Decompiled source of MatchmakingShortcut v1.1.0

Mods/MatchmakingShortcut.dll

Decompiled a month ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using Il2CppRUMBLE.Environment.Matchmaking;
using Il2CppRUMBLE.Interactions.InteractionBase;
using MatchmakingShortcut;
using MelonLoader;
using RumbleModdingAPI;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: MelonInfo(typeof(MatchmakingShortcutClass), "Matchmaking Shortcut", "1.1.0", "Tortaneose", null)]
[assembly: MelonGame("Buckethead Entertainment", "RUMBLE")]
[assembly: AssemblyTitle("MatchmakingShortcut")]
[assembly: AssemblyDescription("Toggle matchmaking by pressing A and B.")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Tortaneose")]
[assembly: AssemblyProduct("MatchmakingShortcut")]
[assembly: AssemblyCopyright("Copyright ©  2024")]
[assembly: AssemblyTrademark("")]
[assembly: MelonColor(255, 0, 255, 0)]
[assembly: MelonAuthorColor(255, 0, 255, 0)]
[assembly: ComVisible(false)]
[assembly: Guid("0d2b09e8-ee66-47cf-843f-22078501b87b")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace MatchmakingShortcut;

public class MatchmakingShortcutClass : MelonMod
{
	private string currentScene;

	private bool ABdown;

	private int intOnOrOff;

	public override void OnSceneWasLoaded(int buildIndex, string sceneName)
	{
		currentScene = sceneName;
	}

	public override void OnFixedUpdate()
	{
		if (!(currentScene == "Gym"))
		{
			return;
		}
		if ((double)RightController.GetSecondary() > 0.9 && (double)RightController.GetPrimary() > 0.9)
		{
			if (!ABdown)
			{
				ABdown = true;
				intOnOrOff = 1 - ((InteractionNumericalBase)((Component)ConsoleInteractionLever.GetGameObject().transform.GetChild(2).GetChild(0)).GetComponent<InteractionLever>()).snappedStep;
				ConsoleInteractionLever.GetGameObject().GetComponent<MatchmakingLever>().SetLeverStep(intOnOrOff, false);
			}
		}
		else
		{
			ABdown = false;
		}
	}
}