RUMBLE does not support other mod managers. If you want to use a manager, you must use the RUMBLE Mod Manager, a manager specifically designed for this game.
Decompiled source of FruitBoulders v1.0.3
Mods/FruitBoulders.dll
Decompiled 16 hours agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using FruitBoulders; using HarmonyLib; using Il2CppRUMBLE.MoveSystem; using MelonLoader; using RumbleModdingAPI.RMAPI; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: MelonInfo(typeof(Class1), "FruitBoulders", "1.0.3", "SpooderCode", null)] [assembly: MelonGame(null, null)] [assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")] [assembly: AssemblyCompany("FruitBoulders")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("FruitBoulders")] [assembly: AssemblyTitle("FruitBoulders")] [assembly: AssemblyVersion("1.0.0.0")] namespace FruitBoulders; public class Class1 : MelonMod { [HarmonyPatch(typeof(Structure), "OnFetchFromPool")] public static class setMesh { public static void Postfix(Structure __instance) { //IL_0129: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Expected O, but got Unknown //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_00c7: Unknown result type (might be due to invalid IL or missing references) //IL_00d8: Unknown result type (might be due to invalid IL or missing references) //IL_00e2: Unknown result type (might be due to invalid IL or missing references) if (((Object)((Component)__instance).gameObject).name == "Ball") { if (((Component)__instance).transform.childCount < 2) { GameObject val = new GameObject(); val.AddComponent<MeshFilter>().mesh = fruitmesh; ((Renderer)val.AddComponent<MeshRenderer>()).material = fruitmat; val.transform.SetParent(((Component)__instance).gameObject.transform, false); val.transform.localPosition = new Vector3(0.03f, 0f, 0f); val.transform.eulerAngles = new Vector3(Random.Range(-180f, 180f), Random.Range(-180f, 180f), Random.Range(-180f, 180f)); val.transform.localScale = Vector3.one * 1.4f; ((Renderer)((Component)((Component)__instance).gameObject.transform.GetChild(0)).GetComponent<MeshRenderer>()).enabled = false; } else { ((Component)__instance).transform.GetChild(1).localPosition = new Vector3(0.03f, 0f, 0f); } } } } public static Mesh fruitmesh; public static Material fruitmat; public override void OnLateInitializeMelon() { Actions.onMapInitialized += fruitify; } public void fruitify(string e) { GameObject gameObject = PoolFruitRUMBLEEnvironmentFruit.GetGameObject(); fruitmesh = ((Component)gameObject.transform.GetChild(0)).GetComponent<MeshFilter>().mesh; fruitmat = ((Renderer)((Component)gameObject.transform.GetChild(0)).GetComponent<MeshRenderer>()).material; } }