using System;
using System.Collections;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using AutomaticRematch;
using Il2CppRUMBLE.Interactions.InteractionBase;
using Il2CppRUMBLE.Networking.MatchFlow;
using MelonLoader;
using Microsoft.CodeAnalysis;
using RumbleModUI;
using RumbleModdingAPI;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: MelonInfo(typeof(Main), "AutomaticRematch", "1.0.0", "UlvakSkillz", null)]
[assembly: MelonGame("Buckethead Entertainment", "RUMBLE")]
[assembly: MelonColor(255, 195, 0, 255)]
[assembly: MelonAuthorColor(255, 195, 0, 255)]
[assembly: VerifyLoaderVersion(0, 6, 6, true)]
[assembly: AssemblyCopyright("Copyright © 2025")]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("AutomaticRematch")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("AutomaticRematch")]
[assembly: AssemblyTitle("AutomaticRematch")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace AutomaticRematch
{
public class Main : MelonMod
{
public static class BuildInfo
{
public const string ModName = "AutomaticRematch";
public const string ModVersion = "1.0.0";
public const string Description = "Automatically Presses Rematch Button if On";
public const string Author = "UlvakSkillz";
public const string Company = "";
}
private string currentScene = "Loader";
private Mod AutomaticRematch = new Mod();
private bool enabled = true;
private float timeToWait = 0f;
private void Log(string msg)
{
MelonLogger.Msg(msg);
}
public override void OnLateInitializeMelon()
{
Calls.onMatchEnded += matchEnded;
UI.instance.UI_Initialized += UIInit;
}
private void UIInit()
{
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Expected O, but got Unknown
//IL_0066: Unknown result type (might be due to invalid IL or missing references)
//IL_0070: Expected O, but got Unknown
AutomaticRematch.ModName = "AutomaticRematch";
AutomaticRematch.ModVersion = "1.0.0";
AutomaticRematch.SetFolder("AutomaticRematch");
AutomaticRematch.AddToList("Auto Rematch", true, 0, "Automatically Presses Rematch Button if On", new Tags());
AutomaticRematch.AddToList("Time before Pressing", 0f, "Time to wait before it Presses Rematch", new Tags());
AutomaticRematch.ModSaved += Save;
UI.instance.AddMod(AutomaticRematch);
}
public override void OnSceneWasLoaded(int buildIndex, string sceneName)
{
currentScene = sceneName;
}
private void Save()
{
enabled = (bool)AutomaticRematch.Settings[0].SavedValue;
timeToWait = (float)AutomaticRematch.Settings[1].SavedValue;
}
private void matchEnded()
{
if (enabled)
{
MelonCoroutines.Start(MatchEnded());
}
}
private IEnumerator MatchEnded()
{
GameObject myButton = (Players.IsHost() ? ((!(currentScene == "Map0")) ? Button.GetGameObject() : Button.GetGameObject()) : ((!(currentScene == "Map0")) ? Button.GetGameObject() : Button.GetGameObject()));
yield return (object)new WaitForSeconds(timeToWait);
((InteractionButton)myButton.GetComponent<RematchButton>()).RPC_OnToggleStateChanged(true);
}
}
}