using System;
using System.Collections;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using Il2CppInterop.Runtime.InteropTypes.Arrays;
using Il2CppRUMBLE.Interactions.InteractionBase;
using Il2CppRUMBLE.Managers;
using Il2CppRUMBLE.Utilities;
using MelonLoader;
using Microsoft.CodeAnalysis;
using Mirror;
using RumbleModUI;
using RumbleModdingAPI;
using UnityEngine;
using UnityEngine.Events;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: MelonInfo(typeof(MirrorClass), "Mirror", "1.1.2", "UlvakSkillz", null)]
[assembly: MelonGame("Buckethead Entertainment", "RUMBLE")]
[assembly: MelonColor(255, 195, 0, 255)]
[assembly: MelonAuthorColor(255, 195, 0, 255)]
[assembly: VerifyLoaderVersion(0, 6, 6, true)]
[assembly: AssemblyDescription("Creates a Mirror for the Dressing Room and Parks")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("3b03f008-9dbb-4382-a110-b59ee8b632ca")]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("Mirror")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Mirror")]
[assembly: AssemblyTitle("Mirror")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace Mirror
{
public static class BuildInfo
{
public const string ModName = "Mirror";
public const string ModVersion = "1.1.2";
public const string Description = "Creates a Mirror for the Dressing Room and Parks";
public const string Author = "UlvakSkillz";
public const string Company = "";
}
public class MirrorClass : MelonMod
{
private string currentScene = "Loader";
private bool mirrorToggled = false;
private GameObject ddolMirror;
private GameObject mirror;
private GameObject camera;
public static Mod Mirror = new Mod();
private bool doFreeze = false;
public GameObject LoadAssetBundle(string bundleName, string objectName)
{
using Stream stream = ((MelonBase)this).MelonAssembly.Assembly.GetManifestResourceStream(bundleName);
byte[] array = new byte[stream.Length];
stream.Read(array, 0, array.Length);
Il2CppAssetBundle val = Il2CppAssetBundleManager.LoadFromMemory(Il2CppStructArray<byte>.op_Implicit(array));
return Object.Instantiate<GameObject>(val.LoadAsset<GameObject>(objectName));
}
public override void OnLateInitializeMelon()
{
//IL_0094: Unknown result type (might be due to invalid IL or missing references)
//IL_009e: Expected O, but got Unknown
Calls.onMapInitialized += loadMirror;
ddolMirror = LoadAssetBundle("Mirror.mirror", "Mirror");
ddolMirror.SetActive(false);
((Object)ddolMirror).name = "Mirror";
Object.DontDestroyOnLoad((Object)(object)ddolMirror);
Mirror.ModName = "Mirror";
Mirror.ModVersion = "1.1.2";
Mirror.SetFolder("Mirror");
Mirror.AddToList("Freeze Model", false, 0, "Freezes the Player Model while Mirror is Toggled On", new Tags());
UI.instance.UI_Initialized += UIInit;
Mirror.ModSaved += Save;
}
private void UIInit()
{
UI.instance.AddMod(Mirror);
}
private void Save()
{
doFreeze = (bool)Mirror.Settings[0].SavedValue;
Mirror.Settings[0].SavedValue = false;
Mirror.Settings[0].Value = false;
if (!doFreeze && currentScene == "Gym" && mirrorToggled)
{
MelonCoroutines.Start(poseModel());
}
}
public override void OnSceneWasLoaded(int buildIndex, string sceneName)
{
currentScene = sceneName;
mirrorToggled = false;
}
private void loadMirror()
{
//IL_0114: Unknown result type (might be due to invalid IL or missing references)
//IL_0139: Unknown result type (might be due to invalid IL or missing references)
//IL_0159: Unknown result type (might be due to invalid IL or missing references)
//IL_0179: Unknown result type (might be due to invalid IL or missing references)
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
//IL_00e8: Unknown result type (might be due to invalid IL or missing references)
if (!(currentScene == "Gym") && !(currentScene == "Park"))
{
return;
}
mirror = Object.Instantiate<GameObject>(ddolMirror);
GameObject val = Create.NewButton();
((Object)val).name = "Mirror Toggle";
if (currentScene == "Gym")
{
mirror.transform.position = new Vector3(-1.4f, 1f, 0.3f);
mirror.transform.rotation = Quaternion.Euler(0f, 223f, 0f);
val.transform.position = new Vector3(-1.69f, 1.3f, -2.09f);
val.transform.rotation = Quaternion.Euler(90f, 0.6424f, 0f);
}
else
{
mirror.transform.position = new Vector3(-13.5155f, -5.1345f, -8.6418f);
mirror.transform.rotation = Quaternion.Euler(0f, 62.2366f, 0f);
val.transform.position = new Vector3(-12.0155f, -5.2345f, -9.0418f);
val.transform.rotation = Quaternion.Euler(90f, 334.3802f, 0f);
}
camera = ((Component)mirror.transform.GetChild(1)).gameObject;
((Component)val.transform.GetChild(0)).gameObject.GetComponent<InteractionButton>().onPressed.AddListener(UnityAction.op_Implicit((Action)delegate
{
doFreeze = false;
mirrorToggled = !mirrorToggled;
mirror.SetActive(mirrorToggled);
if (currentScene == "Gym")
{
((Behaviour)((Component)GymProduction.GetGameObject().transform.GetChild(5).GetChild(3).GetChild(0)).GetComponent<Animator>()).enabled = !mirrorToggled;
if (mirrorToggled)
{
MelonCoroutines.Start(poseModel());
}
}
}));
}
private IEnumerator poseModel()
{
GameObject modelGO = ((Component)GymProduction.GetGameObject().transform.GetChild(5).GetChild(3).GetChild(0)
.GetChild(1)
.GetChild(0)).gameObject;
GameObject playerGO = ((Component)((Component)Singleton<PlayerManager>.instance.localPlayer.Controller).gameObject.transform.GetChild(0).GetChild(1).GetChild(0)).gameObject;
while (currentScene == "Gym" && mirror.active && !doFreeze)
{
modelGO.transform.localRotation = playerGO.transform.localRotation;
for (int i = 0; i < modelGO.transform.childCount - 1; i++)
{
PoseChildren(((Component)modelGO.transform.GetChild(i)).gameObject, ((Component)playerGO.transform.GetChild(i + 1)).gameObject);
}
yield return (object)new WaitForFixedUpdate();
}
doFreeze = false;
}
private void PoseChildren(GameObject modelGO, GameObject playerGO)
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
modelGO.transform.localRotation = playerGO.transform.localRotation;
if (!(((Object)modelGO).name != "Bone_Head"))
{
return;
}
for (int i = 0; i < modelGO.transform.childCount; i++)
{
try
{
if (((Object)((Component)modelGO.transform.GetChild(i)).gameObject).name == ((Object)((Component)playerGO.transform.GetChild(i)).gameObject).name)
{
PoseChildren(((Component)modelGO.transform.GetChild(i)).gameObject, ((Component)playerGO.transform.GetChild(i)).gameObject);
}
else if (((Object)((Component)modelGO.transform.GetChild(i)).gameObject).name == "Shiftsocket_R")
{
PoseChildren(((Component)modelGO.transform.GetChild(i)).gameObject, ((Component)playerGO.transform.GetChild(i + 1)).gameObject);
}
}
catch
{
}
}
}
public override void OnFixedUpdate()
{
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
//IL_0066: Unknown result type (might be due to invalid IL or missing references)
//IL_006c: Unknown result type (might be due to invalid IL or missing references)
//IL_0072: Unknown result type (might be due to invalid IL or missing references)
//IL_0079: Unknown result type (might be due to invalid IL or missing references)
//IL_007e: Unknown result type (might be due to invalid IL or missing references)
//IL_0094: Unknown result type (might be due to invalid IL or missing references)
//IL_009b: Unknown result type (might be due to invalid IL or missing references)
//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
if (mirrorToggled)
{
Vector3 val = mirror.transform.InverseTransformPoint(((Component)Singleton<PlayerManager>.instance.localPlayer.Controller).gameObject.transform.GetChild(1).GetChild(0).GetChild(0)
.position);
camera.transform.position = mirror.transform.TransformPoint(new Vector3(val.x, val.y, 0f - val.z));
Vector3 val2 = mirror.transform.TransformPoint(new Vector3(0f - val.x, val.y, val.z));
camera.transform.LookAt(val2);
}
}
}
}