RUMBLE does not support other mod managers. If you want to use a manager, you must use the RUMBLE Mod Manager, a manager specifically designed for this game.
Decompiled source of NoMoreFloatingIslands v2.1.0
Mods/NoMoreFloatingIslands.dll
Decompiled a month agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using MelonLoader; using NoMoreFloatingIslands; using RumbleModdingAPI; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: MelonInfo(typeof(main), "NoMoreFloatingIslands", "2.1.0", "UlvakSkillz", null)] [assembly: MelonGame("Buckethead Entertainment", "RUMBLE")] [assembly: MelonColor(255, 195, 0, 255)] [assembly: MelonAuthorColor(255, 195, 0, 255)] [assembly: VerifyLoaderVersion(0, 6, 2, true)] [assembly: AssemblyTitle("NoMoreFloatingIslands")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("NoMoreFloatingIslands")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("01024370-5528-4df2-aa02-8d2af070b367")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace NoMoreFloatingIslands; public class main : MelonMod { private string currentScene = "Loader"; public override void OnLateInitializeMelon() { Calls.onMapInitialized += MapChange; } public void MapChange() { //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_00d1: Unknown result type (might be due to invalid IL or missing references) if (currentScene == "Gym") { GameObject gameObject = Vista.GetGameObject(); gameObject.transform.position = new Vector3(-69.2273f, 49.1892f, 147.8461f); gameObject.transform.localRotation = Quaternion.Euler(0f, 0f, 346.9459f); } else if (currentScene == "Park") { GameObject gameObject2 = Mountains.GetGameObject(); gameObject2.transform.position = new Vector3(-504.6093f, 44.7704f, -172.3946f); } else if (currentScene == "Map0") { GameObject gameObject3 = Mountain.GetGameObject(); gameObject3.transform.position = new Vector3(-656.545f, -61.4944f, 585.4775f); } } public override void OnSceneWasLoaded(int buildIndex, string sceneName) { currentScene = sceneName; } }