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SpooderCode-CustomShiftstoneModels-1.2.3 icon

CustomShiftstoneModels

Allows for custom models to be put on shiftstones.

Date uploaded 2 weeks ago
Version 1.2.3
Download link SpooderCode-CustomShiftstoneModels-1.2.3.zip
Downloads 43
Dependency string SpooderCode-CustomShiftstoneModels-1.2.3

This mod requires the following mods to function

UlvakSkillz-RumbleModdingAPI-5.0.0 icon
UlvakSkillz-RumbleModdingAPI

API to Help Modders Get Started and to remove the necessity of GameObject.Find

Preferred version: 5.0.0

README

  1. Install MelonLoader
  2. Run Game until T-Pose and then close game
  3. Put the CustomShiftstones.dll in your mods folder
  4. Run Game

Custom Shiftstone Models

Allows for custom shiftstones models to be equipped!

Use

NOTE: In 0.5, models with the default shader will look weird, I'm looking for a fix currently.

In the userdata folder there are example Shiftstones for Charge, Stubborn, Surge, Flow and Vigor. To use these drag them out of Example Models and into Shiftstone Models To get more shiftstone models check out the Modding Discord

Creating Models

Shiftstone Creator Version

https://github.com/SpooderLuke/shiftstone-creator/releases/tag/release

You can create your own shiftstones using the Shiftstone Creator above. This is considerably easier than the AssetBundle method but much more limited. You will have to build your shiftstone out of primitive shapes and many features are not implemented yet. TLDR; This is a work in progress.

You can create your object out of primitives and position, scale and rotate them how you see fit (If youre getting tired of manually inputting values try click and drag on the arrows) There are options for metallic, emission, color and the ability to give an object the shiftstone material or the rumble toon shader. There is a charge stone model that you can base the size of your shiftstone off. When you are done, hit export and pick a location to save the file.

To load the shiftstone into the game, rename the file to the name of the shiftstone you want to replace in all caps (E.G: VIGOR, VOLATILE) and put it in the UserData/ShifstoneModels folder.

Assetbundle Version

Each Shiftstone Model is an AssetBundle containing a Prefab. Check the modding discord on how to create one. The File itself must be named as the stone you want to replace in all caps. The prefab in the bundle must be called "Stone". With the newest update there are basically no limitations. Naming any object with a "%" in it will make it take the default shiftstone material (Make sure it has a meshRenderer). Naming any object with a "$" in it will make any Animation, AudioSource and ParticleSystem Components on it play when the shiftstone activates.

CHANGELOG

Version 1.2.3

  • Updated mod to work with RUMBLE 0.5

Version 1.2.2

The Shader Update
  • Added the ability to use the Rumble Prop shader in .shift models.
  • Overhauled loading system for .shift files to support multiple versions (old stones wont break when i update yayy)

Version 1.2.1

  • I realised i cant package the app with this mod

Version 1.2.0

The ".shift" Update

  • Added support for loading .shift models, which can be created using the Shiftstone Creator app.
  • Added a new example model using the .shift format

Version 1.1.2

  • I am a goober.

Version 1.1.1

  • Updated the mod to work with RUMBLE 0.4.2

Version 1.1.0

The Reactive Update

  • Added the ability to trigger certain components on activation by putting "$" in their objects' name. Currently supported components are Animation, AudioSource and ParticleSystem
  • Changed the example models to make better use of the new features. Swapped flow to orb flow. Added lightning charge with electricity on activation.

Version 1.0.6

The Charge Stone update

  • Added full support for the charge stone
  • Rewrote the model changing code (thanks elmish)

Version 1.0.5

  • Added this changelog

Version 1.0.4

  • Updated the readme for 1.0.3 cause I forgot lol

Version 1.0.3

  • Completely reworked the entire shiftstone loading system finally removing the last of the limitations.
  • Changed the keeping shifstone material system to be builtin to individual objects. (REMOVE THE "m" FROM THE END OF ANY OLD SHIFTSTONES IF ITS THERE!)
  • Updated the example shiftstones to use the new features.
  • Fixed a bug where adamant was rotated weirdly.
  • Optimized to reduce loading times.

Version 1.0.2

  • Added animation support
  • Added support for child objects in a shiftstone.

Version 1.0.1

  • Added support for keeping shiftstone material.

Version 1.0.0

  • Created.