Decompiled source of CustomShiftstoneModels v1.0.5

Mods/ShifstoneModels.dll

Decompiled a week ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using Il2CppRUMBLE.Managers;
using Il2CppRUMBLE.Pools;
using Il2CppRUMBLE.Utilities;
using Il2CppSystem.Collections.Generic;
using MelonLoader;
using Microsoft.CodeAnalysis;
using ShifstoneModels;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: MelonInfo(typeof(Class1), "Custom Shiftstone Models", "1.0.5", "SpooderCode", null)]
[assembly: MelonGame("", "")]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("ShifstoneModels")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("ShifstoneModels")]
[assembly: AssemblyTitle("ShifstoneModels")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace ShifstoneModels
{
	public class Class1 : MelonMod
	{
		public GameObject LoadShifstone(string file, string objN)
		{
			try
			{
				Il2CppAssetBundle val = Il2CppAssetBundleManager.LoadFromFile("UserData/ShiftstoneModels/" + file);
				GameObject val2;
				try
				{
					val2 = Object.Instantiate<GameObject>(val.LoadAsset<GameObject>(objN));
				}
				catch
				{
					val2 = Object.Instantiate<GameObject>(val.LoadAsset<GameObject>("Stone"));
				}
				val2.SetActive(false);
				val.Unload(false);
				return val2;
			}
			catch
			{
				return null;
			}
		}

		public override void OnSceneWasLoaded(int buildIndex, string sceneName)
		{
			//IL_028a: Unknown result type (might be due to invalid IL or missing references)
			if (!(sceneName == "Loader"))
			{
				return;
			}
			string[] array = new string[8] { "CHARGE", "GUARD", "VOLATILE", "ADAMANT", "SURGE", "VIGOR", "FLOW", "STUBBORN" };
			string[] array2 = array;
			foreach (string text in array2)
			{
				GameObject val = LoadShifstone(text, text);
				if ((Object)(object)val == (Object)null)
				{
					continue;
				}
				if (text != "CHARGE")
				{
					MelonLogger.Msg(text + " Loaded");
				}
				else
				{
					MelonLogger.Msg(text + " Loaded (WARNING: Due to a problem with RUMBLE, This stone will not have a custom model) ");
				}
				string text2 = "";
				switch (text)
				{
				case "GUARD":
					text2 = "GuardStone";
					break;
				case "CHARGE":
					text2 = "ChargeStone";
					break;
				case "VOLATILE":
					text2 = "VolatileStone";
					break;
				case "ADAMANT":
					text2 = "AdamantStone";
					break;
				case "SURGE":
					text2 = "SurgeStone";
					break;
				case "VIGOR":
					text2 = "VigorStone";
					break;
				case "FLOW":
					text2 = "FlowStone";
					break;
				case "STUBBORN":
					text2 = "StubbornStone";
					break;
				}
				Enumerator<PooledMonoBehaviour> enumerator = Singleton<PoolManager>.instance.GetPool(text2).PooledObjects.GetEnumerator();
				while (enumerator.MoveNext())
				{
					PooledMonoBehaviour current = enumerator.Current;
					if (!((Object)(object)current != (Object)null))
					{
						continue;
					}
					((Renderer)((Component)current).GetComponentInChildren<MeshRenderer>()).enabled = false;
					((Component)current).transform.localRotation = Quaternion.identity;
					GameObject val2 = Object.Instantiate<GameObject>(val, ((Component)current).transform);
					val2.SetActive(true);
					foreach (MeshRenderer componentsInChild in ((Component)current).GetComponentsInChildren<MeshRenderer>())
					{
						if (((Object)((Component)componentsInChild).gameObject).name.Contains("%"))
						{
							((Renderer)componentsInChild).material = ((Renderer)((Component)((Component)current).transform.GetChild(0)).GetComponent<MeshRenderer>()).material;
						}
					}
				}
			}
		}
	}
}