RUMBLE does not support other mod managers. If you want to use a manager, you must use the RUMBLE Mod Manager, a manager specifically designed for this game.
Decompiled source of FastFistBumps v1.1.0
Mods/FastFistBumps.dll
Decompiled 8 months agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using FastFistBumps; using HarmonyLib; using Il2CppRUMBLE.Players; using Il2CppRUMBLE.Players.Subsystems; using MelonLoader; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: MelonInfo(typeof(main), "FastFistBumps", "1.1.0", "UlvakSkillz", null)] [assembly: MelonGame("Buckethead Entertainment", "RUMBLE")] [assembly: MelonColor(255, 195, 0, 255)] [assembly: MelonAuthorColor(255, 195, 0, 255)] [assembly: VerifyLoaderVersion(0, 6, 2, true)] [assembly: AssemblyTitle("FastFistBumps")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("FastFistBumps")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("db67f6a8-520f-4011-8ddb-e6208386fabf")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace FastFistBumps; public class main : MelonMod { [HarmonyPatch(typeof(PlayerController), "Initialize", new Type[] { typeof(Player) })] public static class playerspawn { private static void Postfix(ref PlayerController __instance, ref Player player) { ((Component)__instance).gameObject.GetComponent<PlayerBoxInteractionSystem>().boxInteractionDelay = 0f; } } }