RUMBLE does not support other mod managers. If you want to use a manager, you must use the RUMBLE Mod Manager, a manager specifically designed for this game.
Decompiled source of FlatLand v1.8.2
Mods/FlatLand.dll
Decompiled a month agousing System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using FlatLand; using Il2CppInterop.Runtime.InteropTypes.Arrays; using Il2CppRUMBLE.Audio; using Il2CppRUMBLE.Interactions.InteractionBase; using Il2CppRUMBLE.Managers; using Il2CppRUMBLE.MoveSystem; using Il2CppRUMBLE.Players.Subsystems; using Il2CppRUMBLE.Utilities; using Il2CppTMPro; using MelonLoader; using RumbleModUI; using RumbleModdingAPI; using UnityEngine; using UnityEngine.Events; using UnityEngine.SceneManagement; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: MelonInfo(typeof(main), "FlatLand", "1.8.2", "UlvakSkillz", "https://thunderstore.io/c/rumble/p/UlvakSkillz/FlatLand/")] [assembly: MelonGame("Buckethead Entertainment", "RUMBLE")] [assembly: MelonColor(255, 195, 0, 255)] [assembly: MelonAuthorColor(255, 195, 0, 255)] [assembly: VerifyLoaderVersion(0, 6, 2, true)] [assembly: AssemblyTitle("FlatLand")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("FlatLand")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("2815acf9-0270-46d3-a435-9c8bd2031c27")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace FlatLand; public class main : MelonMod { [CompilerGenerated] private sealed class <AutoLoad>d__29 : IEnumerator<object>, IDisposable, IEnumerator { private int <>1__state; private object <>2__current; public string scene; public main <>4__this; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <AutoLoad>d__29(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>1__state = -2; } private bool MoveNext() { //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Expected O, but got Unknown switch (<>1__state) { default: return false; case 0: <>1__state = -1; <>2__current = (object)new WaitForSeconds(5f); <>1__state = 1; return true; case 1: <>1__state = -1; if (scene == <>4__this.currentScene) { ((Component)<>4__this.buttonToSwaptoFlatLand.transform.GetChild(0)).gameObject.GetComponent<InteractionButton>().RPC_OnPressed(); } return false; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } [CompilerGenerated] private sealed class <ReLoadFlatLand>d__31 : IEnumerator<object>, IDisposable, IEnumerator { private int <>1__state; private object <>2__current; public main <>4__this; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <ReLoadFlatLand>d__31(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>1__state = -2; } private bool MoveNext() { //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Expected O, but got Unknown switch (<>1__state) { default: return false; case 0: <>1__state = -1; ((Component)Singleton<PlayerManager>.instance.localPlayer.Controller).gameObject.GetComponent<PlayerResetSystem>().ResetPlayerController(); <>2__current = (object)new WaitForSeconds(1f); <>1__state = 1; return true; case 1: <>1__state = -1; Object.DestroyImmediate((Object)(object)<>4__this.landParent); Object.DestroyImmediate((Object)(object)<>4__this.measureParent); Object.DestroyImmediate((Object)(object)<>4__this.flatLandParent2); <>4__this.LoadFlatLand(); return false; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } [CompilerGenerated] private sealed class <ToFlatLandPressed>d__30 : IEnumerator<object>, IDisposable, IEnumerator { private int <>1__state; private object <>2__current; public main <>4__this; private Exception <e>5__1; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <ToFlatLandPressed>d__30(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <e>5__1 = null; <>1__state = -2; } private bool MoveNext() { //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Expected O, but got Unknown switch (<>1__state) { default: return false; case 0: <>1__state = -1; try { <>4__this.matchmaker = MatchConsole.GetGameObject(); <>4__this.regionBoard = RegionSelector.GetGameObject(); ((Component)Singleton<PlayerManager>.instance.localPlayer.Controller).gameObject.GetComponent<PlayerResetSystem>().ResetPlayerController(); } catch (Exception ex) { <e>5__1 = ex; } <>2__current = (object)new WaitForSeconds(1f); <>1__state = 1; return true; case 1: <>1__state = -1; <>4__this.flatLandActive = true; <>4__this.DeloadGym(); <>4__this.LoadFlatLand(); return false; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } [CompilerGenerated] private sealed class <TurnOffAllExtraRootObjects>d__32 : IEnumerator<object>, IDisposable, IEnumerator { private int <>1__state; private object <>2__current; public main <>4__this; private GameObject <temp1>5__1; private Scene <ddolScene>5__2; private GameObject[] <ddolGameObjects>5__3; private GameObject[] <allGameObjects>5__4; private GameObject[] <>s__5; private int <>s__6; private GameObject <temp>5__7; private GameObject[] <>s__8; private int <>s__9; private GameObject <temp>5__10; private int <i>5__11; private int <j>5__12; private int <i>5__13; private int <j>5__14; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <TurnOffAllExtraRootObjects>d__32(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <temp1>5__1 = null; <ddolGameObjects>5__3 = null; <allGameObjects>5__4 = null; <>s__5 = null; <temp>5__7 = null; <>s__8 = null; <temp>5__10 = null; <>1__state = -2; } private bool MoveNext() { //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Expected O, but got Unknown //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_03fe: Unknown result type (might be due to invalid IL or missing references) //IL_042f: Unknown result type (might be due to invalid IL or missing references) if (<>1__state != 0) { return false; } <>1__state = -1; <temp1>5__1 = new GameObject(); Object.DontDestroyOnLoad((Object)(object)<temp1>5__1); <ddolScene>5__2 = <temp1>5__1.scene; Object.DestroyImmediate((Object)(object)<temp1>5__1); <ddolGameObjects>5__3 = Il2CppArrayBase<GameObject>.op_Implicit((Il2CppArrayBase<GameObject>)(object)((Scene)(ref <ddolScene>5__2)).GetRootGameObjects()); Scene activeScene = SceneManager.GetActiveScene(); <allGameObjects>5__4 = Il2CppArrayBase<GameObject>.op_Implicit((Il2CppArrayBase<GameObject>)(object)((Scene)(ref activeScene)).GetRootGameObjects()); <>s__5 = <ddolGameObjects>5__3; for (<>s__6 = 0; <>s__6 < <>s__5.Length; <>s__6++) { <temp>5__7 = <>s__5[<>s__6]; if (<temp>5__7.activeSelf && !dontDisableGameObject.Contains(((Object)<temp>5__7).name)) { <temp>5__7.SetActive(false); <>4__this.DisabledDDOLGameObjects.Add(<temp>5__7); } <temp>5__7 = null; } <>s__5 = null; <>s__8 = <allGameObjects>5__4; for (<>s__9 = 0; <>s__9 < <>s__8.Length; <>s__9++) { <temp>5__10 = <>s__8[<>s__9]; if (<temp>5__10.activeSelf && !dontDisableGameObject.Contains(((Object)<temp>5__10).name)) { <temp>5__10.SetActive(false); } else if (((Object)<temp>5__10).name == "--------------LOGIC--------------") { <i>5__11 = 0; while (<i>5__11 < <temp>5__10.transform.GetChildCount()) { if (((Object)((Component)<temp>5__10.transform.GetChild(<i>5__11)).gameObject).name == "Heinhouser products") { <j>5__12 = 0; while (<j>5__12 < <temp>5__10.transform.GetChild(<i>5__11).GetChildCount()) { if (((Object)((Component)<temp>5__10.transform.GetChild(<i>5__11).GetChild(<j>5__12)).gameObject).name != "MatchConsole" && ((Object)((Component)<temp>5__10.transform.GetChild(<i>5__11).GetChild(<j>5__12)).gameObject).name != "RegionSelector") { ((Component)<temp>5__10.transform.GetChild(<i>5__11).GetChild(<j>5__12)).gameObject.SetActive(false); } else if (!<>4__this.loadMatchmaker) { ((Component)<temp>5__10.transform.GetChild(<i>5__11).GetChild(<j>5__12)).gameObject.SetActive(false); } <j>5__12++; } } else if (((Object)((Component)<temp>5__10.transform.GetChild(<i>5__11)).gameObject).name != "Handelers") { ((Component)<temp>5__10.transform.GetChild(<i>5__11)).gameObject.SetActive(false); } <i>5__11++; } } else if (((Object)<temp>5__10).name == "--------------SCENE--------------") { <temp>5__10.transform.GetChild(4).GetChild(1).position = new Vector3(6.84f, 4.3841f, 1.0968f); <temp>5__10.transform.GetChild(4).GetChild(1).localRotation = Quaternion.Euler(58.2924f, 189.6045f, 292.3752f); <i>5__13 = 0; while (<i>5__13 < <temp>5__10.transform.GetChildCount()) { if (<i>5__13 == 4) { <j>5__14 = 0; while (<j>5__14 < <temp>5__10.transform.GetChild(4).childCount) { if (<j>5__14 != 1 && <j>5__14 != 3) { ((Component)<temp>5__10.transform.GetChild(<i>5__13).GetChild(<j>5__14)).gameObject.SetActive(false); } <j>5__14++; } } else { ((Component)<temp>5__10.transform.GetChild(<i>5__13)).gameObject.SetActive(false); } <i>5__13++; } } <temp>5__10 = null; } <>s__8 = null; return false; } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } private string currentScene = "Loader"; private string lastScene = ""; private bool gymInit = false; private bool flatLandActive = false; private bool respawning = false; private GameObject buttonToSwaptoFlatLand; private GameObject flatLandTextPanel; private GameObject flatLandParent; public static List<string> dontDisableGameObject = new List<string>(); private List<GameObject> DisabledDDOLGameObjects = new List<GameObject>(); private GameObject landParent; private GameObject plane; private GameObject measureParent; private GameObject flatLandParent2; private GameObject matchmaker; private GameObject regionBoard; private UI UI = UI.instance; public static Mod FlatLand = new Mod(); private int size; private bool loadMatchmaker; private bool showMeasurements; private bool darkMode; private bool autoLoad; public override void OnLateInitializeMelon() { //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Expected O, but got Unknown //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Expected O, but got Unknown //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Expected O, but got Unknown //IL_0096: Unknown result type (might be due to invalid IL or missing references) //IL_00a0: Expected O, but got Unknown //IL_00b2: Unknown result type (might be due to invalid IL or missing references) //IL_00bc: Expected O, but got Unknown FlatLand.ModName = "FlatLand"; FlatLand.ModVersion = "1.8.2"; FlatLand.SetFolder("FlatLand"); FlatLand.AddToList("Map Size", 125, "Determins the size of the FlatLand", new Tags()); FlatLand.AddToList("Have Matchmaker", false, 0, "Loads a Matchmaker into FlatLand", new Tags()); FlatLand.AddToList("Show Measurements", true, 0, "Shows Numbers in FlatLand for Easy Measurements", new Tags()); FlatLand.AddToList("DarkMode", false, 0, "Toggles Walls for Dark Mode", new Tags()); FlatLand.AddToList("Auto Load FlatLand", false, 0, "Automatically Loads into FlatLand instead of the Gym", new Tags()); FlatLand.GetFromFile(); FlatLand.ModSaved += Save; size = (int)FlatLand.Settings[0].SavedValue; if (size < 1) { size = 1; FlatLand.Settings[0].SavedValue = 1; FlatLand.Settings[0].Value = 1; } loadMatchmaker = (bool)FlatLand.Settings[1].SavedValue; showMeasurements = (bool)FlatLand.Settings[2].SavedValue; darkMode = (bool)FlatLand.Settings[3].SavedValue; autoLoad = (bool)FlatLand.Settings[4].SavedValue; UI.instance.UI_Initialized += UIInit; Calls.onMapInitialized += SceneInit; dontDisableGameObject.Add("UniverseLibBehaviour"); dontDisableGameObject.Add("ExplorerBehaviour"); dontDisableGameObject.Add("SteamManager"); dontDisableGameObject.Add("LanguageManager"); dontDisableGameObject.Add("PhotonMono"); dontDisableGameObject.Add("Game Instance"); dontDisableGameObject.Add("Timer Updater"); dontDisableGameObject.Add("PlayFabHttp"); dontDisableGameObject.Add("LIV"); dontDisableGameObject.Add("UniverseLibCanvas"); dontDisableGameObject.Add("UE_Freecam"); dontDisableGameObject.Add("--------------SCENE--------------"); dontDisableGameObject.Add("--------------LOGIC--------------"); dontDisableGameObject.Add("!ftraceLightmaps"); dontDisableGameObject.Add("VoiceLogger"); dontDisableGameObject.Add("Player Controller(Clone)"); dontDisableGameObject.Add("Health"); dontDisableGameObject.Add("New Game Object"); dontDisableGameObject.Add("LCK Tablet"); } private void Save() { size = (int)FlatLand.Settings[0].SavedValue; if (size < 1) { size = 1; FlatLand.Settings[0].SavedValue = 1; FlatLand.Settings[0].Value = 1; } bool flag = loadMatchmaker; loadMatchmaker = (bool)FlatLand.Settings[1].SavedValue; showMeasurements = (bool)FlatLand.Settings[2].SavedValue; darkMode = (bool)FlatLand.Settings[3].SavedValue; autoLoad = (bool)FlatLand.Settings[4].SavedValue; if (flatLandActive) { if (flag != loadMatchmaker) { matchmaker.SetActive(loadMatchmaker); regionBoard.SetActive(loadMatchmaker); } MelonCoroutines.Start(ReLoadFlatLand()); } } private void UIInit() { UI.AddMod(FlatLand); } public override void OnFixedUpdate() { //IL_0034: Unknown result type (might be due to invalid IL or missing references) if (flatLandActive) { float y = ((Component)Singleton<PlayerManager>.instance.localPlayer.Controller).gameObject.transform.GetChild(2).GetChild(3).position.y; if (!respawning && y <= -10f) { respawning = true; ((Component)Singleton<PlayerManager>.instance.localPlayer.Controller).gameObject.GetComponent<PlayerResetSystem>().ResetPlayerController(); } else if (respawning && y >= -10f) { respawning = false; } } } public override void OnSceneWasLoaded(int buildIndex, string sceneName) { lastScene = currentScene; currentScene = sceneName; if (flatLandActive) { ReactivateDDOLObjects(); flatLandActive = false; } gymInit = false; } private void SceneInit() { //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_00ad: Unknown result type (might be due to invalid IL or missing references) //IL_00cd: Unknown result type (might be due to invalid IL or missing references) //IL_00ed: Unknown result type (might be due to invalid IL or missing references) //IL_00f9: Unknown result type (might be due to invalid IL or missing references) //IL_0103: Expected O, but got Unknown //IL_017b: Unknown result type (might be due to invalid IL or missing references) //IL_01a0: Unknown result type (might be due to invalid IL or missing references) //IL_01c5: Unknown result type (might be due to invalid IL or missing references) //IL_0223: Unknown result type (might be due to invalid IL or missing references) //IL_0243: Unknown result type (might be due to invalid IL or missing references) //IL_0263: Unknown result type (might be due to invalid IL or missing references) //IL_02d3: Unknown result type (might be due to invalid IL or missing references) //IL_02f8: Unknown result type (might be due to invalid IL or missing references) if (!(currentScene == "Gym") || gymInit) { return; } try { GameObject val = GameObject.CreatePrimitive((PrimitiveType)3); val.AddComponent<MeshCollider>(); ((Object)val).name = "BackPanel"; val.GetComponent<Renderer>().material.shader = Shader.Find("Universal Render Pipeline/Lit"); val.GetComponent<Renderer>().material.color = new Color(0f, 1f, 0.814f); val.transform.parent = MatchConsole.GetGameObject().transform; val.transform.localRotation = Quaternion.Euler(0f, 0f, 0f); val.transform.localPosition = new Vector3(-0.4915f, 1.2083f, -0.0151f); val.transform.localScale = new Vector3(3f, 2.41f, 0.02f); flatLandParent = new GameObject(); ((Object)flatLandParent).name = "FlatLand"; flatLandTextPanel = Object.Instantiate<GameObject>(((Component)MatchmakingSettings.GetGameObject().transform.GetChild(1)).gameObject); ((Object)flatLandTextPanel).name = "FlatLand Plate"; flatLandTextPanel.transform.parent = flatLandParent.transform; flatLandTextPanel.transform.position = new Vector3(7.45f, 1.9f, 10.12f); flatLandTextPanel.transform.rotation = Quaternion.Euler(90f, 122.8f, 0f); flatLandTextPanel.transform.localScale = new Vector3(0.29f, 0.3036f, 0.362f); GameObject val2 = Object.Instantiate<GameObject>(((Component)MatchmakingSettings.GetGameObject().transform.GetChild(3)).gameObject); val2.transform.parent = flatLandTextPanel.transform; ((Object)val2).name = "Text"; val2.transform.localPosition = new Vector3(0.04f, 0.74f, 0f); val2.transform.localRotation = Quaternion.Euler(0f, 270f, 90f); val2.transform.localScale = new Vector3(6.0414f, 3.7636f, 6.462f); TextMeshPro component = val2.GetComponent<TextMeshPro>(); ((TMP_Text)component).text = "FlatLand"; buttonToSwaptoFlatLand = Create.NewButton(); ((Object)buttonToSwaptoFlatLand).name = "FlatLandButton"; buttonToSwaptoFlatLand.transform.parent = flatLandParent.transform; buttonToSwaptoFlatLand.transform.position = new Vector3(7.67f, 1.7f, 10f); buttonToSwaptoFlatLand.transform.localRotation = Quaternion.Euler(0f, 302.5f, 90f); ((Component)buttonToSwaptoFlatLand.transform.GetChild(0)).gameObject.GetComponent<InteractionButton>().onPressed.AddListener(UnityAction.op_Implicit((Action)delegate { MelonCoroutines.Start(ToFlatLandPressed()); })); gymInit = true; if (autoLoad && lastScene != "Gym") { MelonCoroutines.Start(AutoLoad(currentScene)); } } catch (Exception) { } } [IteratorStateMachine(typeof(<AutoLoad>d__29))] private IEnumerator AutoLoad(string scene) { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <AutoLoad>d__29(0) { <>4__this = this, scene = scene }; } [IteratorStateMachine(typeof(<ToFlatLandPressed>d__30))] private IEnumerator ToFlatLandPressed() { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <ToFlatLandPressed>d__30(0) { <>4__this = this }; } [IteratorStateMachine(typeof(<ReLoadFlatLand>d__31))] private IEnumerator ReLoadFlatLand() { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <ReLoadFlatLand>d__31(0) { <>4__this = this }; } [IteratorStateMachine(typeof(<TurnOffAllExtraRootObjects>d__32))] private IEnumerator TurnOffAllExtraRootObjects() { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <TurnOffAllExtraRootObjects>d__32(0) { <>4__this = this }; } private void DeloadGym() { ResetStructures(); try { Object.Destroy((Object)(object)SceneBoundaryStructuresGYM.GetGameObject()); } catch { } try { Object.Destroy((Object)(object)SceneBoundaryPlayerGYM.GetGameObject()); } catch { } MelonCoroutines.Start(TurnOffAllExtraRootObjects()); } private void ResetStructures() { Singleton<PoolManager>.instance.GetPool("Disc").Reset(true); Singleton<PoolManager>.instance.GetPool("Ball").Reset(true); Singleton<PoolManager>.instance.GetPool("Pillar").Reset(true); Singleton<PoolManager>.instance.GetPool("RockCube").Reset(true); Singleton<PoolManager>.instance.GetPool("Wall").Reset(true); Singleton<PoolManager>.instance.GetPool("BoulderBall").Reset(true); Singleton<PoolManager>.instance.GetPool("SmallRock").Reset(true); Singleton<PoolManager>.instance.GetPool("LargeRock").Reset(true); } private void ReLoadGym() { if (matchmaker.activeSelf) { InteractionLever component = ((Component)matchmaker.transform.GetChild(7).GetChild(2).GetChild(0)).GetComponent<InteractionLever>(); if (((InteractionNumericalBase)component).snappedStep == 1) { ((InteractionNumericalBase)component).SetStep(0, false, false); } } Singleton<SceneManager>.instance.LoadSceneAsync(1, false, false, 2f, (LoadSceneMode)0, (AudioCall)null); } private void ReactivateDDOLObjects() { foreach (GameObject disabledDDOLGameObject in DisabledDDOLGameObjects) { disabledDDOLGameObject.SetActive(true); } DisabledDDOLGameObjects.Clear(); } private void LoadFlatLand() { //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Expected O, but got Unknown //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Unknown result type (might be due to invalid IL or missing references) //IL_0103: Unknown result type (might be due to invalid IL or missing references) //IL_03a7: Unknown result type (might be due to invalid IL or missing references) //IL_03b1: Expected O, but got Unknown //IL_03dc: Unknown result type (might be due to invalid IL or missing references) //IL_013d: Unknown result type (might be due to invalid IL or missing references) //IL_0191: Unknown result type (might be due to invalid IL or missing references) //IL_01b2: Unknown result type (might be due to invalid IL or missing references) //IL_0203: Unknown result type (might be due to invalid IL or missing references) //IL_0224: Unknown result type (might be due to invalid IL or missing references) //IL_0274: Unknown result type (might be due to invalid IL or missing references) //IL_0295: Unknown result type (might be due to invalid IL or missing references) //IL_02e6: Unknown result type (might be due to invalid IL or missing references) //IL_0307: Unknown result type (might be due to invalid IL or missing references) //IL_0351: Unknown result type (might be due to invalid IL or missing references) //IL_0372: Unknown result type (might be due to invalid IL or missing references) //IL_06f6: Unknown result type (might be due to invalid IL or missing references) //IL_0700: Expected O, but got Unknown //IL_072b: Unknown result type (might be due to invalid IL or missing references) //IL_0789: Unknown result type (might be due to invalid IL or missing references) //IL_07a9: Unknown result type (might be due to invalid IL or missing references) //IL_07c9: Unknown result type (might be due to invalid IL or missing references) //IL_082e: Unknown result type (might be due to invalid IL or missing references) //IL_084e: Unknown result type (might be due to invalid IL or missing references) //IL_086e: Unknown result type (might be due to invalid IL or missing references) //IL_08d0: Unknown result type (might be due to invalid IL or missing references) //IL_08f1: Unknown result type (might be due to invalid IL or missing references) //IL_0986: Unknown result type (might be due to invalid IL or missing references) //IL_09a7: Unknown result type (might be due to invalid IL or missing references) //IL_09c8: Unknown result type (might be due to invalid IL or missing references) //IL_0a33: Unknown result type (might be due to invalid IL or missing references) //IL_0a54: Unknown result type (might be due to invalid IL or missing references) //IL_0a75: Unknown result type (might be due to invalid IL or missing references) //IL_0ad8: Unknown result type (might be due to invalid IL or missing references) //IL_0af9: Unknown result type (might be due to invalid IL or missing references) //IL_0b98: Unknown result type (might be due to invalid IL or missing references) //IL_0bb9: Unknown result type (might be due to invalid IL or missing references) //IL_0bee: Unknown result type (might be due to invalid IL or missing references) //IL_0c13: Unknown result type (might be due to invalid IL or missing references) //IL_0c3b: Unknown result type (might be due to invalid IL or missing references) //IL_0c60: Unknown result type (might be due to invalid IL or missing references) //IL_0c85: Unknown result type (might be due to invalid IL or missing references) //IL_044d: Unknown result type (might be due to invalid IL or missing references) //IL_0488: Unknown result type (might be due to invalid IL or missing references) //IL_05cf: Unknown result type (might be due to invalid IL or missing references) //IL_05f0: Unknown result type (might be due to invalid IL or missing references) //IL_04bc: Unknown result type (might be due to invalid IL or missing references) //IL_0683: Unknown result type (might be due to invalid IL or missing references) //IL_054f: Unknown result type (might be due to invalid IL or missing references) //IL_06b0: Unknown result type (might be due to invalid IL or missing references) //IL_05a1: Unknown result type (might be due to invalid IL or missing references) //IL_057c: Unknown result type (might be due to invalid IL or missing references) try { landParent = new GameObject(); ((Object)landParent).name = "LandParent"; plane = GameObject.CreatePrimitive((PrimitiveType)3); ((Object)plane).name = "Floor"; plane.transform.parent = landParent.transform; plane.transform.localScale = new Vector3((float)size, 0.01f, (float)size); plane.transform.position = new Vector3(2.8007f, 0f, -1.9802f); plane.layer = 9; Object.Destroy((Object)(object)plane.GetComponent<BoxCollider>()); plane.GetComponent<Renderer>().material.shader = Shader.Find("Universal Render Pipeline/Lit"); plane.GetComponent<Renderer>().material.color = new Color(0.5f, 0.5f, 0.5f); if (darkMode) { plane.GetComponent<Renderer>().material.color = new Color(0.1f, 0.1f, 0.1f); GameObject val = Object.Instantiate<GameObject>(plane); val.transform.parent = landParent.transform; val.transform.position = new Vector3((float)(size / 2) + 2.8007f, (float)(size / 2), -1.9802f); val.transform.rotation = Quaternion.Euler(0f, 0f, 90f); GameObject val2 = Object.Instantiate<GameObject>(val); val2.transform.parent = landParent.transform; val2.transform.position = new Vector3((float)(-size / 2) + 2.8007f, (float)(size / 2), -1.9802f); val2.transform.rotation = Quaternion.Euler(0f, 0f, 90f); GameObject val3 = Object.Instantiate<GameObject>(val); val3.transform.parent = landParent.transform; val3.transform.position = new Vector3(2.8007f, (float)(size / 2), (float)(size / 2) - 1.9802f); val3.transform.rotation = Quaternion.Euler(90f, 0f, 0f); GameObject val4 = Object.Instantiate<GameObject>(val); val4.transform.parent = landParent.transform; val4.transform.position = new Vector3(2.8007f, (float)(size / 2), (float)(-size / 2) - 1.9802f); val4.transform.rotation = Quaternion.Euler(90f, 0f, 0f); GameObject val5 = Object.Instantiate<GameObject>(val); val5.transform.parent = landParent.transform; val5.transform.position = new Vector3(2.8007f, (float)size - 1f, -1.9802f); val5.transform.rotation = Quaternion.Euler(0f, 0f, 0f); } MeshCollider collider = plane.AddComponent<MeshCollider>(); GroundCollider val6 = plane.AddComponent<GroundCollider>(); val6.isMainGroundCollider = true; val6.collider = (Collider)(object)collider; measureParent = new GameObject(); ((Object)measureParent).name = "Measurements"; measureParent.transform.position = new Vector3(0f, 0f, 0f); for (int i = 0; i <= 1; i++) { for (int j = -size / 2; j <= size / 2; j++) { GameObject val7 = GameObject.CreatePrimitive((PrimitiveType)3); Object.Destroy((Object)(object)val7.GetComponent<BoxCollider>()); val7.GetComponent<Renderer>().material.shader = Shader.Find("Universal Render Pipeline/Lit"); val7.GetComponent<Renderer>().material.color = new Color(0f, 0f, 0f); val7.transform.parent = measureParent.transform; val7.transform.localScale = new Vector3(0.01f, 0.0101f, (float)size); if (i == 0) { val7.transform.position = new Vector3((float)j + 2.8007f, 0f, -1.9802f); if (showMeasurements && j % 5 == 0 && j != 0) { GameObject val8 = Create.NewText(); ((TMP_Text)val8.GetComponent<TextMeshPro>()).text = Mathf.Abs(j).ToString(); ((TMP_Text)val8.GetComponent<TextMeshPro>()).fontSize = 10f; val8.transform.parent = measureParent.transform; val8.transform.position = new Vector3((float)j + 2.8007f, 0.5f, -1.9802f); if (j < 0) { val8.transform.rotation = Quaternion.Euler(0f, -90f, 0f); } else { val8.transform.rotation = Quaternion.Euler(0f, 90f, 0f); } } continue; } val7.transform.position = new Vector3(2.8007f, 0f, (float)j - 1.9802f); val7.transform.localRotation = Quaternion.Euler(0f, 90f, 0f); if (showMeasurements && j % 5 == 0 && j != 0) { GameObject val9 = Create.NewText(); ((TMP_Text)val9.GetComponent<TextMeshPro>()).text = Mathf.Abs(j).ToString(); ((TMP_Text)val9.GetComponent<TextMeshPro>()).fontSize = 10f; val9.transform.parent = measureParent.transform; val9.transform.position = new Vector3(2.8007f, 0.5f, (float)j - 1.9802f); if (j < 0) { val9.transform.rotation = Quaternion.Euler(0f, 180f, 0f); } } } } flatLandParent2 = new GameObject(); ((Object)flatLandParent2).name = "FlatLandButtonParent"; flatLandParent2.transform.position = new Vector3(-3.8f, 0f, -11.2473f); GameObject val10 = Object.Instantiate<GameObject>(((Component)MatchmakingSettings.GetGameObject().transform.GetChild(1)).gameObject); ((Object)val10).name = "FlatLand Plate"; val10.transform.parent = flatLandParent2.transform; val10.transform.localPosition = new Vector3(9.09f, 1.1882f, 5.6149f); val10.transform.rotation = Quaternion.Euler(90f, 0f, 0f); val10.transform.localScale = new Vector3(0.29f, 0.3036f, 0.362f); Object.Destroy((Object)(object)val10.GetComponent<BoxCollider>()); GameObject val11 = Object.Instantiate<GameObject>(((Component)MatchmakingSettings.GetGameObject().transform.GetChild(3)).gameObject); val11.transform.parent = val10.transform; ((Object)val11).name = "Text"; val11.transform.localPosition = new Vector3(0.04f, 0.74f, 0f); val11.transform.localRotation = Quaternion.Euler(0f, 270f, 90f); val11.transform.localScale = new Vector3(6.0414f, 3.7636f, 6.462f); TextMeshPro component = val11.GetComponent<TextMeshPro>(); ((TMP_Text)component).text = "To Gym"; GameObject val12 = Create.NewButton(); ((Object)val12).name = "FlatLand Button"; val12.transform.parent = flatLandParent2.transform; val12.transform.localPosition = new Vector3(9.0845f, 1f, 5.8345f); val12.transform.localRotation = Quaternion.Euler(0f, 180f, 90f); ((Component)val12.transform.GetChild(0)).gameObject.GetComponent<InteractionButton>().onPressed.AddListener(UnityAction.op_Implicit((Action)delegate { ReLoadGym(); })); GameObject val13 = Object.Instantiate<GameObject>(((Component)MatchmakingSettings.GetGameObject().transform.GetChild(1)).gameObject); ((Object)val13).name = "Kill Structures Plate"; val13.transform.parent = flatLandParent2.transform; val13.transform.localPosition = new Vector3(9.09f, 1.7882f, 5.4749f); val13.transform.rotation = Quaternion.Euler(90f, 0f, 0f); val13.transform.localScale = new Vector3(0.29f, 0.5f, 0.362f); Object.Destroy((Object)(object)val13.GetComponent<BoxCollider>()); GameObject val14 = Object.Instantiate<GameObject>(((Component)MatchmakingSettings.GetGameObject().transform.GetChild(3)).gameObject); val14.transform.parent = val13.transform; ((Object)val14).name = "Text"; val14.transform.localPosition = new Vector3(0.04f, 0.74f, 0f); val14.transform.localRotation = Quaternion.Euler(0f, 270f, 90f); val14.transform.localScale = new Vector3(3.525f, 3.8836f, 6.462f); TextMeshPro component2 = val14.GetComponent<TextMeshPro>(); ((TMP_Text)component2).text = "Reset Structures"; GameObject val15 = Create.NewButton(); ((Object)val15).name = "Kill Structures Button"; val15.transform.parent = flatLandParent2.transform; val15.transform.localPosition = new Vector3(9.0845f, 1.6f, 5.8345f); val15.transform.localRotation = Quaternion.Euler(0f, 180f, 90f); ((Component)val15.transform.GetChild(0)).gameObject.GetComponent<InteractionButton>().onPressed.AddListener(UnityAction.op_Implicit((Action)delegate { ResetStructures(); })); GameObject val16 = Object.Instantiate<GameObject>(ShiftstoneQuickswapper.GetGameObject()); val16.SetActive(true); Object.Destroy((Object)(object)((Component)val16.transform.GetChild(0).GetChild(0)).GetComponent<MeshCollider>()); val16.transform.parent = flatLandParent2.transform; val16.transform.localPosition = new Vector3(8.4845f, 1f, 6.6345f); val16.transform.rotation = Quaternion.Euler(0f, 355.9185f, 0f); if (loadMatchmaker) { matchmaker.transform.position = new Vector3(2.5214f, -0.001f, -5.9377f); matchmaker.transform.rotation = Quaternion.Euler(0f, 179.2461f, 0f); GameObject gameObject = Bell.GetGameObject(); gameObject.transform.localPosition = new Vector3(0.75f, 2.15f, -0.5f); regionBoard.transform.position = new Vector3(0.676f, 0.958f, -4.45f); regionBoard.transform.rotation = Quaternion.Euler(0f, 90f, 305f); } } catch (Exception) { } } }