Decompiled source of CustomShiftstoneModels v1.2.2

Mods/ShifstoneModels.dll

Decompiled 3 days ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Text.Json;
using HarmonyLib;
using Il2CppRUMBLE.Combat.ShiftStones;
using Il2CppSystem;
using MelonLoader;
using MelonLoader.Utils;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using RumbleModdingAPI;
using ShifstoneModels;
using UnityEngine;
using UnityEngine.VFX;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: MelonInfo(typeof(Class1), "Custom Shiftstone Models", "1.2.2", "SpooderCode", null)]
[assembly: MelonGame("", "")]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("ShifstoneModels")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+6836442fee63bfba396b6680b0ad5b36ef693fe0")]
[assembly: AssemblyProduct("ShifstoneModels")]
[assembly: AssemblyTitle("ShifstoneModels")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace ShifstoneModels;

public class Class1 : MelonMod
{
	[HarmonyPatch(typeof(ShiftStone), "OnFetchFromPool")]
	public class ReplaceStone
	{
		[HarmonyPostfix]
		public static void Postfix(ShiftStone __instance)
		{
			switch (__instance.StoneName)
			{
			case "Charge Stone":
				replace(__instance, chargemodel);
				break;
			case "Guard Stone":
				replace(__instance, guardmodel);
				break;
			case "Volatile Stone":
				replace(__instance, volatilemodel);
				break;
			case "Stubborn Stone":
				replace(__instance, stubbornmodel);
				break;
			case "Flow Stone":
				replace(__instance, flowmodel);
				break;
			case "Surge Stone":
				replace(__instance, surgemodel);
				break;
			case "Adamant Stone":
				replace(__instance, adamantmodel);
				break;
			case "Vigor Stone":
				replace(__instance, vigormodel);
				break;
			}
		}
	}

	[HarmonyPatch(typeof(VisualEffect), "Play", new Type[] { })]
	public class ShiftstoneActivateEffect
	{
		[HarmonyPostfix]
		public static void Postfix(VisualEffect __instance)
		{
			if (!(((Object)__instance).name == "Shiftstone Trigger VFX") || ((Component)__instance).transform.parent.childCount <= 2)
			{
				return;
			}
			foreach (Animation componentsInChild in ((Component)((Component)__instance).transform.parent).GetComponentsInChildren<Animation>())
			{
				if (((Object)((Component)componentsInChild).gameObject).name.Contains("$"))
				{
					componentsInChild.Play();
				}
			}
			foreach (ParticleSystem componentsInChild2 in ((Component)((Component)__instance).transform.parent).GetComponentsInChildren<ParticleSystem>())
			{
				if (((Object)((Component)componentsInChild2).gameObject).name.Contains("$"))
				{
					componentsInChild2.Play(false);
				}
			}
			foreach (AudioSource componentsInChild3 in ((Component)((Component)__instance).transform.parent).GetComponentsInChildren<AudioSource>())
			{
				if (((Object)((Component)componentsInChild3).gameObject).name.Contains("$"))
				{
					componentsInChild3.Play();
				}
			}
		}
	}

	private static GameObject chargemodel;

	private static GameObject adamantmodel;

	private static GameObject stubbornmodel;

	private static GameObject flowmodel;

	private static GameObject guardmodel;

	private static GameObject surgemodel;

	private static GameObject volatilemodel;

	private static GameObject vigormodel;

	public GameObject LoadShifstone(string file)
	{
		string path = Path.Combine(MelonEnvironment.UserDataDirectory, "ShiftstoneModels");
		path = Path.Combine(path, file + ".shift");
		if (File.Exists(path))
		{
			return VersionHandler.ChooseVersion(path);
		}
		try
		{
			GameObject val;
			try
			{
				val = Object.Instantiate<GameObject>(Calls.LoadAssetFromFile<GameObject>("UserData/ShiftstoneModels/" + file, file));
			}
			catch
			{
				val = Object.Instantiate<GameObject>(Calls.LoadAssetFromFile<GameObject>("UserData/ShiftstoneModels/" + file, "Stone"));
			}
			val.SetActive(false);
			return val;
		}
		catch
		{
			return null;
		}
	}

	public static void replace(ShiftStone stone, GameObject shiftstone)
	{
		//IL_0048: Unknown result type (might be due to invalid IL or missing references)
		if (((Component)stone).transform.childCount >= 3 || !((Object)(object)shiftstone != (Object)null) || !((Object)(object)stone != (Object)null))
		{
			return;
		}
		((Renderer)((Component)stone).GetComponentInChildren<MeshRenderer>()).enabled = false;
		((Component)stone).transform.localRotation = Quaternion.identity;
		GameObject val = Object.Instantiate<GameObject>(shiftstone, ((Component)stone).transform);
		val.SetActive(true);
		foreach (MeshRenderer componentsInChild in ((Component)stone).GetComponentsInChildren<MeshRenderer>())
		{
			if (((Object)((Component)componentsInChild).gameObject).name.Contains("%"))
			{
				((Renderer)componentsInChild).material = ((Renderer)((Component)((Component)stone).transform.GetChild(0)).GetComponent<MeshRenderer>()).material;
			}
		}
	}

	public override void OnSceneWasLoaded(int buildIndex, string sceneName)
	{
		if (sceneName == "Loader")
		{
			chargemodel = LoadShifstone("CHARGE");
			if (Object.op_Implicit((Object)(object)chargemodel))
			{
				Object.DontDestroyOnLoad((Object)(object)chargemodel);
			}
			guardmodel = LoadShifstone("GUARD");
			if (Object.op_Implicit((Object)(object)guardmodel))
			{
				Object.DontDestroyOnLoad((Object)(object)guardmodel);
			}
			flowmodel = LoadShifstone("FLOW");
			if (Object.op_Implicit((Object)(object)flowmodel))
			{
				Object.DontDestroyOnLoad((Object)(object)flowmodel);
			}
			surgemodel = LoadShifstone("SURGE");
			if (Object.op_Implicit((Object)(object)surgemodel))
			{
				Object.DontDestroyOnLoad((Object)(object)surgemodel);
			}
			adamantmodel = LoadShifstone("ADAMANT");
			if (Object.op_Implicit((Object)(object)adamantmodel))
			{
				Object.DontDestroyOnLoad((Object)(object)adamantmodel);
			}
			stubbornmodel = LoadShifstone("STUBBORN");
			if (Object.op_Implicit((Object)(object)stubbornmodel))
			{
				Object.DontDestroyOnLoad((Object)(object)stubbornmodel);
			}
			volatilemodel = LoadShifstone("VOLATILE");
			if (Object.op_Implicit((Object)(object)volatilemodel))
			{
				Object.DontDestroyOnLoad((Object)(object)volatilemodel);
			}
			vigormodel = LoadShifstone("VIGOR");
			if (Object.op_Implicit((Object)(object)vigormodel))
			{
				Object.DontDestroyOnLoad((Object)(object)vigormodel);
			}
		}
	}
}
public static class GodotExportBuilder
{
	private class ExportRoot
	{
		public int version;

		public List<ObjectDef> objects;

		public JArray activate;

		public JArray passive;
	}

	private class ObjectDef
	{
		public string id;

		public float[] albedo;

		public float[] emmision;

		public float emmision_strength;

		public float metallic;

		public bool shift_mat;

		public TransformDef transform;
	}

	private class TransformDef
	{
		public float[] position;

		public float[] rotation;

		public float[] scale;
	}

	public static GameObject Build(string jsonPath)
	{
		//IL_0014: Unknown result type (might be due to invalid IL or missing references)
		//IL_001a: Expected O, but got Unknown
		//IL_001f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0025: Expected O, but got Unknown
		//IL_002a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0031: Expected O, but got Unknown
		//IL_0036: Unknown result type (might be due to invalid IL or missing references)
		//IL_003d: Expected O, but got Unknown
		string text = File.ReadAllText(jsonPath);
		ExportRoot exportRoot = JsonConvert.DeserializeObject<ExportRoot>(text);
		GameObject val = new GameObject("ExportedObjectRoot");
		GameObject val2 = new GameObject("Objects");
		GameObject val3 = new GameObject("Passive");
		GameObject val4 = new GameObject("Activate");
		val2.transform.SetParent(val.transform, false);
		val3.transform.SetParent(val.transform, false);
		val4.transform.SetParent(val.transform, false);
		Dictionary<string, GameObject> dictionary = new Dictionary<string, GameObject>();
		foreach (ObjectDef @object in exportRoot.objects)
		{
			GameObject val5 = CreatePrimitiveForId(@object.id);
			((Object)val5).name = @object.id;
			ApplyTransform(val5.transform, @object.transform);
			ApplyMaterial(val5, @object);
			val5.transform.SetParent(val2.transform, false);
			dictionary[@object.id] = val5;
		}
		return val;
	}

	private static GameObject CreatePrimitiveForId(string id)
	{
		return (GameObject)(id.ToLower() switch
		{
			"icosphere" => GameObject.CreatePrimitive((PrimitiveType)0), 
			"cube" => GameObject.CreatePrimitive((PrimitiveType)3), 
			"cylinder" => GameObject.CreatePrimitive((PrimitiveType)2), 
			"capsule" => GameObject.CreatePrimitive((PrimitiveType)1), 
			_ => GameObject.CreatePrimitive((PrimitiveType)3), 
		});
	}

	private static void ApplyMaterial(GameObject go, ObjectDef def)
	{
		//IL_0024: Unknown result type (might be due to invalid IL or missing references)
		//IL_002a: Expected O, but got Unknown
		//IL_0059: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
		//IL_00be: Unknown result type (might be due to invalid IL or missing references)
		Renderer componentInChildren = go.GetComponentInChildren<Renderer>();
		if (!Object.op_Implicit((Object)(object)componentInChildren))
		{
			return;
		}
		Material val = new Material(Shader.Find("Universal Render Pipeline/Lit"));
		if (!Object.op_Implicit((Object)(object)val))
		{
			Debug.LogError(Object.op_Implicit("URP Lit shader not found!"));
			return;
		}
		val.SetColor("_BaseColor", ToColor(def.albedo));
		val.SetFloat("_Metallic", def.metallic);
		val.SetFloat("_Smoothness", 0f);
		if (def.emmision_strength > 0f)
		{
			val.EnableKeyword("_EMISSION");
			val.SetColor("_EmissionColor", ToColor(def.emmision) * def.emmision_strength);
		}
		componentInChildren.material = val;
		if (def.shift_mat)
		{
			((Object)go).name = ((Object)go).name + "%";
		}
	}

	private static void ApplyTransform(Transform t, TransformDef d)
	{
		//IL_0008: Unknown result type (might be due to invalid IL or missing references)
		//IL_001a: Unknown result type (might be due to invalid IL or missing references)
		//IL_001f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0031: Unknown result type (might be due to invalid IL or missing references)
		t.localPosition = ToVec3(d.position);
		t.localRotation = Quaternion.Euler(ToVec3(d.rotation));
		t.localScale = ToVec3(d.scale);
	}

	private static void ParseEffects(JArray effects, GameObject parent, Dictionary<string, GameObject> objects)
	{
		//IL_0023: Unknown result type (might be due to invalid IL or missing references)
		//IL_0029: Expected O, but got Unknown
		if (effects == null)
		{
			return;
		}
		int num = 0;
		foreach (JObject effect in effects)
		{
			JObject val = effect;
			string text = ((object)val["type"]).ToString();
			GameObject val2 = null;
			string text2 = text;
			string text3 = text2;
			if (!(text3 == "particles"))
			{
				if (text3 == "trail")
				{
					val2 = CreateTrail(val);
				}
			}
			else
			{
				val2 = CreateParticles(val);
			}
			if ((Object)(object)val2 != (Object)null)
			{
				((Object)val2).name = $"{text}_{num++}";
				val2.transform.SetParent(parent.transform, false);
			}
		}
	}

	private static GameObject CreateParticles(JObject e)
	{
		//IL_0006: Unknown result type (might be due to invalid IL or missing references)
		//IL_000c: Expected O, but got Unknown
		GameObject val = new GameObject("Particles");
		ParticleSystem val2 = val.AddComponent<ParticleSystem>();
		return val;
	}

	private static GameObject CreateTrail(JObject e)
	{
		//IL_0006: Unknown result type (might be due to invalid IL or missing references)
		//IL_000c: Expected O, but got Unknown
		return new GameObject("Trail");
	}

	private static Vector3 ToVec3(float[] v)
	{
		//IL_0009: Unknown result type (might be due to invalid IL or missing references)
		return new Vector3(v[0], v[1], v[2]);
	}

	private static Color ToColor(float[] c)
	{
		//IL_000c: Unknown result type (might be due to invalid IL or missing references)
		return new Color(c[0], c[1], c[2], c[3]);
	}
}
public static class GodotExportBuilderV2
{
	private class ExportRoot
	{
		public int version;

		public List<ObjectDef> objects;

		public JArray activate;

		public JArray passive;
	}

	private class ObjectDef
	{
		public string id;

		public float[] albedo;

		public float[] emmision;

		public float emmision_strength;

		public float metallic;

		public int shader;

		public TransformDef transform;
	}

	private class TransformDef
	{
		public float[] position;

		public float[] rotation;

		public float[] scale;
	}

	public static GameObject Build(string jsonPath)
	{
		//IL_0014: Unknown result type (might be due to invalid IL or missing references)
		//IL_001a: Expected O, but got Unknown
		//IL_001f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0025: Expected O, but got Unknown
		//IL_002a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0031: Expected O, but got Unknown
		//IL_0036: Unknown result type (might be due to invalid IL or missing references)
		//IL_003d: Expected O, but got Unknown
		string text = File.ReadAllText(jsonPath);
		ExportRoot exportRoot = JsonConvert.DeserializeObject<ExportRoot>(text);
		GameObject val = new GameObject("ExportedObjectRoot");
		GameObject val2 = new GameObject("Objects");
		GameObject val3 = new GameObject("Passive");
		GameObject val4 = new GameObject("Activate");
		val2.transform.SetParent(val.transform, false);
		val3.transform.SetParent(val.transform, false);
		val4.transform.SetParent(val.transform, false);
		Dictionary<string, GameObject> dictionary = new Dictionary<string, GameObject>();
		foreach (ObjectDef @object in exportRoot.objects)
		{
			GameObject val5 = CreatePrimitiveForId(@object.id);
			((Object)val5).name = @object.id;
			ApplyTransform(val5.transform, @object.transform);
			ApplyMaterial(val5, @object);
			val5.transform.SetParent(val2.transform, false);
			dictionary[@object.id] = val5;
		}
		return val;
	}

	private static GameObject CreatePrimitiveForId(string id)
	{
		return (GameObject)(id.ToLower() switch
		{
			"icosphere" => GameObject.CreatePrimitive((PrimitiveType)0), 
			"cube" => GameObject.CreatePrimitive((PrimitiveType)3), 
			"cylinder" => GameObject.CreatePrimitive((PrimitiveType)2), 
			"capsule" => GameObject.CreatePrimitive((PrimitiveType)1), 
			_ => GameObject.CreatePrimitive((PrimitiveType)3), 
		});
	}

	private static void ApplyMaterial(GameObject go, ObjectDef def)
	{
		//IL_0035: Unknown result type (might be due to invalid IL or missing references)
		//IL_003b: Expected O, but got Unknown
		//IL_006c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0128: Unknown result type (might be due to invalid IL or missing references)
		//IL_012f: Expected O, but got Unknown
		//IL_013c: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
		Renderer componentInChildren = go.GetComponentInChildren<Renderer>();
		if (!Object.op_Implicit((Object)(object)componentInChildren))
		{
			return;
		}
		if (def.shader == 0)
		{
			Material val = new Material(Shader.Find("Universal Render Pipeline/Lit"));
			if (!Object.op_Implicit((Object)(object)val))
			{
				Debug.LogError(Object.op_Implicit("URP Lit shader not found!"));
				return;
			}
			val.SetColor("_BaseColor", ToColor(def.albedo));
			val.SetFloat("_Metallic", def.metallic);
			val.SetFloat("_Smoothness", 0f);
			if (def.emmision_strength > 0f)
			{
				val.EnableKeyword("_EMISSION");
				val.SetColor("_EmissionColor", ToColor(def.emmision) * def.emmision_strength);
			}
			componentInChildren.material = val;
		}
		if (def.shader == 1)
		{
			((Object)go).name = ((Object)go).name + "%";
		}
		if (def.shader == 2)
		{
			Material val2 = new Material(Shader.Find("Shader Graphs/RUMBLE_Prop"));
			val2.SetColor("_Overlay", ToColor(def.albedo));
			componentInChildren.material = val2;
		}
	}

	private static void ApplyTransform(Transform t, TransformDef d)
	{
		//IL_0008: Unknown result type (might be due to invalid IL or missing references)
		//IL_001a: Unknown result type (might be due to invalid IL or missing references)
		//IL_001f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0031: Unknown result type (might be due to invalid IL or missing references)
		t.localPosition = ToVec3(d.position);
		t.localRotation = Quaternion.Euler(ToVec3(d.rotation));
		t.localScale = ToVec3(d.scale);
	}

	private static void ParseEffects(JArray effects, GameObject parent, Dictionary<string, GameObject> objects)
	{
		//IL_0023: Unknown result type (might be due to invalid IL or missing references)
		//IL_0029: Expected O, but got Unknown
		if (effects == null)
		{
			return;
		}
		int num = 0;
		foreach (JObject effect in effects)
		{
			JObject val = effect;
			string text = ((object)val["type"]).ToString();
			GameObject val2 = null;
			string text2 = text;
			string text3 = text2;
			if (!(text3 == "particles"))
			{
				if (text3 == "trail")
				{
					val2 = CreateTrail(val);
				}
			}
			else
			{
				val2 = CreateParticles(val);
			}
			if ((Object)(object)val2 != (Object)null)
			{
				((Object)val2).name = $"{text}_{num++}";
				val2.transform.SetParent(parent.transform, false);
			}
		}
	}

	private static GameObject CreateParticles(JObject e)
	{
		//IL_0006: Unknown result type (might be due to invalid IL or missing references)
		//IL_000c: Expected O, but got Unknown
		GameObject val = new GameObject("Particles");
		ParticleSystem val2 = val.AddComponent<ParticleSystem>();
		return val;
	}

	private static GameObject CreateTrail(JObject e)
	{
		//IL_0006: Unknown result type (might be due to invalid IL or missing references)
		//IL_000c: Expected O, but got Unknown
		return new GameObject("Trail");
	}

	private static Vector3 ToVec3(float[] v)
	{
		//IL_0009: Unknown result type (might be due to invalid IL or missing references)
		return new Vector3(v[0], v[1], v[2]);
	}

	private static Color ToColor(float[] c)
	{
		//IL_000c: Unknown result type (might be due to invalid IL or missing references)
		return new Color(c[0], c[1], c[2], c[3]);
	}
}
public static class VersionHandler
{
	public static GameObject ChooseVersion(string jsonPath)
	{
		string json = File.ReadAllText(jsonPath);
		using JsonDocument jsonDocument = JsonDocument.Parse(json);
		return (GameObject)(jsonDocument.RootElement.GetProperty("version").GetInt32() switch
		{
			1 => GodotExportBuilder.Build(jsonPath), 
			2 => GodotExportBuilderV2.Build(jsonPath), 
			_ => GodotExportBuilderV2.Build(jsonPath), 
		});
	}
}