RUMBLE does not support other mod managers. If you want to use a manager, you must use the RUMBLE Mod Manager, a manager specifically designed for this game.
Decompiled source of Volcanic Battle v1.0.2
Mods/VolcanicBattle.dll
Decompiled 8 months agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using CustomMapLib; using Debris_Field_RUMBLEMAP; using Il2CppInterop.Runtime.InteropTypes.Arrays; using MelonLoader; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: MelonInfo(typeof(Class1), "Volcanic Battle", "1.0.2", "SpooderL", null)] [assembly: MelonGame(null, null)] [assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")] [assembly: AssemblyCompany("Debris Field RUMBLEMAP")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("Debris Field RUMBLEMAP")] [assembly: AssemblyTitle("Debris Field RUMBLEMAP")] [assembly: AssemblyVersion("1.0.0.0")] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace Debris_Field_RUMBLEMAP { public static class BuildInfo { public const string Name = "Volcanic Battle"; public const string Description = "A ring-like map but its in a volcanic cave"; public const string Author = "SpooderL"; public const string Company = null; public const string Version = "1.0.2"; public const string DownloadLink = null; } public class Class1 : Map { public override void OnLateInitializeMelon() { ((Map)this).Initialize("Volcanic Battle", "1.0.2", "SpooderL", (Map)(object)this); } public Il2CppAssetBundle LoadBundle(string path) { using Stream stream = ((MelonBase)this).MelonAssembly.Assembly.GetManifestResourceStream(path); byte[] array = new byte[stream.Length]; stream.Read(array, 0, array.Length); return Il2CppAssetBundleManager.LoadFromMemory(Il2CppStructArray<byte>.op_Implicit(array)); } public override void OnMapCreation() { //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_00ca: Unknown result type (might be due to invalid IL or missing references) //IL_00e6: Unknown result type (might be due to invalid IL or missing references) //IL_00eb: Unknown result type (might be due to invalid IL or missing references) //IL_00ff: Unknown result type (might be due to invalid IL or missing references) //IL_012b: Unknown result type (might be due to invalid IL or missing references) //IL_0130: Unknown result type (might be due to invalid IL or missing references) //IL_0144: Unknown result type (might be due to invalid IL or missing references) //IL_0190: Unknown result type (might be due to invalid IL or missing references) //IL_01b0: Unknown result type (might be due to invalid IL or missing references) //IL_01d0: Unknown result type (might be due to invalid IL or missing references) Il2CppAssetBundle val = LoadBundle("Debris_Field_RUMBLEMAP.Resources.volcanicbattle"); GameObject val2 = Object.Instantiate<GameObject>(val.LoadAsset<GameObject>("Map2")); val2.transform.SetParent(base.mapParent.transform); val2.transform.position = new Vector3(0f, -2f, 0f); base.ClientPedestal.SetFirstSequence(new Vector3(0f, 0f, -4f)); base.ClientPedestal.SetSecondSequence(new Vector3(0f, -1f, 0f)); base.HostPedestal.SetFirstSequence(new Vector3(0f, 0f, 4f)); base.HostPedestal.SetSecondSequence(new Vector3(0f, -1f, 0f)); GameObject val3 = ((Map)this).CreatePrimitiveObject((PrimitiveType)2, new Vector3(0f, -2f, 0f), Quaternion.identity, new Vector3(17.8f, 0.06919862f, 17.87002f), (ObjectType)9, (PrimitivePhysicsMaterial)null); ((Renderer)val3.GetComponent<MeshRenderer>()).enabled = false; GameObject val4 = ((Map)this).CreatePrimitiveObject((PrimitiveType)2, new Vector3(0f, -2f, 0f), Quaternion.identity, new Vector3(17.8f, 0.06919862f, 17.87002f), (ObjectType)9, (PrimitivePhysicsMaterial)null); ((Renderer)val4.GetComponent<MeshRenderer>()).enabled = false; val4.transform.SetParent(val2.transform.Find("Platform")); val4.transform.localPosition = new Vector3(0f, 0f, -0.5f); val4.transform.rotation = Quaternion.Euler(91f, 0f, 0f); val4.transform.localScale = new Vector3(1.9158928f, 0.91619563f, 1.9057577f); GameObject val5 = Object.Instantiate<GameObject>(val.LoadAsset<GameObject>("Effects")); val5.transform.SetParent(base.mapParent.transform); ((Behaviour)((Component)val5.transform.Find("SFX")).GetComponent<AudioSource>()).enabled = false; } } }