RUMBLE does not support other mod managers. If you want to use a manager, you must use the RUMBLE Mod Manager, a manager specifically designed for this game.
Decompiled source of NameplateHider v2.2.1
Mods/NameplateHider.dll
Decompiled 2 weeks agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using Il2CppRUMBLE.Managers; using Il2CppRUMBLE.Utilities; using MelonLoader; using NameplateHider; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: MelonInfo(typeof(main), "NameplateHider", "2.2.1", "UlvakSkillz", null)] [assembly: MelonGame("Buckethead Entertainment", "RUMBLE")] [assembly: MelonColor(255, 195, 0, 255)] [assembly: MelonAuthorColor(255, 195, 0, 255)] [assembly: VerifyLoaderVersion(0, 6, 2, true)] [assembly: AssemblyTitle("NameplateHider")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("NameplateHider")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("bc3481eb-b553-4982-979c-d5e847dbb861")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace NameplateHider; public class main : MelonMod { private string currentScene = "Loader"; private bool sceneChanged = false; private PlayerManager playerManager; private bool KeyReleased = true; private bool KeyPressed; private bool isActive; public override void OnSceneWasLoaded(int buildIndex, string sceneName) { currentScene = sceneName; sceneChanged = true; } public override void OnUpdate() { if (!(currentScene != "Park")) { if (Input.GetKeyDown((KeyCode)104) && KeyReleased) { KeyPressed = true; KeyReleased = false; } if (Input.GetKeyUp((KeyCode)104) && !KeyReleased) { KeyReleased = true; } } } public override void OnFixedUpdate() { if (sceneChanged) { if (currentScene == "Park") { try { playerManager = Singleton<PlayerManager>.instance; isActive = true; } catch { return; } } sceneChanged = false; } else if (KeyPressed && currentScene == "Park") { isActive = !isActive; for (int i = 1; i < playerManager.AllPlayers.Count; i++) { ((Component)((Component)playerManager.AllPlayers[i].Controller).gameObject.transform.GetChild(6).GetChild(1)).gameObject.SetActive(isActive); ((Component)((Component)playerManager.AllPlayers[i].Controller).gameObject.transform.GetChild(9)).gameObject.SetActive(isActive); } KeyPressed = false; } } }