RUMBLE does not support other mod managers. If you want to use a manager, you must use the RUMBLE Mod Manager, a manager specifically designed for this game.
Decompiled source of BossMusic v1.0.4
Mods/BossMusic.dll
Decompiled 8 months agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BossMusic; using Il2CppInterop.Runtime.InteropTypes.Arrays; using Il2CppRUMBLE.Managers; using Il2CppRUMBLE.Utilities; using MelonLoader; using Microsoft.CodeAnalysis; using RumbleModUI; using RumbleModdingAPI; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: MelonInfo(typeof(Class1), "BossMusic", "1.0.2", "Spooki", null)] [assembly: MelonGame("Buckethead Entertainment", "RUMBLE")] [assembly: MelonColor(255, 99, 0, 148)] [assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")] [assembly: AssemblyCompany("BossMusic")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("BossMusic")] [assembly: AssemblyTitle("BossMusic")] [assembly: AssemblyVersion("1.0.0.0")] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace BossMusic { public class Class1 : MelonMod { public static class BuildInfo { public const string ModName = "BossMusic"; public const string ModVersion = "1.0.2"; public const string Description = "Plays boss music when you get into a match with certain players who are really good."; public const string Author = "Spooki"; public const string Company = ""; } private float volume; private bool hearSelfMusic; private Mod Mod = new Mod(); private string[] ids = new string[12]; private string[] songs = new string[2] { "PromisedConsort", "TwinMoonKnight" }; private Il2CppAssetBundle bundle; private string currentScene = ""; public void Save() { hearSelfMusic = (bool)Mod.Settings[1].SavedValue; volume = (float)Mod.Settings[2].SavedValue; } public void OnUIInit() { //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Expected O, but got Unknown //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Expected O, but got Unknown //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_0098: Expected O, but got Unknown Mod.ModName = "BossMusic"; Mod.ModVersion = "1.0.2"; Mod.SetFolder("BossMusic"); Mod.AddDescription("Description", "", "Plays boss music when you get into a match with certain players who are really good.", new Tags { IsSummary = true }); Mod.AddToList("Hear Self Music", false, 0, "Allows the \"boss\" to hear their own music.", new Tags()); Mod.AddToList("Volume", 1f, "choose a volume from 1 to 0", new Tags()); Mod.GetFromFile(); Mod.ModSaved += Save; UI.instance.AddMod(Mod); MelonLogger.Msg("Added Mod: BossMusic"); } public Il2CppAssetBundle LoadBundle(string path) { using Stream stream = ((MelonBase)this).MelonAssembly.Assembly.GetManifestResourceStream(path); byte[] array = new byte[stream.Length]; stream.Read(array, 0, array.Length); return Il2CppAssetBundleManager.LoadFromMemory(Il2CppStructArray<byte>.op_Implicit(array)); } public override void OnSceneWasLoaded(int buildIndex, string sceneName) { currentScene = sceneName; } public void SceneLoaded() { if (!hearSelfMusic && (currentScene == "Map0" || currentScene == "Map1")) { string playFabMasterId = Singleton<PlayerManager>.instance.AllPlayers[1].Data.GeneralData.PlayFabMasterId; string playFabMasterId2 = Singleton<PlayerManager>.instance.AllPlayers[0].Data.GeneralData.PlayFabMasterId; string[] array = ids; foreach (string text in array) { if (text == playFabMasterId) { switch (playFabMasterId) { case "C23A4EF3E213D420": { GameObject val9 = Object.Instantiate<GameObject>(bundle.LoadAsset<GameObject>("GrandMusic")); val9.GetComponent<AudioSource>().volume = volume; break; } case "A38F5067A38BDDC9": { GameObject val8 = Object.Instantiate<GameObject>(bundle.LoadAsset<GameObject>("TacoSlayer")); val8.GetComponent<AudioSource>().volume = volume; break; } case "C865BEADBF6A3B33": { GameObject val7 = Object.Instantiate<GameObject>(bundle.LoadAsset<GameObject>("Juicepar")); val7.GetComponent<AudioSource>().volume = volume; break; } case "8D7AC974609065FF": { GameObject val6 = Object.Instantiate<GameObject>(bundle.LoadAsset<GameObject>("Shoeless")); val6.GetComponent<AudioSource>().volume = volume; break; } case "DA8A4C1F83E97E87": { GameObject val5 = Object.Instantiate<GameObject>(bundle.LoadAsset<GameObject>("MuMe")); val5.GetComponent<AudioSource>().volume = volume; break; } case "5832566FD2375E31": { GameObject val4 = Object.Instantiate<GameObject>(bundle.LoadAsset<GameObject>("Ulvak")); val4.GetComponent<AudioSource>().volume = volume; break; } case "CA13C58A58AF5B3D": { GameObject val3 = Object.Instantiate<GameObject>(bundle.LoadAsset<GameObject>("Sauer")); val3.GetComponent<AudioSource>().volume = volume; break; } case "9DA77F22A3B283D1": { GameObject val2 = Object.Instantiate<GameObject>(bundle.LoadAsset<GameObject>("Spooki")); val2.GetComponent<AudioSource>().volume = volume; break; } default: { GameObject val = Object.Instantiate<GameObject>(bundle.LoadAsset<GameObject>(songs[Random.RandomRange(0, songs.Length)])); val.GetComponent<AudioSource>().volume = volume; break; } } break; } } } if (!hearSelfMusic || (!(currentScene == "Map0") && !(currentScene == "Map1"))) { return; } string playFabMasterId3 = Singleton<PlayerManager>.instance.AllPlayers[1].Data.GeneralData.PlayFabMasterId; string playFabMasterId4 = Singleton<PlayerManager>.instance.AllPlayers[0].Data.GeneralData.PlayFabMasterId; string[] array2 = ids; foreach (string text2 in array2) { if (text2 == playFabMasterId4) { switch (playFabMasterId4) { case "C23A4EF3E213D420": { GameObject val18 = Object.Instantiate<GameObject>(bundle.LoadAsset<GameObject>("GrandMusic")); val18.GetComponent<AudioSource>().volume = volume; break; } case "A38F5067A38BDDC9": { GameObject val17 = Object.Instantiate<GameObject>(bundle.LoadAsset<GameObject>("TacoSlayer")); val17.GetComponent<AudioSource>().volume = volume; break; } case "C865BEADBF6A3B33": { GameObject val16 = Object.Instantiate<GameObject>(bundle.LoadAsset<GameObject>("Juicepar")); val16.GetComponent<AudioSource>().volume = volume; break; } case "8D7AC974609065FF": { GameObject val15 = Object.Instantiate<GameObject>(bundle.LoadAsset<GameObject>("Shoeless")); val15.GetComponent<AudioSource>().volume = volume; break; } case "DA8A4C1F83E97E87": { GameObject val14 = Object.Instantiate<GameObject>(bundle.LoadAsset<GameObject>("MuMe")); val14.GetComponent<AudioSource>().volume = volume; break; } case "5832566FD2375E31": { GameObject val13 = Object.Instantiate<GameObject>(bundle.LoadAsset<GameObject>("Ulvak")); val13.GetComponent<AudioSource>().volume = volume; break; } case "CA13C58A58AF5B3D": { GameObject val12 = Object.Instantiate<GameObject>(bundle.LoadAsset<GameObject>("Sauer")); val12.GetComponent<AudioSource>().volume = volume; break; } case "9DA77F22A3B283D1": { GameObject val11 = Object.Instantiate<GameObject>(bundle.LoadAsset<GameObject>("Spooki")); val11.GetComponent<AudioSource>().volume = volume; break; } default: { GameObject val10 = Object.Instantiate<GameObject>(bundle.LoadAsset<GameObject>(songs[Random.RandomRange(0, songs.Length)])); val10.GetComponent<AudioSource>().volume = volume; break; } } break; } } } public override void OnLateInitializeMelon() { ((MelonBase)this).OnLateInitializeMelon(); UI.instance.UI_Initialized += OnUIInit; Calls.onMapInitialized += SceneLoaded; bundle = LoadBundle("BossMusic.Bundles.audioassetbundle"); ids[0] = "2F34ACC4278EE5E8"; ids[1] = "8D4176761F3CCA43"; ids[2] = "C23A4EF3E213D420"; ids[3] = "C6615796F9D474F2"; ids[4] = "C865BEADBF6A3B33"; ids[5] = "CA13C58A58AF5B3D"; ids[6] = "4431CC28C9B6942C"; ids[7] = "8D7AC974609065FF"; ids[8] = "5832566FD2375E31"; ids[9] = "9DA77F22A3B283D1"; ids[10] = "DA8A4C1F83E97E87"; ids[11] = "A38F5067A38BDDC9"; } } }