RUMBLE does not support other mod managers. If you want to use a manager, you must use the RUMBLE Mod Manager, a manager specifically designed for this game.
Decompiled source of NameplateHider v2.3.0
Mods/NameplateHider.dll
Decompiled a week agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using HarmonyLib; using Il2CppRUMBLE.Managers; using Il2CppRUMBLE.Players; using Il2CppRUMBLE.Utilities; using MelonLoader; using NameplateHider; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: MelonInfo(typeof(main), "NameplateHider", "2.3.0", "UlvakSkillz", null)] [assembly: MelonGame("Buckethead Entertainment", "RUMBLE")] [assembly: MelonColor(255, 195, 0, 255)] [assembly: MelonAuthorColor(255, 195, 0, 255)] [assembly: VerifyLoaderVersion(0, 6, 2, true)] [assembly: AssemblyTitle("NameplateHider")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("NameplateHider")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("bc3481eb-b553-4982-979c-d5e847dbb861")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace NameplateHider; public class main : MelonMod { [HarmonyPatch(typeof(PlayerController), "Initialize", new Type[] { typeof(Player) })] public static class PlayerSpawn { private static void Postfix(ref PlayerController __instance, ref Player player) { //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Invalid comparison between Unknown and I4 if ((int)__instance.controllerType == 2) { ((Component)__instance.PlayerNameTag).gameObject.SetActive(!isActive); ((Component)((Component)__instance.PlayerUI.remoteUIBar).transform.GetChild(1)).gameObject.SetActive(!isActive); } } } private string currentScene = "Loader"; private bool KeyReleased = true; private static bool isActive; public override void OnSceneWasLoaded(int buildIndex, string sceneName) { currentScene = sceneName; isActive = false; } public override void OnUpdate() { if (currentScene != "Park") { return; } if (Input.GetKeyDown((KeyCode)104) && KeyReleased) { KeyReleased = false; isActive = !isActive; for (int i = 1; i < Singleton<PlayerManager>.instance.AllPlayers.Count; i++) { try { ((Component)Singleton<PlayerManager>.instance.AllPlayers[i].Controller.PlayerNameTag).gameObject.SetActive(!isActive); ((Component)((Component)Singleton<PlayerManager>.instance.AllPlayers[i].Controller.PlayerUI.remoteUIBar).transform.GetChild(1)).gameObject.SetActive(!isActive); } catch { } } } if (Input.GetKeyUp((KeyCode)104) && !KeyReleased) { KeyReleased = true; } } }