RUMBLE does not support other mod managers. If you want to use a manager, you must use the RUMBLE Mod Manager, a manager specifically designed for this game.
Decompiled source of MatchmakingShortcut v1.1.0
Mods/MatchmakingShortcut.dll
Decompiled a year agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using Il2CppRUMBLE.Environment.Matchmaking; using Il2CppRUMBLE.Interactions.InteractionBase; using MatchmakingShortcut; using MelonLoader; using RumbleModdingAPI; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: MelonInfo(typeof(MatchmakingShortcutClass), "Matchmaking Shortcut", "1.1.0", "Tortaneose", null)] [assembly: MelonGame("Buckethead Entertainment", "RUMBLE")] [assembly: AssemblyTitle("MatchmakingShortcut")] [assembly: AssemblyDescription("Toggle matchmaking by pressing A and B.")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("Tortaneose")] [assembly: AssemblyProduct("MatchmakingShortcut")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: MelonColor(255, 0, 255, 0)] [assembly: MelonAuthorColor(255, 0, 255, 0)] [assembly: ComVisible(false)] [assembly: Guid("0d2b09e8-ee66-47cf-843f-22078501b87b")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("1.0.0.0")] namespace MatchmakingShortcut; public class MatchmakingShortcutClass : MelonMod { private string currentScene; private bool ABdown; private int intOnOrOff; public override void OnSceneWasLoaded(int buildIndex, string sceneName) { currentScene = sceneName; } public override void OnFixedUpdate() { if (!(currentScene == "Gym")) { return; } if ((double)RightController.GetSecondary() > 0.9 && (double)RightController.GetPrimary() > 0.9) { if (!ABdown) { ABdown = true; intOnOrOff = 1 - ((InteractionNumericalBase)((Component)ConsoleInteractionLever.GetGameObject().transform.GetChild(2).GetChild(0)).GetComponent<InteractionLever>()).snappedStep; ConsoleInteractionLever.GetGameObject().GetComponent<MatchmakingLever>().SetLeverStep(intOnOrOff, false); } } else { ABdown = false; } } }