using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using FastFistBumps;
using HarmonyLib;
using Il2CppRUMBLE.Players;
using Il2CppRUMBLE.Players.Subsystems;
using MelonLoader;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: MelonInfo(typeof(main), "FastFistBumps", "1.0.0", "UlvakSkillz", null)]
[assembly: MelonGame("Buckethead Entertainment", "RUMBLE")]
[assembly: MelonColor(255, 195, 0, 255)]
[assembly: MelonAuthorColor(255, 195, 0, 255)]
[assembly: VerifyLoaderVersion(0, 6, 2, true)]
[assembly: AssemblyTitle("FastFistBumps")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("FastFistBumps")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("db67f6a8-520f-4011-8ddb-e6208386fabf")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace FastFistBumps;
public class main : MelonMod
{
[HarmonyPatch(typeof(PlayerController), "Initialize", new Type[] { typeof(Player) })]
public static class playerspawn
{
private static void Postfix(ref PlayerController __instance, ref Player player)
{
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
Transform transform = ((Component)__instance).gameObject.transform;
ControllerType controllerType = __instance.controllerType;
((Component)transform.GetChild(6 + ((Enum)(ControllerType)(ref controllerType)).CompareTo((object)(ControllerType)2))).gameObject.GetComponent<PlayerBoxInteractionSystem>().boxInteractionDelay = 0f;
}
}
}