using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using Il2CppInterop.Runtime.InteropTypes.Arrays;
using Il2CppRUMBLE.Managers;
using Il2CppRUMBLE.Pools;
using Il2CppRUMBLE.Utilities;
using Il2CppSystem.Collections.Generic;
using MelonLoader;
using Microsoft.CodeAnalysis;
using ShifstoneModels;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: MelonInfo(typeof(Class1), "Custom Shiftstone Models", "1.0.2", "SpooderCode", null)]
[assembly: MelonGame("", "")]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("ShifstoneModels")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("ShifstoneModels")]
[assembly: AssemblyTitle("ShifstoneModels")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace ShifstoneModels
{
public class Class1 : MelonMod
{
public Mesh LoadShifstone(string file, string objN)
{
try
{
Il2CppAssetBundle val = Il2CppAssetBundleManager.LoadFromFile("UserData/ShiftstoneModels/" + file);
GameObject val2 = Object.Instantiate<GameObject>(val.LoadAsset<GameObject>(objN));
val2.SetActive(false);
val.Unload(false);
return val2.GetComponent<MeshFilter>().mesh;
}
catch
{
try
{
Il2CppAssetBundle val3 = Il2CppAssetBundleManager.LoadFromFile("UserData/ShiftstoneModels/" + file + "m");
GameObject val4 = Object.Instantiate<GameObject>(val3.LoadAsset<GameObject>(objN));
val4.SetActive(false);
val3.Unload(false);
return val4.GetComponent<MeshFilter>().mesh;
}
catch
{
return null;
}
}
}
public Material[] LoadShifstoneMats(string file, string objN)
{
try
{
Il2CppAssetBundle val = Il2CppAssetBundleManager.LoadFromFile("UserData/ShiftstoneModels/" + file);
GameObject val2 = Object.Instantiate<GameObject>(val.LoadAsset<GameObject>(objN));
val2.SetActive(false);
val.Unload(false);
return Il2CppArrayBase<Material>.op_Implicit((Il2CppArrayBase<Material>)(object)((Renderer)val2.GetComponent<MeshRenderer>()).materials);
}
catch
{
return null;
}
}
public RuntimeAnimatorController LoadShifstoneAnims(string file, string objN)
{
try
{
Il2CppAssetBundle val = Il2CppAssetBundleManager.LoadFromFile("UserData/ShiftstoneModels/" + file);
GameObject val2 = Object.Instantiate<GameObject>(val.LoadAsset<GameObject>(objN));
val2.SetActive(false);
val.Unload(false);
return val2.GetComponent<Animator>().runtimeAnimatorController;
}
catch
{
try
{
Il2CppAssetBundle val3 = Il2CppAssetBundleManager.LoadFromFile("UserData/ShiftstoneModels/" + file + "m");
GameObject val4 = Object.Instantiate<GameObject>(val3.LoadAsset<GameObject>(objN));
val4.SetActive(false);
val3.Unload(false);
return val4.GetComponent<Animator>().runtimeAnimatorController;
}
catch
{
return null;
}
}
}
public Transform[] LoadShifstoneChildren(string file, string objN)
{
try
{
Il2CppAssetBundle val = Il2CppAssetBundleManager.LoadFromFile("UserData/ShiftstoneModels/" + file);
GameObject val2 = Object.Instantiate<GameObject>(val.LoadAsset<GameObject>(objN));
val2.SetActive(false);
val.Unload(false);
if (val2.transform.GetChildCount() > 0)
{
List<Transform> list = new List<Transform>();
for (int i = 0; i < val2.transform.GetChildCount(); i++)
{
list.Add(val2.transform.GetChild(i));
}
return list.ToArray();
}
return null;
}
catch
{
try
{
Il2CppAssetBundle val3 = Il2CppAssetBundleManager.LoadFromFile("UserData/ShiftstoneModels/" + file + "m");
GameObject val4 = Object.Instantiate<GameObject>(val3.LoadAsset<GameObject>(objN));
val4.SetActive(false);
val3.Unload(false);
if (val4.transform.GetChildCount() > 0)
{
List<Transform> list2 = new List<Transform>();
for (int j = 0; j < val4.transform.GetChildCount(); j++)
{
list2.Add(val4.transform.GetChild(j));
}
return list2.ToArray();
}
return null;
}
catch
{
return null;
}
}
}
public override void OnSceneWasLoaded(int buildIndex, string sceneName)
{
if (!(sceneName == "Loader"))
{
return;
}
string[] array = new string[8] { "CHARGE", "GUARD", "VOLATILE", "ADAMANT", "SURGE", "VIGOR", "FLOW", "STUBBORN" };
string[] array2 = array;
foreach (string text in array2)
{
Mesh val = LoadShifstone(text, text);
Material[] array3 = LoadShifstoneMats(text, text);
RuntimeAnimatorController val2 = LoadShifstoneAnims(text, text);
Transform[] array4 = LoadShifstoneChildren(text, text);
if (text != "CHARGE")
{
MelonLogger.Msg(text + " Loaded");
}
else
{
MelonLogger.Msg(text + " Loaded (WARNING: Due to a problem with RUMBLE, This stone will not have a custom model)");
}
string text2 = "";
switch (text)
{
case "GUARD":
text2 = "GuardStone";
break;
case "CHARGE":
text2 = "ChargeStone";
break;
case "VOLATILE":
text2 = "VolatileStone";
break;
case "ADAMANT":
text2 = "AdamantStone";
break;
case "SURGE":
text2 = "SurgeStone";
break;
case "VIGOR":
text2 = "VigorStone";
break;
case "FLOW":
text2 = "FlowStone";
break;
case "STUBBORN":
text2 = "StubbornStone";
break;
}
Enumerator<PooledMonoBehaviour> enumerator = Singleton<PoolManager>.instance.GetPool(text2).PooledObjects.GetEnumerator();
while (enumerator.MoveNext())
{
PooledMonoBehaviour current = enumerator.Current;
if ((Object)(object)val != (Object)null)
{
((Component)((Component)current).transform.GetChild(0)).GetComponent<MeshFilter>().mesh = val;
}
if (array3 != null)
{
((Renderer)((Component)((Component)current).transform.GetChild(0)).GetComponent<MeshRenderer>()).materials = Il2CppReferenceArray<Material>.op_Implicit(array3);
}
if (array4 != null)
{
Transform[] array5 = array4;
foreach (Transform val3 in array5)
{
GameObject val4 = Object.Instantiate<GameObject>(((Component)val3).gameObject, ((Component)current).transform.GetChild(0));
}
foreach (MeshRenderer componentsInChild in ((Component)((Component)current).transform.GetChild(0)).GetComponentsInChildren<MeshRenderer>())
{
((Renderer)componentsInChild).materials = ((Renderer)((Component)((Component)current).transform.GetChild(0)).GetComponent<MeshRenderer>()).materials;
}
}
if ((Object)(object)val2 != (Object)null)
{
((Component)((Component)current).transform.GetChild(0)).gameObject.AddComponent<Animator>();
((Component)((Component)current).transform.GetChild(0)).GetComponent<Animator>().runtimeAnimatorController = val2;
}
}
}
}
}
}