RUMBLE does not support other mod managers. If you want to use a manager, you must use the RUMBLE Mod Manager, a manager specifically designed for this game.
Decompiled source of AmbienceDisabler v2.0.0
Mods/AmbienceDisabler.dll
Decompiled a year agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using AmbienceDisabler; using MelonLoader; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: MelonInfo(typeof(AmbienceDisablerClass), "Ambience Disabler", "2.0.0", "Sky7734", null)] [assembly: MelonGame("Buckethead Entertainment", "RUMBLE")] [assembly: AssemblyTitle("AmbienceDisabler")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("AmbienceDisabler")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("5e721af7-96a1-449a-9c1d-e18a272b5f85")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("1.0.0.0")] namespace AmbienceDisabler; public class AmbienceDisablerClass : MelonMod { public AudioSource Ambience; public bool AmbienceBool = true; public string SceneName; public override void OnSceneWasLoaded(int buildIndex, string sceneName) { SceneName = sceneName; if (sceneName == "Gym" || sceneName == "Park") { Ambience = GameObject.Find("Ambience").GetComponent<AudioSource>(); Ambience.mute = AmbienceBool; } } }