Decompiled source of CustomMultiplayerMaps v1.4.2
Mods/CustomMultiplayerMaps.dll
Decompiled 3 months ago
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using System; using System.Collections.Generic; using System.Diagnostics; using System.Globalization; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using CustomMultiplayerMaps; using Il2Cpp; using Il2CppExitGames.Client.Photon; using Il2CppPhoton.Pun; using Il2CppPhoton.Realtime; using Il2CppRUMBLE.Managers; using Il2CppRUMBLE.MoveSystem; using Il2CppRUMBLE.Utilities; using Il2CppSystem; using Il2CppTMPro; using MelonLoader; using RumbleModUI; using RumbleModdingAPI; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: MelonInfo(typeof(main), "CustomMultiplayerMaps", "1.4.2", "UlvakSkillz", null)] [assembly: MelonGame("Buckethead Entertainment", "RUMBLE")] [assembly: MelonColor(255, 195, 0, 255)] [assembly: MelonAuthorColor(255, 195, 0, 255)] [assembly: VerifyLoaderVersion(0, 6, 2, true)] [assembly: AssemblyTitle("CustomMultiplayerMaps")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("CustomMultiplayerMaps")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("6674884f-cbb1-4bbd-a7e5-dd50b1032181")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace CustomMultiplayerMaps; public static class ModBuildInfo { public const string Name = "CustomMultiplayerMaps"; public const string Version = "1.4.2"; } public class main : MelonMod { public string currentScene = ""; public byte myEventCode = 69; public byte myEventCode2 = 70; public static RaiseEventOptions eventOptions = new RaiseEventOptions { Receivers = (ReceiverGroup)0, CachingOption = (EventCaching)4 }; public static RaiseEventOptions eventOptions2 = new RaiseEventOptions { Receivers = (ReceiverGroup)1, CachingOption = (EventCaching)4 }; public Random random = new Random(); public bool initialized = false; public bool enabled = true; public int mapNumber; public UI UI = UI.instance; public Mod CustomMultiplayerMaps = new Mod(); public GameObject mapsParent; public static string customMapFile; public bool EventSent = false; public bool randomCustomMap; public static void Log(string msg) { MelonLogger.Msg(msg); } public void Error(string msg) { MelonLogger.Error(msg); } public override void OnLateInitializeMelon() { //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Expected O, but got Unknown //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Expected O, but got Unknown //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Expected O, but got Unknown //IL_00a0: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Expected O, but got Unknown //IL_00bd: Unknown result type (might be due to invalid IL or missing references) //IL_00c7: Expected O, but got Unknown //IL_00da: Unknown result type (might be due to invalid IL or missing references) //IL_00e4: Expected O, but got Unknown //IL_00f7: Unknown result type (might be due to invalid IL or missing references) //IL_0101: Expected O, but got Unknown //IL_0114: Unknown result type (might be due to invalid IL or missing references) //IL_011e: Expected O, but got Unknown //IL_0131: Unknown result type (might be due to invalid IL or missing references) //IL_013b: Expected O, but got Unknown //IL_014e: Unknown result type (might be due to invalid IL or missing references) //IL_0158: Expected O, but got Unknown //IL_016b: Unknown result type (might be due to invalid IL or missing references) //IL_0175: Expected O, but got Unknown //IL_0188: Unknown result type (might be due to invalid IL or missing references) //IL_0192: Expected O, but got Unknown //IL_01a5: Unknown result type (might be due to invalid IL or missing references) //IL_01af: Expected O, but got Unknown CustomMultiplayerMaps.ModName = "CustomMultiplayerMaps"; CustomMultiplayerMaps.ModVersion = "1.4.2"; CustomMultiplayerMaps.SetFolder("CustomMultiplayerMaps"); CustomMultiplayerMaps.AddToList("Enabled", true, 0, "Enabled or Disabled Mod", new Tags()); CustomMultiplayerMaps.AddToList("Use CustomMap File", false, 0, "Enabled or Disabled Custom Map", new Tags()); CustomMultiplayerMaps.AddToList("CustomMap File Name", "CustomMap", "Reads from this Map File Custom Map", new Tags()); CustomMultiplayerMaps.AddToList("Random Custom Map", false, 0, "Reads from a Random Custom Map File", new Tags()); CustomMultiplayerMaps.AddToList("FlatLand", true, 0, "Enabled or Disabled FlatLand Map -By UlvakSkillz", new Tags()); CustomMultiplayerMaps.AddToList("The Cliff", true, 0, "Enabled or Disabled The Cliff Map -By SDRAWKCABMIAY", new Tags()); CustomMultiplayerMaps.AddToList("Windy Ravine", true, 0, "Enabled or Disabled Windy Ravine Map -By gort", new Tags()); CustomMultiplayerMaps.AddToList("Agni Kai", true, 0, "Enabled or Disabled Agni Kai Map -By UlvakSkillz", new Tags()); CustomMultiplayerMaps.AddToList("Pro Bending Arena", true, 0, "Enabled or Disabled Pro Bending Arena Map -By ERROR", new Tags()); CustomMultiplayerMaps.AddToList("Red vs Blue", true, 0, "Enabled or Disabled Red vs Blue Map -By UlvakSkillz", new Tags()); CustomMultiplayerMaps.AddToList("Red Woods", true, 0, "Enabled or Disabled Red Woods Map -By CRWND", new Tags()); CustomMultiplayerMaps.AddToList("Sprinkle Donut", true, 0, "Enabled or Disabled Sprinkle Donut Map -By SDRAWKCABMIAY", new Tags()); CustomMultiplayerMaps.AddToList("Earth Rumble Arena", true, 0, "Enabled or Disabled Earth Rumble Arena Map -By wolf", new Tags()); CustomMultiplayerMaps.GetFromFile(); CustomMultiplayerMaps.ModSaved += Save; UI.instance.UI_Initialized += UIInit; enabled = (bool)CustomMultiplayerMaps.Settings[0].SavedValue; customMapFile = (string)CustomMultiplayerMaps.Settings[2].SavedValue; randomCustomMap = (bool)CustomMultiplayerMaps.Settings[3].SavedValue; } public void Save() { enabled = (bool)CustomMultiplayerMaps.Settings[0].SavedValue; customMapFile = (string)CustomMultiplayerMaps.Settings[2].SavedValue; randomCustomMap = (bool)CustomMultiplayerMaps.Settings[3].SavedValue; } public void UIInit() { UI.AddMod(CustomMultiplayerMaps); } public void OnEvent(EventData eventData) { if (enabled && eventData.Code == myEventCode) { string text = eventData.CustomData.ToString(); string[] processedString = text.Split(new char[1] { '|' }); Log("69 - in: " + eventData.CustomData.ToString()); ProcessEventCode69(processedString); } else if (eventData.Code == myEventCode2) { string text2 = eventData.CustomData.ToString(); string[] processedString2 = text2.Split(new char[1] { '|' }); Log("70 - in: " + eventData.CustomData.ToString()); ProcessEventCode70(processedString2); } } public void ProcessEventCode69(string[] processedString) { //IL_024b: Unknown result type (might be due to invalid IL or missing references) //IL_0298: Unknown result type (might be due to invalid IL or missing references) //IL_01d8: Unknown result type (might be due to invalid IL or missing references) if (processedString[0] == "1" && (bool)CustomMultiplayerMaps.Settings[1].SavedValue) { Log("Using Custom"); string text = ""; try { if (randomCustomMap) { text = selectRandomCustomMap(); } else { if (!customMapFile.EndsWith(".txt")) { customMapFile += ".txt"; } text = "UserData\\CustomMultiplayerMaps\\Maps\\" + customMapFile; } string[] array = File.ReadAllLines(text); List<string> list = new List<string>(); string text2 = ""; int num = 0; int num2 = int.Parse(array[0]); int num3 = 0; for (int i = 1; i < array.Length; i += 5) { text2 = text2 + "|" + array[i]; text2 = text2 + "|" + array[i + 1]; text2 = text2 + "|" + array[i + 2]; text2 = text2 + "|" + array[i + 3]; text2 = text2 + "|" + array[i + 4]; num++; num3++; if (num == 100) { text2 = "1|100" + text2; list.Add(text2); text2 = ""; num = 0; } if (num3 == num2) { break; } } if (num != 0) { text2 = "1|" + num + text2; list.Add(text2); } for (int j = 0; j < list.Count; j++) { PhotonNetwork.RaiseEvent(myEventCode2, Object.op_Implicit(list[j]), eventOptions2, SendOptions.SendReliable); } return; } catch { Error("Failed to read Custom Map: " + text); string text3 = "0|" + SelectRandomMap(processedString[1]); if (text3 != "0|-1") { PhotonNetwork.RaiseEvent(myEventCode2, Object.op_Implicit(text3), eventOptions2, SendOptions.SendReliable); } return; } } string text4 = "0|" + SelectRandomMap(processedString[1]); if (text4 != "0|-1") { PhotonNetwork.RaiseEvent(myEventCode2, Object.op_Implicit(text4), eventOptions2, SendOptions.SendReliable); } } public static void LoadCustomMap() { try { string[] array = File.ReadAllLines("UserData\\CustomMultiplayerMaps\\Maps\\" + customMapFile); string text = "1"; string[] array2 = array; foreach (string text2 in array2) { text = text + "|" + text2; } string text3 = text; string[] recievedText = text3.Split(new char[1] { '|' }); LoadCustomMap(recievedText); } catch { MelonLogger.Error("Failed to Read Custom Map: UserData\\CustomMultiplayerMaps\\Maps\\" + customMapFile); } } public void ProcessEventCode70(string[] processedString) { if (processedString[0] == "1") { LoadCustomMap(processedString); } else { mapNumber = int.Parse(processedString[1]); ((Component)mapsParent.transform.GetChild(mapNumber)).gameObject.SetActive(true); } if (currentScene == "Map0") { UnLoadMap0(); } else if (currentScene == "Map1") { UnLoadMap1(); } Singleton<PoolManager>.instance.ResetPools((AssetType)3); } public void TestEvent70() { //IL_0074: Unknown result type (might be due to invalid IL or missing references) string[] array = ((!randomCustomMap) ? File.ReadAllLines("UserData\\CustomMultiplayerMaps\\Maps\\" + customMapFile) : File.ReadAllLines(selectRandomCustomMap())); string text = "1"; string[] array2 = array; foreach (string text2 in array2) { text = text + "|" + text2; } PhotonNetwork.RaiseEvent(myEventCode2, Object.op_Implicit(text), eventOptions2, SendOptions.SendReliable); } public string selectRandomCustomMap() { string[] files = Directory.GetFiles("UserData\\CustomMultiplayerMaps\\Maps"); return files[random.Next(0, files.Length)]; } public void TestEvent69() { //IL_0021: Unknown result type (might be due to invalid IL or missing references) PhotonNetwork.RaiseEvent(myEventCode, Object.op_Implicit("1.4.2 | 1|" + GetEnabledMapsString()), eventOptions2, SendOptions.SendReliable); } public string SelectRandomMap(string opponentsMaps) { string enabledMapsString = GetEnabledMapsString(); List<int> list = new List<int>(); for (int i = 0; i < opponentsMaps.Length; i++) { if (enabledMapsString.Substring(i, 1) == "1" && opponentsMaps.Substring(i, 1) == "1") { list.Add(i); } } if (list.Count == 0) { return "-1"; } return list[random.Next(0, list.Count)].ToString(); } public override void OnSceneWasLoaded(int buildIndex, string sceneName) { //IL_00c5: Unknown result type (might be due to invalid IL or missing references) //IL_00cf: Expected O, but got Unknown currentScene = sceneName; EventSent = false; if (initialized) { for (int i = 0; i < mapsParent.transform.childCount; i++) { ((Component)mapsParent.transform.GetChild(i)).gameObject.SetActive(false); } } if (!initialized && currentScene == "Gym") { LoadBalancingClient networkingClient = PhotonNetwork.NetworkingClient; networkingClient.EventReceived += Action<EventData>.op_Implicit((Action<EventData>)OnEvent); Calls.onMapInitialized += SceneInit; Calls.onModStringRecieved += ModsReceived; mapsParent = new GameObject(); ((Object)mapsParent).name = "CustomMultiplayerMaps"; Object.DontDestroyOnLoad((Object)(object)mapsParent); } } public void SceneInit() { if (!initialized) { PreLoadMaps(); initialized = true; Log("Initialized"); } } public void ModsReceived() { //IL_00bb: Unknown result type (might be due to invalid IL or missing references) if (Mods.doesOpponentHaveMod("CustomMultiplayerMaps", "1.4.2", true) && enabled && !EventSent && !PhotonNetwork.IsMasterClient && (currentScene == "Map0" || currentScene == "Map1")) { EventSent = true; string text = ((!(bool)CustomMultiplayerMaps.Settings[1].SavedValue) ? "0" : "1"); PhotonNetwork.RaiseEvent(myEventCode, Object.op_Implicit(text + "|" + GetEnabledMapsString()), eventOptions, SendOptions.SendReliable); } } public string GetEnabledMapsString() { string text = ""; for (int i = 4; i < CustomMultiplayerMaps.Settings.Count; i++) { text = ((!(bool)CustomMultiplayerMaps.Settings[i].SavedValue) ? (text + "0") : (text + "1")); } return text; } public void UnLoadMap0() { Map0Production.GetGameObject().SetActive(false); } public void UnLoadMap1() { Map1Production.GetGameObject().SetActive(false); SceneProcessors.GetGameObject().SetActive(false); } public void PreLoadMaps() { LoadFlatLand(); Log("Loaded FlatLand By UlvakSkillz"); LoadTheCliff(); Log("Loaded The Cliff By SDRAWKCABMIAY"); LoadWindyRavine(); Log("Loaded Windy Ravine By gort"); LoadAgniKai(); Log("Loaded Agni Kai By UlvakSkillz"); LoadProBendingArena(); Log("Loaded Pro Bending Arena By ERROR"); LoadRedVsBlue(); Log("Loaded Red vs Blue By UlvakSkillz"); LoadRedWoods(); Log("Loaded Red Woods By CRWND"); LoadSprinkleDonut(); Log("Loaded Sprinkle Donut By SDRAWKCABMIAY"); LoadEarthRumbleArena(); Log("Loaded Earth Rumble Arena By wolf"); } public static void LoadCustomMap(string[] recievedText) { //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Expected O, but got Unknown //IL_014a: Unknown result type (might be due to invalid IL or missing references) //IL_0160: Unknown result type (might be due to invalid IL or missing references) //IL_0179: Unknown result type (might be due to invalid IL or missing references) //IL_01c7: Unknown result type (might be due to invalid IL or missing references) //IL_01da: Unknown result type (might be due to invalid IL or missing references) //IL_01dd: Invalid comparison between Unknown and I4 //IL_0192: Unknown result type (might be due to invalid IL or missing references) //IL_01f6: Unknown result type (might be due to invalid IL or missing references) //IL_01f9: Invalid comparison between Unknown and I4 //IL_01ab: Unknown result type (might be due to invalid IL or missing references) //IL_01fb: Unknown result type (might be due to invalid IL or missing references) //IL_01fe: Invalid comparison between Unknown and I4 //IL_01c4: Unknown result type (might be due to invalid IL or missing references) //IL_021a: Unknown result type (might be due to invalid IL or missing references) //IL_021d: Invalid comparison between Unknown and I4 //IL_02a3: Unknown result type (might be due to invalid IL or missing references) //IL_0393: Unknown result type (might be due to invalid IL or missing references) //IL_03ab: Unknown result type (might be due to invalid IL or missing references) //IL_03c3: Unknown result type (might be due to invalid IL or missing references) //IL_0331: Unknown result type (might be due to invalid IL or missing references) //IL_0334: Invalid comparison between Unknown and I4 //IL_0336: Unknown result type (might be due to invalid IL or missing references) //IL_0339: Invalid comparison between Unknown and I4 Log("Creating Custom Map"); GameObject val = new GameObject(); ((Object)val).name = "CustomMapParent"; Shader shader = Shader.Find("Universal Render Pipeline/Lit"); int num = int.Parse(recievedText[1]); for (int i = 0; i < num; i++) { string text = recievedText[13 * i + 2]; float num2 = float.Parse(recievedText[13 * i + 3], CultureInfo.InvariantCulture); float num3 = float.Parse(recievedText[13 * i + 4], CultureInfo.InvariantCulture); float num4 = float.Parse(recievedText[13 * i + 5], CultureInfo.InvariantCulture); float num5 = float.Parse(recievedText[13 * i + 6], CultureInfo.InvariantCulture); float num6 = float.Parse(recievedText[13 * i + 7], CultureInfo.InvariantCulture); float num7 = float.Parse(recievedText[13 * i + 8], CultureInfo.InvariantCulture); float num8 = float.Parse(recievedText[13 * i + 9], CultureInfo.InvariantCulture); float num9 = float.Parse(recievedText[13 * i + 10], CultureInfo.InvariantCulture); float num10 = float.Parse(recievedText[13 * i + 11], CultureInfo.InvariantCulture); float num11 = float.Parse(recievedText[13 * i + 12], CultureInfo.InvariantCulture); float num12 = float.Parse(recievedText[13 * i + 13], CultureInfo.InvariantCulture); float num13 = float.Parse(recievedText[13 * i + 14], CultureInfo.InvariantCulture); PrimitiveType val2 = (PrimitiveType)3; if (text.Contains("Capsule")) { val2 = (PrimitiveType)1; } else if (text.Contains("Cylinder")) { val2 = (PrimitiveType)2; } else if (text.Contains("Plane")) { val2 = (PrimitiveType)4; } else if (text.Contains("Quad")) { val2 = (PrimitiveType)5; } else if (text.Contains("Sphere")) { val2 = (PrimitiveType)0; } GameObject val3 = GameObject.CreatePrimitive(val2); ((Object)val3).name = text; if ((int)val2 == 3) { Object.Destroy((Object)(object)val3.GetComponent<BoxCollider>()); } else if ((int)val2 == 1 || (int)val2 == 2) { Object.Destroy((Object)(object)val3.GetComponent<CapsuleCollider>()); } else if ((int)val2 == 0) { Object.Destroy((Object)(object)val3.GetComponent<SphereCollider>()); } if (text.ToLower().Contains("wall")) { val3.AddComponent<BoxCollider>(); } if (text.ToLower().Contains("invisible")) { Object.Destroy((Object)(object)val3.GetComponent<MeshRenderer>()); } else { val3.GetComponent<Renderer>().material.shader = shader; val3.GetComponent<Renderer>().material.color = new Color(num2, num3, num4); } if (text.ToLower().Contains("visual")) { val3.layer = 0; } else { if (text.ToLower().Contains("death")) { val3.AddComponent<KillPlayerOnCollision>(); } if (text.ToLower().Contains("environment")) { val3.layer = 10; val3.AddComponent<KillStructureOnImpact>(); } else { val3.layer = 9; } MeshCollider collider = (((int)val2 != 4 && (int)val2 != 5) ? val3.AddComponent<MeshCollider>() : val3.GetComponent<MeshCollider>()); GroundCollider val4 = val3.AddComponent<GroundCollider>(); val4.isMainGroundCollider = true; val4.collider = (Collider)(object)collider; } val3.transform.parent = val.transform; val3.transform.position = new Vector3(num5, num6, num7); val3.transform.rotation = Quaternion.Euler(num8, num9, num10); val3.transform.localScale = new Vector3(num11, num12, num13); } Log("CustomMap Created"); } public void LoadFlatLand() { //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Expected O, but got Unknown //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_00d8: Unknown result type (might be due to invalid IL or missing references) //IL_0106: Unknown result type (might be due to invalid IL or missing references) //IL_010d: Expected O, but got Unknown //IL_0130: Unknown result type (might be due to invalid IL or missing references) //IL_045b: Unknown result type (might be due to invalid IL or missing references) //IL_01b3: Unknown result type (might be due to invalid IL or missing references) //IL_01e5: Unknown result type (might be due to invalid IL or missing references) //IL_031c: Unknown result type (might be due to invalid IL or missing references) //IL_033d: Unknown result type (might be due to invalid IL or missing references) //IL_0213: Unknown result type (might be due to invalid IL or missing references) //IL_03d9: Unknown result type (might be due to invalid IL or missing references) //IL_02a2: Unknown result type (might be due to invalid IL or missing references) //IL_0406: Unknown result type (might be due to invalid IL or missing references) //IL_02f4: Unknown result type (might be due to invalid IL or missing references) //IL_02cf: Unknown result type (might be due to invalid IL or missing references) int num = 54; Shader shader = Shader.Find("Universal Render Pipeline/Lit"); GameObject val = new GameObject(); ((Object)val).name = "FlatLand"; val.transform.parent = mapsParent.transform; GameObject val2 = GameObject.CreatePrimitive((PrimitiveType)3); ((Object)val2).name = "Floor"; val2.transform.parent = val.transform; val2.transform.localScale = new Vector3((float)num, 0.01f, (float)num); val2.transform.position = new Vector3(0f, 0f, 0f); val2.layer = 9; Object.Destroy((Object)(object)val2.GetComponent<BoxCollider>()); val2.GetComponent<Renderer>().material.shader = shader; val2.GetComponent<Renderer>().material.color = new Color(1f, 1f, 1f); MeshCollider collider = val2.AddComponent<MeshCollider>(); GroundCollider val3 = val2.AddComponent<GroundCollider>(); val3.isMainGroundCollider = true; val3.collider = (Collider)(object)collider; GameObject val4 = new GameObject(); ((Object)val4).name = "Measurements"; val4.transform.position = new Vector3(0f, 0f, 0f); val4.transform.parent = val.transform; for (int i = 0; i <= 1; i++) { for (int j = -num / 2; j <= num / 2; j++) { GameObject val5 = GameObject.CreatePrimitive((PrimitiveType)3); ((Object)val5).name = "MeasureLine"; Object.Destroy((Object)(object)val5.GetComponent<BoxCollider>()); val5.GetComponent<Renderer>().material.shader = shader; val5.GetComponent<Renderer>().material.color = new Color(0f, 0f, 0f); val5.transform.parent = val4.transform; val5.transform.localScale = new Vector3(0.01f, 0.0101f, (float)num); if (i == 0) { val5.transform.position = new Vector3((float)j, 0f, 0f); if (j % 5 == 0 && j != 0) { GameObject val6 = Create.NewText(); ((TMP_Text)val6.GetComponent<TextMeshPro>()).enableWordWrapping = false; ((TMP_Text)val6.GetComponent<TextMeshPro>()).text = Mathf.Abs(j).ToString(); ((TMP_Text)val6.GetComponent<TextMeshPro>()).fontSize = 10f; val6.transform.parent = val4.transform; val6.transform.position = new Vector3((float)j, 0.5f, 0f); if (j < 0) { val6.transform.rotation = Quaternion.Euler(0f, -90f, 0f); } else { val6.transform.rotation = Quaternion.Euler(0f, 90f, 0f); } } continue; } val5.transform.position = new Vector3(0f, 0f, (float)j); val5.transform.localRotation = Quaternion.Euler(0f, 90f, 0f); if (j % 5 == 0 && j != 0) { GameObject val7 = Create.NewText(); ((Object)val7).name = "MeasureNumber"; ((TMP_Text)val7.GetComponent<TextMeshPro>()).enableWordWrapping = false; ((TMP_Text)val7.GetComponent<TextMeshPro>()).text = Mathf.Abs(j).ToString(); ((TMP_Text)val7.GetComponent<TextMeshPro>()).fontSize = 10f; val7.transform.parent = val4.transform; val7.transform.position = new Vector3(0f, 0.5f, (float)j); if (j < 0) { val7.transform.rotation = Quaternion.Euler(0f, 180f, 0f); } } } } val.transform.position = new Vector3(0f, -0.2f, 0f); val.SetActive(false); } public void LoadTheCliff() { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Expected O, but got Unknown //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00ca: Unknown result type (might be due to invalid IL or missing references) //IL_00eb: Unknown result type (might be due to invalid IL or missing references) //IL_014c: Unknown result type (might be due to invalid IL or missing references) //IL_018a: Unknown result type (might be due to invalid IL or missing references) //IL_01ab: Unknown result type (might be due to invalid IL or missing references) //IL_01cc: Unknown result type (might be due to invalid IL or missing references) //IL_022d: Unknown result type (might be due to invalid IL or missing references) //IL_026b: Unknown result type (might be due to invalid IL or missing references) //IL_028c: Unknown result type (might be due to invalid IL or missing references) //IL_02ad: Unknown result type (might be due to invalid IL or missing references) //IL_030e: Unknown result type (might be due to invalid IL or missing references) //IL_034c: Unknown result type (might be due to invalid IL or missing references) //IL_036d: Unknown result type (might be due to invalid IL or missing references) //IL_038e: Unknown result type (might be due to invalid IL or missing references) //IL_03ef: Unknown result type (might be due to invalid IL or missing references) //IL_042d: Unknown result type (might be due to invalid IL or missing references) //IL_044e: Unknown result type (might be due to invalid IL or missing references) //IL_046f: Unknown result type (might be due to invalid IL or missing references) //IL_04d0: Unknown result type (might be due to invalid IL or missing references) //IL_050e: Unknown result type (might be due to invalid IL or missing references) //IL_052f: Unknown result type (might be due to invalid IL or missing references) //IL_0550: Unknown result type (might be due to invalid IL or missing references) //IL_05b1: Unknown result type (might be due to invalid IL or missing references) //IL_05ef: Unknown result type (might be due to invalid IL or missing references) //IL_0610: Unknown result type (might be due to invalid IL or missing references) //IL_0631: Unknown result type (might be due to invalid IL or missing references) //IL_069f: Unknown result type (might be due to invalid IL or missing references) //IL_06d3: Unknown result type (might be due to invalid IL or missing references) //IL_06f4: Unknown result type (might be due to invalid IL or missing references) //IL_0715: Unknown result type (might be due to invalid IL or missing references) //IL_0756: Unknown result type (might be due to invalid IL or missing references) //IL_0794: Unknown result type (might be due to invalid IL or missing references) //IL_07b5: Unknown result type (might be due to invalid IL or missing references) //IL_07d6: Unknown result type (might be due to invalid IL or missing references) //IL_0823: Unknown result type (might be due to invalid IL or missing references) //IL_0843: Unknown result type (might be due to invalid IL or missing references) GameObject val = new GameObject(); ((Object)val).name = "The Cliff"; val.transform.parent = mapsParent.transform; Shader shader = Shader.Find("Universal Render Pipeline/Lit"); GameObject val2 = GameObject.CreatePrimitive((PrimitiveType)3); val2.GetComponent<Renderer>().material.shader = shader; val2.GetComponent<Renderer>().material.color = new Color(1f, 1f, 1f); val2.layer = 10; val2.transform.parent = val.transform; val2.transform.position = new Vector3(-13.04f, -0.4f, 2f); val2.transform.rotation = Quaternion.Euler(0f, 290f, 0f); val2.transform.localScale = new Vector3(3.5f, 10f, 4f); MeshCollider collider = val2.AddComponent<MeshCollider>(); GroundCollider val3 = val2.AddComponent<GroundCollider>(); val3.isMainGroundCollider = true; val3.collider = (Collider)(object)collider; val2 = GameObject.CreatePrimitive((PrimitiveType)3); val2.GetComponent<Renderer>().material.shader = shader; val2.GetComponent<Renderer>().material.color = new Color(1f, 1f, 1f); val2.layer = 10; val2.transform.parent = val.transform; val2.transform.position = new Vector3(13.04f, -0.4f, 2f); val2.transform.rotation = Quaternion.Euler(0f, 70f, 0f); val2.transform.localScale = new Vector3(3.5000005f, 10f, 4f); collider = val2.AddComponent<MeshCollider>(); val3 = val2.AddComponent<GroundCollider>(); val3.isMainGroundCollider = true; val3.collider = (Collider)(object)collider; val2 = GameObject.CreatePrimitive((PrimitiveType)3); val2.GetComponent<Renderer>().material.shader = shader; val2.GetComponent<Renderer>().material.color = new Color(1f, 1f, 1f); val2.layer = 10; val2.transform.parent = val.transform; val2.transform.position = new Vector3(-11.2f, -0.2f, 5.8f); val2.transform.rotation = Quaternion.Euler(0f, 300f, 0f); val2.transform.localScale = new Vector3(5.7f, 10f, 4f); collider = val2.AddComponent<MeshCollider>(); val3 = val2.AddComponent<GroundCollider>(); val3.isMainGroundCollider = true; val3.collider = (Collider)(object)collider; val2 = GameObject.CreatePrimitive((PrimitiveType)3); val2.GetComponent<Renderer>().material.shader = shader; val2.GetComponent<Renderer>().material.color = new Color(1f, 1f, 1f); val2.layer = 10; val2.transform.parent = val.transform; val2.transform.position = new Vector3(11.2f, -0.2f, 5.8f); val2.transform.rotation = Quaternion.Euler(0f, 60.000004f, 0f); val2.transform.localScale = new Vector3(5.7f, 10f, 4f); collider = val2.AddComponent<MeshCollider>(); val3 = val2.AddComponent<GroundCollider>(); val3.isMainGroundCollider = true; val3.collider = (Collider)(object)collider; val2 = GameObject.CreatePrimitive((PrimitiveType)3); val2.GetComponent<Renderer>().material.shader = shader; val2.GetComponent<Renderer>().material.color = new Color(1f, 1f, 1f); val2.layer = 10; val2.transform.parent = val.transform; val2.transform.position = new Vector3(-8f, -0.1f, 9f); val2.transform.rotation = Quaternion.Euler(0f, 330f, 0f); val2.transform.localScale = new Vector3(8f, 10f, 4f); collider = val2.AddComponent<MeshCollider>(); val3 = val2.AddComponent<GroundCollider>(); val3.isMainGroundCollider = true; val3.collider = (Collider)(object)collider; val2 = GameObject.CreatePrimitive((PrimitiveType)3); val2.GetComponent<Renderer>().material.shader = shader; val2.GetComponent<Renderer>().material.color = new Color(1f, 1f, 1f); val2.layer = 10; val2.transform.parent = val.transform; val2.transform.position = new Vector3(8f, -0.1f, 9f); val2.transform.rotation = Quaternion.Euler(0f, 30.000002f, 0f); val2.transform.localScale = new Vector3(8f, 10f, 4f); collider = val2.AddComponent<MeshCollider>(); val3 = val2.AddComponent<GroundCollider>(); val3.isMainGroundCollider = true; val3.collider = (Collider)(object)collider; val2 = GameObject.CreatePrimitive((PrimitiveType)3); val2.GetComponent<Renderer>().material.shader = shader; val2.GetComponent<Renderer>().material.color = new Color(1f, 1f, 1f); val2.layer = 10; val2.transform.parent = val.transform; val2.transform.position = new Vector3(0f, 0f, 11f); val2.transform.rotation = Quaternion.Euler(0f, 0f, 0f); val2.transform.localScale = new Vector3(12f, 10f, 4f); collider = val2.AddComponent<MeshCollider>(); val3 = val2.AddComponent<GroundCollider>(); val3.isMainGroundCollider = true; val3.collider = (Collider)(object)collider; val2 = GameObject.CreatePrimitive((PrimitiveType)2); Object.Destroy((Object)(object)val2.GetComponent<CapsuleCollider>()); val2.GetComponent<Renderer>().material.shader = shader; val2.GetComponent<Renderer>().material.color = new Color(0.92679244f, 0.7539623f, 0.5964f); val2.transform.parent = val.transform; val2.transform.position = new Vector3(0f, -15f, 0f); val2.transform.rotation = Quaternion.Euler(0f, 0f, 0f); val2.transform.localScale = new Vector3(25f, 10f, 20f); val2 = GameObject.CreatePrimitive((PrimitiveType)2); val2.GetComponent<Renderer>().material.shader = shader; val2.GetComponent<Renderer>().material.color = new Color(0.92679244f, 0.7539623f, 0.5964f); val2.layer = 9; val2.transform.parent = val.transform; val2.transform.position = new Vector3(0f, -5f, 0f); val2.transform.rotation = Quaternion.Euler(0f, 0f, 0f); val2.transform.localScale = new Vector3(25f, 0.01f, 20f); Object.Destroy((Object)(object)val2.GetComponent<CapsuleCollider>()); collider = val2.AddComponent<MeshCollider>(); val3 = val2.AddComponent<GroundCollider>(); val3.isMainGroundCollider = true; val3.collider = (Collider)(object)collider; val.transform.position = new Vector3(0f, 1.5f, 0f); val.transform.rotation = Quaternion.Euler(0f, 90f, 0f); val.SetActive(false); } public void LoadWindyRavine() { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Expected O, but got Unknown //IL_0085: Unknown result type (might be due to invalid IL or missing references) //IL_00e3: Unknown result type (might be due to invalid IL or missing references) //IL_0104: Unknown result type (might be due to invalid IL or missing references) //IL_0125: Unknown result type (might be due to invalid IL or missing references) //IL_0188: Unknown result type (might be due to invalid IL or missing references) //IL_01ee: Unknown result type (might be due to invalid IL or missing references) //IL_020f: Unknown result type (might be due to invalid IL or missing references) //IL_0230: Unknown result type (might be due to invalid IL or missing references) //IL_0293: Unknown result type (might be due to invalid IL or missing references) //IL_02f9: Unknown result type (might be due to invalid IL or missing references) //IL_031a: Unknown result type (might be due to invalid IL or missing references) //IL_033b: Unknown result type (might be due to invalid IL or missing references) //IL_039e: Unknown result type (might be due to invalid IL or missing references) //IL_0404: Unknown result type (might be due to invalid IL or missing references) //IL_0425: Unknown result type (might be due to invalid IL or missing references) //IL_0446: Unknown result type (might be due to invalid IL or missing references) //IL_04a9: Unknown result type (might be due to invalid IL or missing references) //IL_050f: Unknown result type (might be due to invalid IL or missing references) //IL_0530: Unknown result type (might be due to invalid IL or missing references) //IL_0551: Unknown result type (might be due to invalid IL or missing references) //IL_05b4: Unknown result type (might be due to invalid IL or missing references) //IL_061a: Unknown result type (might be due to invalid IL or missing references) //IL_063b: Unknown result type (might be due to invalid IL or missing references) //IL_065c: Unknown result type (might be due to invalid IL or missing references) //IL_06bf: Unknown result type (might be due to invalid IL or missing references) //IL_0725: Unknown result type (might be due to invalid IL or missing references) //IL_0746: Unknown result type (might be due to invalid IL or missing references) //IL_0767: Unknown result type (might be due to invalid IL or missing references) //IL_07ca: Unknown result type (might be due to invalid IL or missing references) //IL_0830: Unknown result type (might be due to invalid IL or missing references) //IL_0851: Unknown result type (might be due to invalid IL or missing references) //IL_0872: Unknown result type (might be due to invalid IL or missing references) //IL_08d5: Unknown result type (might be due to invalid IL or missing references) //IL_093b: Unknown result type (might be due to invalid IL or missing references) //IL_095c: Unknown result type (might be due to invalid IL or missing references) //IL_097d: Unknown result type (might be due to invalid IL or missing references) //IL_09e0: Unknown result type (might be due to invalid IL or missing references) //IL_0a46: Unknown result type (might be due to invalid IL or missing references) //IL_0a67: Unknown result type (might be due to invalid IL or missing references) //IL_0a88: Unknown result type (might be due to invalid IL or missing references) //IL_0aeb: Unknown result type (might be due to invalid IL or missing references) //IL_0b51: Unknown result type (might be due to invalid IL or missing references) //IL_0b72: Unknown result type (might be due to invalid IL or missing references) //IL_0b93: Unknown result type (might be due to invalid IL or missing references) //IL_0bf6: Unknown result type (might be due to invalid IL or missing references) //IL_0c5c: Unknown result type (might be due to invalid IL or missing references) //IL_0c7d: Unknown result type (might be due to invalid IL or missing references) //IL_0c9e: Unknown result type (might be due to invalid IL or missing references) //IL_0d01: Unknown result type (might be due to invalid IL or missing references) //IL_0d67: Unknown result type (might be due to invalid IL or missing references) //IL_0d88: Unknown result type (might be due to invalid IL or missing references) //IL_0da9: Unknown result type (might be due to invalid IL or missing references) //IL_0e0c: Unknown result type (might be due to invalid IL or missing references) //IL_0e72: Unknown result type (might be due to invalid IL or missing references) //IL_0e93: Unknown result type (might be due to invalid IL or missing references) //IL_0eb4: Unknown result type (might be due to invalid IL or missing references) //IL_0f17: Unknown result type (might be due to invalid IL or missing references) //IL_0f7d: Unknown result type (might be due to invalid IL or missing references) //IL_0f9e: Unknown result type (might be due to invalid IL or missing references) //IL_0fbf: Unknown result type (might be due to invalid IL or missing references) //IL_1022: Unknown result type (might be due to invalid IL or missing references) //IL_1088: Unknown result type (might be due to invalid IL or missing references) //IL_10a9: Unknown result type (might be due to invalid IL or missing references) //IL_10ca: Unknown result type (might be due to invalid IL or missing references) //IL_112d: Unknown result type (might be due to invalid IL or missing references) //IL_1193: Unknown result type (might be due to invalid IL or missing references) //IL_11b4: Unknown result type (might be due to invalid IL or missing references) //IL_11d5: Unknown result type (might be due to invalid IL or missing references) //IL_1238: Unknown result type (might be due to invalid IL or missing references) //IL_129e: Unknown result type (might be due to invalid IL or missing references) //IL_12bf: Unknown result type (might be due to invalid IL or missing references) //IL_12e0: Unknown result type (might be due to invalid IL or missing references) //IL_1343: Unknown result type (might be due to invalid IL or missing references) //IL_13a9: Unknown result type (might be due to invalid IL or missing references) //IL_13ca: Unknown result type (might be due to invalid IL or missing references) //IL_13eb: Unknown result type (might be due to invalid IL or missing references) //IL_144e: Unknown result type (might be due to invalid IL or missing references) //IL_14b4: Unknown result type (might be due to invalid IL or missing references) //IL_14d5: Unknown result type (might be due to invalid IL or missing references) //IL_14f6: Unknown result type (might be due to invalid IL or missing references) //IL_1559: Unknown result type (might be due to invalid IL or missing references) //IL_15bf: Unknown result type (might be due to invalid IL or missing references) //IL_15e0: Unknown result type (might be due to invalid IL or missing references) //IL_1601: Unknown result type (might be due to invalid IL or missing references) //IL_1664: Unknown result type (might be due to invalid IL or missing references) //IL_16ca: Unknown result type (might be due to invalid IL or missing references) //IL_16eb: Unknown result type (might be due to invalid IL or missing references) //IL_170c: Unknown result type (might be due to invalid IL or missing references) //IL_176f: Unknown result type (might be due to invalid IL or missing references) //IL_17d5: Unknown result type (might be due to invalid IL or missing references) //IL_17f6: Unknown result type (might be due to invalid IL or missing references) //IL_1817: Unknown result type (might be due to invalid IL or missing references) //IL_187a: Unknown result type (might be due to invalid IL or missing references) //IL_18e0: Unknown result type (might be due to invalid IL or missing references) //IL_1901: Unknown result type (might be due to invalid IL or missing references) //IL_1922: Unknown result type (might be due to invalid IL or missing references) //IL_1985: Unknown result type (might be due to invalid IL or missing references) //IL_19eb: Unknown result type (might be due to invalid IL or missing references) //IL_1a0c: Unknown result type (might be due to invalid IL or missing references) //IL_1a2d: Unknown result type (might be due to invalid IL or missing references) //IL_1a90: Unknown result type (might be due to invalid IL or missing references) //IL_1af6: Unknown result type (might be due to invalid IL or missing references) //IL_1b17: Unknown result type (might be due to invalid IL or missing references) //IL_1b38: Unknown result type (might be due to invalid IL or missing references) //IL_1b9b: Unknown result type (might be due to invalid IL or missing references) //IL_1c01: Unknown result type (might be due to invalid IL or missing references) //IL_1c22: Unknown result type (might be due to invalid IL or missing references) //IL_1c43: Unknown result type (might be due to invalid IL or missing references) //IL_1ca6: Unknown result type (might be due to invalid IL or missing references) //IL_1d0c: Unknown result type (might be due to invalid IL or missing references) //IL_1d2d: Unknown result type (might be due to invalid IL or missing references) //IL_1d4e: Unknown result type (might be due to invalid IL or missing references) //IL_1db1: Unknown result type (might be due to invalid IL or missing references) //IL_1e17: Unknown result type (might be due to invalid IL or missing references) //IL_1e38: Unknown result type (might be due to invalid IL or missing references) //IL_1e59: Unknown result type (might be due to invalid IL or missing references) //IL_1ebc: Unknown result type (might be due to invalid IL or missing references) //IL_1f22: Unknown result type (might be due to invalid IL or missing references) //IL_1f43: Unknown result type (might be due to invalid IL or missing references) //IL_1f64: Unknown result type (might be due to invalid IL or missing references) //IL_1fc7: Unknown result type (might be due to invalid IL or missing references) //IL_202d: Unknown result type (might be due to invalid IL or missing references) //IL_204e: Unknown result type (might be due to invalid IL or missing references) //IL_206f: Unknown result type (might be due to invalid IL or missing references) //IL_20d2: Unknown result type (might be due to invalid IL or missing references) //IL_2138: Unknown result type (might be due to invalid IL or missing references) //IL_2159: Unknown result type (might be due to invalid IL or missing references) //IL_217a: Unknown result type (might be due to invalid IL or missing references) //IL_21dd: Unknown result type (might be due to invalid IL or missing references) //IL_2243: Unknown result type (might be due to invalid IL or missing references) //IL_2264: Unknown result type (might be due to invalid IL or missing references) //IL_2285: Unknown result type (might be due to invalid IL or missing references) //IL_22e8: Unknown result type (might be due to invalid IL or missing references) //IL_234e: Unknown result type (might be due to invalid IL or missing references) //IL_236f: Unknown result type (might be due to invalid IL or missing references) //IL_2390: Unknown result type (might be due to invalid IL or missing references) //IL_23f3: Unknown result type (might be due to invalid IL or missing references) //IL_2459: Unknown result type (might be due to invalid IL or missing references) //IL_247a: Unknown result type (might be due to invalid IL or missing references) //IL_249b: Unknown result type (might be due to invalid IL or missing references) //IL_24fe: Unknown result type (might be due to invalid IL or missing references) //IL_2564: Unknown result type (might be due to invalid IL or missing references) //IL_2585: Unknown result type (might be due to invalid IL or missing references) //IL_25a6: Unknown result type (might be due to invalid IL or missing references) //IL_2609: Unknown result type (might be due to invalid IL or missing references) //IL_266f: Unknown result type (might be due to invalid IL or missing references) //IL_2690: Unknown result type (might be due to invalid IL or missing references) //IL_26b1: Unknown result type (might be due to invalid IL or missing references) //IL_2714: Unknown result type (might be due to invalid IL or missing references) //IL_277a: Unknown result type (might be due to invalid IL or missing references) //IL_279b: Unknown result type (might be due to invalid IL or missing references) //IL_27bc: Unknown result type (might be due to invalid IL or missing references) //IL_281f: Unknown result type (might be due to invalid IL or missing references) //IL_2885: Unknown result type (might be due to invalid IL or missing references) //IL_28a6: Unknown result type (might be due to invalid IL or missing references) //IL_28c7: Unknown result type (might be due to invalid IL or missing references) //IL_292a: Unknown result type (might be due to invalid IL or missing references) //IL_2990: Unknown result type (might be due to invalid IL or missing references) //IL_29b1: Unknown result type (might be due to invalid IL or missing references) //IL_29d2: Unknown result type (might be due to invalid IL or missing references) //IL_2a35: Unknown result type (might be due to invalid IL or missing references) //IL_2a9b: Unknown result type (might be due to invalid IL or missing references) //IL_2abc: Unknown result type (might be due to invalid IL or missing references) //IL_2add: Unknown result type (might be due to invalid IL or missing references) //IL_2b38: Unknown result type (might be due to invalid IL or missing references) //IL_2b96: Unknown result type (might be due to invalid IL or missing references) //IL_2bb7: Unknown result type (might be due to invalid IL or missing references) //IL_2bd8: Unknown result type (might be due to invalid IL or missing references) //IL_2c75: Unknown result type (might be due to invalid IL or missing references) //IL_2c96: Unknown result type (might be due to invalid IL or missing references) //IL_2cb7: Unknown result type (might be due to invalid IL or missing references) //IL_2d54: Unknown result type (might be due to invalid IL or missing references) //IL_2d75: Unknown result type (might be due to invalid IL or missing references) //IL_2d96: Unknown result type (might be due to invalid IL or missing references) //IL_2e33: Unknown result type (might be due to invalid IL or missing references) //IL_2e54: Unknown result type (might be due to invalid IL or missing references) //IL_2e75: Unknown result type (might be due to invalid IL or missing references) //IL_2f12: Unknown result type (might be due to invalid IL or missing references) //IL_2f33: Unknown result type (might be due to invalid IL or missing references) //IL_2f54: Unknown result type (might be due to invalid IL or missing references) //IL_2ff1: Unknown result type (might be due to invalid IL or missing references) //IL_3012: Unknown result type (might be due to invalid IL or missing references) //IL_3033: Unknown result type (might be due to invalid IL or missing references) //IL_30d0: Unknown result type (might be due to invalid IL or missing references) //IL_30f1: Unknown result type (might be due to invalid IL or missing references) //IL_3112: Unknown result type (might be due to invalid IL or missing references) //IL_31af: Unknown result type (might be due to invalid IL or missing references) //IL_31d0: Unknown result type (might be due to invalid IL or missing references) //IL_31f1: Unknown result type (might be due to invalid IL or missing references) //IL_328e: Unknown result type (might be due to invalid IL or missing references) //IL_32af: Unknown result type (might be due to invalid IL or missing references) //IL_32d0: Unknown result type (might be due to invalid IL or missing references) //IL_336d: Unknown result type (might be due to invalid IL or missing references) //IL_338e: Unknown result type (might be due to invalid IL or missing references) //IL_33af: Unknown result type (might be due to invalid IL or missing references) //IL_344c: Unknown result type (might be due to invalid IL or missing references) //IL_346d: Unknown result type (might be due to invalid IL or missing references) //IL_348e: Unknown result type (might be due to invalid IL or missing references) //IL_34f1: Unknown result type (might be due to invalid IL or missing references) //IL_3557: Unknown result type (might be due to invalid IL or missing references) //IL_3578: Unknown result type (might be due to invalid IL or missing references) //IL_3599: Unknown result type (might be due to invalid IL or missing references) //IL_35fc: Unknown result type (might be due to invalid IL or missing references) //IL_3662: Unknown result type (might be due to invalid IL or missing references) //IL_3683: Unknown result type (might be due to invalid IL or missing references) //IL_36a4: Unknown result type (might be due to invalid IL or missing references) //IL_3707: Unknown result type (might be due to invalid IL or missing references) //IL_376d: Unknown result type (might be due to invalid IL or missing references) //IL_378e: Unknown result type (might be due to invalid IL or missing references) //IL_37af: Unknown result type (might be due to invalid IL or missing references) //IL_3812: Unknown result type (might be due to invalid IL or missing references) //IL_3878: Unknown result type (might be due to invalid IL or missing references) //IL_3899: Unknown result type (might be due to invalid IL or missing references) //IL_38ba: Unknown result type (might be due to invalid IL or missing references) //IL_391d: Unknown result type (might be due to invalid IL or missing references) //IL_3983: Unknown result type (might be due to invalid IL or missing references) //IL_39a4: Unknown result type (might be due to invalid IL or missing references) //IL_39c5: Unknown result type (might be due to invalid IL or missing references) //IL_3a28: Unknown result type (might be due to invalid IL or missing references) //IL_3a8e: Unknown result type (might be due to invalid IL or missing references) //IL_3aaf: Unknown result type (might be due to invalid IL or missing references) //IL_3ad0: Unknown result type (might be due to invalid IL or missing references) //IL_3b33: Unknown result type (might be due to invalid IL or missing references) //IL_3b99: Unknown result type (might be due to invalid IL or missing references) //IL_3bba: Unknown result type (might be due to invalid IL or missing references) //IL_3bdb: Unknown result type (might be due to invalid IL or missing references) //IL_3c3e: Unknown result type (might be due to invalid IL or missing references) //IL_3ca4: Unknown result type (might be due to invalid IL or missing references) //IL_3cc5: Unknown result type (might be due to invalid IL or missing references) //IL_3ce6: Unknown result type (might be due to invalid IL or missing references) //IL_3d49: Unknown result type (might be due to invalid IL or missing references) //IL_3daf: Unknown result type (might be due to invalid IL or missing references) //IL_3dd0: Unknown result type (might be due to invalid IL or missing references) //IL_3df1: Unknown result type (might be due to invalid IL or missing references) //IL_3e54: Unknown result type (might be due to invalid IL or missing references) //IL_3eba: Unknown result type (might be due to invalid IL or missing references) //IL_3edb: Unknown result type (might be due to invalid IL or missing references) //IL_3efc: Unknown result type (might be due to invalid IL or missing references) //IL_3f5f: Unknown result type (might be due to invalid IL or missing references) //IL_3fc5: Unknown result type (might be due to invalid IL or missing references) //IL_3fe6: Unknown result type (might be due to invalid IL or missing references) //IL_4007: Unknown result type (might be due to invalid IL or missing references) //IL_406a: Unknown result type (might be due to invalid IL or missing references) //IL_40d0: Unknown result type (might be due to invalid IL or missing references) //IL_40f1: Unknown result type (might be due to invalid IL or missing references) //IL_4112: Unknown result type (might be due to invalid IL or missing references) //IL_4175: Unknown result type (might be due to invalid IL or missing references) //IL_41db: Unknown result type (might be due to invalid IL or missing references) //IL_41fc: Unknown result type (might be due to invalid IL or missing references) //IL_421d: Unknown result type (might be due to invalid IL or missing references) //IL_4280: Unknown result type (might be due to invalid IL or missing references) //IL_42e6: Unknown result type (might be due to invalid IL or missing references) //IL_4307: Unknown result type (might be due to invalid IL or missing references) //IL_4328: Unknown result type (might be due to invalid IL or missing references) //IL_438b: Unknown result type (might be due to invalid IL or missing references) //IL_43f1: Unknown result type (might be due to invalid IL or missing references) //IL_4412: Unknown result type (might be due to invalid IL or missing references) //IL_4433: Unknown result type (might be due to invalid IL or missing references) //IL_4496: Unknown result type (might be due to invalid IL or missing references) //IL_44fc: Unknown result type (might be due to invalid IL or missing references) //IL_451d: Unknown result type (might be due to invalid IL or missing references) //IL_453e: Unknown result type (might be due to invalid IL or missing references) //IL_45db: Unknown result type (might be due to invalid IL or missing references) //IL_45fc: Unknown result type (might be due to invalid IL or missing references) //IL_461d: Unknown result type (might be due to invalid IL or missing references) //IL_46ba: Unknown result type (might be due to invalid IL or missing references) //IL_46db: Unknown result type (might be due to invalid IL or missing references) //IL_46fc: Unknown result type (might be due to invalid IL or missing references) //IL_4799: Unknown result type (might be due to invalid IL or missing references) //IL_47ba: Unknown result type (might be due to invalid IL or missing references) //IL_47db: Unknown result type (might be due to invalid IL or missing references) //IL_4878: Unknown result type (might be due to invalid IL or missing references) //IL_4899: Unknown result type (might be due to invalid IL or missing references) //IL_48ba: Unknown result type (might be due to invalid IL or missing references) //IL_4957: Unknown result type (might be due to invalid IL or missing references) //IL_4978: Unknown result type (might be due to invalid IL or missing references) //IL_4999: Unknown result type (might be due to invalid IL or missing references) //IL_4a36: Unknown result type (might be due to invalid IL or missing references) //IL_4a57: Unknown result type (might be due to invalid IL or missing references) //IL_4a78: Unknown result type (might be due to invalid IL or missing references) //IL_4b15: Unknown result type (might be due to invalid IL or missing references) //IL_4b36: Unknown result type (might be due to invalid IL or missing references) //IL_4b57: Unknown result type (might be due to invalid IL or missing references) GameObject val = new GameObject(); ((Object)val).name = "Windy Ravine"; val.transform.parent = mapsParent.transform; Shader shader = Shader.Find("Universal Render Pipeline/Lit"); GameObject val2 = GameObject.CreatePrimitive((PrimitiveType)3); ((Object)val2).name = "Cube Floor Arena"; Object.Destroy((Object)(object)val2.GetComponent<BoxCollider>()); val2.GetComponent<Renderer>().material.shader = shader; val2.GetComponent<Renderer>().material.color = new Color(0.8010476f, 0.28215572f, 0.057977647f); val2.layer = 9; MeshCollider collider = val2.AddComponent<MeshCollider>(); GroundCollider val3 = val2.AddComponent<GroundCollider>(); val3.isMainGroundCollider = true; val3.collider = (Collider)(object)collider; val2.transform.parent = val.transform; val2.transform.position = new Vector3(0f, -0.84657735f, 0f); val2.transform.rotation = Quaternion.Euler(-0f, 0f, 0f); val2.transform.localScale = new Vector3(15.981367f, 0.38512504f, 39.303337f); val2 = GameObject.CreatePrimitive((PrimitiveType)3); ((Object)val2).name = "Cube Border (w) Cliff (e)(Environment)(Wall)"; Object.Destroy((Object)(object)val2.GetComponent<BoxCollider>()); val2.AddComponent<BoxCollider>(); val2.GetComponent<Renderer>().material.shader = shader; val2.GetComponent<Renderer>().material.color = new Color(0.4882347f, 0.18156701f, 0.020319995f); val2.layer = 10; val2.AddComponent<KillStructureOnImpact>(); collider = val2.AddComponent<MeshCollider>(); val3 = val2.AddComponent<GroundCollider>(); val3.isMainGroundCollider = true; val3.collider = (Collider)(object)collider; val2.transform.parent = val.transform; val2.transform.position = new Vector3(-8.005531f, 2.4113574f, 1.3997794f); val2.transform.rotation = Quaternion.Euler(-0f, 0f, 0f); val2.transform.localScale = new Vector3(0.66150486f, 9.347577f, 3.0536945f); val2 = GameObject.CreatePrimitive((PrimitiveType)3); ((Object)val2).name = "Cube Border (w) Cliff.001(e)(Environment)(Wall)"; Object.Destroy((Object)(object)val2.GetComponent<BoxCollider>()); val2.AddComponent<BoxCollider>(); val2.GetComponent<Renderer>().material.shader = shader; val2.GetComponent<Renderer>().material.color = new Color(0.4882347f, 0.18156701f, 0.020319995f); val2.layer = 10; val2.AddComponent<KillStructureOnImpact>(); collider = val2.AddComponent<MeshCollider>(); val3 = val2.AddComponent<GroundCollider>(); val3.isMainGroundCollider = true; val3.collider = (Collider)(object)collider; val2.transform.parent = val.transform; val2.transform.position = new Vector3(-7.674153f, 2.4113576f, 4.3997793f); val2.transform.rotation = Quaternion.Euler(-0f, 0f, 0f); val2.transform.localScale = new Vector3(0.66150486f, 11.165809f, 3.0536945f); val2 = GameObject.CreatePrimitive((PrimitiveType)3); ((Object)val2).name = "Cube Border (w) Cliff.002 (e)(Environment)(Wall)"; Object.Destroy((Object)(object)val2.GetComponent<BoxCollider>()); val2.AddComponent<BoxCollider>(); val2.GetComponent<Renderer>().material.shader = shader; val2.GetComponent<Renderer>().material.color = new Color(0.4882347f, 0.18156701f, 0.020319995f); val2.layer = 10; val2.AddComponent<KillStructureOnImpact>(); collider = val2.AddComponent<MeshCollider>(); val3 = val2.AddComponent<GroundCollider>(); val3.isMainGroundCollider = true; val3.collider = (Collider)(object)collider; val2.transform.parent = val.transform; val2.transform.position = new Vector3(-7.321194f, 2.4113576f, 7.3997793f); val2.transform.rotation = Quaternion.Euler(-0f, 0f, 0f); val2.transform.localScale = new Vector3(0.66150486f, 7.7443337f, 3.0536945f); val2 = GameObject.CreatePrimitive((PrimitiveType)3); ((Object)val2).name = "Cube Border (w) Cliff.003 (e)(Environment)(Wall)"; Object.Destroy((Object)(object)val2.GetComponent<BoxCollider>()); val2.AddComponent<BoxCollider>(); val2.GetComponent<Renderer>().material.shader = shader; val2.GetComponent<Renderer>().material.color = new Color(0.4882347f, 0.18156701f, 0.020319995f); val2.layer = 10; val2.AddComponent<KillStructureOnImpact>(); collider = val2.AddComponent<MeshCollider>(); val3 = val2.AddComponent<GroundCollider>(); val3.isMainGroundCollider = true; val3.collider = (Collider)(object)collider; val2.transform.parent = val.transform; val2.transform.position = new Vector3(-6.952846f, 3.0509002f, 10.399779f); val2.transform.rotation = Quaternion.Euler(-0f, 0f, 0f); val2.transform.localScale = new Vector3(0.66150486f, 11.307509f, 3.0536945f); val2 = GameObject.CreatePrimitive((PrimitiveType)3); ((Object)val2).name = "Cube Border (w) Cliff.004 (e)(Environment)(Wall)"; Object.Destroy((Object)(object)val2.GetComponent<BoxCollider>()); val2.AddComponent<BoxCollider>(); val2.GetComponent<Renderer>().material.shader = shader; val2.GetComponent<Renderer>().material.color = new Color(0.4882347f, 0.18156701f, 0.020319995f); val2.layer = 10; val2.AddComponent<KillStructureOnImpact>(); collider = val2.AddComponent<MeshCollider>(); val3 = val2.AddComponent<GroundCollider>(); val3.isMainGroundCollider = true; val3.collider = (Collider)(object)collider; val2.transform.parent = val.transform; val2.transform.position = new Vector3(-6.7660346f, 2.4113574f, 13.399779f); val2.transform.rotation = Quaternion.Euler(-0f, 0f, 0f); val2.transform.localScale = new Vector3(1.2382705f, 7.204067f, 3.0536945f); val2 = GameObject.CreatePrimitive((PrimitiveType)3); ((Object)val2).name = "Cube Border (w) Cliff.005 (e)(Environment)(Wall)"; Object.Destroy((Object)(object)val2.GetComponent<BoxCollider>()); val2.AddComponent<BoxCollider>(); val2.GetComponent<Renderer>().material.shader = shader; val2.GetComponent<Renderer>().material.color = new Color(0.4882347f, 0.18156701f, 0.020319995f); val2.layer = 10; val2.AddComponent<KillStructureOnImpact>(); collider = val2.AddComponent<MeshCollider>(); val3 = val2.AddComponent<GroundCollider>(); val3.isMainGroundCollider = true; val3.collider = (Collider)(object)collider; val2.transform.parent = val.transform; val2.transform.position = new Vector3(-5.716501f, 2.4113576f, 16.39978f); val2.transform.rotation = Quaternion.Euler(-0f, 0f, 0f); val2.transform.localScale = new Vector3(1.2382705f, 10.501777f, 3.0536945f); val2 = GameObject.CreatePrimitive((PrimitiveType)3); ((Object)val2).name = "Cube Border (w) Cliff.006 (e)(Environment)(Wall)"; Object.Destroy((Object)(object)val2.GetComponent<BoxCollider>()); val2.AddComponent<BoxCollider>(); val2.GetComponent<Renderer>().material.shader = shader; val2.GetComponent<Renderer>().material.color = new Color(0.4882347f, 0.18156701f, 0.020319995f); val2.layer = 10; val2.AddComponent<KillStructureOnImpact>(); collider = val2.AddComponent<MeshCollider>(); val3 = val2.AddComponent<GroundCollider>(); val3.isMainGroundCollider = true; val3.collider = (Collider)(object)collider; val2.transform.parent = val.transform; val2.transform.position = new Vector3(-4.6563425f, 2.4113576f, 19.399776f); val2.transform.rotation = Quaternion.Euler(-0f, 0f, 0f); val2.transform.localScale = new Vector3(1.2382705f, 6.595878f, 3.0536945f); val2 = GameObject.CreatePrimitive((PrimitiveType)3); ((Object)val2).name = "Cube Border (w) Cliff.014 (e)(Environment)(Wall)"; Object.Destroy((Object)(object)val2.GetComponent<BoxCollider>()); val2.AddComponent<BoxCollider>(); val2.GetComponent<Renderer>().material.shader = shader; val2.GetComponent<Renderer>().material.color = new Color(0.4882347f, 0.18156701f, 0.020319995f); val2.layer = 10; val2.AddComponent<KillStructureOnImpact>(); collider = val2.AddComponent<MeshCollider>(); val3 = val2.AddComponent<GroundCollider>(); val3.isMainGroundCollider = true; val3.collider = (Collider)(object)collider; val2.transform.parent = val.transform; val2.transform.position = new Vector3(8.005529f, 2.4113574f, -1.3997818f); val2.transform.rotation = Quaternion.Euler(0f, 180.00002f, 0f); val2.transform.localScale = new Vector3(0.66150486f, 9.347577f, 3.0536945f); val2 = GameObject.CreatePrimitive((PrimitiveType)3); ((Object)val2).name = "Cube Border (w) Cliff.015 (e)(Environment)(Wall)"; Object.Destroy((Object)(object)val2.GetComponent<BoxCollider>()); val2.AddComponent<BoxCollider>(); val2.GetComponent<Renderer>().material.shader = shader; val2.GetComponent<Renderer>().material.color = new Color(0.4882347f, 0.18156701f, 0.020319995f); val2.layer = 10; val2.AddComponent<KillStructureOnImpact>(); collider = val2.AddComponent<MeshCollider>(); val3 = val2.AddComponent<GroundCollider>(); val3.isMainGroundCollider = true; val3.collider = (Collider)(object)collider; val2.transform.parent = val.transform; val2.transform.position = new Vector3(7.6741505f, 2.4113576f, -4.3997808f); val2.transform.rotation = Quaternion.Euler(0f, 180.00002f, 0f); val2.transform.localScale = new Vector3(0.66150486f, 11.165809f, 3.0536945f); val2 = GameObject.CreatePrimitive((PrimitiveType)3); ((Object)val2).name = "Cube Border (w) Cliff.016 (e)(Environment)(Wall)"; Object.Destroy((Object)(object)val2.GetComponent<BoxCollider>()); val2.AddComponent<BoxCollider>(); val2.GetComponent<Renderer>().material.shader = shader; val2.GetComponent<Renderer>().material.color = new Color(0.4882347f, 0.18156701f, 0.020319995f); val2.layer = 10; val2.AddComponent<KillStructureOnImpact>(); collider = val2.AddComponent<MeshCollider>(); val3 = val2.AddComponent<GroundCollider>(); val3.isMainGroundCollider = true; val3.collider = (Collider)(object)collider; val2.transform.parent = val.transform; val2.transform.position = new Vector3(7.321191f, 2.4113576f, -7.3997817f); val2.transform.rotation = Quaternion.Euler(0f, 180.00002f, 0f); val2.transform.localScale = new Vector3(0.66150486f, 7.7443337f, 3.0536945f); val2 = GameObject.CreatePrimitive((PrimitiveType)3); ((Object)val2).name = "Cube Border (w) Cliff.017 (e)(Environment)(Wall)"; Object.Destroy((Object)(object)val2.GetComponent<BoxCollider>()); val2.AddComponent<BoxCollider>(); val2.GetComponent<Renderer>().material.shader = shader; val2.GetComponent<Renderer>().material.color = new Color(0.4882347f, 0.18156701f, 0.020319995f); val2.layer = 10; val2.AddComponent<KillStructureOnImpact>(); collider = val2.AddComponent<MeshCollider>(); val3 = val2.AddComponent<GroundCollider>(); val3.isMainGroundCollider = true; val3.collider = (Collider)(object)collider; val2.transform.parent = val.transform; val2.transform.position = new Vector3(6.9528418f, 2.4113576f, -10.399781f); val2.transform.rotation = Quaternion.Euler(0f, 180.00002f, 0f); val2.transform.localScale = new Vector3(0.66150486f, 8.937181f, 3.0536945f); val2 = GameObject.CreatePrimitive((PrimitiveType)3); ((Object)val2).name = "Cube Border (w) Cliff.018 (e)(Environment)(Wall)"; Object.Destroy((Object)(object)val2.GetComponent<BoxCollider>()); val2.AddComponent<BoxCollider>(); val2.GetComponent<Renderer>().material.shader = shader; val2.GetComponent<Renderer>().material.color = new Color(0.4882347f, 0.18156701f, 0.020319995f); val2.layer = 10; val2.AddComponent<KillStructureOnImpact>(); collider = val2.AddComponent<MeshCollider>(); val3 = val2.AddComponent<GroundCollider>(); val3.isMainGroundCollider = true; val3.collider = (Collider)(object)collider; val2.transform.parent = val.transform; val2.transform.position = new Vector3(6.7660313f, 2.4113574f, -13.399783f); val2.transform.rotation = Quaternion.Euler(0f, 180.00002f, 0f); val2.transform.localScale = new Vector3(1.2382705f, 7.204067f, 3.0536945f); val2 = GameObject.CreatePrimitive((PrimitiveType)3); ((Object)val2).name = "Cube Border (w) Cliff.019 (e)(Environment)(Wall)"; Object.Destroy((Object)(object)val2.GetComponent<BoxCollider>()); val2.AddComponent<BoxCollider>(); val2.GetComponent<Renderer>().material.shader = shader; val2.GetComponent<Renderer>().material.color = new Color(0.4882347f, 0.18156701f, 0.020319995f); val2.layer = 10; val2.AddComponent<KillStructureOnImpact>(); collider = val2.AddComponent<MeshCollider>(); val3 = val2.AddComponent<GroundCollider>(); val3.isMainGroundCollider = true; val3.collider = (Collider)(object)collider; val2.transform.parent = val.transform; val2.transform.position = new Vector3(5.716497f, 2.4113576f, -16.399786f); val2.transform.rotation = Quaternion.Euler(0f, 180.00002f, 0f); val2.transform.localScale = new Vector3(1.2382705f, 10.501777f, 3.0536945f); val2 = GameObject.CreatePrimitive((PrimitiveType)3); ((Object)val2).name = "Cube Border (w) Cliff.020 (e)(Environment)(Wall)"; Object.Destroy((Object)(object)val2.GetComponent<BoxCollider>()); val2.AddComponent<BoxCollider>(); val2.GetComponent<Renderer>().material.shader = shader; val2.GetComponent<Renderer>().material.color = new Color(0.4882347f, 0.18156701f, 0.020319995f); val2.layer = 10; val2.AddComponent<KillStructureOnImpact>(); collider = val2.AddComponent<MeshCollider>(); val3 = val2.AddComponent<GroundCollider>(); val3.isMainGroundCollider = true; val3.collider = (Collider)(object)collider; val2.transform.parent = val.transform; val2.transform.position = new Vector3(4.6563373f, 2.4113576f, -19.399782f); val2.transform.rotation = Quaternion.Euler(0f, 180.00002f, 0f); val2.transform.localScale = new Vector3(1.2382705f, 6.595878f, 3.0536945f); val2 = GameObject.CreatePrimitive((PrimitiveType)3); ((Object)val2).name = "Cube Border (w) Cliff.021 (e)(Environment)(Wall)"; Object.Destroy((Object)(object)val2.GetComponent<BoxCollider>()); val2.AddComponent<BoxCollider>(); val2.GetComponent<Renderer>().material.shader = shader; val2.GetComponent<Renderer>().material.color = new Color(0.4882347f, 0.18156701f, 0.020319995f); val2.layer = 10; val2.AddComponent<KillStructureOnImpact>(); collider = val2.AddComponent<MeshCollider>(); val3 = val2.AddComponent<GroundCollider>(); val3.isMainGroundCollider = true; val3.collider = (Collider)(object)collider; val2.transform.parent = val.transform; val2.transform.position = new Vector3(7.98825f, 2.2385142f, 1.3997793f); val2.transform.rotation = Quaternion.Euler(-0f, 0f, 0f); val2.transform.localScale = new Vector3(0.66150486f, 8.677554f, 3.0536945f); val2 = GameObject.CreatePrimitive((PrimitiveType)3); ((Object)val2).name = "Cube Border (w) Cliff.022 (e)(Environment)(Wall)"; Object.Destroy((Object)(object)val2.GetComponent<BoxCollider>()); val2.AddComponent<BoxCollider>(); val2.GetComponent<Renderer>().material.shader = shader; val2.GetComponent<Renderer>().material.color = new Color(0.4882347f, 0.18156701f, 0.020319995f); val2.layer = 10; val2.AddComponent<KillStructureOnImpact>(); collider = val2.AddComponent<MeshCollider>(); val3 = val2.AddComponent<GroundCollider>(); val3.isMainGroundCollider = true; val3.collider = (Collider)(object)collider; val2.transform.parent = val.transform; val2.transform.position = new Vector3(7.5938163f, 2.624545f, 4.3997793f); val2.transform.rotation = Quaternion.Euler(-0f, 0f, 0f); val2.transform.localScale = new Vector3(0.66150486f, 12.152974f, 3.0536945f); val2 = GameObject.CreatePrimitive((PrimitiveType)3); ((Object)val2).name = "Cube Border (w) Cliff.023 (e)(Environment)(Wall)"; Object.Destroy((Object)(object)val2.GetComponent<BoxCollider>()); val2.AddComponent<BoxCollider>(); val2.GetComponent<Renderer>().material.shader = shader; val2.GetComponent<Renderer>().material.color = new Color(0.4882347f, 0.18156701f, 0.020319995f); val2.layer = 10; val2.AddComponent<KillStructureOnImpact>(); collider = val2.AddComponent<MeshCollider>(); val3 = val2.AddComponent<GroundCollider>(); val3.isMainGroundCollider = true; val3.collider = (Collider)(object)collider; val2.transform.parent = val.transform; val2.transform.position = new Vector3(4.6496015f, 2.150801f, 19.399778f); val2.transform.rotation = Quaternion.Euler(-0f, 0f, 0f); val2.transform.localScale = new Vector3(1.2382705f, 5.8831673f, 3.0536945f); val2 = GameObject.CreatePrimitive((PrimitiveType)3); ((Object)val2).name = "Cube Border (w) Cliff.024 (e)(Environment)(Wall)"; Object.Destroy((Object)(object)val2.GetComponent<BoxCollider>()); val2.AddComponent<BoxCollider>(); val2.GetComponent<Renderer>().material.shader = shader; val2.GetComponent<Renderer>().material.color = new Color(0.4882347f, 0.18156701f, 0.020319995f); val2.layer = 10; val2.AddComponent<KillStructureOnImpact>(); collider = val2.AddComponent<MeshCollider>(); val3 = val2.AddComponent<GroundCollider>(); val3.isMainGroundCollider = true; val3.collider = (Collider)(object)collider; val2.transform.parent = val.transform; val2.transform.position = new Vector3(5.6113467f, 2.2110357f, 16.39978f); val2.transform.rotation = Quaternion.Euler(-0f, 0f, 0f); val2.transform.localScale = new Vector3(1.2382705f, 9.629349f, 3.0536945f); val2 = GameObject.CreatePrimitive((PrimitiveType)3); ((Object)val2).name = "Cube Border (w) Cliff.025 (e)(Environment)(Wall)"; Object.Destroy((Object)(object)val2.GetComponent<BoxCollider>()); val2.AddComponent<BoxCollider>(); val2.GetComponent<Renderer>().material.shader = shader; val2.GetComponent<Renderer>().material.color = new Color(0.4882347f, 0.18156701f, 0.020319995f); val2.layer = 10; val2.AddComponent<KillStructureOnImpact>(); collider = val2.AddComponent<MeshCollider>(); val3 = val2.AddComponent<GroundCollider>(); val3.isMainGroundCollider = true; val3.collider = (Collider)(object)collider; val2.transform.parent = val.transform; val2.transform.position = new Vector3(6.6614833f, 3.961093f, 13.399779f); val2.transform.rotation = Quaternion.Euler(-0f, 0f, 0f); val2.transform.localScale = new Vector3(1.2382705f, 11.83399f, 3.0536945f); val2 = GameObject.CreatePrimitive((PrimitiveType)3); ((Object)val2).name = "Cube Border (w) Cliff.026 (e)(Environment)(Wall)"; Object.Destroy((Object)(object)val2.GetComponent<BoxCollider>()); val2.AddComponent<BoxCollider>(); val2.GetComponent<Renderer>().material.shader = shader; val2.GetComponent<Renderer>().material.color = new Color(0.4882347f, 0.18156701f, 0.020319995f); val2.layer = 10; val2.AddComponent<KillStructureOnImpact>(); collider = val2.AddComponent<MeshCollider>(); val3 = val2.AddComponent<GroundCollider>(); val3.isMainGroundCollider = true; val3.collider = (Collider)(object)collider; val2.transform.parent = val.transform; val2.transform.position = new Vector3(6.9153433f, 3.108583f, 10.399779f); val2.transform.rotation = Quaternion.Euler(-0f, 0f, 0f); val2.transform.localScale = new Vector3(0.66150486f, 11.521298f, 3.0536945f); val2 = GameObject.CreatePrimitive((PrimitiveType)3); ((Object)val2).name = "Cube Border (w) Cliff.027 (e)(Environment)(Wall)"; Object.Destroy((Object)(object)val2.GetComponent<BoxCollider>()); val2.AddComponent<BoxCollider>(); val2.GetComponent<Renderer>().material.shader = shader; val2.GetComponent<Renderer>().material.color = new Color(0.4882347f, 0.18156701f, 0.020319995f); val2.layer = 10; val2.AddComponent<KillStructureOnImpact>(); collider = val2.AddComponent<MeshCollider>(); val3 = val2.AddComponent<GroundCollider>(); val3.isMainGroundCollider = true; val3.collider = (Collider)(object)collider; val2.transform.parent = val.transform; val2.transform.position = new Vector3(7.246885f, 2.324332f, 7.3997793f); val2.transform.rotation = Quaternion.Euler(-0f, 0f, 0f); val2.transform.localScale = new Vector3(0.66150486f, 7.4648414f, 3.0536945f); val2 = GameObject.CreatePrimitive((PrimitiveType)3); ((Object)val2).name = "Cube Border (w) Cliff.028 (e)(Environment)(Wall)"; Object.Destroy((Object)(object)val2.GetComponent<BoxCollider>()); val2.AddComponent<BoxCollider>(); val2.GetComponent<Renderer>().material.shader = shader; val2.GetComponent<Renderer>().material.color = new Color(0.4882347f, 0.18156701f, 0.020319995f); val2.layer = 10; val2.AddComponent<KillStructureOnImpact>(); collider = val2.AddComponent<MeshCollider>(); val3 = val2.AddComponent<GroundCollider>(); val3.isMainGroundCollider = true; val3.collider = (Collider)(object)collider; val2.transform.parent = val.transform; val2.transform.position = new Vector3(-7.9882464f, 2.2385142f, -1.3997767f); val2.transform.rotation = Quaternion.Euler(0f, 180.00002f, 0f); val2.transform.localScale = new Vector3(0.66150486f, 8.677554f, 3.0536945f); val2 = GameObject.CreatePrimitive((PrimitiveType)3); ((Object)val2).name = "Cube Border (w) Cliff.029 (e)(Environment)(Wall)"; Object.Destroy((Object)(object)val2.GetComponent<BoxCollider>()); val2.AddComponent<BoxCollider>(); val2.GetComponent<Renderer>().material.shader = shader; val2.GetComponent<Renderer>().material.color = new Color(0.4882347f, 0.18156701f, 0.020319995f); val2.layer = 10; val2.AddComponent<KillStructureOnImpact>(); collider = val2.AddComponent<MeshCollider>(); val3 = val2.AddComponent<GroundCollider>(); val3.isMainGroundCollider = true; val3.collider = (Collider)(object)collider; val2.transform.parent = val.transform; val2.transform.position = new Vector3(-7.5938177f, 2.624545f, -4.399777f); val2.transform.rotation = Quaternion.Euler(0f, 180.00002f, 0f); val2.transform.localScale = new Vector3(0.66150486f, 12.152974f, 3.0536945f); val2 = GameObject.CreatePrimitive((PrimitiveType)3); ((Object)val2).name = "Cube Border (w) Cliff.030 (e)(Environment)(Wall)"; Object.Destroy((Object)(object)val2.GetComponent<BoxCollider>()); val2.AddComponent<BoxCollider>(); val2.GetComponent<Renderer>().material.shader = shader; val2.GetComponent<Renderer>().material.color = new Color(0.4882347f, 0.18156701f, 0.020319995f); val2.layer = 10; val2.AddComponent<KillStructureOnImpact>(); collider = val2.AddComponent<MeshCollider>(); val3 = val2.AddComponent<GroundCollider>(); val3.isMainGroundCollider = true; val3.collider = (Collider)(object)collider; val2.transform.parent = val.transform; val2.transform.position = new Vector3(-4.6496077f, 2.150801f, -19.399776f); val2.transform.rotation = Quaternion.Euler(0f, 180.00002f, 0f); val2.transform.localScale = new Vector3(1.2382705f, 5.8831673f, 3.0536945f); val2 = GameObject.CreatePrimitive((PrimitiveType)3); ((Object)val2).name = "Cube Border (w) Cliff.031 (e)(Environment)(Wall)"; Object.Destroy((Object)(object)val2.GetComponent<BoxCollider>()); val2.AddComponent<BoxCollider>(); val2.GetComponent<Renderer>().material.shader = shader; val2.GetComponent<Renderer>().material.color = new Color(0.4882347f, 0.18156701f, 0.020319995f); val2.layer = 10; val2.AddComponent<KillStructureOnImpact>(); collider = val2.AddComponent<MeshCollider>(); val3 = val2.AddComponent<GroundCollider>(); val3.isMainGroundCollider = true; val3.collider = (Collider)(object)collider; val2.transform.parent = val.transform; val2.transform.position = new Vector3(-5.611354f, 2.2110357f, -16.399778f); val2.transform.rotation = Quaternion.Euler(0f, 180.00002f, 0f); val2.transform.localScale = new Vector3(1.2382705f, 9.629349f, 3.0536945f); val2 = GameObject.CreatePrimitive((PrimitiveType)3); ((Object)val2).name = "Cube Border (w) Cliff.032 (e)(Environment)(Wall)"; Object.Destroy((Object)(object)val2.GetComponent<BoxCollider>()); val2.AddComponent<BoxCollider>(); val2.GetComponent<Renderer>().material.shader = shader; val2.GetComponent<Renderer>().material.color = new Color(0.4882347f, 0.18156701f, 0.020319995f); val2.layer = 10; val2.AddComponent<KillStructureOnImpact>(); collider = val2.AddComponent<MeshCollider>(); val3 = val2.AddComponent<GroundCollider>(); val3.isMainGroundCollider = true; val3.collider = (Collider)(object)collider; val2.transform.parent = val.transform; val2.transform.position = new Vector3(-6.6614876f, 3.961093f, -13.399777f); val2.transform.rotation = Quaternion.Euler(0f, 180.00002f, 0f); val2.transform.localScale = new Vector3(1.2382705f, 11.83399f, 3.0536945f); val2 = GameObject.CreatePrimitive((PrimitiveType)3); ((Object)val2).name = "Cube Border (w) Cliff.033 (e)(Environment)(Wall)"; Object.Destroy((Object)(object)val2.GetComponent<BoxCollider>()); val2.AddComponent<BoxCollider>(); val2.GetComponent<Renderer>().material.shader = shader; val2.GetComponent<Renderer>().material.color = new Color(0.4882347f, 0.18156701f, 0.020319995f); val2.layer = 10; val2.AddComponent<KillStructureOnImpact>(); collider = val2.AddComponent<MeshCollider>(); val3 = val2.AddComponent<GroundCollider>(); val3.isMainGroundCollider = true; val3.collider = (Collider)(object)collider; val2.transform.parent = val.transform; val2.transform.position = new Vector3(-6.9153466f, 3.108583f, -10.399777f); val2.transform.rotation = Quaternion.Euler(0f, 180.00002f, 0f); val2.transform.localScale = new Vector3(0.66150486f, 11.521298f, 3.0536945f); val2 = GameObject.CreatePrimitive((PrimitiveType)3); ((Object)val2).name = "Cube Border (w) Cliff.034 (e)(Environment)(Wall)"; Object.Destroy((Object)(object)val2.GetComponent<BoxCollider>()); val2.AddComponent<BoxCollider>(); val2.GetComponent<Renderer>().material.shader = shader; val2.GetComponent<Renderer>().material.color = new Color(0.4882347f, 0.18156701f, 0.020319995f); val2.layer = 10; val2.AddComponent<KillStructureOnImpact>(); collider = val2.AddComponent<MeshCollider>(); val3 = val2.AddComponent<GroundCollider>(); val3.isMainGroundCollider = true; val3.collider = (Collider)(object)collider; val2.transform.parent = val.transform; val2.transform.position = new Vector3(-7.246887f, 2.9754736f, -7.399777f); val2.transform.rotation = Quaternion.Euler(0f, 180.00002f, 0f); val2.transform.localScale = new Vector3(0.66150486f, 9.556053f, 3.0536945f); val2 = GameObject.CreatePrimitive((PrimitiveType)3); ((Object)val2).name = "Cube Border (w) Cliff.007 (e)(Environment)(Wall)"; Object.Destroy((Object)(object)val2.GetComponent<BoxCollider>()); val2.AddComponent<BoxCollider>(); val2.GetComponent<Renderer>().material.shader = shader; val2.GetComponent<Renderer>().material.color = new Color(0.4882347f, 0.18156701f, 0.020319995f); val2.layer = 10; val2.AddComponent<KillStructureOnImpact>(); collider = val2.AddComponent<MeshCollider>(); val3 = val2.AddComponent<GroundCollider>(); val3.isMainGroundCollider = true; val3.collider = (Collider)(object)collider; val2.transform.parent = val.transform; val2.transform.position = new Vector3(-5.985799f, -17.50798f, 84.06477f); val2.transform.rotation = Quaternion.Euler(359.8012f, 1.5548748f, 7.343701f); val2.transform.localScale = new Vector3(0.66150486f, 43.635464f, 170.04152f); val2 = GameObject.CreatePrimitive((PrimitiveType)3); ((Object)val2).name = "Cube Border (w) Cliff.008 (e)(Environment)(Wall)"; Object.Destroy((Object)(object)val2.GetComponent<BoxCollider>()); val2.AddComponent<BoxCollider>(); val2.GetComponent<Renderer>().material.shader = shader; val2.GetComponent<Renderer>().material.color = new Color(0.4882347f, 0.18156701f, 0.020319995f); val2.layer = 10; val2.AddComponent<KillStructureOnImpact>(); collider = val2.AddComponent<MeshCollider>(); val3 = val2.AddComponent<GroundCollider>(); val3.isMainGroundCollider = true; val3.collider = (Collider)(object)collider; val2.transform.parent = val.transform; val2.transform.position = new Vector3(4.309361f, -17.50798f, -84.064766f); val2.transform.rotation = Quaternion.Euler(359.71738f, 181.56784f, 10.383057f); val2.transform.localScale = new Vector3(0.6615048f, 43.635464f, 170.04152f); val2 = GameObject.CreatePrimitive((PrimitiveType)3); ((Object)val2).name = "Cube Border (w) Cliff.009 (e)(Environment)(Wall)"; Object.Destroy((Object)(object)val2.GetComponent<BoxCollider>()); val2.AddComponent<BoxCollider>(); val2.GetComponent<Renderer>().material.shader = shader; val2.GetComponent<Renderer>().material.color = new Color(0.4882347f, 0.18156701f, 0.020319995f); val2.layer = 10; val2.AddComponent<KillStructureOnImpact>(); collider = val2.AddComponent<MeshCollider>(); val3 = val2.AddComponent<GroundCollider>(); val3.isMainGroundCollider = true; val3.collider = (Collider)(object)collider; val2.transform.parent = val.transform; val2.transform.position = new Vector3(-5.9380813f, -17.50798f, -84.064766f); val2.transform.rotation = Quaternion.Euler(359.7498f, 178.20863f, 351.97363f); val2.transform.localScale = new Vector3(0.66150486f, 43.635464f, 170.04152f); val2 = GameObject.CreatePrimitive((PrimitiveType)3); ((Object)val2).name = "Cube Border (w) Cliff.010 (e)(Environment)(Wall)"; Object.Destroy((Object)(object)val2.GetComponent<BoxCollider>()); val2.AddComponent<BoxCollider>(); val2.GetComponent<Renderer>().material.shader = shader; val2.GetComponent<Renderer>().material.color = new Color(0.4882347f, 0.18156701f, 0.020319995f); val2.layer = 10; val2.AddComponent<KillStructureOnImpact>(); collider = val2.AddComponent<MeshCollider>(); val3 = val2.AddComponent<GroundCollider>(); val3.isMainGroundCollider = true; val3.collider = (Collider)(object)collider; val2.transform.parent = val.transform; val2.transform.position = new Vector3(5.8213563f, -17.50798f, 84.06478f); val2.transform.rotation = Quaternion.Euler(359.79022f, 358.21387f, 353.2577f); val2.transform.localScale = new Vector3(0.66150486f, 43.635464f, 170.04152f); val2 = GameObject.CreatePrimitive((PrimitiveType)3); ((Object)val2).name = "Cube Border (w) Cliff.011 (e)(Environment)(Wall)"; Object.Destroy((Object)(object)val2.GetComponent<BoxCollider>()); val2.AddComponent<BoxCollider>(); val2.GetComponent<Renderer>().material.shader = shader; val2.GetComponent<Renderer>().material.color = new Color(0.4882347f, 0.18156701f, 0.020319995f); val2.layer = 10; val2.AddComponent<KillStructureOnImpact>(); collider = val2.AddComponent<MeshCollider>(); val3 = val2.AddComponent<GroundCollider>(); val3.isMainGroundCollider = true; val3.collider = (Collider)(object)collider; val2.transform.parent = val.transform; val2.transform.position = new Vector3(0f, -0.7595502f, 19.646917f); val2.transform.rotation = Quaternion.Euler(0f, 0f, 180f); val2.transform.localScale = new Vector3(14.323233f, 0.1634267f, 0.26925504f); val2 = GameObject.CreatePrimitive((PrimitiveType)3); ((Object)val2).name = "Cube Border (w) Cliff.012 (e)(Environment)(Wall)"; Object.Destroy((Object)(object)val2.GetComponent<BoxCollider>()); val2.AddComponent<BoxCollider>(); val2.GetComponent<Renderer>().material.shader = shader; val2.GetComponent<Renderer>().material.color = new Color(0.4882347f, 0.18156701f, 0.020319995f); val2.layer = 10; val2.AddComponent<KillStructureOnImpact>(); collider = val2.AddComponent<MeshCollider>(); val3 = val2.AddComponent<GroundCollider>(); val3.isMainGroundCollider = true; val3.collider = (Collider)(object)collider; val2.transform.parent = val.transform; val2.transform.position = new Vector3(-6.401779E-06f, -0.7595502f, -19.646921f); val2.transform.rotation = Quaternion.Euler(-5.008956E-06f, 180.00002f, 180f); val2.transform.localScale = new Vector3(14.323233f, 0.1634267f, 0.26925504f); val2 = GameObject.CreatePrimitive((PrimitiveType)3); ((Object)val2).name = "Cube Border (w) Cliff.013 (e)(Environment)(Wall)"; Object.Destroy((Object)(object)val2.GetComponent<BoxCollider>()); val2.AddComponent<BoxCollider>(); val2.GetComponent<Renderer>().material.shader = shader; val2.GetComponent<Renderer>().material.color = new Color(0.4882347f, 0.18156701f, 0.020319995f); val2.layer = 10; val2.AddComponent<KillStructureOnImpact>(); collider = val2.AddComponent<MeshCollider>(); val3 = val2.AddComponent<GroundCollider>(); val3.isMainGroundCollider = true; val3.collider = (Collider)(object)collider; val2.transform.parent = val.transform; val2.transform.position = new Vector3(-10.3656f, 3.0509002f, 138.39346f); val2.transform.rotation = Quaternion.Euler(-0f, 1.3063661f, -0f); val2.transform.localScale = new Vector3(3.807188f, 11.307509f, 24.54f); val2 = GameObject.CreatePrimitive((PrimitiveType)3); ((Object)val2).name = "Cube Border (w) Cliff.035 (e)(Environment)(Wall)"; Object.Destroy((Object)(object)val2.GetComponent<BoxCollider>()); val2.AddComponent<BoxCollider>(); val2.GetComponent<Renderer>().material.shader = shader; val2.GetComponent<Renderer>().material.color = new Color(0.4882347f, 0.18156701f, 0.020319995f); val2.layer = 10; val2.AddComponent<KillStructureOnImpact>(); collider = val2.AddComponent<MeshCollider>(); val3 = val2.AddComponent<GroundCollider>(); val3.isMainGroundCollider = true; val3.collider = (Collider)(object)collider; val2.transform.parent = val.transform; val2.transform.position = new Vector3(-11.906414f, 1.4996226f, 92.36161f); val2.transform.rotation = Quaternion.Euler(-0f, 1.3063661f, -0f); val2.transform.localScale = new Vector3(3.807188f, 11.307509f, 24.54f); val2 = GameObject.CreatePrimitive((PrimitiveType)3); ((Object)val2).name = "Cube Border (w) Cliff.036 (e)(Environment)(Wall)"; Object.Destroy((Object)(object)val2.GetComponent<BoxCollider>()); val2.AddComponent<BoxCollider>(); val2.GetComponent<Renderer>().material.shader = shader; val2.GetComponent<Renderer>().material.color = new Color(0.4882347f, 0.18156701f, 0.020319995f); val2.layer = 10; val2.AddComponent<KillStructureOnImpact>(); collider = val2.AddComponent<MeshCollider>(); val3 = val2.AddComponent<GroundCollider>(); val3.isMainGroundCollider = true; val3.collider = (Collider)(object)collider; val2.transform.parent = val.transform; val2.transform.position = new Vector3(10.365583f, 3.0509002f, -138.39343f); val2.transform.rotation = Quaternion.Euler(0f, 181.30638f, 0f); val2.transform.localScale = new Vector3(3.807188f, 11.307509f, 24.54f); val2 = GameObject.CreatePrimitive((PrimitiveType)3); ((Object)val2).name = "Cube Border (w) Cliff.037 (e)(Environment)(Wall)"; Object.Destroy((Object)(object)val2.GetComponent<BoxCollider>()); val2.AddComponent<BoxCollider>(); val2.GetComponent<Renderer>().material.shader = shader; val2.GetComponent<Renderer>().material.color = new Color(0.4882347f, 0.18156701f, 0.020319995f); val2.layer = 10; val2.AddComponent<KillStructureOnImpact>(); collider = val2.AddComponent<MeshCollider>(); val3 = val2.AddComponent<GroundCollider>(); val3.isMainGroundCollider = true; val3.collider = (Collider)(object)collider; val2.transform.parent = val.transform; val2.transform.position = new Vector3(11.9064f, 1.4996226f, -92.36161f); val2.transform.rotation = Quaternion.Euler(0f, 181.30638f, 0f); val2.transform.localScale = new Vector3(3.807188f, 11.307509f, 24.54f); val2 = GameObject.CreatePrimitive((PrimitiveType)3); ((Object)val2).name = "Cube Border (w) Cliff.038 (e)(Environment)(Wall)"; Object.Destroy((Object)(object)val2.GetComponent<BoxCollider>()); val2.AddComponent<BoxCollider>(); val2.GetComponent<Renderer>().material.shader = shader; val2.GetComponent<Renderer>().material.color = new Color(0.4882347f, 0.18156701f, 0.020319995f); val2.layer = 10; val2.AddComponent<KillStructureOnImpact>(); collider = val2.AddComponent<MeshCollider>(); val3 = val2.AddComponent<GroundCollider>(); val3.isMainGroundCollider = true; val3.collider = (Collider)(object)collider; val2.transform.parent = val.transform; val2.transform.position = new Vector3(-10.265492f, 1.4539633f, -116.30132f); val2.transform.rotation = Quaternion.Euler(-0f, 177.78426f, -0f); val2.transform.localScale = new Vector3(3.8071878f, 10.963228f, 24.539999f); val2 = GameObject.CreatePrimitive((PrimitiveType)3); ((Object)val2).name = "Cube Border (w) Cliff.039 (e)(Environment)(Wall)"; Object.Destroy((Object)(object)val2.GetComponent<BoxCollider>()); val2.AddComponent<BoxCollider>(); val2.GetComponent<Renderer>().material.shader = shader; val2.GetComponent<Renderer>().material.color = new Color(0.4882347f, 0.18156701f, 0.020319995f); val2.layer = 10; val2.AddComponent<KillStructureOnImpact>(); collider = val2.AddComponent<MeshCollider>(); val3 = val2.AddComponent<GroundCollider>(); val3.isMainGroundCollider = true; val3.collider = (Collider)(object)collider; val2.transform.parent = val.transform; val2.transform.position = new Vector3(10.186635f, 1.4539633f, 116.30132f); val2.transform.rotation = Quaternion.Euler(0f, 357.78427f, 0f); val2.transform.localScale = new Vector3(3.8071878f, 10.963228f, 24.539999f); val2 = GameObject.CreatePrimitive((PrimitiveType)3); ((Object)val2).name = "Cube Floor Arena.001"; Object.Destroy((Object)(object)val2.GetComponent<BoxCollider>()); val2.GetComponent<Renderer>().material.shader = shader; val2.GetComponent<Renderer>().material.color = new Color(0.8010476f, 0.28215572f, 0.057977647f); val2.layer = 9; collider = val2.AddComponent<MeshCollider>(); val3 = val2.AddComponent<GroundCollider>(); val3.isMainGroundCollider = true; val3.collider = (Collider)(object)collider; val2.transform.parent = val.transform; val2.transform.position = new Vector3(0f, -16.295887f, 0f); val2.transform.rotation = Quaternion.Euler(-0f, 0f, 0f); val2.transform.localScale = new Vector3(27.134106f, 0.38512504f, 333.2976f); val2 = GameObject.CreatePrimitive((PrimitiveType)3); ((Object)val2).name = "Cube Border Invisible (i) (w) (e)(Invisible)(Environment)(Wall)"; Object.Destroy((Object)(object)val2.GetComponent<BoxCollider>()); val2.AddComponent<BoxCollider>(); Object.Destroy((Object)(object)val2.GetComponent<MeshRenderer>()); val2.layer = 10; val2.AddComponent<KillStructureOnImpact>(); collider = val2.AddComponent<MeshCollider>(); val3 = val2.AddComponent<GroundCollider>(); val3.isMainGroundCollider = true; val3.collider = (Collider)(object)collider; val2.transform.parent = val.transform; val2.transform.position = new Vector3(-7.9061766f, 6.8194394f, -0.04320325f); val2.transform.rotation = Quaternion.Euler(0f, 180.00002f, 0f); val2.transform.localScale = new Vector3(0.19172408f, 19.205933f, 12.528059f); val2 = GameObject.CreatePrimitive((PrimitiveType)3); ((Object)val2).name = "Cube Border Invisible (i) (w) (e).001(Invisible)(Environment)(Wall)"; Object.Destroy((Object)(object)val2.GetComponent<BoxCollider>()); val2.AddComponent<BoxCollider>(); Object.Destroy((Object)(object)val2.GetComponent<MeshRenderer>()); val2.layer = 10; val2.AddComponent<KillStructureOnImpact>(); collider = val2.AddComponent<MeshCollider>(); val3 = val2.AddComponent<GroundCollider>(); val3.isMainGroundCollider = true; val3.collider = (Collider)(object)collider; val2.transform.parent = val.transform; val2.transform.position = new Vector3(-7.284052f, 6.8194394f, 9.10204f); val2.transform.rotation = Quaternion.Euler(0f, 186.87772f, 0f); val2.transform.localScale = new Vector3(0.19172408f, 19.205933f, 12.528059f); val2 = GameObject.CreatePrimitive((PrimitiveType)3); ((Object)val2).name = "Cube Border Invisible (i) (w) (e).002(Invisible)(Environment)(Wall)"; Object.Destroy((Object)(object)val2.GetComponent<BoxCollider>()); val2.AddComponent<BoxCollider>(); Object.Destroy((Object)(object)val2.GetComponent<MeshRenderer>()); val2.layer = 10; val2.AddComponent<KillStructureOnImpact>(); collider = val2.AddComponent<MeshCollider>(); val3 = val2.AddComponent<GroundCollider>(); val3.isMainGroundCollider = true; val3.collider = (Collider)(object)collider; val2.transform.parent = val.transform; val2.transform.position = new Vector3(-5.8065033f, 6.8194394f, 16.764553f); val2.transform.rotation = Quaternion.Euler(0f, 201.81792f, 0f); val2.transform.localScale = new Vector3(0.18352312f, 19.205933f, 8.658182f); val2 = GameObject.CreatePrimitive((PrimitiveType)3); ((Object)val2).name = "Cube Border Invisible (i) (w) (e).003(Invisible)(Environment)(Wall)"; Object.Destroy((Object)(object)val2.GetComponent<BoxCollider>()); val2.AddComponent<BoxCollider>(); Object.Destroy((Object)(object)val2.GetComponent<MeshRenderer>()); val2.layer = 10; val2.AddComponent<KillStructureOnImpact>(); collider = val2.AddComponent<MeshCollider>(); val3 = val2.AddComponent<GroundCollider>(); val3.isMainGroundCollider = true; val3.collider = (Collider)(object)collider; val2.transform.parent = val.transform; val2.transform.position = new Vector3(-5.650973f, 6.8194385f, -16.768007f); val2.transform.rotation = Quaternion.Euler(-0f, 160.98862f, -0f); val2.transform.localScale = new Vector3(0.1858869f, 19.205933f, 8.577888f); val2 = GameObject.CreatePrimitive((PrimitiveType)3); ((Object)val2).name = "Cube Border Invisible (i) (w) (e).004(Invisible)(Environment)(Wall)"; Object.Destroy((Object)(object)val2.GetComponent<BoxCollider>()); val2.AddComponent<BoxCollider>(); Object.Destroy((Object)(object)val2.GetComponent<MeshRenderer>()); val2.layer = 10; val2.AddComponent<KillStructureOnImpact>(); collider = val2.AddComponent<MeshCollider>(); val3 = val2.AddComponent<GroundCollider>(); val3.isMainGroundCollider = true; val3.collider = (Collider)(object)collider; val2.transform.parent = val.transform; val2.transform.position = new Vector3(-7.1907334f, 6.819439f, -9.188447f); val2.transform.rotation = Quaternion.Euler(-0f, 172.88985f, -0f); val2.transform.localScale = new Vector3(0.19172408f, 19.205933f, 12.528059f); val2 = GameObject.CreatePrimitive((PrimitiveType)3); ((Object)val2).name = "Cube Border Invisible (i) (w) (e).005(Invisible)(Environment)(Wall)"; Object.Destroy((Object)(object)val2.GetComponent<BoxCollider>()); val2.AddComponent<BoxCollider>(); Object.Destroy((Object)(object)val2.GetComponent<MeshRenderer>()); val2.layer = 10; val2.AddComponent<KillStructureOnImpact>(); collider = val2.AddComponent<MeshCollider>(); val3 = val2.AddComponent<GroundCollider>(); val3.isMainGroundCollider = true; val3.collider = (Collider)(object)collider; val2.transform.parent = val.transform; val2.transform.position = new Vector3(7.9061766f, 6.8194394f, 0.043200675f); val2.transform.rotation = Quaternion.Euler(-0f, 3.7338672E-05f, -0f); val2.transform.localScale = new Vector3(0.19172408f, 19.205933f, 12.528059f); val2 = GameObject.CreatePrimitive((PrimitiveType)3); ((Object)val2).name = "Cube Border Invisible (i) (w) (e).006(Invisible)(Environment)(Wall)"; Object.Destroy((Object)(object)val2.GetComponent<BoxCollider>()); val2.AddComponent<BoxCollider>(); Object.Destroy((Object)(object)val2.GetComponent<MeshRenderer>()); val2.layer = 10; val2.AddComponent<KillStructureOnImpact>(); collider = val2.AddComponent<MeshCollider>(); val3 = val2.AddComponent<GroundCollider>(); val3.isMainGroundCollider = true; val3.collider = (Collider)(object)collider; val2.transform.parent = val.transform; val2.transform.position = new Vector3(7.284049f, 6.8194394f, -9.102041f); val2.transform.rotation = Quaternion.Euler(-0f, 6.8777375f, -0f); val2.transform.localScale = new Vector3(0.19172408f, 19.205933f, 12.528059f); val2 = GameObject.CreatePrimitive((PrimitiveType)3); ((Object)val2).name = "Cube Border Invisible (i) (w) (e).007(Invisible)(Environment)(Wall)"; Object.Destroy((Object)(object)val2.GetComponent<BoxCollider>()); val2.AddComponent<BoxCollider>(); Object.Destroy((Object)(object)val2.GetComponent<MeshRenderer>()); val2.layer = 10; val2.AddComponent<KillStructureOnImpact>(); collider = val2.AddComponent<MeshCollider>(); val3 = val2.AddComponent<GroundCollider>(); val3.isMainGroundCollider = true; val3.collider = (Collider)(object)collider; val2.transform.parent = val.transform; val2.transform.position = new Vector3(5.8064966f, 6.8194394f, -16.764553f); val2.transform.rotation = Quaternion.Euler(-0f, 21.817928f, -0f); val2.transform.localScale = new Vector3(0.18352312f, 19.205933f, 8.658182f); val2 = GameObject.CreatePrimitive((PrimitiveType)3); ((Object)val2).name = "Cube Border Invisible (i) (w) (e).008(Invisible)(Environment)(Wall)"; Object.Destroy((Object)(object)val2.GetComponent<BoxCollider>()); val2.AddComponent<BoxCollider>(); Object.Destroy((Object)(object)val2.GetComponent<MeshRenderer>()); val2.layer = 10; val2.AddComponent<KillStructureOnImpact>(); collider = val2.AddComponent<MeshCollider>(); val3 = val2.AddComponent<GroundCollider>(); val3.isMainGroundCollider = true; val3.collider = (Collider)(object)collider; val2.transform.p