RUMBLE does not support other mod managers. If you want to use a manager, you must use the RUMBLE Mod Manager, a manager specifically designed for this game.
Decompiled source of GymExpanded v1.0.1
Mods/RumbleGym++.dll
Decompiled 2 days agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using Il2Cpp; using Il2CppRUMBLE.MoveSystem; using MelonLoader; using RumbleGym__; using RumbleModdingAPI; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: MelonInfo(typeof(Class1), "RumbleGym++", "1.0.1", "SpooderCode", null)] [assembly: MelonGame(null, null)] [assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")] [assembly: AssemblyCompany("RumbleGym++")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("RumbleGym++")] [assembly: AssemblyTitle("RumbleGym++")] [assembly: AssemblyVersion("1.0.0.0")] namespace RumbleGym__; public class Class1 : MelonMod { private GameObject islands; private GameObject cliff; private GameObject desert; public override void OnLateInitializeMelon() { Calls.onMapInitialized += OnInit; } public void disableHowardRoof() { Stationstuds.GetGameObject().SetActive(false); TrackPillars.GetGameObject().SetActive(false); Trackroof.GetGameObject().SetActive(false); Trackwall.GetGameObject().SetActive(false); ((Component)GymProduction.GetGameObject().transform.Find("Collission_group/Environment_Collission/Col_environment21")).gameObject.SetActive(false); } public void OnInit() { //IL_00dd: Unknown result type (might be due to invalid IL or missing references) //IL_0102: Unknown result type (might be due to invalid IL or missing references) //IL_0127: Unknown result type (might be due to invalid IL or missing references) //IL_014c: Unknown result type (might be due to invalid IL or missing references) //IL_0171: Unknown result type (might be due to invalid IL or missing references) //IL_0196: Unknown result type (might be due to invalid IL or missing references) //IL_01ba: Unknown result type (might be due to invalid IL or missing references) //IL_01de: Unknown result type (might be due to invalid IL or missing references) //IL_0202: Unknown result type (might be due to invalid IL or missing references) if (Scene.GetSceneName() == "Gym") { islands = Object.Instantiate<GameObject>(Calls.LoadAssetFromStream<GameObject>((MelonMod)(object)this, "RumbleGym__.Resources.rumbleislands", "RUMBLEIslands")); addColliders(islands); cliff = Object.Instantiate<GameObject>(Calls.LoadAssetFromStream<GameObject>((MelonMod)(object)this, "RumbleGym__.Resources.thecliff", "The Cliff")); addColliders(cliff); desert = Object.Instantiate<GameObject>(Calls.LoadAssetFromStream<GameObject>((MelonMod)(object)this, "RumbleGym__.Resources.thedesert", "Desert")); addColliders(desert); if ((Object)(object)islands != (Object)null && (Object)(object)cliff != (Object)null && (Object)(object)desert != (Object)null) { islands.transform.position = new Vector3(-32.3891f, 3.7856f, -63.0866f); islands.transform.eulerAngles = new Vector3(0f, 25.47f, 0f); cliff.transform.position = new Vector3(26.5417f, -1.7327f, -19.9502f); cliff.transform.eulerAngles = new Vector3(0f, 79.91f, 0f); desert.transform.position = new Vector3(45.4624f, -28.4783f, -109.1801f); desert.transform.eulerAngles = new Vector3(0f, 333.46f, 0f); Vista.GetGameObject().transform.position = new Vector3(-77.253f, 0f, 0f); SceneBoundaryPlayerGYM.GetGameObject().transform.localScale = new Vector3(350f, 70f, 350f); SceneBoundaryStructuresGYM.GetGameObject().transform.localScale = new Vector3(350f, 70f, 350f); disableHowardRoof(); } } } public void addColliders(GameObject obj) { if (obj.transform.childCount > 0) { for (int i = 0; i < obj.transform.childCount; i++) { addColliders(((Component)obj.transform.GetChild(i)).gameObject); } } MeshFilter val = default(MeshFilter); if (obj.TryGetComponent<MeshFilter>(ref val)) { MeshCollider val2 = obj.AddComponent<MeshCollider>(); val2.sharedMesh = val.mesh; if (((Object)obj).name.Contains("$")) { obj.layer = 9; GroundCollider val3 = obj.AddComponent<GroundCollider>(); val3.collider = (Collider)(object)val2; ((Behaviour)val3).enabled = true; } else { obj.layer = 10; KillStructureOnImpact val4 = obj.AddComponent<KillStructureOnImpact>(); } } } }