Decompiled source of NameplateHider v2.3.0

Mods/NameplateHider.dll

Decompiled a week ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using HarmonyLib;
using Il2CppRUMBLE.Managers;
using Il2CppRUMBLE.Players;
using Il2CppRUMBLE.Utilities;
using MelonLoader;
using NameplateHider;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: MelonInfo(typeof(main), "NameplateHider", "2.3.0", "UlvakSkillz", null)]
[assembly: MelonGame("Buckethead Entertainment", "RUMBLE")]
[assembly: MelonColor(255, 195, 0, 255)]
[assembly: MelonAuthorColor(255, 195, 0, 255)]
[assembly: VerifyLoaderVersion(0, 6, 2, true)]
[assembly: AssemblyTitle("NameplateHider")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("NameplateHider")]
[assembly: AssemblyCopyright("Copyright ©  2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("bc3481eb-b553-4982-979c-d5e847dbb861")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace NameplateHider;

public class main : MelonMod
{
	[HarmonyPatch(typeof(PlayerController), "Initialize", new Type[] { typeof(Player) })]
	public static class PlayerSpawn
	{
		private static void Postfix(ref PlayerController __instance, ref Player player)
		{
			//IL_0003: Unknown result type (might be due to invalid IL or missing references)
			//IL_0009: Invalid comparison between Unknown and I4
			if ((int)__instance.controllerType == 2)
			{
				((Component)__instance.PlayerNameTag).gameObject.SetActive(!isActive);
				((Component)((Component)__instance.PlayerUI.remoteUIBar).transform.GetChild(1)).gameObject.SetActive(!isActive);
			}
		}
	}

	private string currentScene = "Loader";

	private bool KeyReleased = true;

	private static bool isActive;

	public override void OnSceneWasLoaded(int buildIndex, string sceneName)
	{
		currentScene = sceneName;
		isActive = false;
	}

	public override void OnUpdate()
	{
		if (currentScene != "Park")
		{
			return;
		}
		if (Input.GetKeyDown((KeyCode)104) && KeyReleased)
		{
			KeyReleased = false;
			isActive = !isActive;
			for (int i = 1; i < Singleton<PlayerManager>.instance.AllPlayers.Count; i++)
			{
				try
				{
					((Component)Singleton<PlayerManager>.instance.AllPlayers[i].Controller.PlayerNameTag).gameObject.SetActive(!isActive);
					((Component)((Component)Singleton<PlayerManager>.instance.AllPlayers[i].Controller.PlayerUI.remoteUIBar).transform.GetChild(1)).gameObject.SetActive(!isActive);
				}
				catch
				{
				}
			}
		}
		if (Input.GetKeyUp((KeyCode)104) && !KeyReleased)
		{
			KeyReleased = true;
		}
	}
}