using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using Il2CppRUMBLE.Managers;
using Il2CppRUMBLE.Utilities;
using MelonLoader;
using NameplateHider;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: MelonInfo(typeof(main), "NameplateHider", "2.0.1", "UlvakSkillz", null)]
[assembly: MelonGame("Buckethead Entertainment", "RUMBLE")]
[assembly: MelonColor(255, 195, 0, 255)]
[assembly: MelonAuthorColor(255, 195, 0, 255)]
[assembly: VerifyLoaderVersion(0, 6, 2, true)]
[assembly: AssemblyTitle("NameplateHider")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("NameplateHider")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("bc3481eb-b553-4982-979c-d5e847dbb861")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace NameplateHider;
public class main : MelonMod
{
private string currentScene = "Loader";
private bool sceneChanged = false;
private PlayerManager playerManager;
private bool KeyReleased = true;
private bool KeyPressed;
private bool isActive;
public override void OnSceneWasLoaded(int buildIndex, string sceneName)
{
currentScene = sceneName;
sceneChanged = true;
}
public override void OnUpdate()
{
if (!(currentScene != "Park"))
{
if (Input.GetKeyDown((KeyCode)104) && KeyReleased)
{
KeyPressed = true;
KeyReleased = false;
}
if (Input.GetKeyUp((KeyCode)104) && !KeyReleased)
{
KeyReleased = true;
}
}
}
public override void OnFixedUpdate()
{
if (sceneChanged)
{
if (currentScene == "Park")
{
try
{
playerManager = Singleton<PlayerManager>.instance;
isActive = true;
}
catch
{
return;
}
}
sceneChanged = false;
}
else if (KeyPressed)
{
isActive = !isActive;
for (int i = 1; i < playerManager.AllPlayers.Count; i++)
{
MelonLogger.Msg((object)i);
((Component)((Component)playerManager.AllPlayers[i].Controller).gameObject.transform.GetChild(8).GetChild(0)).gameObject.SetActive(isActive);
((Component)((Component)playerManager.AllPlayers[i].Controller).gameObject.transform.GetChild(2).GetChild(0)).gameObject.SetActive(isActive);
}
KeyPressed = false;
}
}
}