using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using HarmonyLib;
using Il2CppRUMBLE.Combat.ShiftStones;
using MelonLoader;
using Microsoft.CodeAnalysis;
using ShifstoneModels;
using UnityEngine;
using UnityEngine.VFX;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: MelonInfo(typeof(Class1), "Custom Shiftstone Models", "1.1.0", "SpooderCode", null)]
[assembly: MelonGame("", "")]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("ShifstoneModels")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("ShifstoneModels")]
[assembly: AssemblyTitle("ShifstoneModels")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace ShifstoneModels
{
public class Class1 : MelonMod
{
[HarmonyPatch(typeof(ShiftStone), "OnFetchFromPool")]
public class ReplaceStone
{
[HarmonyPostfix]
public static void Postfix(ShiftStone __instance)
{
switch (__instance.StoneName)
{
case "Charge Stone":
replace(__instance, chargemodel);
break;
case "Guard Stone":
replace(__instance, guardmodel);
break;
case "Volatile Stone":
replace(__instance, volatilemodel);
break;
case "Stubborn Stone":
replace(__instance, stubbornmodel);
break;
case "Flow Stone":
replace(__instance, flowmodel);
break;
case "Surge Stone":
replace(__instance, surgemodel);
break;
case "Adamant Stone":
replace(__instance, adamantmodel);
break;
case "Vigor Stone":
replace(__instance, vigormodel);
break;
}
}
}
[HarmonyPatch(typeof(VisualEffect), "Play", new Type[] { })]
public class ShiftstoneActivateEffect
{
[HarmonyPostfix]
public static void Postfix(VisualEffect __instance)
{
if (!(((Object)__instance).name == "Shiftstone Trigger VFX") || ((Component)__instance).transform.parent.childCount <= 2)
{
return;
}
foreach (Animation componentsInChild in ((Component)((Component)__instance).transform.parent).GetComponentsInChildren<Animation>())
{
if (((Object)((Component)componentsInChild).gameObject).name.Contains("$"))
{
componentsInChild.Play();
}
}
foreach (ParticleSystem componentsInChild2 in ((Component)((Component)__instance).transform.parent).GetComponentsInChildren<ParticleSystem>())
{
if (((Object)((Component)componentsInChild2).gameObject).name.Contains("$"))
{
componentsInChild2.Play(false);
}
}
foreach (AudioSource componentsInChild3 in ((Component)((Component)__instance).transform.parent).GetComponentsInChildren<AudioSource>())
{
if (((Object)((Component)componentsInChild3).gameObject).name.Contains("$"))
{
componentsInChild3.Play();
}
}
}
}
private static GameObject? chargemodel;
private static GameObject? adamantmodel;
private static GameObject? stubbornmodel;
private static GameObject? flowmodel;
private static GameObject? guardmodel;
private static GameObject? surgemodel;
private static GameObject? volatilemodel;
private static GameObject? vigormodel;
public GameObject LoadShifstone(string file)
{
try
{
Il2CppAssetBundle val = Il2CppAssetBundleManager.LoadFromFile("UserData/ShiftstoneModels/" + file);
GameObject val2;
try
{
val2 = Object.Instantiate<GameObject>(val.LoadAsset<GameObject>(file));
}
catch
{
val2 = Object.Instantiate<GameObject>(val.LoadAsset<GameObject>("Stone"));
}
val2.SetActive(false);
val.Unload(false);
return val2;
}
catch
{
return null;
}
}
public static void replace(ShiftStone stone, GameObject shiftstone)
{
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
if (((Component)stone).transform.childCount >= 3 || !((Object)(object)shiftstone != (Object)null) || !((Object)(object)stone != (Object)null))
{
return;
}
((Renderer)((Component)stone).GetComponentInChildren<MeshRenderer>()).enabled = false;
((Component)stone).transform.localRotation = Quaternion.identity;
GameObject val = Object.Instantiate<GameObject>(shiftstone, ((Component)stone).transform);
val.SetActive(true);
foreach (MeshRenderer componentsInChild in ((Component)stone).GetComponentsInChildren<MeshRenderer>())
{
if (((Object)((Component)componentsInChild).gameObject).name.Contains("%"))
{
((Renderer)componentsInChild).material = ((Renderer)((Component)((Component)stone).transform.GetChild(0)).GetComponent<MeshRenderer>()).material;
}
}
}
public override void OnSceneWasLoaded(int buildIndex, string sceneName)
{
if (sceneName == "Loader")
{
chargemodel = LoadShifstone("CHARGE");
if (Object.op_Implicit((Object)(object)chargemodel))
{
Object.DontDestroyOnLoad((Object)(object)chargemodel);
}
guardmodel = LoadShifstone("GUARD");
if (Object.op_Implicit((Object)(object)guardmodel))
{
Object.DontDestroyOnLoad((Object)(object)guardmodel);
}
flowmodel = LoadShifstone("FLOW");
if (Object.op_Implicit((Object)(object)flowmodel))
{
Object.DontDestroyOnLoad((Object)(object)flowmodel);
}
surgemodel = LoadShifstone("SURGE");
if (Object.op_Implicit((Object)(object)surgemodel))
{
Object.DontDestroyOnLoad((Object)(object)surgemodel);
}
adamantmodel = LoadShifstone("ADAMANT");
if (Object.op_Implicit((Object)(object)adamantmodel))
{
Object.DontDestroyOnLoad((Object)(object)adamantmodel);
}
stubbornmodel = LoadShifstone("STUBBORN");
if (Object.op_Implicit((Object)(object)stubbornmodel))
{
Object.DontDestroyOnLoad((Object)(object)stubbornmodel);
}
volatilemodel = LoadShifstone("VOLATILE");
if (Object.op_Implicit((Object)(object)volatilemodel))
{
Object.DontDestroyOnLoad((Object)(object)volatilemodel);
}
vigormodel = LoadShifstone("VIGOR");
if (Object.op_Implicit((Object)(object)vigormodel))
{
Object.DontDestroyOnLoad((Object)(object)vigormodel);
}
}
}
}
}