Decompiled source of CustomShiftstoneModels v1.1.0

Mods/ShifstoneModels.dll

Decompiled a week ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using HarmonyLib;
using Il2CppRUMBLE.Combat.ShiftStones;
using MelonLoader;
using Microsoft.CodeAnalysis;
using ShifstoneModels;
using UnityEngine;
using UnityEngine.VFX;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: MelonInfo(typeof(Class1), "Custom Shiftstone Models", "1.1.0", "SpooderCode", null)]
[assembly: MelonGame("", "")]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("ShifstoneModels")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("ShifstoneModels")]
[assembly: AssemblyTitle("ShifstoneModels")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace ShifstoneModels
{
	public class Class1 : MelonMod
	{
		[HarmonyPatch(typeof(ShiftStone), "OnFetchFromPool")]
		public class ReplaceStone
		{
			[HarmonyPostfix]
			public static void Postfix(ShiftStone __instance)
			{
				switch (__instance.StoneName)
				{
				case "Charge Stone":
					replace(__instance, chargemodel);
					break;
				case "Guard Stone":
					replace(__instance, guardmodel);
					break;
				case "Volatile Stone":
					replace(__instance, volatilemodel);
					break;
				case "Stubborn Stone":
					replace(__instance, stubbornmodel);
					break;
				case "Flow Stone":
					replace(__instance, flowmodel);
					break;
				case "Surge Stone":
					replace(__instance, surgemodel);
					break;
				case "Adamant Stone":
					replace(__instance, adamantmodel);
					break;
				case "Vigor Stone":
					replace(__instance, vigormodel);
					break;
				}
			}
		}

		[HarmonyPatch(typeof(VisualEffect), "Play", new Type[] { })]
		public class ShiftstoneActivateEffect
		{
			[HarmonyPostfix]
			public static void Postfix(VisualEffect __instance)
			{
				if (!(((Object)__instance).name == "Shiftstone Trigger VFX") || ((Component)__instance).transform.parent.childCount <= 2)
				{
					return;
				}
				foreach (Animation componentsInChild in ((Component)((Component)__instance).transform.parent).GetComponentsInChildren<Animation>())
				{
					if (((Object)((Component)componentsInChild).gameObject).name.Contains("$"))
					{
						componentsInChild.Play();
					}
				}
				foreach (ParticleSystem componentsInChild2 in ((Component)((Component)__instance).transform.parent).GetComponentsInChildren<ParticleSystem>())
				{
					if (((Object)((Component)componentsInChild2).gameObject).name.Contains("$"))
					{
						componentsInChild2.Play(false);
					}
				}
				foreach (AudioSource componentsInChild3 in ((Component)((Component)__instance).transform.parent).GetComponentsInChildren<AudioSource>())
				{
					if (((Object)((Component)componentsInChild3).gameObject).name.Contains("$"))
					{
						componentsInChild3.Play();
					}
				}
			}
		}

		private static GameObject? chargemodel;

		private static GameObject? adamantmodel;

		private static GameObject? stubbornmodel;

		private static GameObject? flowmodel;

		private static GameObject? guardmodel;

		private static GameObject? surgemodel;

		private static GameObject? volatilemodel;

		private static GameObject? vigormodel;

		public GameObject LoadShifstone(string file)
		{
			try
			{
				Il2CppAssetBundle val = Il2CppAssetBundleManager.LoadFromFile("UserData/ShiftstoneModels/" + file);
				GameObject val2;
				try
				{
					val2 = Object.Instantiate<GameObject>(val.LoadAsset<GameObject>(file));
				}
				catch
				{
					val2 = Object.Instantiate<GameObject>(val.LoadAsset<GameObject>("Stone"));
				}
				val2.SetActive(false);
				val.Unload(false);
				return val2;
			}
			catch
			{
				return null;
			}
		}

		public static void replace(ShiftStone stone, GameObject shiftstone)
		{
			//IL_0048: Unknown result type (might be due to invalid IL or missing references)
			if (((Component)stone).transform.childCount >= 3 || !((Object)(object)shiftstone != (Object)null) || !((Object)(object)stone != (Object)null))
			{
				return;
			}
			((Renderer)((Component)stone).GetComponentInChildren<MeshRenderer>()).enabled = false;
			((Component)stone).transform.localRotation = Quaternion.identity;
			GameObject val = Object.Instantiate<GameObject>(shiftstone, ((Component)stone).transform);
			val.SetActive(true);
			foreach (MeshRenderer componentsInChild in ((Component)stone).GetComponentsInChildren<MeshRenderer>())
			{
				if (((Object)((Component)componentsInChild).gameObject).name.Contains("%"))
				{
					((Renderer)componentsInChild).material = ((Renderer)((Component)((Component)stone).transform.GetChild(0)).GetComponent<MeshRenderer>()).material;
				}
			}
		}

		public override void OnSceneWasLoaded(int buildIndex, string sceneName)
		{
			if (sceneName == "Loader")
			{
				chargemodel = LoadShifstone("CHARGE");
				if (Object.op_Implicit((Object)(object)chargemodel))
				{
					Object.DontDestroyOnLoad((Object)(object)chargemodel);
				}
				guardmodel = LoadShifstone("GUARD");
				if (Object.op_Implicit((Object)(object)guardmodel))
				{
					Object.DontDestroyOnLoad((Object)(object)guardmodel);
				}
				flowmodel = LoadShifstone("FLOW");
				if (Object.op_Implicit((Object)(object)flowmodel))
				{
					Object.DontDestroyOnLoad((Object)(object)flowmodel);
				}
				surgemodel = LoadShifstone("SURGE");
				if (Object.op_Implicit((Object)(object)surgemodel))
				{
					Object.DontDestroyOnLoad((Object)(object)surgemodel);
				}
				adamantmodel = LoadShifstone("ADAMANT");
				if (Object.op_Implicit((Object)(object)adamantmodel))
				{
					Object.DontDestroyOnLoad((Object)(object)adamantmodel);
				}
				stubbornmodel = LoadShifstone("STUBBORN");
				if (Object.op_Implicit((Object)(object)stubbornmodel))
				{
					Object.DontDestroyOnLoad((Object)(object)stubbornmodel);
				}
				volatilemodel = LoadShifstone("VOLATILE");
				if (Object.op_Implicit((Object)(object)volatilemodel))
				{
					Object.DontDestroyOnLoad((Object)(object)volatilemodel);
				}
				vigormodel = LoadShifstone("VIGOR");
				if (Object.op_Implicit((Object)(object)vigormodel))
				{
					Object.DontDestroyOnLoad((Object)(object)vigormodel);
				}
			}
		}
	}
}