using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BPHider;
using HarmonyLib;
using Il2CppRUMBLE.Managers;
using Il2CppRUMBLE.Players;
using Il2CppRUMBLE.Players.Subsystems;
using Il2CppRUMBLE.Utilities;
using Il2CppSystem.Collections.Generic;
using Il2CppTMPro;
using MatchInfo;
using MelonLoader;
using Microsoft.CodeAnalysis;
using RumbleModUI;
using RumbleModdingAPI;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: MelonInfo(typeof(Main), "BPHider", "1.0.0", "UlvakSkillz", null)]
[assembly: MelonGame("Buckethead Entertainment", "RUMBLE")]
[assembly: MelonColor(255, 195, 0, 255)]
[assembly: MelonAuthorColor(255, 195, 0, 255)]
[assembly: VerifyLoaderVersion(0, 6, 6, true)]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("BPHider")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("BPHider")]
[assembly: AssemblyTitle("BPHider")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace BPHider
{
public static class BuildInfo
{
public const string ModName = "BPHider";
public const string ModVersion = "1.0.0";
public const string Author = "UlvakSkillz";
}
public class Main : MelonMod
{
[HarmonyPatch(typeof(PlayerController), "Initialize", new Type[] { typeof(Player) })]
public static class playerspawn
{
private static void Postfix(ref PlayerController __instance, ref Player player)
{
if (enabled)
{
MelonCoroutines.Start(UpdateBP(((Component)((Component)__instance).gameObject.transform.FindChild("NameTag")).GetComponent<PlayerNameTag>()));
}
}
}
[HarmonyPatch(typeof(PlayerNameTag), "FadePlayerNameTag", new Type[] { typeof(bool) })]
public static class UpdatePlayerTitleText
{
private static void Postfix(ref PlayerNameTag __instance, ref bool on)
{
if (on && enabled)
{
MelonCoroutines.Start(UpdateBP(__instance));
}
}
}
[CompilerGenerated]
private sealed class <HideMatchInfoBP>d__7 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public Main <>4__this;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <HideMatchInfoBP>d__7(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>1__state = -2;
}
private bool MoveNext()
{
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Expected O, but got Unknown
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<>2__current = (object)new WaitForFixedUpdate();
<>1__state = 1;
return true;
case 1:
<>1__state = -1;
((TMP_Text)Main.player1BPComponent).text = "??????";
return false;
}
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
[CompilerGenerated]
private sealed class <UpdateBP>d__13 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public PlayerNameTag __instance;
private TMP_Text <bpTextMeshPro>5__1;
private Exception <e>5__2;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <UpdateBP>d__13(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<bpTextMeshPro>5__1 = null;
<e>5__2 = null;
<>1__state = -2;
}
private bool MoveNext()
{
if (<>1__state != 0)
{
return false;
}
<>1__state = -1;
try
{
<bpTextMeshPro>5__1 = __instance.playerBPAmountText;
<bpTextMeshPro>5__1.text = "??????";
<bpTextMeshPro>5__1 = null;
}
catch (Exception ex)
{
<e>5__2 = ex;
MelonLogger.Error((object)<e>5__2);
}
return false;
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
private Mod BPHider = new Mod();
private static bool enabled = true;
private bool hasMatchInfo = false;
private string currentScene = "Loader";
public override void OnSceneWasLoaded(int buildIndex, string sceneName)
{
currentScene = sceneName;
}
public override void OnLateInitializeMelon()
{
UI.instance.UI_Initialized += UIInit;
Calls.onMyModsGathered += CheckMods;
Calls.onMapInitialized += MapInit;
}
private void MapInit()
{
if ((currentScene == "Map0" || currentScene == "Map1") && hasMatchInfo)
{
MelonCoroutines.Start(HideMatchInfoBP());
}
}
[IteratorStateMachine(typeof(<HideMatchInfoBP>d__7))]
private IEnumerator HideMatchInfoBP()
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <HideMatchInfoBP>d__7(0)
{
<>4__this = this
};
}
private void CheckMods()
{
if (Mods.findOwnMod("MatchInfo", "1.0.0", false))
{
hasMatchInfo = true;
}
}
private void UIInit()
{
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Expected O, but got Unknown
BPHider.ModName = "BPHider";
BPHider.ModVersion = "1.0.0";
BPHider.SetFolder("BPHider");
BPHider.AddToList("Enabled", true, 0, "Toggles Mod On/Off", new Tags());
BPHider.GetFromFile();
BPHider.ModSaved += Save;
UI.instance.AddMod(BPHider);
enabled = (bool)BPHider.Settings[0].SavedValue;
}
public void Save()
{
bool flag = enabled;
enabled = (bool)BPHider.Settings[0].SavedValue;
if (enabled != flag)
{
Enumerator<Player> enumerator = Singleton<PlayerManager>.instance.AllPlayers.GetEnumerator();
while (enumerator.MoveNext())
{
Player current = enumerator.Current;
string text = (enabled ? "?????" : current.Data.GeneralData.BattlePoints.ToString());
}
}
}
[IteratorStateMachine(typeof(<UpdateBP>d__13))]
private static IEnumerator UpdateBP(PlayerNameTag __instance)
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <UpdateBP>d__13(0)
{
__instance = __instance
};
}
}
}