or missing references)
//IL_012e: Unknown result type (might be due to invalid IL or missing references)
//IL_013d: Unknown result type (might be due to invalid IL or missing references)
//IL_014c: Unknown result type (might be due to invalid IL or missing references)
//IL_015b: Unknown result type (might be due to invalid IL or missing references)
//IL_016f: Unknown result type (might be due to invalid IL or missing references)
//IL_0190: Unknown result type (might be due to invalid IL or missing references)
//IL_0195: Unknown result type (might be due to invalid IL or missing references)
//IL_019d: Unknown result type (might be due to invalid IL or missing references)
//IL_01a2: Unknown result type (might be due to invalid IL or missing references)
//IL_01ab: Unknown result type (might be due to invalid IL or missing references)
//IL_01b0: Unknown result type (might be due to invalid IL or missing references)
((MelonBase)this).OnFixedUpdate();
if (isRecording)
{
if (!indicator.active)
{
indicator.SetActive(true);
}
GameObject gameObject = ((Component)((Component)Players.GetLocalPlayer().Controller).gameObject.transform.GetChild(1)).gameObject;
ogPC = Players.GetLocalPlayer().Controller;
GameObject gameObject2 = ((Component)((Component)Players.GetLocalPlayer().Controller).gameObject.transform.GetChild(0)).gameObject;
Transform child = gameObject.transform.GetChild(2);
Transform child2 = gameObject.transform.GetChild(1);
Transform child3 = gameObject.transform.GetChild(0).GetChild(0);
handPositions.AddLast(new float[10]
{
((Component)child2).transform.position.x,
((Component)child2).transform.position.y,
((Component)child2).transform.position.z,
((Component)child).transform.position.x,
((Component)child).transform.position.y,
((Component)child).transform.position.z,
child3.position.x,
child3.position.y,
child3.position.z,
gameObject2.transform.position.y
});
allRotations.AddLast((Quaternion[])(object)new Quaternion[3] { child2.localRotation, child.localRotation, child3.localRotation });
if (handPositions.Count < 1)
{
currentStack = null;
}
recordedStacks.AddLast(currentStack);
if ((Object)(object)currentStack != (Object)null)
{
currentStack = null;
}
}
if (isPlaying)
{
playClone(curFrame);
curFrame++;
}
else if (isCloneSetup && !(classSceneName == "Gym"))
{
}
}
private void createClone()
{
//IL_01ce: Unknown result type (might be due to invalid IL or missing references)
//IL_01d3: Unknown result type (might be due to invalid IL or missing references)
//IL_01f5: Unknown result type (might be due to invalid IL or missing references)
clonePlayer = Object.Instantiate<GameObject>(((Component)Managers.GetPlayerManager().PlayerControllerPrefab).gameObject).gameObject;
PlayerController component = clonePlayer.GetComponent<PlayerController>();
rHand = ((Component)((Component)clonePlayer.gameObject.transform.GetChild(1)).gameObject.transform.GetChild(2)).gameObject;
lHand = ((Component)((Component)clonePlayer.gameObject.transform.GetChild(1)).gameObject.transform.GetChild(1)).gameObject;
head = ((Component)clonePlayer.transform.GetChild(1).GetChild(0).GetChild(0)).gameObject;
((Behaviour)((Component)clonePlayer.transform.GetChild(1).GetChild(2)).GetComponent<TrackedPoseDriver>()).enabled = false;
((Behaviour)((Component)clonePlayer.transform.GetChild(1).GetChild(1)).GetComponent<TrackedPoseDriver>()).enabled = false;
((Behaviour)((Component)clonePlayer.transform.GetChild(1).GetChild(0).GetChild(0)).GetComponent<TrackedPoseDriver>()).enabled = false;
((Behaviour)((Component)clonePlayer.transform.GetChild(6)).GetComponent<VRIK>()).enabled = true;
((Component)clonePlayer.transform.GetChild(9)).gameObject.SetActive(false);
pSP = ((Component)clonePlayer.transform).GetComponent<PlayerStackProcessor>();
((PlayerControllerSubsystem)pSP).Initialize(component);
pSP.activeStackHandles = ((Component)Singleton<PlayerManager>.instance.localPlayer.Controller).gameObject.GetComponent<PlayerStackProcessor>().activeStackHandles;
PlayerPoseSystem component2 = ((Component)clonePlayer.transform.GetChild(4)).GetComponent<PlayerPoseSystem>();
PlayerMeasurement playerMeasurement = Players.GetLocalPlayer().Data.PlayerMeasurement;
component.assignedPlayer.Data = Players.GetLocalPlayer().Data;
component.assignedPlayer.Data.SetMeasurement(playerMeasurement, true);
component.Initialize(component.AssignedPlayer);
((Behaviour)((Component)clonePlayer.transform.GetChild(1).GetChild(2)).GetComponent<TrackedPoseDriver>()).enabled = false;
((Behaviour)((Component)clonePlayer.transform.GetChild(1).GetChild(1)).GetComponent<TrackedPoseDriver>()).enabled = false;
((Behaviour)((Component)clonePlayer.transform.GetChild(1).GetChild(0).GetChild(0)).GetComponent<TrackedPoseDriver>()).enabled = false;
GameObject gameObject = ((Component)clonePlayer.transform.GetChild(1).GetChild(0).GetChild(0)).gameObject;
((Behaviour)gameObject.GetComponent<Camera>()).enabled = false;
((Behaviour)gameObject.GetComponent<AudioListener>()).enabled = false;
Transform child = clonePlayer.transform.GetChild(4);
component2 = ((Component)child).GetComponent<PlayerPoseSystem>();
component2.currentInputPoses.Clear();
MelonLogger.Msg("poses cleared");
GameObject[] array = Il2CppArrayBase<GameObject>.op_Implicit(Object.FindObjectsOfType<GameObject>());
List<GameObject> list = new List<GameObject>();
GameObject[] array2 = array;
foreach (GameObject val in array2)
{
if (((Object)val).name == "Health")
{
list.Add(val);
}
}
list[0].transform.parent = clonePlayer.transform;
playerForFollow = ((Component)((Component)Players.GetLocalPlayer().Controller).gameObject.transform.GetChild(1)).gameObject;
((Component)clonePlayer.transform.GetChild(1)).gameObject.SetActive(false);
((Component)clonePlayer.transform.GetChild(8)).gameObject.SetActive(true);
liv = ((Component)clonePlayer.transform.GetChild(8)).gameObject.GetComponent<LIV>();
((Behaviour)liv).enabled = false;
lPHand = ((Component)clonePlayer.transform.GetChild(0).GetChild(2)).gameObject;
rPHand = ((Component)clonePlayer.transform.GetChild(0).GetChild(3)).gameObject;
pHead = ((Component)clonePlayer.transform.GetChild(0)).gameObject;
lPHand.SetActive(false);
rPHand.SetActive(false);
pHead.SetActive(false);
isCloneSetup = true;
}
private void playClone(int curFrame)
{
//IL_0364: Unknown result type (might be due to invalid IL or missing references)
//IL_0369: Unknown result type (might be due to invalid IL or missing references)
//IL_036d: Unknown result type (might be due to invalid IL or missing references)
//IL_0374: Unknown result type (might be due to invalid IL or missing references)
//IL_037b: Unknown result type (might be due to invalid IL or missing references)
//IL_0394: Unknown result type (might be due to invalid IL or missing references)
//IL_0399: Unknown result type (might be due to invalid IL or missing references)
//IL_039d: Unknown result type (might be due to invalid IL or missing references)
//IL_03a4: Unknown result type (might be due to invalid IL or missing references)
//IL_03ab: Unknown result type (might be due to invalid IL or missing references)
//IL_03dd: Unknown result type (might be due to invalid IL or missing references)
//IL_03e2: Unknown result type (might be due to invalid IL or missing references)
//IL_03e4: Unknown result type (might be due to invalid IL or missing references)
//IL_0415: Unknown result type (might be due to invalid IL or missing references)
//IL_041a: Unknown result type (might be due to invalid IL or missing references)
//IL_041c: Unknown result type (might be due to invalid IL or missing references)
//IL_044d: Unknown result type (might be due to invalid IL or missing references)
//IL_045a: Unknown result type (might be due to invalid IL or missing references)
//IL_048b: Unknown result type (might be due to invalid IL or missing references)
//IL_0490: Unknown result type (might be due to invalid IL or missing references)
//IL_0492: Unknown result type (might be due to invalid IL or missing references)
//IL_04c3: Unknown result type (might be due to invalid IL or missing references)
//IL_04c8: Unknown result type (might be due to invalid IL or missing references)
//IL_04ca: Unknown result type (might be due to invalid IL or missing references)
//IL_04eb: Unknown result type (might be due to invalid IL or missing references)
//IL_050a: Unknown result type (might be due to invalid IL or missing references)
//IL_0514: Unknown result type (might be due to invalid IL or missing references)
//IL_00de: Unknown result type (might be due to invalid IL or missing references)
//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
//IL_00e6: Unknown result type (might be due to invalid IL or missing references)
//IL_00ec: Unknown result type (might be due to invalid IL or missing references)
//IL_00f2: Unknown result type (might be due to invalid IL or missing references)
//IL_010e: Unknown result type (might be due to invalid IL or missing references)
//IL_0113: Unknown result type (might be due to invalid IL or missing references)
//IL_0116: Unknown result type (might be due to invalid IL or missing references)
//IL_011c: Unknown result type (might be due to invalid IL or missing references)
//IL_0122: Unknown result type (might be due to invalid IL or missing references)
//IL_015f: Unknown result type (might be due to invalid IL or missing references)
//IL_0164: Unknown result type (might be due to invalid IL or missing references)
//IL_0165: Unknown result type (might be due to invalid IL or missing references)
//IL_01a2: Unknown result type (might be due to invalid IL or missing references)
//IL_01a7: Unknown result type (might be due to invalid IL or missing references)
//IL_01a8: Unknown result type (might be due to invalid IL or missing references)
//IL_01e5: Unknown result type (might be due to invalid IL or missing references)
//IL_01f6: Unknown result type (might be due to invalid IL or missing references)
//IL_0233: Unknown result type (might be due to invalid IL or missing references)
//IL_0238: Unknown result type (might be due to invalid IL or missing references)
//IL_0239: Unknown result type (might be due to invalid IL or missing references)
//IL_0276: Unknown result type (might be due to invalid IL or missing references)
//IL_027b: Unknown result type (might be due to invalid IL or missing references)
//IL_027c: Unknown result type (might be due to invalid IL or missing references)
//IL_029d: Unknown result type (might be due to invalid IL or missing references)
//IL_02c0: Unknown result type (might be due to invalid IL or missing references)
//IL_02ca: Unknown result type (might be due to invalid IL or missing references)
if (curFrame < handPositions.Count)
{
if (curFrame == 0)
{
rotIt = allRotations.GetEnumerator();
handIt = handPositions.GetEnumerator();
stackIt = recordedStacks.GetEnumerator();
clonePlayer.SetActive(true);
if (livSingle)
{
((Behaviour)liv).enabled = false;
}
}
else if (!livSingle && curFrame == 5)
{
((Behaviour)liv).enabled = false;
livSingle = true;
}
handIt.MoveNext();
rotIt.MoveNext();
stackIt.MoveNext();
Vector3 eulerAngles = ((Quaternion)(ref rotIt.Current[0])).eulerAngles;
((Vector3)(ref eulerAngles))..ctor(eulerAngles.x, eulerAngles.y, eulerAngles.z);
Vector3 eulerAngles2 = ((Quaternion)(ref rotIt.Current[1])).eulerAngles;
((Vector3)(ref eulerAngles2))..ctor(eulerAngles2.x, eulerAngles2.y, eulerAngles2.z);
lHand.transform.SetPositionAndRotation(new Vector3(handIt.Current[0], handIt.Current[1], handIt.Current[2]), Quaternion.Euler(eulerAngles));
rHand.transform.SetPositionAndRotation(new Vector3(handIt.Current[3], handIt.Current[4], handIt.Current[5]), Quaternion.Euler(eulerAngles2));
head.transform.SetPositionAndRotation(new Vector3(handIt.Current[6], handIt.Current[7], handIt.Current[8]), rotIt.Current[2]);
lPHand.transform.SetPositionAndRotation(new Vector3(handIt.Current[0], handIt.Current[1], handIt.Current[2]), Quaternion.Euler(eulerAngles));
rPHand.transform.SetPositionAndRotation(new Vector3(handIt.Current[3], handIt.Current[4], handIt.Current[5]), Quaternion.Euler(eulerAngles2));
clonePlayer.transform.position = new Vector3(clonePlayer.transform.position.x, handIt.Current[9], clonePlayer.transform.position.z);
if ((Object)(object)stackIt.Current != (Object)null)
{
pSP.Execute(stackIt.Current, (StackConfiguration)null);
}
}
else
{
MelonLogger.Msg("[CloneBending] Frame: " + curFrame);
isPlaying = false;
curFrame = 0;
LinkedList<Quaternion[]>.Enumerator enumerator = allRotations.GetEnumerator();
LinkedList<float[]>.Enumerator enumerator2 = handPositions.GetEnumerator();
enumerator.MoveNext();
enumerator2.MoveNext();
Vector3 eulerAngles3 = ((Quaternion)(ref enumerator.Current[0])).eulerAngles;
((Vector3)(ref eulerAngles3))..ctor(eulerAngles3.x, eulerAngles3.y, eulerAngles3.z);
Vector3 eulerAngles4 = ((Quaternion)(ref enumerator.Current[1])).eulerAngles;
((Vector3)(ref eulerAngles4))..ctor(eulerAngles4.x, eulerAngles4.y, eulerAngles4.z);
lHand.transform.SetPositionAndRotation(new Vector3(enumerator2.Current[0], enumerator2.Current[1], enumerator2.Current[2]), Quaternion.Euler(eulerAngles3));
rHand.transform.SetPositionAndRotation(new Vector3(enumerator2.Current[3], enumerator2.Current[4], enumerator2.Current[5]), Quaternion.Euler(eulerAngles4));
head.transform.SetPositionAndRotation(new Vector3(enumerator2.Current[6], enumerator2.Current[7], enumerator2.Current[8]), enumerator.Current[2]);
lPHand.transform.SetPositionAndRotation(new Vector3(enumerator2.Current[0], enumerator2.Current[1], enumerator2.Current[2]), Quaternion.Euler(eulerAngles3));
rPHand.transform.SetPositionAndRotation(new Vector3(enumerator2.Current[3], enumerator2.Current[4], enumerator2.Current[5]), Quaternion.Euler(eulerAngles4));
clonePlayer.transform.position = new Vector3(clonePlayer.transform.position.x, enumerator2.Current[9], clonePlayer.transform.position.z);
MelonCoroutines.Start(finishPlaying());
}
}
private IEnumerator finishPlaying()
{
yield return (object)new WaitForSeconds(1f);
if (!isPlaying)
{
clonePlayer.SetActive(false);
}
}
private IEnumerator RecordCooldown(int x)
{
if (isRecording)
{
indicator.SetActive(true);
}
else
{
indicator.SetActive(false);
}
yield return (object)new WaitForSeconds(2f);
if (x == 0)
{
isROnCooldown = false;
}
else
{
isPOnCooldown = false;
}
}
private void indicatorCircle()
{
//IL_0077: Unknown result type (might be due to invalid IL or missing references)
//IL_009c: Unknown result type (might be due to invalid IL or missing references)
//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
GameObject gameObject = ((Component)((Component)Players.GetLocalPlayer().Controller).gameObject.transform.GetChild(1)).gameObject;
Transform child = gameObject.transform.GetChild(2);
indicator = GameObject.CreatePrimitive((PrimitiveType)2);
indicator.transform.parent = child;
((Object)indicator).name = "Indicator";
indicator.transform.localPosition = new Vector3(0.06f, 0.005f, 0.09f);
indicator.transform.rotation = Quaternion.Euler(new Vector3(0f, 0f, 90f));
indicator.transform.localScale = new Vector3(0.02f, 0.004f, 0.02f);
indicator.GetComponent<Renderer>().material.shader = Shader.Find("Universal Render Pipeline/Lit");
indicator.SetActive(false);
}
}
}