RUMBLE does not support other mod managers. If you want to use a manager, you must use the RUMBLE Mod Manager, a manager specifically designed for this game.
Decompiled source of CustomShiftstoneModels v1.1.2
Mods/ShifstoneModels.dll
Decompiled a day agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using HarmonyLib; using Il2CppRUMBLE.Combat.ShiftStones; using MelonLoader; using RumbleModdingAPI; using ShifstoneModels; using UnityEngine; using UnityEngine.VFX; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: MelonInfo(typeof(Class1), "Custom Shiftstone Models", "1.1.2", "SpooderCode", null)] [assembly: MelonGame("", "")] [assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")] [assembly: AssemblyCompany("ShifstoneModels")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("ShifstoneModels")] [assembly: AssemblyTitle("ShifstoneModels")] [assembly: AssemblyVersion("1.0.0.0")] namespace ShifstoneModels; public class Class1 : MelonMod { [HarmonyPatch(typeof(ShiftStone), "OnFetchFromPool")] public class ReplaceStone { [HarmonyPostfix] public static void Postfix(ShiftStone __instance) { switch (__instance.StoneName) { case "Charge Stone": replace(__instance, chargemodel); break; case "Guard Stone": replace(__instance, guardmodel); break; case "Volatile Stone": replace(__instance, volatilemodel); break; case "Stubborn Stone": replace(__instance, stubbornmodel); break; case "Flow Stone": replace(__instance, flowmodel); break; case "Surge Stone": replace(__instance, surgemodel); break; case "Adamant Stone": replace(__instance, adamantmodel); break; case "Vigor Stone": replace(__instance, vigormodel); break; } } } [HarmonyPatch(typeof(VisualEffect), "Play", new Type[] { })] public class ShiftstoneActivateEffect { [HarmonyPostfix] public static void Postfix(VisualEffect __instance) { if (!(((Object)__instance).name == "Shiftstone Trigger VFX") || ((Component)__instance).transform.parent.childCount <= 2) { return; } foreach (Animation componentsInChild in ((Component)((Component)__instance).transform.parent).GetComponentsInChildren<Animation>()) { if (((Object)((Component)componentsInChild).gameObject).name.Contains("$")) { componentsInChild.Play(); } } foreach (ParticleSystem componentsInChild2 in ((Component)((Component)__instance).transform.parent).GetComponentsInChildren<ParticleSystem>()) { if (((Object)((Component)componentsInChild2).gameObject).name.Contains("$")) { componentsInChild2.Play(false); } } foreach (AudioSource componentsInChild3 in ((Component)((Component)__instance).transform.parent).GetComponentsInChildren<AudioSource>()) { if (((Object)((Component)componentsInChild3).gameObject).name.Contains("$")) { componentsInChild3.Play(); } } } } private static GameObject chargemodel; private static GameObject adamantmodel; private static GameObject stubbornmodel; private static GameObject flowmodel; private static GameObject guardmodel; private static GameObject surgemodel; private static GameObject volatilemodel; private static GameObject vigormodel; public GameObject LoadShifstone(string file) { try { GameObject val; try { val = Object.Instantiate<GameObject>(Calls.LoadAssetFromFile<GameObject>("UserData/ShiftstoneModels/" + file, file)); } catch { val = Object.Instantiate<GameObject>(Calls.LoadAssetFromFile<GameObject>("UserData/ShiftstoneModels/" + file, "Stone")); } val.SetActive(false); return val; } catch { return null; } } public static void replace(ShiftStone stone, GameObject shiftstone) { //IL_0048: Unknown result type (might be due to invalid IL or missing references) if (((Component)stone).transform.childCount >= 3 || !((Object)(object)shiftstone != (Object)null) || !((Object)(object)stone != (Object)null)) { return; } ((Renderer)((Component)stone).GetComponentInChildren<MeshRenderer>()).enabled = false; ((Component)stone).transform.localRotation = Quaternion.identity; GameObject val = Object.Instantiate<GameObject>(shiftstone, ((Component)stone).transform); val.SetActive(true); foreach (MeshRenderer componentsInChild in ((Component)stone).GetComponentsInChildren<MeshRenderer>()) { if (((Object)((Component)componentsInChild).gameObject).name.Contains("%")) { ((Renderer)componentsInChild).material = ((Renderer)((Component)((Component)stone).transform.GetChild(0)).GetComponent<MeshRenderer>()).material; } } } public override void OnSceneWasLoaded(int buildIndex, string sceneName) { if (sceneName == "Loader") { chargemodel = LoadShifstone("CHARGE"); if (Object.op_Implicit((Object)(object)chargemodel)) { Object.DontDestroyOnLoad((Object)(object)chargemodel); } guardmodel = LoadShifstone("GUARD"); if (Object.op_Implicit((Object)(object)guardmodel)) { Object.DontDestroyOnLoad((Object)(object)guardmodel); } flowmodel = LoadShifstone("FLOW"); if (Object.op_Implicit((Object)(object)flowmodel)) { Object.DontDestroyOnLoad((Object)(object)flowmodel); } surgemodel = LoadShifstone("SURGE"); if (Object.op_Implicit((Object)(object)surgemodel)) { Object.DontDestroyOnLoad((Object)(object)surgemodel); } adamantmodel = LoadShifstone("ADAMANT"); if (Object.op_Implicit((Object)(object)adamantmodel)) { Object.DontDestroyOnLoad((Object)(object)adamantmodel); } stubbornmodel = LoadShifstone("STUBBORN"); if (Object.op_Implicit((Object)(object)stubbornmodel)) { Object.DontDestroyOnLoad((Object)(object)stubbornmodel); } volatilemodel = LoadShifstone("VOLATILE"); if (Object.op_Implicit((Object)(object)volatilemodel)) { Object.DontDestroyOnLoad((Object)(object)volatilemodel); } vigormodel = LoadShifstone("VIGOR"); if (Object.op_Implicit((Object)(object)vigormodel)) { Object.DontDestroyOnLoad((Object)(object)vigormodel); } } } }