Decompiled source of Mirror v1.3.0

Mods/Mirror.dll

Decompiled 5 days ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using Il2CppRUMBLE.CharacterCreation.Interactable;
using Il2CppRUMBLE.Managers;
using Il2CppRUMBLE.Utilities;
using MelonLoader;
using Mirror;
using RumbleModUI;
using RumbleModdingAPI.RMAPI;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: MelonInfo(typeof(MirrorClass), "Mirror", "1.3.0", "UlvakSkillz", null)]
[assembly: MelonGame("Buckethead Entertainment", "RUMBLE")]
[assembly: MelonColor(255, 195, 0, 255)]
[assembly: MelonAuthorColor(255, 195, 0, 255)]
[assembly: VerifyLoaderVersion(0, 6, 6, true)]
[assembly: AssemblyDescription("Creates a Mirror for the Dressing Room and Parks")]
[assembly: AssemblyCopyright("Copyright ©  2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("3b03f008-9dbb-4382-a110-b59ee8b632ca")]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("Mirror")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+e01bca2736bf948db235d0606f24dd122d0ebf32")]
[assembly: AssemblyProduct("Mirror")]
[assembly: AssemblyTitle("Mirror")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Mirror;

public static class BuildInfo
{
	public const string ModName = "Mirror";

	public const string ModVersion = "1.3.0";

	public const string Description = "Creates a Mirror for the Dressing Room and Parks";

	public const string Author = "UlvakSkillz";

	public const string Company = "";
}
public class MirrorClass : MelonMod
{
	[CompilerGenerated]
	private sealed class <poseModel>d__9 : IEnumerator<object>, IEnumerator, IDisposable
	{
		private int <>1__state;

		private object <>2__current;

		public MirrorClass <>4__this;

		private GameObject <modelGO>5__1;

		private GameObject <playerGO>5__2;

		private int <i>5__3;

		object IEnumerator<object>.Current
		{
			[DebuggerHidden]
			get
			{
				return <>2__current;
			}
		}

		object IEnumerator.Current
		{
			[DebuggerHidden]
			get
			{
				return <>2__current;
			}
		}

		[DebuggerHidden]
		public <poseModel>d__9(int <>1__state)
		{
			this.<>1__state = <>1__state;
		}

		[DebuggerHidden]
		void IDisposable.Dispose()
		{
			<modelGO>5__1 = null;
			<playerGO>5__2 = null;
			<>1__state = -2;
		}

		private bool MoveNext()
		{
			//IL_0096: Unknown result type (might be due to invalid IL or missing references)
			//IL_011f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0129: Expected O, but got Unknown
			switch (<>1__state)
			{
			default:
				return false;
			case 0:
				<>1__state = -1;
				<modelGO>5__1 = ((Component)PreviewPlayerController.GetGameObject().GetComponent<PreviewPlayerController>().playerScaling.rigDefinition.hipsDefinition.Transform).gameObject;
				<playerGO>5__2 = ((Component)Singleton<PlayerManager>.instance.localPlayer.Controller.PlayerScaling.rigDefinition.hipsDefinition.Transform).gameObject;
				break;
			case 1:
				<>1__state = -1;
				break;
			}
			if (<>4__this.currentScene == "Gym" && <>4__this.buttonToggled && !<>4__this.doFreeze)
			{
				<modelGO>5__1.transform.localRotation = <playerGO>5__2.transform.localRotation;
				<i>5__3 = 0;
				while (<i>5__3 < <modelGO>5__1.transform.childCount - 1)
				{
					<>4__this.PoseChildren(((Component)<modelGO>5__1.transform.GetChild(<i>5__3)).gameObject, ((Component)<playerGO>5__2.transform.GetChild(<i>5__3 + 1)).gameObject);
					<i>5__3++;
				}
				<>2__current = (object)new WaitForFixedUpdate();
				<>1__state = 1;
				return true;
			}
			<>4__this.doFreeze = false;
			return false;
		}

		bool IEnumerator.MoveNext()
		{
			//ILSpy generated this explicit interface implementation from .override directive in MoveNext
			return this.MoveNext();
		}

		[DebuggerHidden]
		void IEnumerator.Reset()
		{
			throw new NotSupportedException();
		}
	}

	private string currentScene = "Loader";

	private bool buttonToggled = false;

	public static Mod Mirror = new Mod();

	private bool doFreeze = false;

	public override void OnLateInitializeMelon()
	{
		//IL_0054: Unknown result type (might be due to invalid IL or missing references)
		//IL_005e: Expected O, but got Unknown
		Actions.onMapInitialized += MapLoaded;
		Mirror.ModName = "Mirror";
		Mirror.ModVersion = "1.3.0";
		Mirror.SetFolder("Mirror");
		Mirror.AddToList("Freeze Model", false, 0, "Freezes the Player Model while Mirror is Toggled On", new Tags());
		UI.instance.UI_Initialized += UIInit;
		Mirror.ModSaved += Save;
	}

	private void UIInit()
	{
		UI.instance.AddMod(Mirror);
	}

	private void Save()
	{
		doFreeze = (bool)Mirror.Settings[0].SavedValue;
		Mirror.Settings[0].SavedValue = false;
		Mirror.Settings[0].Value = false;
		if (!doFreeze && currentScene == "Gym" && buttonToggled)
		{
			MelonCoroutines.Start(poseModel());
		}
	}

	public override void OnSceneWasLoaded(int buildIndex, string sceneName)
	{
		currentScene = sceneName;
		buttonToggled = false;
	}

	private void MapLoaded(string map)
	{
		//IL_0020: Unknown result type (might be due to invalid IL or missing references)
		//IL_0034: Unknown result type (might be due to invalid IL or missing references)
		if (!(map == "Gym"))
		{
			return;
		}
		GameObject val = Create.NewButton(new Vector3(-1.69f, 1.3f, -2.09f), Quaternion.Euler(90f, 0.6424f, 0f), (Action)delegate
		{
			doFreeze = false;
			buttonToggled = !buttonToggled;
			((Behaviour)Visuals.GetGameObject().GetComponent<Animator>()).enabled = !buttonToggled;
			if (buttonToggled)
			{
				MelonCoroutines.Start(poseModel());
			}
		});
		((Object)val).name = "Mirror Toggle";
	}

	[IteratorStateMachine(typeof(<poseModel>d__9))]
	private IEnumerator poseModel()
	{
		//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
		return new <poseModel>d__9(0)
		{
			<>4__this = this
		};
	}

	private void PoseChildren(GameObject modelGO, GameObject playerGO)
	{
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		modelGO.transform.localRotation = playerGO.transform.localRotation;
		if (!(((Object)modelGO).name != "Bone_Head"))
		{
			return;
		}
		for (int i = 0; i < modelGO.transform.childCount; i++)
		{
			try
			{
				if (((Object)((Component)modelGO.transform.GetChild(i)).gameObject).name == ((Object)((Component)playerGO.transform.GetChild(i)).gameObject).name)
				{
					PoseChildren(((Component)modelGO.transform.GetChild(i)).gameObject, ((Component)playerGO.transform.GetChild(i)).gameObject);
				}
				else if (((Object)((Component)modelGO.transform.GetChild(i)).gameObject).name == "Shiftsocket_R")
				{
					PoseChildren(((Component)modelGO.transform.GetChild(i)).gameObject, ((Component)playerGO.transform.GetChild(i + 1)).gameObject);
				}
			}
			catch
			{
			}
		}
	}
}