using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Text.Json;
using CloneBending;
using HarmonyLib;
using Il2CppInterop.Runtime.InteropTypes.Arrays;
using Il2CppLIV.SDK.Unity;
using Il2CppRUMBLE.Managers;
using Il2CppRUMBLE.MoveSystem;
using Il2CppRUMBLE.Players;
using Il2CppRUMBLE.Players.Scaling;
using Il2CppRUMBLE.Players.Subsystems;
using Il2CppRUMBLE.Utilities;
using Il2CppRootMotion.FinalIK;
using MelonLoader;
using Microsoft.CodeAnalysis;
using RumbleModUI;
using RumbleModdingAPI;
using UnityEngine;
using UnityEngine.InputSystem.XR;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: MelonInfo(typeof(MainClass), "CloneBending", "2.5.0", "Saveforth", null)]
[assembly: MelonGame("Buckethead Entertainment", "RUMBLE")]
[assembly: MelonColor(255, 246, 96, 223)]
[assembly: AssemblyTitle("CloneBending")]
[assembly: AssemblyDescription("Record a Clone")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Your Company")]
[assembly: AssemblyProduct("Your Product")]
[assembly: AssemblyCopyright("Copyright © Your Company Year")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace CloneBending
{
public static class BuildInfo
{
public const string ModName = "CloneBending";
public const string ModVersion = "2.5.0";
public const string Description = "Records clones";
public const string Author = "Saveforth";
public const string Company = "";
}
public class MainClass : MelonMod
{
[HarmonyPatch(typeof(PlayerStackProcessor), "Execute", new Type[]
{
typeof(Stack),
typeof(StackConfiguration)
})]
public static class stackPatch
{
public static void Postfix(Stack stack, StackConfiguration overrideConfig)
{
currentStack = stack;
stackConfig = overrideConfig;
}
}
private static Stack currentStack = null;
private static string classSceneName = "";
private static bool isRecording = false;
private static bool isROnCooldown = false;
private static bool isPOnCooldown = false;
private static bool isRecorded = false;
private static bool isPlaying = false;
private LinkedList<float[]> handPositions = new LinkedList<float[]>();
private LinkedList<Quaternion[]> allRotations = new LinkedList<Quaternion[]>();
private int curFrame = 0;
private LinkedList<float[]>.Enumerator handIt = default(LinkedList<float[]>.Enumerator);
private LinkedList<Quaternion[]>.Enumerator rotIt = default(LinkedList<Quaternion[]>.Enumerator);
private LinkedList<Stack>.Enumerator stackIt = default(LinkedList<Stack>.Enumerator);
private LinkedList<Stack> recordedStacks = new LinkedList<Stack>();
private GameObject rHand = null;
private GameObject lHand = null;
private GameObject head = null;
private PlayerStackProcessor pSP = null;
private GameObject clonePlayer = null;
private GameObject bodyDouble = null;
private GameObject rDHand = null;
private GameObject lDHand = null;
private GameObject dHead = null;
private GameObject dOverall = null;
private GameObject indicator;
private static StackConfiguration stackConfig;
private PlayerController ogPC;
private bool isCloneSetup = false;
private GameObject playerForFollow;
private LIV bLiv;
private bool livSingle = false;
private GameObject rPHand = null;
private GameObject lPHand = null;
private GameObject pHead = null;
private GameObject vrOverall = null;
private bool aimAtPlayer = false;
private ModSetting<bool> cloneFollowsPlayerSetting;
private Mod cloneBendingMod = new Mod();
public override void OnLateInitializeMelon()
{
UI.instance.UI_Initialized += OnUIInit;
Calls.onMapInitialized += indicatorCircle;
}
public override void OnSceneWasLoaded(int buildIndex, string sceneName)
{
if (sceneName == "Gym")
{
MelonCoroutines.Start(setup());
}
else
{
isRecording = false;
isRecorded = false;
isROnCooldown = true;
isPOnCooldown = true;
isPlaying = false;
if ((Object)(object)indicator != (Object)null)
{
indicator.SetActive(false);
}
if (handPositions != null)
{
handPositions.Clear();
allRotations.Clear();
recordedStacks.Clear();
}
}
classSceneName = sceneName;
}
private IEnumerator setup()
{
yield return (object)new WaitForSeconds(10f);
createClone();
clonePlayer.SetActive(false);
((Object)clonePlayer).name = "FunctionalClone";
bodyDouble.SetActive(false);
isROnCooldown = false;
Object.DestroyImmediate((Object)(object)((Component)clonePlayer.transform.GetChild(1).GetChild(0).GetChild(0)).GetComponent<Camera>());
Object.DestroyImmediate((Object)(object)((Component)bodyDouble.transform.GetChild(1).GetChild(0).GetChild(0)).GetComponent<Camera>());
}
public override void OnUpdate()
{
((MelonBase)this).OnUpdate();
if (!(classSceneName == "Gym"))
{
return;
}
if ((RightController.GetJoystickClick() == 1f || Input.GetKeyDown((KeyCode)114)) && !isROnCooldown)
{
if (!isRecording)
{
MelonLogger.Msg("[CloneBending] Recording");
handPositions.Clear();
allRotations.Clear();
recordedStacks.Clear();
isRecording = true;
indicator.SetActive(true);
}
else
{
isRecorded = true;
isRecording = false;
isPOnCooldown = false;
indicator.SetActive(false);
}
isROnCooldown = true;
}
else if (RightController.GetJoystickClick() == 0f)
{
isROnCooldown = false;
}
if ((LeftController.GetJoystickClick() == 1f || Input.GetKeyDown((KeyCode)108)) && !isRecording && isRecorded && !isPOnCooldown)
{
MelonLogger.Msg("[CloneBending] Playing");
curFrame = 0;
isPlaying = true;
isPOnCooldown = true;
}
else if (LeftController.GetJoystickClick() == 0f)
{
isPOnCooldown = false;
}
}
public override void OnFixedUpdate()
{
//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
//IL_00f7: Unknown result type (might be due to invalid IL or missing references)
//IL_010b: Unknown result type (might be due to invalid IL or missing references)
//IL_011e: Unknown result type (might be due to invalid IL or missing references)
//IL_0131: Unknown result type (might be due to invalid IL or missing references)
//IL_0144: Unknown result type (might be due to invalid IL or missing references)
//IL_0153: Unknown result type (might be due to invalid IL or missing references)
//IL_0162: Unknown result type (might be due to invalid IL or missing references)
//IL_0171: Unknown result type (might be due to invalid IL or missing references)
//IL_0185: Unknown result type (might be due to invalid IL or missing references)
//IL_0199: Unknown result type (might be due to invalid IL or missing references)
//IL_01ad: Unknown result type (might be due to invalid IL or missing references)
//IL_01c1: Unknown result type (might be due to invalid IL or missing references)
//IL_01d1: Unknown result type (might be due to invalid IL or missing references)
//IL_01e1: Unknown result type (might be due to invalid IL or missing references)
//IL_01f1: Unknown result type (might be due to invalid IL or missing references)
//IL_0212: Unknown result type (might be due to invalid IL or missing references)
//IL_0217: Unknown result type (might be due to invalid IL or missing references)
//IL_021f: Unknown result type (might be due to invalid IL or missing references)
//IL_0224: Unknown result type (might be due to invalid IL or missing references)
//IL_022d: Unknown result type (might be due to invalid IL or missing references)
//IL_0232: Unknown result type (might be due to invalid IL or missing references)
//IL_023f: Unknown result type (might be due to invalid IL or missing references)
//IL_0244: Unknown result type (might be due to invalid IL or missing references)
//IL_024d: Unknown result type (might be due to invalid IL or missing references)
//IL_0252: Unknown result type (might be due to invalid IL or missing references)
((MelonBase)this).OnFixedUpdate();
if (isRecording)
{
if (!indicator.active)
{
indicator.SetActive(true);
}
GameObject gameObject = ((Component)((Component)Players.GetLocalPlayer().Controller).gameObject.transform.GetChild(1)).gameObject;
ogPC = Players.GetLocalPlayer().Controller;
GameObject gameObject2 = ((Component)((Component)Players.GetLocalPlayer().Controller).gameObject.transform.GetChild(0)).gameObject;
Transform child = gameObject.transform.GetChild(2);
Transform child2 = gameObject.transform.GetChild(1);
Transform child3 = gameObject.transform.GetChild(0).GetChild(0);
Transform transform = ((Component)Players.GetLocalPlayer().Controller).gameObject.transform;
handPositions.AddLast(new float[16]
{
((Component)child2).transform.localPosition.x,
((Component)child2).transform.localPosition.y,
((Component)child2).transform.localPosition.z,
((Component)child).transform.localPosition.x,
((Component)child).transform.localPosition.y,
((Component)child).transform.localPosition.z,
child3.localPosition.x,
child3.localPosition.y,
child3.localPosition.z,
gameObject2.transform.position.y,
gameObject.transform.position.x,
gameObject.transform.position.y,
gameObject.transform.position.z,
transform.position.x,
transform.position.y,
transform.position.z
});
allRotations.AddLast((Quaternion[])(object)new Quaternion[5]
{
child2.localRotation,
child.localRotation,
child3.localRotation,
gameObject.transform.rotation,
transform.rotation
});
if (handPositions.Count < 1)
{
currentStack = null;
}
recordedStacks.AddLast(currentStack);
if ((Object)(object)currentStack != (Object)null)
{
currentStack = null;
}
}
if (isPlaying)
{
playClone(curFrame);
curFrame++;
}
else if (isCloneSetup && !(classSceneName == "Gym"))
{
}
}
private void createClone()
{
//IL_01c4: Unknown result type (might be due to invalid IL or missing references)
//IL_01c9: Unknown result type (might be due to invalid IL or missing references)
//IL_01eb: Unknown result type (might be due to invalid IL or missing references)
clonePlayer = Object.Instantiate<GameObject>(((Component)Managers.GetPlayerManager().PlayerControllerPrefab).gameObject).gameObject;
PlayerController component = clonePlayer.GetComponent<PlayerController>();
rHand = ((Component)clonePlayer.gameObject.transform.GetChild(1).GetChild(2)).gameObject;
lHand = ((Component)clonePlayer.gameObject.transform.GetChild(1).GetChild(1)).gameObject;
head = ((Component)clonePlayer.transform.GetChild(1).GetChild(0).GetChild(0)).gameObject;
vrOverall = ((Component)clonePlayer.gameObject.transform.GetChild(1)).gameObject;
((Behaviour)((Component)clonePlayer.transform.GetChild(1).GetChild(2)).GetComponent<TrackedPoseDriver>()).enabled = false;
((Behaviour)((Component)clonePlayer.transform.GetChild(1).GetChild(1)).GetComponent<TrackedPoseDriver>()).enabled = false;
((Behaviour)((Component)clonePlayer.transform.GetChild(1).GetChild(0).GetChild(0)).GetComponent<TrackedPoseDriver>()).enabled = false;
((Behaviour)((Component)clonePlayer.transform.GetChild(0)).GetComponent<VRIK>()).enabled = true;
((Component)clonePlayer.transform.GetChild(9)).gameObject.SetActive(false);
pSP = ((Component)clonePlayer.transform).GetComponent<PlayerStackProcessor>();
((PlayerControllerSubsystem)pSP).Initialize(component);
pSP.activeStackHandles = ((Component)Singleton<PlayerManager>.instance.localPlayer.Controller).gameObject.GetComponent<PlayerStackProcessor>().activeStackHandles;
PlayerMeasurement playerMeasurement = Players.GetLocalPlayer().Data.PlayerMeasurement;
component.assignedPlayer.Data = Players.GetLocalPlayer().Data;
component.assignedPlayer.Data.SetMeasurement(playerMeasurement, true);
component.assignedPlayer.Data.visualData = Players.GetLocalPlayer().Controller.assignedPlayer.Data.visualData;
component.Initialize(component.AssignedPlayer);
((Behaviour)((Component)clonePlayer.transform.GetChild(1).GetChild(2)).GetComponent<TrackedPoseDriver>()).enabled = false;
((Behaviour)((Component)clonePlayer.transform.GetChild(1).GetChild(1)).GetComponent<TrackedPoseDriver>()).enabled = false;
((Behaviour)((Component)clonePlayer.transform.GetChild(1).GetChild(0).GetChild(0)).GetComponent<TrackedPoseDriver>()).enabled = false;
GameObject gameObject = ((Component)clonePlayer.transform.GetChild(1).GetChild(0).GetChild(0)).gameObject;
((Behaviour)gameObject.GetComponent<Camera>()).enabled = false;
((Behaviour)gameObject.GetComponent<AudioListener>()).enabled = false;
Transform transform = clonePlayer.transform;
PlayerPoseSystem component2 = ((Component)transform).GetComponent<PlayerPoseSystem>();
component2.currentInputPoses.Clear();
MelonLogger.Msg("poses cleared");
bodyDouble = Object.Instantiate<GameObject>(((Component)Players.GetLocalPlayer().Controller).gameObject);
((Object)bodyDouble).name = "BodyDouble";
rDHand = ((Component)bodyDouble.transform.GetChild(1).GetChild(2)).gameObject;
lDHand = ((Component)bodyDouble.transform.GetChild(1).GetChild(1)).gameObject;
dHead = ((Component)bodyDouble.transform.GetChild(1).GetChild(0).GetChild(0)).gameObject;
dHead = ((Component)bodyDouble.transform.GetChild(1).GetChild(0).GetChild(0)).gameObject;
dOverall = ((Component)bodyDouble.gameObject.transform.GetChild(1)).gameObject;
((Component)bodyDouble.transform.GetChild(4)).gameObject.SetActive(false);
((Behaviour)((Component)bodyDouble.transform.GetChild(1).GetChild(2)).GetComponent<TrackedPoseDriver>()).enabled = false;
((Behaviour)((Component)bodyDouble.transform.GetChild(1).GetChild(1)).GetComponent<TrackedPoseDriver>()).enabled = false;
((Behaviour)((Component)bodyDouble.transform.GetChild(1).GetChild(0).GetChild(0)).GetComponent<TrackedPoseDriver>()).enabled = false;
((Component)bodyDouble.transform.GetChild(9)).gameObject.SetActive(false);
bLiv = ((Component)bodyDouble.transform.GetChild(9).GetChild(0)).gameObject.GetComponent<LIV>();
GameObject[] array = Il2CppArrayBase<GameObject>.op_Implicit(Object.FindObjectsOfType<GameObject>());
List<GameObject> list = new List<GameObject>();
GameObject[] array2 = array;
foreach (GameObject val in array2)
{
if (((Object)val).name == "Health")
{
list.Add(val);
}
}
list[0].transform.parent = clonePlayer.transform;
playerForFollow = ((Component)((Component)Players.GetLocalPlayer().Controller).gameObject.transform.GetChild(1)).gameObject;
((Component)clonePlayer.transform.GetChild(1)).gameObject.SetActive(false);
((Component)clonePlayer.transform.GetChild(8)).gameObject.SetActive(true);
lPHand = ((Component)clonePlayer.transform.GetChild(4).GetChild(2)).gameObject;
rPHand = ((Component)clonePlayer.transform.GetChild(4).GetChild(3)).gameObject;
pHead = ((Component)clonePlayer.transform.GetChild(4)).gameObject;
lPHand.SetActive(false);
rPHand.SetActive(false);
pHead.SetActive(false);
((Behaviour)clonePlayer.GetComponent<PlayerMovement>()).enabled = false;
isCloneSetup = true;
}
private void playClone(int curFrame)
{
//IL_0890: Unknown result type (might be due to invalid IL or missing references)
//IL_0895: Unknown result type (might be due to invalid IL or missing references)
//IL_0899: Unknown result type (might be due to invalid IL or missing references)
//IL_08a0: Unknown result type (might be due to invalid IL or missing references)
//IL_08a7: Unknown result type (might be due to invalid IL or missing references)
//IL_08c0: Unknown result type (might be due to invalid IL or missing references)
//IL_08c5: Unknown result type (might be due to invalid IL or missing references)
//IL_08c9: Unknown result type (might be due to invalid IL or missing references)
//IL_08d0: Unknown result type (might be due to invalid IL or missing references)
//IL_08d7: Unknown result type (might be due to invalid IL or missing references)
//IL_0909: Unknown result type (might be due to invalid IL or missing references)
//IL_091f: Unknown result type (might be due to invalid IL or missing references)
//IL_0921: Unknown result type (might be due to invalid IL or missing references)
//IL_0952: Unknown result type (might be due to invalid IL or missing references)
//IL_0968: Unknown result type (might be due to invalid IL or missing references)
//IL_096a: Unknown result type (might be due to invalid IL or missing references)
//IL_099b: Unknown result type (might be due to invalid IL or missing references)
//IL_09b9: Unknown result type (might be due to invalid IL or missing references)
//IL_09ea: Unknown result type (might be due to invalid IL or missing references)
//IL_0a00: Unknown result type (might be due to invalid IL or missing references)
//IL_0a02: Unknown result type (might be due to invalid IL or missing references)
//IL_0a33: Unknown result type (might be due to invalid IL or missing references)
//IL_0a49: Unknown result type (might be due to invalid IL or missing references)
//IL_0a4b: Unknown result type (might be due to invalid IL or missing references)
//IL_0a6c: Unknown result type (might be due to invalid IL or missing references)
//IL_0a8b: Unknown result type (might be due to invalid IL or missing references)
//IL_0a95: Unknown result type (might be due to invalid IL or missing references)
//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
//IL_00f3: Unknown result type (might be due to invalid IL or missing references)
//IL_00f9: Unknown result type (might be due to invalid IL or missing references)
//IL_00ff: Unknown result type (might be due to invalid IL or missing references)
//IL_011b: Unknown result type (might be due to invalid IL or missing references)
//IL_0120: Unknown result type (might be due to invalid IL or missing references)
//IL_0123: Unknown result type (might be due to invalid IL or missing references)
//IL_0129: Unknown result type (might be due to invalid IL or missing references)
//IL_012f: Unknown result type (might be due to invalid IL or missing references)
//IL_016c: Unknown result type (might be due to invalid IL or missing references)
//IL_0182: Unknown result type (might be due to invalid IL or missing references)
//IL_0183: Unknown result type (might be due to invalid IL or missing references)
//IL_01c0: Unknown result type (might be due to invalid IL or missing references)
//IL_01d6: Unknown result type (might be due to invalid IL or missing references)
//IL_01d7: Unknown result type (might be due to invalid IL or missing references)
//IL_0214: Unknown result type (might be due to invalid IL or missing references)
//IL_022a: Unknown result type (might be due to invalid IL or missing references)
//IL_022b: Unknown result type (might be due to invalid IL or missing references)
//IL_0268: Unknown result type (might be due to invalid IL or missing references)
//IL_027e: Unknown result type (might be due to invalid IL or missing references)
//IL_027f: Unknown result type (might be due to invalid IL or missing references)
//IL_02bc: Unknown result type (might be due to invalid IL or missing references)
//IL_02de: Unknown result type (might be due to invalid IL or missing references)
//IL_031b: Unknown result type (might be due to invalid IL or missing references)
//IL_033d: Unknown result type (might be due to invalid IL or missing references)
//IL_037a: Unknown result type (might be due to invalid IL or missing references)
//IL_0390: Unknown result type (might be due to invalid IL or missing references)
//IL_0391: Unknown result type (might be due to invalid IL or missing references)
//IL_03ce: Unknown result type (might be due to invalid IL or missing references)
//IL_03e4: Unknown result type (might be due to invalid IL or missing references)
//IL_03e5: Unknown result type (might be due to invalid IL or missing references)
//IL_0425: Unknown result type (might be due to invalid IL or missing references)
//IL_0447: Unknown result type (might be due to invalid IL or missing references)
//IL_0487: Unknown result type (might be due to invalid IL or missing references)
//IL_04a9: Unknown result type (might be due to invalid IL or missing references)
//IL_04e9: Unknown result type (might be due to invalid IL or missing references)
//IL_050b: Unknown result type (might be due to invalid IL or missing references)
//IL_054b: Unknown result type (might be due to invalid IL or missing references)
//IL_056d: Unknown result type (might be due to invalid IL or missing references)
//IL_058e: Unknown result type (might be due to invalid IL or missing references)
//IL_05b1: Unknown result type (might be due to invalid IL or missing references)
//IL_05bb: Unknown result type (might be due to invalid IL or missing references)
//IL_05dc: Unknown result type (might be due to invalid IL or missing references)
//IL_05ff: Unknown result type (might be due to invalid IL or missing references)
//IL_0609: Unknown result type (might be due to invalid IL or missing references)
//IL_062f: Unknown result type (might be due to invalid IL or missing references)
//IL_0634: Unknown result type (might be due to invalid IL or missing references)
//IL_0638: Unknown result type (might be due to invalid IL or missing references)
//IL_067d: Unknown result type (might be due to invalid IL or missing references)
//IL_0682: Unknown result type (might be due to invalid IL or missing references)
//IL_0686: Unknown result type (might be due to invalid IL or missing references)
//IL_06d7: Unknown result type (might be due to invalid IL or missing references)
//IL_06dc: Unknown result type (might be due to invalid IL or missing references)
//IL_06e0: Unknown result type (might be due to invalid IL or missing references)
//IL_06e5: Unknown result type (might be due to invalid IL or missing references)
//IL_0715: Unknown result type (might be due to invalid IL or missing references)
//IL_071a: Unknown result type (might be due to invalid IL or missing references)
//IL_073d: Unknown result type (might be due to invalid IL or missing references)
//IL_0742: Unknown result type (might be due to invalid IL or missing references)
//IL_0765: Unknown result type (might be due to invalid IL or missing references)
//IL_0775: Unknown result type (might be due to invalid IL or missing references)
//IL_0796: Unknown result type (might be due to invalid IL or missing references)
//IL_07a6: Unknown result type (might be due to invalid IL or missing references)
//IL_07c1: Unknown result type (might be due to invalid IL or missing references)
//IL_07c6: Unknown result type (might be due to invalid IL or missing references)
//IL_07ca: Unknown result type (might be due to invalid IL or missing references)
//IL_07cf: Unknown result type (might be due to invalid IL or missing references)
if (curFrame < handPositions.Count)
{
if (curFrame == 0)
{
rotIt = allRotations.GetEnumerator();
handIt = handPositions.GetEnumerator();
stackIt = recordedStacks.GetEnumerator();
clonePlayer.SetActive(true);
bodyDouble.SetActive(true);
if (livSingle)
{
((Behaviour)bLiv).enabled = false;
}
}
else if (!livSingle && curFrame == 5)
{
((Behaviour)bLiv).enabled = false;
livSingle = true;
}
handIt.MoveNext();
rotIt.MoveNext();
stackIt.MoveNext();
Vector3 eulerAngles = ((Quaternion)(ref rotIt.Current[0])).eulerAngles;
((Vector3)(ref eulerAngles))..ctor(eulerAngles.x, eulerAngles.y, eulerAngles.z);
Vector3 eulerAngles2 = ((Quaternion)(ref rotIt.Current[1])).eulerAngles;
((Vector3)(ref eulerAngles2))..ctor(eulerAngles2.x, eulerAngles2.y, eulerAngles2.z);
lHand.transform.localPosition = new Vector3(handIt.Current[0], handIt.Current[1], handIt.Current[2]);
lHand.transform.localRotation = Quaternion.Euler(eulerAngles);
lDHand.transform.localPosition = new Vector3(handIt.Current[0], handIt.Current[1], handIt.Current[2]);
lDHand.transform.localRotation = Quaternion.Euler(eulerAngles);
rHand.transform.localPosition = new Vector3(handIt.Current[3], handIt.Current[4], handIt.Current[5]);
rHand.transform.localRotation = Quaternion.Euler(eulerAngles2);
rDHand.transform.localPosition = new Vector3(handIt.Current[3], handIt.Current[4], handIt.Current[5]);
rDHand.transform.localRotation = Quaternion.Euler(eulerAngles2);
head.transform.localPosition = new Vector3(handIt.Current[6], handIt.Current[7], handIt.Current[8]);
head.transform.localRotation = rotIt.Current[2];
dHead.transform.localPosition = new Vector3(handIt.Current[6], handIt.Current[7], handIt.Current[8]);
dHead.transform.localRotation = rotIt.Current[2];
lPHand.transform.localPosition = new Vector3(handIt.Current[0], handIt.Current[1], handIt.Current[2]);
lPHand.transform.localRotation = Quaternion.Euler(eulerAngles);
rPHand.transform.localPosition = new Vector3(handIt.Current[3], handIt.Current[4], handIt.Current[5]);
rPHand.transform.localRotation = Quaternion.Euler(eulerAngles2);
vrOverall.transform.position = new Vector3(handIt.Current[10], handIt.Current[11], handIt.Current[12]);
vrOverall.transform.rotation = rotIt.Current[3];
dOverall.transform.position = new Vector3(handIt.Current[10], handIt.Current[11], handIt.Current[12]);
dOverall.transform.rotation = rotIt.Current[3];
clonePlayer.transform.position = new Vector3(handIt.Current[13], handIt.Current[14], handIt.Current[15]);
clonePlayer.transform.rotation = rotIt.Current[4];
bodyDouble.transform.position = new Vector3(handIt.Current[13], handIt.Current[14], handIt.Current[15]);
bodyDouble.transform.rotation = rotIt.Current[4];
bodyDouble.transform.position = new Vector3(clonePlayer.transform.position.x, handIt.Current[9], clonePlayer.transform.position.z);
clonePlayer.transform.position = new Vector3(clonePlayer.transform.position.x, handIt.Current[9], clonePlayer.transform.position.z);
if (aimAtPlayer)
{
Quaternion rotation = dHead.transform.rotation;
float num = ((Quaternion)(ref rotation)).ToEulerAngles().y * 57.29578f;
dHead.transform.LookAt(playerForFollow.transform.GetChild(0).GetChild(0));
rotation = dHead.transform.rotation;
float num2 = ((Quaternion)(ref rotation)).ToEulerAngles().y * 57.29578f;
head.transform.LookAt(playerForFollow.transform.GetChild(0).GetChild(0));
float num3 = num2 - num;
rotation = lDHand.transform.rotation;
Vector3 val = ((Quaternion)(ref rotation)).ToEulerAngles();
MelonLogger.Msg("Before: " + ((object)(Vector3)(ref val)).ToString());
lDHand.transform.RotateAround(dHead.transform.position, Vector3.up, num3);
rDHand.transform.RotateAround(dHead.transform.position, Vector3.up, num3);
lHand.transform.SetPositionAndRotation(lDHand.transform.position, lDHand.transform.rotation);
rHand.transform.SetPositionAndRotation(rDHand.transform.position, rDHand.transform.rotation);
rotation = lDHand.transform.rotation;
val = ((Quaternion)(ref rotation)).ToEulerAngles();
MelonLogger.Msg("After: " + ((object)(Vector3)(ref val)).ToString());
MelonLogger.Msg("Hand Offset: " + num3);
}
if ((Object)(object)stackIt.Current != (Object)null)
{
pSP.Execute(stackIt.Current, (StackConfiguration)null);
}
}
else
{
MelonLogger.Msg("[CloneBending] Frame: " + curFrame);
isPlaying = false;
curFrame = 0;
LinkedList<Quaternion[]>.Enumerator enumerator = allRotations.GetEnumerator();
LinkedList<float[]>.Enumerator enumerator2 = handPositions.GetEnumerator();
enumerator.MoveNext();
enumerator2.MoveNext();
Vector3 eulerAngles3 = ((Quaternion)(ref enumerator.Current[0])).eulerAngles;
((Vector3)(ref eulerAngles3))..ctor(eulerAngles3.x, eulerAngles3.y, eulerAngles3.z);
Vector3 eulerAngles4 = ((Quaternion)(ref enumerator.Current[1])).eulerAngles;
((Vector3)(ref eulerAngles4))..ctor(eulerAngles4.x, eulerAngles4.y, eulerAngles4.z);
lHand.transform.localPosition = new Vector3(enumerator2.Current[0], enumerator2.Current[1], enumerator2.Current[2]);
lHand.transform.localRotation = Quaternion.Euler(eulerAngles3);
rHand.transform.localPosition = new Vector3(enumerator2.Current[3], enumerator2.Current[4], enumerator2.Current[5]);
rHand.transform.localRotation = Quaternion.Euler(eulerAngles4);
head.transform.localPosition = new Vector3(enumerator2.Current[6], enumerator2.Current[7], enumerator2.Current[8]);
head.transform.localRotation = enumerator.Current[2];
lPHand.transform.localPosition = new Vector3(enumerator2.Current[0], enumerator2.Current[1], enumerator2.Current[2]);
lPHand.transform.localRotation = Quaternion.Euler(eulerAngles3);
rPHand.transform.localPosition = new Vector3(enumerator2.Current[3], enumerator2.Current[4], enumerator2.Current[5]);
rPHand.transform.localRotation = Quaternion.Euler(eulerAngles4);
clonePlayer.transform.position = new Vector3(clonePlayer.transform.position.x, enumerator2.Current[9], clonePlayer.transform.position.z);
MelonCoroutines.Start(finishPlaying());
}
}
private IEnumerator finishPlaying()
{
yield return (object)new WaitForSeconds(1f);
if (!isPlaying)
{
clonePlayer.SetActive(false);
bodyDouble.SetActive(false);
}
}
private void indicatorCircle()
{
//IL_0077: Unknown result type (might be due to invalid IL or missing references)
//IL_009c: Unknown result type (might be due to invalid IL or missing references)
//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
GameObject gameObject = ((Component)((Component)Players.GetLocalPlayer().Controller).gameObject.transform.GetChild(1)).gameObject;
Transform child = gameObject.transform.GetChild(2);
indicator = GameObject.CreatePrimitive((PrimitiveType)2);
indicator.transform.parent = child;
((Object)indicator).name = "Indicator";
indicator.transform.localPosition = new Vector3(0.06f, 0.005f, 0.09f);
indicator.transform.rotation = Quaternion.Euler(new Vector3(0f, 0f, 90f));
indicator.transform.localScale = new Vector3(0.02f, 0.004f, 0.02f);
indicator.GetComponent<Renderer>().material.shader = Shader.Find("Universal Render Pipeline/Lit");
indicator.SetActive(false);
}
public void OnUIInit()
{
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Expected O, but got Unknown
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Expected O, but got Unknown
//IL_0081: Unknown result type (might be due to invalid IL or missing references)
//IL_008b: Expected O, but got Unknown
cloneBendingMod.ModName = "CloneBending";
cloneBendingMod.ModVersion = "2.5.0";
cloneBendingMod.SetFolder("CloneModFiles");
ModSetting<bool> val = cloneBendingMod.AddToList("Download Clone", false, 0, "Downloads your clone to your UserData/CloneBending/Downloads folder.", new Tags());
ModSetting<bool> val2 = cloneBendingMod.AddToList("Upload Clone", false, 0, "Uploads a clone from UserData/CloneBending/Upload/Clone.", new Tags());
cloneFollowsPlayerSetting = cloneBendingMod.AddToList("Clone Follows Player", false, 0, "Clone will aim at player during playback", new Tags());
cloneBendingMod.GetFromFile();
((ModSetting)val).CurrentValueChanged += downloadClone;
((ModSetting)val2).CurrentValueChanged += uploadClone;
((ModSetting)cloneFollowsPlayerSetting).CurrentValueChanged += toggleFollowPlayer;
UI.instance.AddMod(cloneBendingMod);
}
private void toggleFollowPlayer(object sender, EventArgs e)
{
aimAtPlayer = !(bool)((ModSetting)cloneFollowsPlayerSetting).Value;
MelonLogger.Msg("Aim at player: " + aimAtPlayer);
}
private void downloadClone(object sender, EventArgs e)
{
string path = "UserData/CloneBending/clone.json";
List<float[][]> rotations = allRotations.Select((Quaternion[] rotArray) => rotArray.Select((Quaternion rot) => new float[4] { rot.x, rot.y, rot.z, rot.w }).ToArray()).ToList();
CloneData value = new CloneData
{
Rotations = rotations,
HandPositions = handPositions.ToList(),
RecordedStacks = recordedStacks.Select((Stack stack) => ((stack != null) ? ((Object)stack).name : null) ?? "0").ToList()
};
string contents = JsonSerializer.Serialize(value, new JsonSerializerOptions
{
WriteIndented = true
});
File.WriteAllText(path, contents);
MelonLogger.Msg("Clone Downloaded");
}
private void uploadClone(object sender, EventArgs e)
{
allRotations.Clear();
handPositions.Clear();
recordedStacks.Clear();
string path = "UserData/CloneBending/clone.json";
if (!File.Exists(path))
{
MelonLogger.Log("Save file not found.");
return;
}
string json = File.ReadAllText(path);
CloneData cloneData = JsonSerializer.Deserialize<CloneData>(json);
if (cloneData == null)
{
return;
}
foreach (float[][] rotation in cloneData.Rotations)
{
Quaternion[] value = ((IEnumerable<float[]>)rotation).Select((Func<float[], Quaternion>)((float[] rot) => new Quaternion(rot[0], rot[1], rot[2], rot[3]))).ToArray();
allRotations.AddLast(value);
}
handPositions = new LinkedList<float[]>(cloneData.HandPositions);
LinkedList<string>.Enumerator enumerator2 = new LinkedList<string>(cloneData.RecordedStacks).GetEnumerator();
Stack[] array = Il2CppArrayBase<Stack>.op_Implicit(pSP.availableStacks.ToArray());
while (enumerator2.MoveNext())
{
bool flag = false;
for (int i = 0; i < array.Length; i++)
{
if (enumerator2.Current == ((Object)array[i]).name)
{
recordedStacks.AddLast(array[i]);
flag = true;
}
}
if (!flag)
{
recordedStacks.AddLast((Stack)null);
}
}
rotIt = allRotations.GetEnumerator();
handIt = handPositions.GetEnumerator();
stackIt = recordedStacks.GetEnumerator();
MelonLogger.Msg("Uploaded");
MelonLogger.Msg($"Rotations count: {allRotations.Count}");
MelonLogger.Msg($"Hand Positions count: {handPositions.Count}");
MelonLogger.Msg($"Stacks count: {recordedStacks.Count}");
isRecorded = true;
}
}
public class CloneData
{
public List<float[][]> Rotations { get; set; }
public List<float[]> HandPositions { get; set; }
public List<string> RecordedStacks { get; set; }
}
}