RUMBLE does not support other mod managers. If you want to use a manager, you must use the RUMBLE Mod Manager, a manager specifically designed for this game.
Decompiled source of BPHider v1.0.0
Mods/BPHider.dll
Decompiled a month agousing System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BPHider; using HarmonyLib; using Il2CppRUMBLE.Managers; using Il2CppRUMBLE.Players; using Il2CppRUMBLE.Players.Subsystems; using Il2CppRUMBLE.Utilities; using Il2CppSystem.Collections.Generic; using Il2CppTMPro; using MatchInfo; using MelonLoader; using Microsoft.CodeAnalysis; using RumbleModUI; using RumbleModdingAPI; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: MelonInfo(typeof(Main), "BPHider", "1.0.0", "UlvakSkillz", null)] [assembly: MelonGame("Buckethead Entertainment", "RUMBLE")] [assembly: MelonColor(255, 195, 0, 255)] [assembly: MelonAuthorColor(255, 195, 0, 255)] [assembly: VerifyLoaderVersion(0, 6, 6, true)] [assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")] [assembly: AssemblyCompany("BPHider")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("BPHider")] [assembly: AssemblyTitle("BPHider")] [assembly: AssemblyVersion("1.0.0.0")] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace BPHider { public static class BuildInfo { public const string ModName = "BPHider"; public const string ModVersion = "1.0.0"; public const string Author = "UlvakSkillz"; } public class Main : MelonMod { [HarmonyPatch(typeof(PlayerController), "Initialize", new Type[] { typeof(Player) })] public static class playerspawn { private static void Postfix(ref PlayerController __instance, ref Player player) { if (enabled) { MelonCoroutines.Start(UpdateBP(((Component)((Component)__instance).gameObject.transform.FindChild("NameTag")).GetComponent<PlayerNameTag>())); } } } [HarmonyPatch(typeof(PlayerNameTag), "FadePlayerNameTag", new Type[] { typeof(bool) })] public static class UpdatePlayerTitleText { private static void Postfix(ref PlayerNameTag __instance, ref bool on) { if (on && enabled) { MelonCoroutines.Start(UpdateBP(__instance)); } } } [CompilerGenerated] private sealed class <HideMatchInfoBP>d__7 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; public Main <>4__this; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <HideMatchInfoBP>d__7(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>1__state = -2; } private bool MoveNext() { //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Expected O, but got Unknown switch (<>1__state) { default: return false; case 0: <>1__state = -1; <>2__current = (object)new WaitForFixedUpdate(); <>1__state = 1; return true; case 1: <>1__state = -1; ((TMP_Text)Main.player1BPComponent).text = "??????"; return false; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } [CompilerGenerated] private sealed class <UpdateBP>d__13 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; public PlayerNameTag __instance; private TMP_Text <bpTextMeshPro>5__1; private Exception <e>5__2; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <UpdateBP>d__13(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <bpTextMeshPro>5__1 = null; <e>5__2 = null; <>1__state = -2; } private bool MoveNext() { if (<>1__state != 0) { return false; } <>1__state = -1; try { <bpTextMeshPro>5__1 = __instance.playerBPAmountText; <bpTextMeshPro>5__1.text = "??????"; <bpTextMeshPro>5__1 = null; } catch (Exception ex) { <e>5__2 = ex; MelonLogger.Error((object)<e>5__2); } return false; } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } private Mod BPHider = new Mod(); private static bool enabled = true; private bool hasMatchInfo = false; private string currentScene = "Loader"; public override void OnSceneWasLoaded(int buildIndex, string sceneName) { currentScene = sceneName; } public override void OnLateInitializeMelon() { UI.instance.UI_Initialized += UIInit; Calls.onMyModsGathered += CheckMods; Calls.onMapInitialized += MapInit; } private void MapInit() { if ((currentScene == "Map0" || currentScene == "Map1") && hasMatchInfo) { MelonCoroutines.Start(HideMatchInfoBP()); } } [IteratorStateMachine(typeof(<HideMatchInfoBP>d__7))] private IEnumerator HideMatchInfoBP() { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <HideMatchInfoBP>d__7(0) { <>4__this = this }; } private void CheckMods() { if (Mods.findOwnMod("MatchInfo", "1.0.0", false)) { hasMatchInfo = true; } } private void UIInit() { //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Expected O, but got Unknown BPHider.ModName = "BPHider"; BPHider.ModVersion = "1.0.0"; BPHider.SetFolder("BPHider"); BPHider.AddToList("Enabled", true, 0, "Toggles Mod On/Off", new Tags()); BPHider.GetFromFile(); BPHider.ModSaved += Save; UI.instance.AddMod(BPHider); enabled = (bool)BPHider.Settings[0].SavedValue; } public void Save() { bool flag = enabled; enabled = (bool)BPHider.Settings[0].SavedValue; if (enabled != flag) { Enumerator<Player> enumerator = Singleton<PlayerManager>.instance.AllPlayers.GetEnumerator(); while (enumerator.MoveNext()) { Player current = enumerator.Current; string text = (enabled ? "?????" : current.Data.GeneralData.BattlePoints.ToString()); } } } [IteratorStateMachine(typeof(<UpdateBP>d__13))] private static IEnumerator UpdateBP(PlayerNameTag __instance) { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <UpdateBP>d__13(0) { __instance = __instance }; } } }