RUMBLE does not support other mod managers. If you want to use a manager, you must use the RUMBLE Mod Manager, a manager specifically designed for this game.
Decompiled source of HandDistanceRecorder v2.3.1
Mods/HandDistanceRecorder.dll
Decompiled 2 weeks agousing System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using HandDistanceRecorder; using HarmonyLib; using Il2CppRUMBLE.Managers; using Il2CppRUMBLE.Players; using Il2CppRUMBLE.Utilities; using Il2CppTMPro; using MelonLoader; using RumbleModdingAPI.RMAPI; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: MelonInfo(typeof(main), "HandDistanceRecorder", "2.3.1", "UlvakSkillz", null)] [assembly: MelonGame("Buckethead Entertainment", "RUMBLE")] [assembly: MelonColor(255, 195, 0, 255)] [assembly: MelonAuthorColor(255, 195, 0, 255)] [assembly: VerifyLoaderVersion(0, 7, 0, true)] [assembly: AssemblyTitle("HandDistanceRecorder")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("HandDistanceRecorder")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("b14d69ae-fbeb-434d-bea3-7c74f1b85b50")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace HandDistanceRecorder; public class main : MelonMod { [HarmonyPatch(typeof(PlayerController), "Initialize", new Type[] { typeof(Player) })] public static class PlayerSpawn { private static void Postfix(ref PlayerController __instance, ref Player player) { //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Invalid comparison between Unknown and I4 if ((int)__instance.controllerType == 1) { init = false; waitTill = DateTime.Now.AddSeconds(2.0); MelonCoroutines.Start(SetInitialHandPositions()); } } } [CompilerGenerated] private sealed class <SetInitialHandPositions>d__11 : IEnumerator<object>, IDisposable, IEnumerator { private int <>1__state; private object <>2__current; private GameObject <textLeft>5__1; private GameObject <textRight>5__2; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <SetInitialHandPositions>d__11(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <textLeft>5__1 = null; <textRight>5__2 = null; <>1__state = -2; } private bool MoveNext() { //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Expected O, but got Unknown //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Expected O, but got Unknown //IL_00a1: Unknown result type (might be due to invalid IL or missing references) //IL_00ab: Expected O, but got Unknown //IL_0171: Unknown result type (might be due to invalid IL or missing references) //IL_0196: Unknown result type (might be due to invalid IL or missing references) //IL_01fe: Unknown result type (might be due to invalid IL or missing references) //IL_020e: Unknown result type (might be due to invalid IL or missing references) //IL_0213: Unknown result type (might be due to invalid IL or missing references) //IL_0298: Unknown result type (might be due to invalid IL or missing references) //IL_02bd: Unknown result type (might be due to invalid IL or missing references) //IL_0325: Unknown result type (might be due to invalid IL or missing references) //IL_0335: Unknown result type (might be due to invalid IL or missing references) //IL_033a: Unknown result type (might be due to invalid IL or missing references) //IL_0364: Unknown result type (might be due to invalid IL or missing references) //IL_037e: Unknown result type (might be due to invalid IL or missing references) switch (<>1__state) { default: return false; case 0: <>1__state = -1; <>2__current = (object)new WaitForFixedUpdate(); <>1__state = 1; return true; case 1: <>1__state = -1; lastHandPositionL = new GameObject(); ((Object)lastHandPositionL).name = "HandDistanceTrackerL"; lastHandPositionL.transform.parent = ((Component)Singleton<PlayerManager>.instance.localPlayer.Controller.PlayerVR).transform; handLTransform = Singleton<PlayerManager>.instance.localPlayer.Controller.PlayerVR.leftController.Transform; lastHandPositionR = new GameObject(); ((Object)lastHandPositionR).name = "HandDistanceTrackerR"; lastHandPositionR.transform.parent = ((Component)Singleton<PlayerManager>.instance.localPlayer.Controller.PlayerVR).transform; handRTransform = Singleton<PlayerManager>.instance.localPlayer.Controller.PlayerVR.rightController.Transform; <textLeft>5__1 = Create.NewText(); ((Object)<textLeft>5__1).name = "TextLeft"; <textLeft>5__1.transform.parent = Singleton<PlayerManager>.instance.localPlayer.Controller.PlayerScaling.RigDefinition.leftHandDefinition.Transform; <textLeft>5__1.transform.localPosition = new Vector3(0.0372f, 0.115f, 0f); <textLeft>5__1.transform.localRotation = Quaternion.Euler(7.2175f, 269.9012f, 358.3884f); textL = <textLeft>5__1.GetComponent<TextMeshPro>(); ((TMP_Text)textL).autoSizeTextContainer = true; ((TMP_Text)textL).enableWordWrapping = false; ((TMP_Text)textL).alignment = (TextAlignmentOptions)514; ((TMP_Text)textL).text = "0"; ((TMP_Text)textL).fontSize = 0.25f; ((TMP_Text)textL).color = Color.white; ((TMP_Text)textL).outlineColor = Color32.op_Implicit(Color.black); ((TMP_Text)textL).outlineWidth = 0.25f; <textRight>5__2 = Create.NewText(); ((Object)<textRight>5__2).name = "TextRight"; <textRight>5__2.transform.parent = Singleton<PlayerManager>.instance.localPlayer.Controller.PlayerScaling.RigDefinition.rightHandDefinition.Transform; <textRight>5__2.transform.localPosition = new Vector3(-0.0372f, 0.1148f, 0f); <textRight>5__2.transform.localRotation = Quaternion.Euler(7.1158f, 93.6177f, 0.9292f); textR = <textRight>5__2.GetComponent<TextMeshPro>(); ((TMP_Text)textR).autoSizeTextContainer = true; ((TMP_Text)textR).enableWordWrapping = false; ((TMP_Text)textR).alignment = (TextAlignmentOptions)514; ((TMP_Text)textR).text = "0"; ((TMP_Text)textR).fontSize = 0.25f; ((TMP_Text)textR).color = Color.white; ((TMP_Text)textR).outlineColor = Color32.op_Implicit(Color.black); ((TMP_Text)textR).outlineWidth = 0.25f; lastHandPositionL.transform.position = handLTransform.localPosition; lastHandPositionR.transform.position = handRTransform.localPosition; init = true; return false; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } private static bool init; private static GameObject lastHandPositionL; private static GameObject lastHandPositionR; private static Transform handLTransform; private static Transform handRTransform; private float distanceL = 0f; private float distanceR = 0f; private static DateTime waitTill; private static TextMeshPro textL; private static TextMeshPro textR; [IteratorStateMachine(typeof(<SetInitialHandPositions>d__11))] public static IEnumerator SetInitialHandPositions() { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <SetInitialHandPositions>d__11(0); } public override void OnUpdate() { //IL_00df: Unknown result type (might be due to invalid IL or missing references) //IL_00e9: Unknown result type (might be due to invalid IL or missing references) //IL_010a: Unknown result type (might be due to invalid IL or missing references) //IL_0114: Unknown result type (might be due to invalid IL or missing references) //IL_0169: Unknown result type (might be due to invalid IL or missing references) //IL_0183: Unknown result type (might be due to invalid IL or missing references) //IL_00a4: Unknown result type (might be due to invalid IL or missing references) //IL_00be: Unknown result type (might be due to invalid IL or missing references) if (init && !((Object)(object)lastHandPositionL == (Object)null) && !((Object)(object)lastHandPositionR == (Object)null)) { if (DateTime.Now < waitTill) { handLTransform = Singleton<PlayerManager>.instance.localPlayer.Controller.PlayerVR.leftController.Transform; handRTransform = Singleton<PlayerManager>.instance.localPlayer.Controller.PlayerVR.rightController.Transform; lastHandPositionL.transform.position = handLTransform.position; lastHandPositionR.transform.position = handRTransform.position; } else { distanceL += Vector3.Distance(lastHandPositionL.transform.position, handLTransform.position); distanceR += Vector3.Distance(lastHandPositionR.transform.position, handRTransform.position); ((TMP_Text)textL).text = distanceL.ToString("0.#"); ((TMP_Text)textR).text = distanceR.ToString("0.#"); lastHandPositionL.transform.position = handLTransform.position; lastHandPositionR.transform.position = handRTransform.position; } } } }