RUMBLE does not support other mod managers. If you want to use a manager, you must use the RUMBLE Mod Manager, a manager specifically designed for this game.
Decompiled source of TheWastes v1.0.6
Mods/TheWastes.dll
Decompiled 3 months agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using CustomMapLib; using Il2CppInterop.Runtime.InteropTypes.Arrays; using Il2CppRUMBLE.MoveSystem; using MelonLoader; using Microsoft.CodeAnalysis; using TheWastes; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: MelonInfo(typeof(WastesMap), "The Wastes", "1.0.6", "SisterPankake", null)] [assembly: MelonGame(null, null)] [assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")] [assembly: AssemblyCompany("TheWastes")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+e45ecad39fe16e634e6bab439099e3fbfb1c8687")] [assembly: AssemblyProduct("TheWastes")] [assembly: AssemblyTitle("TheWastes")] [assembly: AssemblyVersion("1.0.0.0")] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace TheWastes { public static class BuildInfo { public const string Name = "The Wastes"; public const string Description = "A huge desolate Island"; public const string Author = "SisterPankake"; public const string Company = null; public const string Version = "1.0.6"; public const string DownloadLink = null; } public class WastesMap : Map { private GameObject arena = new GameObject(); private GameObject spawn = new GameObject(); private GameObject islands = new GameObject(); private GameObject sun = new GameObject(); private Material skybox = null; private bool wasLightmapChanged = false; private Texture2D lightmap = null; private Il2CppAssetBundle assetBundle = null; private GameObject CombatFloorHolder = null; public override void OnLateInitializeMelon() { ((Map)this).Initialize("The Wastes", "1.0.6", "SisterPankake"); } public override void OnMapCreation() { //IL_0107: Unknown result type (might be due to invalid IL or missing references) //IL_0129: Unknown result type (might be due to invalid IL or missing references) //IL_014b: Unknown result type (might be due to invalid IL or missing references) //IL_016d: Unknown result type (might be due to invalid IL or missing references) assetBundle = LoadBundle("TheWastes.Resources.wastes"); arena = Object.Instantiate<GameObject>(assetBundle.LoadAsset<GameObject>("TheWastes")); spawn = ((Component)arena.transform.GetChild(0)).gameObject; islands = ((Component)arena.transform.GetChild(1)).gameObject; sun = ((Component)arena.transform.GetChild(2)).gameObject; CombatFloorHolder = ((Component)arena.transform.Find("Colliders/CombatFloor")).gameObject; if ((Object)(object)CombatFloorHolder == (Object)null) { MelonLogger.Error("Failed to find Combat Floor"); } arena.transform.SetParent(base.mapParent.transform); skybox = assetBundle.LoadAsset<Material>("Desert_Sky"); base.HostPedestal.SetFirstSequence(spawn.transform.GetChild(0).position); base.HostPedestal.SetSecondSequence(spawn.transform.GetChild(1).position); base.ClientPedestal.SetFirstSequence(spawn.transform.GetChild(2).position); base.ClientPedestal.SetSecondSequence(spawn.transform.GetChild(3).position); SetupLayers(CombatFloorHolder, (ObjectType)9); } public override void OnMapMatchLoad(bool amHost) { //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) RenderSettings.skybox = skybox; GameObject val = GameObject.Find("Directional Light"); if ((Object)(object)val != (Object)null) { val.transform.position = sun.transform.position; val.transform.rotation = sun.transform.rotation; } else { MelonLogger.Error("Failed to find Directional Light in scene"); } DynamicGI.UpdateEnvironment(); } public Il2CppAssetBundle LoadBundle(string path) { using Stream stream = ((MelonBase)this).MelonAssembly.Assembly.GetManifestResourceStream(path); if (stream == null) { MelonLogger.Error("Failed to find resource stream!"); return null; } byte[] array = new byte[stream.Length]; stream.Read(array, 0, array.Length); return Il2CppAssetBundleManager.LoadFromMemory(Il2CppStructArray<byte>.op_Implicit(array)); } private void SetupLayers(GameObject parent, ObjectType type) { //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Invalid comparison between Unknown and I4 //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Invalid comparison between Unknown and I4 //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Invalid comparison between Unknown and I4 if ((Object)(object)parent == (Object)null) { MelonLogger.Error("Passed a null parent: " + ((Object)parent).name); } else { if (parent.transform.childCount <= 0) { return; } for (int i = 0; i <= parent.transform.childCount - 1; i++) { if ((int)type != 1) { if ((int)type != 9) { if ((int)type == 11) { ((Component)parent.transform.GetChild(i)).gameObject.layer = 11; } } else { ((Component)parent.transform.GetChild(i)).gameObject.layer = 9; GroundCollider val = ((Component)parent.transform.GetChild(i)).gameObject.AddComponent<GroundCollider>(); val.collider = (Collider)(object)((Component)parent.transform.GetChild(i)).GetComponent<MeshCollider>(); } } else { ((Component)parent.transform.GetChild(i)).gameObject.layer = 1; } } } } } }